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	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198327183629</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
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	<updated>2026-09-22T04:14:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=7753</id>
		<title>Vehicle Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=7753"/>
		<updated>2026-03-05T15:09:43Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers Vehicle Accessories, [[Accessories|for Accessories see here]]. The [[Vehicles|Vehicles page can be found here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==== Vehicle Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidearm Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle cannister shot 138x111.png|center|150px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. || 0 || 35 || 60 || 60 || 20 || 2 || 1 || 0 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ap mine launchers 138x111.png|center|150px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 4 || 30 || 30 || 35 || 20 || 1 || 6 || 50 || 15 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle vmat missile 186x186.png|center|150px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. || 3-9 || 200 || 330 || 200 || 70 || 1 || 1 || 10 || 60 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Active Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}} &lt;br /&gt;
! {{H:title|Rng|Range}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle booster injection system 138x111.png|center|150px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. || N/A || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle smoke launchers 138x111.png|center|150px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 4 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 42 186x186.png|center|150px|link=Jetpack]] [[Jetpack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || 7 || 60 || 6 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passive Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}}&lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ammo cases 186x186.png|center|150px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle advanced sensors 144x144.png|center|150px|link=Advanced Sensors]] [[Advanced Sensors]] || 20 || 55 || Increases viewrange by 1 and detection by 2. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|150px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|150px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from &amp;quot;rocket&amp;quot; based attacks. Can trigger 3 times. || 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory additional armor plating 144x144.png|center|150px|link=Additional Armor Plating]] [[Additional Armor Plating]] || 10 || 25 || +40 Armor, +120 Armor Durability, +4 Movement costs per tile. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ceramic plating 186x186.png|center|150px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|150px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic forcefield 186x186.png|center|150px|link=Electromagnetic Forcefield]] [[Electromagnetic Forcefield]] || 35 || 120 || A high-powered EM forcefield that reduces the energy of incoming projectiles, lowering their penetration and damage. Since the field requires distance to function effectively, it only activates against attacks from a range of at least 5 tiles. It does not work against rockets, shaped charges, or HEAT attacks. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle mobility backup system 186x186.png|center|150px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=7746</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=7746"/>
		<updated>2026-03-03T20:17:08Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Armor Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Statistics ====&lt;br /&gt;
&lt;br /&gt;
To see the details on how these stats impact the &#039;&#039;&#039;HP and Armor damage calculations&#039;&#039;&#039;, click [[Combat_System#Damage_calculation|here]].&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Armor Durability&#039;&#039;&#039;&lt;br /&gt;
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
| Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Accessory Slots&#039;&#039;&#039;&lt;br /&gt;
| Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Bonus Abilities&#039;&#039;&#039;&lt;br /&gt;
| Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) &#039;&#039;&#039;Only available to a limited number of armor types.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Negative Effects&#039;&#039;&#039;&lt;br /&gt;
| Negative effects imposed by the armor (if applicable)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|center|30px]]&lt;br /&gt;
| How much per squaddie the armor will cost to use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Armor Durability|Durability}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Vision|Vision}} &lt;br /&gt;
! {{H:title|Accessory Slots|Accessories}} &lt;br /&gt;
! {{H:title|Bonus Abilities|Abilities}} &lt;br /&gt;
! {{H:title|Negative Effects|Negatives}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|TAGS|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 00 912x318.png|center|250px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 21 912x318.png|center|250px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || Adds 10% Defense. || N/A || 15 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Outcast rags 912x318.png|center|250px|link=Outcast Rags]] [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jaeger suit 912x318.png|center|250px|link=Jaegar Fatigues]] [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 16 912x318.png|center|250px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 15 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|250px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 07 912x318.png|center|250px|link=SIPV Standard Protective Vest]] [[SIPV Standard Protective Vest]] || 40 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 17 912x318.png|center|250px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger_veteran_armor_912x318.png|center|250px|link=Veteran Scavenger Suit]] [[Veteran Scavenger Suit]] || 50 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 11 912x318.png|center|250px|link=Marine Infantry Body Armor]] [[Marine Infantry Body Armor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 14 912x318.png|center|250px|link=SAPP High Intensity Setup]] [[SAPP High Intensity Setup]] || 60 || 90 || 0 || 0 || 1 || N/A || N/A || 70 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 18 912x318.png|center|250px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 60 || 0 || 0 || 2 || N/A || N/A || 55 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Armor 13 912x318.png|center|250px|link=SAPP Operator]] [[SAPP Operator]] || 55 || 45 || 0 || 0 || 3 || Increases special weapon uses by 50%, minimum by 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases squad weapon uses by 50%. || N/A || 70 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Armor 12 912x318.png|center|250px|link=SAPP Recce]] [[SAPP Recce]] || 55 || 45 || 1 || 0 || 2 || Increases detection by 1. || N/A || 70 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|250px|link=TCR Marine Tactical Armored Platesuit]] [[TCR Marine Tactical Armored Platesuit]] || 85 || 65 || 0 || 0 || 2 || N/A || N/A || 125 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|250px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 60 || -2 || 0 || 1 || Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)  || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 19 912x318.png|center|250px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 80 || -1 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 80 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 85 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 06 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit MK02]] [[TCR Navy Breaching Armor Suit MK02]] || 110 || 95 || -2 || 0 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 250 || 40 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Combat_System&amp;diff=7745</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Combat_System&amp;diff=7745"/>
		<updated>2026-03-03T19:55:58Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: add code tags to highlight formulas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides an explanation of the different components of MENACE&#039;s combat system.&lt;br /&gt;
&lt;br /&gt;
== Combat Order ==&lt;br /&gt;
&lt;br /&gt;
== Cover ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cover Stats&lt;br /&gt;
! Cover Level &lt;br /&gt;
! {{H:title|Reduces attackers accuracy by %|Cover Bonus}}&lt;br /&gt;
! {{H:title|Reduces attackers damage by %|Damage Reduction}}&lt;br /&gt;
! Concealment &lt;br /&gt;
! Suppression Reduction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light Cover&#039;&#039;&#039; || 20% || 20% || 1 || 10% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium Cover&#039;&#039;&#039; || 40% || 40% || 2 || 20% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Cover&#039;&#039;&#039; || 60% || 60% || 3 || 40% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Line Of Sight ==&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
==== Standing Up ====&lt;br /&gt;
This is the normal stance for a unit. In this stance, the unit can move freely. This stance does not result in any changes to cover and accuracy.&lt;br /&gt;
&lt;br /&gt;
==== Deployed ====&lt;br /&gt;
If a unit is deployed either by the player themselves or in response to incoming fire (see [[Suppression]]), the unit gains:&lt;br /&gt;
* +15% Accuracy,&lt;br /&gt;
* +15% Defense,&lt;br /&gt;
* +15% Damage Reduction and&lt;br /&gt;
* +1 Concealment.&lt;br /&gt;
&lt;br /&gt;
Being deployed and being suppressed aren&#039;t the same thing. A unit can be deployed directly by the player at a cost of 20 AP (without modifiers). However, a unit may be deployed automatically when suppressed, which removes 30 AP. &lt;br /&gt;
&lt;br /&gt;
Any [[Equipment]] with the {{ItemTag|Deploy}} tag can only be used when the correposnding unit is deployed (with the exception for [[Tekko&#039;Beo Phosa|Techs]] starting perk)&lt;br /&gt;
&lt;br /&gt;
Any unit stationed inside a watchtower is automatically counted as deployed.&lt;br /&gt;
&lt;br /&gt;
A deployed unit must stand up again before they can move.&lt;br /&gt;
&lt;br /&gt;
==== Pinned Down ====&lt;br /&gt;
If a unit receives a lot of suppression, it gets pinned down. The units gains:&lt;br /&gt;
* -50% Accuracy,&lt;br /&gt;
* +30% Defense,&lt;br /&gt;
* +30% Damage Reduction,&lt;br /&gt;
* -50% View Range and&lt;br /&gt;
* +1 Concealment.&lt;br /&gt;
&lt;br /&gt;
A pinned-down unit loses all its Action Points and can only crawl. This enables a unit to move up to two tiles, but not over half-cover or between buildings.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
&lt;br /&gt;
==== Elements ====&lt;br /&gt;
&lt;br /&gt;
Every unit and destructable object on a battlefield consists of elements, used to represent their numbers. Each infantry unit consists of 2-9 elements(models). Vehicles and map objects are treated as single elements. The number of elements in unit affect unit&#039;s skills and stats.&lt;br /&gt;
&lt;br /&gt;
==== Hitpoints ====&lt;br /&gt;
&lt;br /&gt;
Each unit and building have a certain amount of hitpoints(HP), representing their current structural integrity and appearing as a lower bar on tactical UI. For infantry squads, their total number of HP is the combined value of each element HP. On the UI infantry HP bars are segmented by notches, each segment correlating to one element in the unit. To calculate individual element HP, divide the unit max HP value by number of elements. &lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
Each unit has an Armor value and Armor Durability values, used to protect it from incoming attacks. For human units, it usually comes from their equipment, while non-human units have &amp;quot;natural&amp;quot; armor. Armor is represented by the grey middle/upper notched bar on the UI, where each segment is equal to 20 armor. Armor Durability is hidden from a player by default, but it affects the Armor Value and decreases as unit takes Armor Damage.&lt;br /&gt;
&lt;br /&gt;
For infantry squads, the unit Armor value is the same regardless of element number, while similar Armor Durability is a sum of each individual element Durability, similar to Hitpoints. &lt;br /&gt;
&lt;br /&gt;
For vehicles, the Armor value is different, dependant on the direction of incoming attack compared to vehicles direction, usually with front having highest Armor, and rear having the lowest.&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Suppression]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human infantry units have a Suppression value, which is used to represent how squad reacts to incoming fire. Each successful or missed hit to the unit, including hits on the nearby tiles affect the Suppression value of a squad. &lt;br /&gt;
&lt;br /&gt;
== Damage calculation ==&lt;br /&gt;
&lt;br /&gt;
==== Penetration ====&lt;br /&gt;
&lt;br /&gt;
When attack hits a unit, for each individual hit the game completes a check to see if the unit&#039;s armor has been penetrated. For this, the value of incoming attack&#039;s penetration is compared to unit&#039;s current Armor value. The formulas for calculating penetration chance are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Chance of Penetration = 100 - 3 * ( Effective Armor Value - Effective Penetration )&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that for UI purposes the 3 in the formula is currently replaced with 2, which causes the game to show incorrect information on initial penetration chances&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With minimum chance being 0, and maximum being a 100 and with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective Armor Value = (Current Armor Durability / Maximum Armor Durability) * Baseline Armor&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective Penetration = Special Modifiers * (Basic Penetration - (Penetration Dropoff * (Range - 1)))&amp;lt;/code&amp;gt; - where Special Modifiers are additional Perks and Conditions and Penetration Dropoff is unique to each weapon.&lt;br /&gt;
&lt;br /&gt;
After that, the game compares the random number between 1 and 100 to the chacnce of penetration. If the random number is lower than penetration chance, attack successfully penetrates and deals Hitpoint Damage. If the number is higher than penetration, then attack is &amp;quot;blocked&amp;quot; by unit&#039;s armor and only deals Armor Damage.&lt;br /&gt;
&lt;br /&gt;
==== Armor Damage ====&lt;br /&gt;
&lt;br /&gt;
When hit fails to penetrate unit&#039;s armor, it deals Armor Damage. To calculate the it, first the damage is reduced by Armor Damage Dropoff dependant on Range to the target(rounded down), with each weapon having unique Armor Dropoff, and then modified by (Current Armor Durability / Maximum Armor Durability)^2&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Armor Damage = (Basic Armor Damage - Armor Damage Dropoff * (Range - 1)) * (Current Armor Durability / Maximum Armor Durability) ^ 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, the damage is modified by Perks and Conditions that might affect the target and attacker, rounded down and then deduced from target&#039;s Armor Durability, thus making it possible to &amp;quot;shred&amp;quot; the armor and increase the chance of penetration for following hits. &lt;br /&gt;
&lt;br /&gt;
Additionally, when hit penetrates armor, it also deals small amount of armor damage, roughly from 5% to 15% of Armor Damage of non-penetrating hit.&lt;br /&gt;
&lt;br /&gt;
==== Hitpoint Damage ====&lt;br /&gt;
&lt;br /&gt;
When hit penetrates, similar to Armor Damage the Base HP Damage is reduced by specific HP Damage Dropoff * Ranged. Then the damage is modified by random value between 0.9 and 1.1 and rounded down. So the formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;HP Damage = (Base HP Damage - (HP Damage Dropoff * (Range - 1))) * Rand(0.9, 1.1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After rounding, the HP Damage is deduced from unit&#039;s HP. If unit is consisting of multiple elements, HP is reduced from whole unit bar, and if HP damage is bigger than individual HP of one element, the last element is killed and damage is not transferred to the next. If HP Damage is not enough to kill the element, it&#039;s deduced from the last element in the squad. Thus, elements are killed one by one and cannot be damaged, until the element before them is killed. The last element to be damaged is always Squad Leader(Specialist for non-player Factions).&lt;br /&gt;
&lt;br /&gt;
====== HP Damage Example ======&lt;br /&gt;
&lt;br /&gt;
Pirate Scavengers squad is attacked by squad of two TCR Marines with C1A2 SPC. out of 4 shots 3 land succesfully, and 3 incoming hits are resolved in the order as: &lt;br /&gt;
* 1st hit - Deals 9 HP damage to the first Pirate Scavenger, leaves him at 1 HP&lt;br /&gt;
* 2nd hit - Deals 9 HP damage to the same first Pirate Scavenger, kills him but does not deal damage to any other Scavengers in the Unit&lt;br /&gt;
* 3rd hit - Deals 9 HP damage to the second Pirate Scavenger, leaves him at 1 HP&lt;br /&gt;
&lt;br /&gt;
== Psychological Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Morale ====&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Morale]]&#039;&#039;&lt;br /&gt;
A unit can either be unaffected, wavering or fleeing. &lt;br /&gt;
&lt;br /&gt;
A wavering unit gains:&lt;br /&gt;
* -20% Accuracy and&lt;br /&gt;
* -20% Action Points.&lt;br /&gt;
&lt;br /&gt;
A wavering unit will flee if it loses more morale. A fleeing unit will retreat automatically from all enemies as far as possible and can&#039;t be selected to act by the player.&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MENACE_Official_Wiki&amp;diff=7744</id>
		<title>MENACE Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MENACE_Official_Wiki&amp;diff=7744"/>
		<updated>2026-03-03T19:16:19Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: changing icon nav bar links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:; width: 100%; border: 2px solid #c7aa3f ; color: white; border-left: none; border-right: none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Menace_Logo_Final_primary.png|150px|center|link=https://store.steampowered.com/app/2432860/MENACE/]]&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center; color: white;&amp;quot; | Official Community Wiki for MENACE&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;padding-left: 50px;&amp;quot; | [[File:Hooded_Horse_Logo_W.png|link=https://hoodedhorse.com/|header|100px|center|Hooded Horse Publishing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IconNav&lt;br /&gt;
|width=75%&lt;br /&gt;
|header=&lt;br /&gt;
|leftImage=&lt;br /&gt;
|rightImage=&lt;br /&gt;
|sideSize=15px&lt;br /&gt;
|iconSize=100px&lt;br /&gt;
|icon1=File:Promotion 12.png |link1=Characters&lt;br /&gt;
|icon2=File:Promotion 22.png |link2=Equipment&lt;br /&gt;
|icon3=File:Promotion 84.png |link3=Supply Cost&lt;br /&gt;
|icon4=File:Promotion 16.png |link4=Combat System&lt;br /&gt;
|icon5=File:Starting perk 10.png |link5=Factions&lt;br /&gt;
|icon6=File:Starting perk 09.png |link6=OCIs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MENACE]]&#039;&#039;&#039; is a turn-based tactical RPG where players lead a strike force against an alien threat in a distant, lawless system. Set in the Wayback system, players command a mix of marines, mercenaries, and criminals to face off against pirates, corporations, and fractured governments while uncovering an emerging danger. The game features detailed, strategic combat with tanks, mechs, and infantry, offering a wide range of equipment and customization options. With a focus on training troops and executing complex missions, MENACE delivers a challenging and immersive tactical experience.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] using your Steam account!&lt;br /&gt;
&lt;br /&gt;
== Important Pages ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! [[Characters]]&lt;br /&gt;
! [[TCRN Impetus]]&lt;br /&gt;
! Gameplay Overview&lt;br /&gt;
! [[Combat System]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Characters#Squad Leaders| List of all Characters]]&lt;br /&gt;
* [[Promotion and Demotion|Promotion &amp;amp; Demotion]]&lt;br /&gt;
* [[Perks|All Perks]]&lt;br /&gt;
* [[Supply Cost]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[OCIs]]&lt;br /&gt;
| style=&amp;quot;width: 25%; | &lt;br /&gt;
* [[Starmap]]&lt;br /&gt;
* [[Operations]]&lt;br /&gt;
* [[Missions]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Lighting &amp;amp; Weather]]&lt;br /&gt;
* [[Black Market]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Morale]]&lt;br /&gt;
* [[Discipline]]&lt;br /&gt;
* [[Suppression]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! [[Equipment]]&lt;br /&gt;
! [[Factions]]&lt;br /&gt;
! Lore&lt;br /&gt;
! News &amp;amp; Patches&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Accessories]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Vehicle Weapons]]&lt;br /&gt;
* [[Vehicle Accessories]]&lt;br /&gt;
| style=&amp;quot;width: 25%; | &lt;br /&gt;
* [[Rogue Army]]&lt;br /&gt;
* [[Pirates]]&lt;br /&gt;
* [[Alien Wildlife]]&lt;br /&gt;
* [[MENACE]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Wayback System]]&lt;br /&gt;
* [[Terran Congressional Republic]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Developer Diaries]]&lt;br /&gt;
* [[Patches]]&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Want to help improve the wiki? =====&lt;br /&gt;
----&lt;br /&gt;
Anyone can contribute to the wiki. If you want to contribute, you can log in using your Steam account [[Special:UserLogin|here]]. If you have any questions, or would like to contact us, you can find our Wiki Discord channel on the [https://discord.com/invite/gYbaYRqwNe Developer&#039;s Discord] server.&lt;br /&gt;
&lt;br /&gt;
===== External links =====&lt;br /&gt;
----&lt;br /&gt;
* [https://store.steampowered.com/app/2432860/MENACE/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/gYbaYRqwNe Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bxf-jas6aPI||center||}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for MENACE, developed by Overhype Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=C1A2_SPC&amp;diff=7724</id>
		<title>C1A2 SPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=C1A2_SPC&amp;diff=7724"/>
		<updated>2026-02-28T19:38:27Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:C1A2_SPC.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=N/A&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=9&lt;br /&gt;
|armdamage=10&lt;br /&gt;
|armpen=25&lt;br /&gt;
|suppress=2&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=2&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=7&lt;br /&gt;
}}&lt;br /&gt;
[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The standard semi-automatic service rifle used by most local forces. This metal stamped Carbine is produced by Hachette et Marteau Machinery Company and is extremely cheap to assemble, reliable and easy to maintain. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 01.png|30px]] 2 shots fired from the carbine. Decent over all distances but poor damage and armor penetration.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ACCURATE|link=Accurate(Tag)}} &lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;accuracy-damage-graph&amp;quot; style=&amp;quot;min-width: 50%;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:C1A2 SPC Carbine graph.png|thumb|left|Accuracy and Damage graph for the C1A2 SPC Carbine]]&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7723</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7723"/>
		<updated>2026-02-28T19:38:04Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* [[Template:Spoiler]] */&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function() {&lt;br /&gt;
	$(&#039;.spoiler-content&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function(){&lt;br /&gt;
		$(this).toggleClass(&#039;show&#039;);&lt;br /&gt;
	}).find(&#039;a&#039;).on(&#039;click&#039;, function(e){&lt;br /&gt;
		e.stopPropagation();&lt;br /&gt;
	});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Code for ACC/DMG graph of weapons */&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( ( $content ) =&amp;gt; {&lt;br /&gt;
	if (document.getElementById(&#039;accuracy-damage-graph&#039;)) {&lt;br /&gt;
		var script = document.createElement(&#039;script&#039;);&lt;br /&gt;
		script.src = &#039;https://cdn.plot.ly/plotly-3.3.0.min.js&#039;;&lt;br /&gt;
		&lt;br /&gt;
		script.onload = function() {&lt;br /&gt;
			createAccDmgGraph();&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
		document.head.appendChild(script);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
function generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange) {&lt;br /&gt;
	const accBase = 50;&lt;br /&gt;
	const accPeak = accBase + accMod;&lt;br /&gt;
	const accXValues = Array.from({ length: 15 }, (_, i) =&amp;gt; i + 1);&lt;br /&gt;
	const accYValues = accXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, accPeak - Math.abs(x - idealRange) * Math.abs(accDropoff));             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: accXValues, y: accYValues };     &lt;br /&gt;
	&lt;br /&gt;
}      &lt;br /&gt;
&lt;br /&gt;
function generateDmgCurve(damage, damageDropoff, minRange, maxRange, startY = 100) {         &lt;br /&gt;
	const relativeDmgDropoff = (Math.abs(damageDropoff) * startY) / damage;              &lt;br /&gt;
	const dmgXValues = Array.from({ length: 15 }, (_, i) =&amp;gt; i + 1);       &lt;br /&gt;
	const dmgYValues = dmgXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, startY - (x - 1) * relativeDmgDropoff);             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: dmgXValues, y: dmgYValues };     &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function createAccDmgGraph() {&lt;br /&gt;
	const minRange = 1;&lt;br /&gt;
	const idealRange = 4;&lt;br /&gt;
	const maxRange = 8;&lt;br /&gt;
	const accMod = 0;&lt;br /&gt;
	const accDropoff = -6;&lt;br /&gt;
	&lt;br /&gt;
	const damage = 9;&lt;br /&gt;
	const damageDropoff = -1;&lt;br /&gt;
	&lt;br /&gt;
	const accData = generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange);&lt;br /&gt;
	const dmgData = generateDmgCurve(damage, damageDropoff, minRange, maxRange);&lt;br /&gt;
	&lt;br /&gt;
	const trace2 = {         &lt;br /&gt;
		x: accData.x,         &lt;br /&gt;
		y: accData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;Accuracy&#039;,&lt;br /&gt;
		line: { color: &#039;green&#039; },&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
	const trace1 = {&lt;br /&gt;
		x: dmgData.x,&lt;br /&gt;
		y: dmgData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;HP Damage&#039;,&lt;br /&gt;
		line: { color: &#039;red&#039; },&lt;br /&gt;
	};&lt;br /&gt;
		&lt;br /&gt;
	const layout = {&lt;br /&gt;
		autosize: false,&lt;br /&gt;
		width: 600,&lt;br /&gt;
		height: 200,&lt;br /&gt;
		margin: {&lt;br /&gt;
			l: 50,&lt;br /&gt;
			r: 50,&lt;br /&gt;
			b: 75,&lt;br /&gt;
			t: 50,&lt;br /&gt;
			pad: 0&lt;br /&gt;
		},&lt;br /&gt;
		xaxis: {&lt;br /&gt;
			title: {&lt;br /&gt;
				text: &#039;Distance in Tiles&#039;,&lt;br /&gt;
				font: {&lt;br /&gt;
					color: &#039;white&#039;&lt;br /&gt;
					}&lt;br /&gt;
			},&lt;br /&gt;
			tickfont: {&lt;br /&gt;
				color: &#039;white&#039;&lt;br /&gt;
			}, 			&lt;br /&gt;
			tickvals: Array.from({length: 15}, (_, i) =&amp;gt; i+1),&lt;br /&gt;
			ticktext: [1, &#039;&#039;, &#039;&#039;, &#039;&#039;, 5, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 10, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 15],&lt;br /&gt;
			showgrid: true,&lt;br /&gt;
			gridcolor: &#039;#303030&#039;,&lt;br /&gt;
			zeroline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			ticklen: 4,&lt;br /&gt;
			tickwidth: 2,&lt;br /&gt;
			tickcolor: &#039;white&#039;&lt;br /&gt;
		},         &lt;br /&gt;
		&lt;br /&gt;
		yaxis: {&lt;br /&gt;
			title: &#039;&#039;,&lt;br /&gt;
			showgrid: false, &lt;br /&gt;
			zeroline: false,&lt;br /&gt;
			range: [0, 100],&lt;br /&gt;
			showline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			tick0: 0,&lt;br /&gt;
			tickd: 50,&lt;br /&gt;
			tickcolor: &#039;white&#039;,&lt;br /&gt;
			showticklabels: false&lt;br /&gt;
		},         &lt;br /&gt;
		shapes: [&lt;br /&gt;
			{ type: &#039;line&#039;, x0: minRange, y0: 0, x1: minRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
			{ type: &#039;line&#039;, x0: maxRange, y0: 0, x1: maxRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
		],&lt;br /&gt;
		paper_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
		plot_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
	};      &lt;br /&gt;
	&lt;br /&gt;
	Plotly.newPlot(&#039;accuracy-damage-graph&#039;, [trace1, trace2], layout, {staticPlot: true}, {displayModeBar: false});		&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=C1A2_SPC&amp;diff=7722</id>
		<title>C1A2 SPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=C1A2_SPC&amp;diff=7722"/>
		<updated>2026-02-28T16:53:13Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:C1A2_SPC.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=N/A&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=9&lt;br /&gt;
|armdamage=10&lt;br /&gt;
|armpen=25&lt;br /&gt;
|suppress=2&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=2&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=7&lt;br /&gt;
}}&lt;br /&gt;
[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The standard semi-automatic service rifle used by most local forces. This metal stamped Carbine is produced by Hachette et Marteau Machinery Company and is extremely cheap to assemble, reliable and easy to maintain. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 01.png|30px]] 2 shots fired from the carbine. Decent over all distances but poor damage and armor penetration.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ACCURATE|link=Accurate(Tag)}} &lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;acc_dmg_graph&amp;quot; style=&amp;quot;min-width: 50%;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:C1A2 SPC Carbine graph.png|thumb|left|Accuracy and Damage graph for the C1A2 SPC Carbine]]&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7721</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7721"/>
		<updated>2026-02-28T16:52:30Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* [[Template:Spoiler]] */&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function() {&lt;br /&gt;
	$(&#039;.spoiler-content&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function(){&lt;br /&gt;
		$(this).toggleClass(&#039;show&#039;);&lt;br /&gt;
	}).find(&#039;a&#039;).on(&#039;click&#039;, function(e){&lt;br /&gt;
		e.stopPropagation();&lt;br /&gt;
	});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Code for ACC/DMG graph of weapons */&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( ( $content ) =&amp;gt; {&lt;br /&gt;
	if (document.getElementById(&#039;acc_dmg_graph&#039;)) {&lt;br /&gt;
		var script = document.createElement(&#039;script&#039;);&lt;br /&gt;
		script.src = &#039;https://cdn.plot.ly/plotly-3.3.0.min.js&#039;;&lt;br /&gt;
		&lt;br /&gt;
		script.onload = function() {&lt;br /&gt;
			createAccDmgGraph();&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
		document.head.appendChild(script);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
function generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange) {&lt;br /&gt;
	const accBase = 50;&lt;br /&gt;
	const accPeak = accBase + accMod;&lt;br /&gt;
	const accXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));&lt;br /&gt;
	const accYValues = accXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, accPeak - Math.abs(x - idealRange) * Math.abs(accDropoff));             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: accXValues, y: accYValues };     &lt;br /&gt;
	&lt;br /&gt;
}      &lt;br /&gt;
&lt;br /&gt;
function generateDmgCurve(damage, damageDropoff, minRange, maxRange, startY = 100) {         &lt;br /&gt;
	const relativeDmgDropoff = (Math.abs(damageDropoff) * startY) / damage;              &lt;br /&gt;
	const dmgXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));         &lt;br /&gt;
	const dmgYValues = dmgXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, startY - (x - 1) * relativeDmgDropoff);             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: dmgXValues, y: dmgYValues };     &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function createAccDmgGraph() {&lt;br /&gt;
	const minRange = 1;&lt;br /&gt;
	const idealRange = 4;&lt;br /&gt;
	const maxRange = 8;&lt;br /&gt;
	const accMod = 0;&lt;br /&gt;
	const accDropoff = -6;&lt;br /&gt;
	&lt;br /&gt;
	const damage = 9;&lt;br /&gt;
	const damageDropoff = -1;&lt;br /&gt;
	&lt;br /&gt;
	const accData = generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange);&lt;br /&gt;
	const dmgData = generateDmgCurve(damage, damageDropoff, minRange, maxRange);&lt;br /&gt;
	&lt;br /&gt;
	const trace1 = {         &lt;br /&gt;
		x: accData.x,         &lt;br /&gt;
		y: accData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;Accuracy&#039;,&lt;br /&gt;
		line: { color: &#039;green&#039; },&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
	const trace2 = {&lt;br /&gt;
		x: dmgData.x,&lt;br /&gt;
		y: dmgData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;HP Damage&#039;,&lt;br /&gt;
		line: { color: &#039;red&#039; },&lt;br /&gt;
	};&lt;br /&gt;
		&lt;br /&gt;
	const layout = {&lt;br /&gt;
		autosize: false,&lt;br /&gt;
		width: 600,&lt;br /&gt;
		height: 200,&lt;br /&gt;
		margin: {&lt;br /&gt;
			l: 50,&lt;br /&gt;
			r: 50,&lt;br /&gt;
			b: 75,&lt;br /&gt;
			t: 50,&lt;br /&gt;
			pad: 0&lt;br /&gt;
		},&lt;br /&gt;
		xaxis: {&lt;br /&gt;
			title: {&lt;br /&gt;
				text: &#039;Distance in Tiles&#039;,&lt;br /&gt;
				font: {&lt;br /&gt;
					color: &#039;white&#039;&lt;br /&gt;
					}&lt;br /&gt;
			},&lt;br /&gt;
			tickfont: {&lt;br /&gt;
				color: &#039;white&#039;&lt;br /&gt;
			}, 			&lt;br /&gt;
			tickvals: Array.from({length: 15}, (_, i) =&amp;gt; i+1),&lt;br /&gt;
			ticktext: [1, &#039;&#039;, &#039;&#039;, &#039;&#039;, 5, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 10, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 15],&lt;br /&gt;
			showgrid: true,&lt;br /&gt;
			gridcolor: &#039;#303030&#039;,&lt;br /&gt;
			zeroline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			ticklen: 4,&lt;br /&gt;
			tickwidth: 2,&lt;br /&gt;
			tickcolor: &#039;white&#039;&lt;br /&gt;
		},         &lt;br /&gt;
		&lt;br /&gt;
		yaxis: {&lt;br /&gt;
			title: &#039;&#039;,&lt;br /&gt;
			showgrid: false, &lt;br /&gt;
			zeroline: false,&lt;br /&gt;
			range: [0, 100],&lt;br /&gt;
			showline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			tick0: 0,&lt;br /&gt;
			tickd: 50,&lt;br /&gt;
			tickcolor: &#039;white&#039;,&lt;br /&gt;
			showticklabels: false&lt;br /&gt;
		},         &lt;br /&gt;
		shapes: [&lt;br /&gt;
			{ type: &#039;line&#039;, x0: minRange, y0: 0, x1: minRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
			{ type: &#039;line&#039;, x0: maxRange, y0: 0, x1: maxRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
		],&lt;br /&gt;
		paper_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
		plot_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
	};      &lt;br /&gt;
	&lt;br /&gt;
	Plotly.newPlot(&#039;acc_dmg_graph&#039;, [trace1, trace2], layout, {staticPlot: true}, {displayModeBar: false});		&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7720</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7720"/>
		<updated>2026-02-28T16:48:18Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* [[Template:Spoiler]] */&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function() {&lt;br /&gt;
	$(&#039;.spoiler-content&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function(){&lt;br /&gt;
		$(this).toggleClass(&#039;show&#039;);&lt;br /&gt;
	}).find(&#039;a&#039;).on(&#039;click&#039;, function(e){&lt;br /&gt;
		e.stopPropagation();&lt;br /&gt;
	});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Code for ACC/DMG graph of weapons */&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( ( $content ) =&amp;gt; {&lt;br /&gt;
	if (document.getElementById(&#039;acc_dmg_graph&#039;)) {&lt;br /&gt;
		var script = document.createElement(&#039;script&#039;);&lt;br /&gt;
		script.src = &#039;https://cdn.plot.ly/plotly-3.3.0.min.js&#039;;&lt;br /&gt;
		&lt;br /&gt;
		script.onload = function() {&lt;br /&gt;
			createAccDmgGraph();&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
		document.head.appendChild(script);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
function generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange) {&lt;br /&gt;
	const accBase = 50;&lt;br /&gt;
	const accPeak = accBase + accMod;&lt;br /&gt;
	const accXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));&lt;br /&gt;
	const accYValues = accXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, accPeak - Math.abs(x - idealRange) * Math.abs(accDropoff));             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: accXValues, y: accYValues };     &lt;br /&gt;
	&lt;br /&gt;
}      &lt;br /&gt;
&lt;br /&gt;
function generateDmgCurve(damage, damageDropoff, minRange, maxRange, startY = 100) {         &lt;br /&gt;
	const relativeDmgDropoff = (Math.abs(damageDropoff) * startY) / damage;              &lt;br /&gt;
	const dmgXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));         &lt;br /&gt;
	const dmgYValues = dmgXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, startY - (x - 1) * relativeDmgDropoff);             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: dmgXValues, y: dmgYValues };     &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function createAccDmgGraph() {&lt;br /&gt;
	const minRange = 2;&lt;br /&gt;
	const idealRange = 6;&lt;br /&gt;
	const maxRange = 10;&lt;br /&gt;
	const accMod = 0;&lt;br /&gt;
	const accDropoff = -4;&lt;br /&gt;
	&lt;br /&gt;
	const damage = 60;&lt;br /&gt;
	const damageDropoff = -1;&lt;br /&gt;
	&lt;br /&gt;
	const accData = generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange);&lt;br /&gt;
	const dmgData = generateDmgCurve(damage, damageDropoff, minRange, maxRange);&lt;br /&gt;
	&lt;br /&gt;
	const trace1 = {         &lt;br /&gt;
		x: accData.x,         &lt;br /&gt;
		y: accData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;Accuracy&#039;,&lt;br /&gt;
		line: { color: &#039;green&#039; },&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
	const trace2 = {&lt;br /&gt;
		x: dmgData.x,&lt;br /&gt;
		y: dmgData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;HP Damage&#039;,&lt;br /&gt;
		line: { color: &#039;red&#039; },&lt;br /&gt;
	};&lt;br /&gt;
		&lt;br /&gt;
	const layout = {&lt;br /&gt;
		autosize: false,&lt;br /&gt;
		width: 600,&lt;br /&gt;
		height: 200,&lt;br /&gt;
		margin: {&lt;br /&gt;
			l: 50,&lt;br /&gt;
			r: 50,&lt;br /&gt;
			b: 75,&lt;br /&gt;
			t: 50,&lt;br /&gt;
			pad: 0&lt;br /&gt;
		},&lt;br /&gt;
		xaxis: {&lt;br /&gt;
			title: {&lt;br /&gt;
				text: &#039;Distance in Tiles&#039;,&lt;br /&gt;
				font: {&lt;br /&gt;
					color: &#039;white&#039;&lt;br /&gt;
					}&lt;br /&gt;
			},&lt;br /&gt;
			tickfont: {&lt;br /&gt;
				color: &#039;white&#039;&lt;br /&gt;
			}, 			&lt;br /&gt;
			tickvals: Array.from({length: 15}, (_, i) =&amp;gt; i+1),&lt;br /&gt;
			ticktext: [1, &#039;&#039;, &#039;&#039;, &#039;&#039;, 5, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 10, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 15],&lt;br /&gt;
			showgrid: true,&lt;br /&gt;
			gridcolor: &#039;#303030&#039;,&lt;br /&gt;
			zeroline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			ticklen: 4,&lt;br /&gt;
			tickwidth: 2,&lt;br /&gt;
			tickcolor: &#039;white&#039;&lt;br /&gt;
		},         &lt;br /&gt;
		&lt;br /&gt;
		yaxis: {&lt;br /&gt;
			title: &#039;&#039;,&lt;br /&gt;
			showgrid: false, &lt;br /&gt;
			zeroline: false,&lt;br /&gt;
			range: [0, 100],&lt;br /&gt;
			showline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			tick0: 0,&lt;br /&gt;
			tickd: 50,&lt;br /&gt;
			tickcolor: &#039;white&#039;,&lt;br /&gt;
			showticklabels: false&lt;br /&gt;
		},         &lt;br /&gt;
		shapes: [&lt;br /&gt;
			{ type: &#039;line&#039;, x0: minRange, y0: 0, x1: minRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
			{ type: &#039;line&#039;, x0: maxRange, y0: 0, x1: maxRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
		],&lt;br /&gt;
		paper_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
		plot_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
	};      &lt;br /&gt;
	&lt;br /&gt;
	Plotly.newPlot(&#039;acc_dmg_graph&#039;, [trace1, trace2], layout, {staticPlot: true}, {displayModeBar: false});		&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7719</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7719"/>
		<updated>2026-02-28T16:21:43Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* [[Template:Spoiler]] */&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function() {&lt;br /&gt;
	$(&#039;.spoiler-content&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function(){&lt;br /&gt;
		$(this).toggleClass(&#039;show&#039;);&lt;br /&gt;
	}).find(&#039;a&#039;).on(&#039;click&#039;, function(e){&lt;br /&gt;
		e.stopPropagation();&lt;br /&gt;
	});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Code for ACC/DMG graph of weapons */&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( ( $content ) =&amp;gt; {&lt;br /&gt;
	if (document.getElementById(&#039;acc_dmg_graph&#039;)) {&lt;br /&gt;
		var script = document.createElement(&#039;script&#039;);&lt;br /&gt;
		script.src = &#039;https://cdn.plot.ly/plotly-3.3.0.min.js&#039;;&lt;br /&gt;
		&lt;br /&gt;
		script.onLoad = function() {&lt;br /&gt;
			createAccDmgGraph();&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
		document.head.appendChild(script);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
function generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange) {&lt;br /&gt;
	const accBase = 50;&lt;br /&gt;
	const accPeak = accBase + accMod;&lt;br /&gt;
	const accXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));&lt;br /&gt;
	const accYValues = accXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, accPeak - Math.abs(x - idealRange) * Math.abs(accDropoff));             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: accXValues, y: accYValues };     &lt;br /&gt;
	&lt;br /&gt;
}      &lt;br /&gt;
&lt;br /&gt;
function generateDmgCurve(damage, damageDropoff, minRange, maxRange, startY = 100) {         &lt;br /&gt;
	const relativeDmgDropoff = (Math.abs(damageDropoff) * startY) / damage;              &lt;br /&gt;
	const dmgXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));         &lt;br /&gt;
	const dmgYValues = dmgXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, startY - (x - 1) * relativeDmgDropoff);             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: dmgXValues, y: dmgYValues };     &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function createAccDmgGraph() {&lt;br /&gt;
	const minRange = 2;&lt;br /&gt;
	const idealRange = 6;&lt;br /&gt;
	const maxRange = 10;&lt;br /&gt;
	const accMod = 0;&lt;br /&gt;
	const accDropoff = -4;&lt;br /&gt;
	&lt;br /&gt;
	const damage = 60;&lt;br /&gt;
	const damageDropoff = -1;&lt;br /&gt;
	&lt;br /&gt;
	const accData = generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange);&lt;br /&gt;
	const dmgData = generateDmgCurve(damage, damageDropoff, minRange, maxRange);&lt;br /&gt;
	&lt;br /&gt;
	const trace1 = {         &lt;br /&gt;
		x: accData.x,         &lt;br /&gt;
		y: accData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;Accuracy&#039;,&lt;br /&gt;
		line: { color: &#039;green&#039; },&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
	const trace2 = {&lt;br /&gt;
		x: dmgData.x,&lt;br /&gt;
		y: dmgData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;HP Damage&#039;,&lt;br /&gt;
		line: { color: &#039;red&#039; },&lt;br /&gt;
	};&lt;br /&gt;
		&lt;br /&gt;
	const layout = {&lt;br /&gt;
		autosize: false,&lt;br /&gt;
		width: 600,&lt;br /&gt;
		height: 200,&lt;br /&gt;
		margin: {&lt;br /&gt;
			l: 50,&lt;br /&gt;
			r: 50,&lt;br /&gt;
			b: 75,&lt;br /&gt;
			t: 50,&lt;br /&gt;
			pad: 0&lt;br /&gt;
		},&lt;br /&gt;
		xaxis: {&lt;br /&gt;
			title: {&lt;br /&gt;
				text: &#039;Distance in Tiles&#039;,&lt;br /&gt;
				font: {&lt;br /&gt;
					color: &#039;white&#039;&lt;br /&gt;
					}&lt;br /&gt;
			},&lt;br /&gt;
			tickfont: {&lt;br /&gt;
				color: &#039;white&#039;&lt;br /&gt;
			}, 			&lt;br /&gt;
			tickvals: Array.from({length: 15}, (_, i) =&amp;gt; i+1),&lt;br /&gt;
			ticktext: [1, &#039;&#039;, &#039;&#039;, &#039;&#039;, 5, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 10, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 15],&lt;br /&gt;
			showgrid: true,&lt;br /&gt;
			gridcolor: &#039;#303030&#039;,&lt;br /&gt;
			zeroline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			ticklen: 4,&lt;br /&gt;
			tickwidth: 2,&lt;br /&gt;
			tickcolor: &#039;white&#039;&lt;br /&gt;
		},         &lt;br /&gt;
		&lt;br /&gt;
		yaxis: {&lt;br /&gt;
			title: &#039;&#039;,&lt;br /&gt;
			showgrid: false, &lt;br /&gt;
			zeroline: false,&lt;br /&gt;
			range: [0, 100],&lt;br /&gt;
			showline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			tick0: 0,&lt;br /&gt;
			tickd: 50,&lt;br /&gt;
			tickcolor: &#039;white&#039;,&lt;br /&gt;
			showticklabels: false&lt;br /&gt;
		},         &lt;br /&gt;
		shapes: [&lt;br /&gt;
			{ type: &#039;line&#039;, x0: minRange, y0: 0, x1: minRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
			{ type: &#039;line&#039;, x0: maxRange, y0: 0, x1: maxRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
		],&lt;br /&gt;
		paper_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
		plot_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
	};      &lt;br /&gt;
	&lt;br /&gt;
	Plotly.newPlot(&#039;acc_dmg_graph&#039;, [trace1, trace2], layout, {staticPlot: true}, {displayModeBar: false});		&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7718</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7718"/>
		<updated>2026-02-28T15:56:35Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* [[Template:Spoiler]] */&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function() {&lt;br /&gt;
	$(&#039;.spoiler-content&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function(){&lt;br /&gt;
		$(this).toggleClass(&#039;show&#039;);&lt;br /&gt;
	}).find(&#039;a&#039;).on(&#039;click&#039;, function(e){&lt;br /&gt;
		e.stopPropagation();&lt;br /&gt;
	});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Code for ACC/DMG graph of weapons */&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( ( $content ) =&amp;gt; {&lt;br /&gt;
	if (document.getElementById(&#039;acc_dmg_graph&#039;)) {&lt;br /&gt;
		var script = document.createElement(&#039;script&#039;);&lt;br /&gt;
		script.src = &#039;https://cdn.plot.ly/plotly-latest.min.js&#039;;&lt;br /&gt;
		&lt;br /&gt;
		script.onLoad = function() {&lt;br /&gt;
			createAccDmgGraph();&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
		document.head.appendChild(script);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
function generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange) {&lt;br /&gt;
	const accBase = 50;&lt;br /&gt;
	const accPeak = accBase + accMod;&lt;br /&gt;
	const accXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));&lt;br /&gt;
	const accYValues = accXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, accPeak - Math.abs(x - idealRange) * Math.abs(accDropoff));             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: accXValues, y: accYValues };     &lt;br /&gt;
	&lt;br /&gt;
}      &lt;br /&gt;
&lt;br /&gt;
function generateDmgCurve(damage, damageDropoff, minRange, maxRange, startY = 100) {         &lt;br /&gt;
	const relativeDmgDropoff = (Math.abs(damageDropoff) * startY) / damage;              &lt;br /&gt;
	const dmgXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));         &lt;br /&gt;
	const dmgYValues = dmgXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, startY - (x - 1) * relativeDmgDropoff);             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: dmgXValues, y: dmgYValues };     &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function createAccDmgGraph() {&lt;br /&gt;
	const minRange = 2;&lt;br /&gt;
	const idealRange = 6;&lt;br /&gt;
	const maxRange = 10;&lt;br /&gt;
	const accMod = 0;&lt;br /&gt;
	const accDropoff = -4;&lt;br /&gt;
	&lt;br /&gt;
	const damage = 60;&lt;br /&gt;
	const damageDropoff = -1;&lt;br /&gt;
	&lt;br /&gt;
	const accData = generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange);&lt;br /&gt;
	const dmgData = generateDmgCurve(damage, damageDropoff, minRange, maxRange);&lt;br /&gt;
	&lt;br /&gt;
	const trace1 = {         &lt;br /&gt;
		x: accData.x,         &lt;br /&gt;
		y: accData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;Accuracy&#039;,&lt;br /&gt;
		line: { color: &#039;green&#039; },&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
	const trace2 = {&lt;br /&gt;
		x: dmgData.x,&lt;br /&gt;
		y: dmgData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;HP Damage&#039;,&lt;br /&gt;
		line: { color: &#039;red&#039; },&lt;br /&gt;
	};&lt;br /&gt;
		&lt;br /&gt;
	const layout = {&lt;br /&gt;
		autosize: false,&lt;br /&gt;
		width: 600,&lt;br /&gt;
		height: 200,&lt;br /&gt;
		margin: {&lt;br /&gt;
			l: 50,&lt;br /&gt;
			r: 50,&lt;br /&gt;
			b: 75,&lt;br /&gt;
			t: 50,&lt;br /&gt;
			pad: 0&lt;br /&gt;
		},&lt;br /&gt;
		xaxis: {&lt;br /&gt;
			title: {&lt;br /&gt;
				text: &#039;Distance in Tiles&#039;,&lt;br /&gt;
				font: {&lt;br /&gt;
					color: &#039;white&#039;&lt;br /&gt;
					}&lt;br /&gt;
			},&lt;br /&gt;
			tickfont: {&lt;br /&gt;
				color: &#039;white&#039;&lt;br /&gt;
			}, 			&lt;br /&gt;
			tickvals: Array.from({length: 15}, (_, i) =&amp;gt; i+1),&lt;br /&gt;
			ticktext: [1, &#039;&#039;, &#039;&#039;, &#039;&#039;, 5, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 10, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 15],&lt;br /&gt;
			showgrid: true,&lt;br /&gt;
			gridcolor: &#039;#303030&#039;,&lt;br /&gt;
			zeroline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			ticklen: 4,&lt;br /&gt;
			tickwidth: 2,&lt;br /&gt;
			tickcolor: &#039;white&#039;&lt;br /&gt;
		},         &lt;br /&gt;
		&lt;br /&gt;
		yaxis: {&lt;br /&gt;
			title: &#039;&#039;,&lt;br /&gt;
			showgrid: false, &lt;br /&gt;
			zeroline: false,&lt;br /&gt;
			range: [0, 100],&lt;br /&gt;
			showline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			tick0: 0,&lt;br /&gt;
			tickd: 50,&lt;br /&gt;
			tickcolor: &#039;white&#039;,&lt;br /&gt;
			showticklabels: false&lt;br /&gt;
		},         &lt;br /&gt;
		shapes: [&lt;br /&gt;
			{ type: &#039;line&#039;, x0: minRange, y0: 0, x1: minRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
			{ type: &#039;line&#039;, x0: maxRange, y0: 0, x1: maxRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
		],&lt;br /&gt;
		paper_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
		plot_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
	};      &lt;br /&gt;
	&lt;br /&gt;
	Plotly.newPlot(&#039;acc_dmg_graph&#039;, [trace1, trace2], layout, {staticPlot: true}, {displayModeBar: false});		&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7717</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7717"/>
		<updated>2026-02-28T15:51:52Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* [[Template:Spoiler]] */&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function() {&lt;br /&gt;
	$(&#039;.spoiler-content&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function(){&lt;br /&gt;
		$(this).toggleClass(&#039;show&#039;);&lt;br /&gt;
	}).find(&#039;a&#039;).on(&#039;click&#039;, function(e){&lt;br /&gt;
		e.stopPropagation();&lt;br /&gt;
	});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
/* Code for ACC/DMG graph of weapons */&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( ( $content ) =&amp;gt; {&lt;br /&gt;
	if (document.getElementyById(&#039;acc_dmg_graph&#039;)) {&lt;br /&gt;
		var script = document.createElement(&#039;script&#039;);&lt;br /&gt;
		script.src = &#039;https://cdn.plot.ly/plotly-latest.min.js&#039;;&lt;br /&gt;
		&lt;br /&gt;
		script.onLoad = function() {&lt;br /&gt;
			createAccDmgGraph();&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
		document.head.appendChild(script);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
function generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange) {&lt;br /&gt;
	const accBase = 50;&lt;br /&gt;
	const accPeak = accBase + accMod;&lt;br /&gt;
	const accXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));&lt;br /&gt;
	const accYValues = accXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, accPeak - Math.abs(x - idealRange) * Math.abs(accDropoff));             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: accXValues, y: accYValues };     &lt;br /&gt;
	&lt;br /&gt;
}      &lt;br /&gt;
&lt;br /&gt;
function generateDmgCurve(damage, damageDropoff, minRange, maxRange, startY = 100) {         &lt;br /&gt;
	const relativeDmgDropoff = (Math.abs(damageDropoff) * startY) / damage;              &lt;br /&gt;
	const dmgXValues = Array.from({length: 300}, (_, i) =&amp;gt; 1 + (i * (15 - 1) / 299));         &lt;br /&gt;
	const dmgYValues = dmgXValues.map(x =&amp;gt; {             &lt;br /&gt;
		const value = Math.max(0, startY - (x - 1) * relativeDmgDropoff);             &lt;br /&gt;
		return ((x &amp;lt; minRange || x &amp;gt; maxRange) ? null : value);         &lt;br /&gt;
	});              &lt;br /&gt;
	return { x: dmgXValues, y: dmgYValues };     &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function createAccDmgGraph() {&lt;br /&gt;
	const minRange = 2;&lt;br /&gt;
	const idealRange = 6;&lt;br /&gt;
	const maxRange = 10;&lt;br /&gt;
	const accMod = 0;&lt;br /&gt;
	const accDropoff = -4;&lt;br /&gt;
	&lt;br /&gt;
	const damage = 60;&lt;br /&gt;
	const damageDropoff = -1;&lt;br /&gt;
	&lt;br /&gt;
	const accData = generateAccCurve(idealRange, accMod, accDropoff, minRange, maxRange);&lt;br /&gt;
	const dmgData = generateDmgCurve(damage, damageDropoff, minRange, maxRange);&lt;br /&gt;
	&lt;br /&gt;
	const trace1 = {         &lt;br /&gt;
		x: accData.x,         &lt;br /&gt;
		y: accData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;Accuracy&#039;,&lt;br /&gt;
		line: { color: &#039;green&#039; },&lt;br /&gt;
		};&lt;br /&gt;
		&lt;br /&gt;
	const trace2 = {&lt;br /&gt;
		x: dmgData.x,&lt;br /&gt;
		y: dmgData.y,&lt;br /&gt;
		mode: &#039;lines&#039;,&lt;br /&gt;
		name: &#039;HP Damage&#039;,&lt;br /&gt;
		line: { color: &#039;red&#039; },&lt;br /&gt;
	};&lt;br /&gt;
		&lt;br /&gt;
	const layout = {&lt;br /&gt;
		autosize: false,&lt;br /&gt;
		width: 600,&lt;br /&gt;
		height: 200,&lt;br /&gt;
		margin: {&lt;br /&gt;
			l: 50,&lt;br /&gt;
			r: 50,&lt;br /&gt;
			b: 75,&lt;br /&gt;
			t: 50,&lt;br /&gt;
			pad: 0&lt;br /&gt;
		},&lt;br /&gt;
		xaxis: {&lt;br /&gt;
			title: {&lt;br /&gt;
				text: &#039;Distance in Tiles&#039;,&lt;br /&gt;
				font: {&lt;br /&gt;
					color: &#039;white&#039;&lt;br /&gt;
					}&lt;br /&gt;
			},&lt;br /&gt;
			tickfont: {&lt;br /&gt;
				color: &#039;white&#039;&lt;br /&gt;
			}, 			&lt;br /&gt;
			tickvals: Array.from({length: 15}, (_, i) =&amp;gt; i+1),&lt;br /&gt;
			ticktext: [1, &#039;&#039;, &#039;&#039;, &#039;&#039;, 5, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 10, &#039;&#039;, &#039;&#039;, &#039;&#039;, &#039;&#039;, 15],&lt;br /&gt;
			showgrid: true,&lt;br /&gt;
			gridcolor: &#039;#303030&#039;,&lt;br /&gt;
			zeroline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			ticklen: 4,&lt;br /&gt;
			tickwidth: 2,&lt;br /&gt;
			tickcolor: &#039;white&#039;&lt;br /&gt;
		},         &lt;br /&gt;
		&lt;br /&gt;
		yaxis: {&lt;br /&gt;
			title: &#039;&#039;,&lt;br /&gt;
			showgrid: false, &lt;br /&gt;
			zeroline: false,&lt;br /&gt;
			range: [0, 100],&lt;br /&gt;
			showline: true,&lt;br /&gt;
			linecolor: &#039;white&#039;,&lt;br /&gt;
			tick0: 0,&lt;br /&gt;
			tickd: 50,&lt;br /&gt;
			tickcolor: &#039;white&#039;,&lt;br /&gt;
			showticklabels: false&lt;br /&gt;
		},         &lt;br /&gt;
		shapes: [&lt;br /&gt;
			{ type: &#039;line&#039;, x0: minRange, y0: 0, x1: minRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
			{ type: &#039;line&#039;, x0: maxRange, y0: 0, x1: maxRange, y1: 100, line: { color: &#039;white&#039;, width: 1, dash: &#039;dash&#039; } },&lt;br /&gt;
		],&lt;br /&gt;
		paper_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
		plot_bgcolor: &#039;#15181b&#039;,&lt;br /&gt;
	};      &lt;br /&gt;
	&lt;br /&gt;
	Plotly.newPlot(&#039;acc_dmg_graph&#039;, [trace1, trace2], layout, {staticPlot: true}, {displayModeBar: false});		&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7716</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MediaWiki:Common.js&amp;diff=7716"/>
		<updated>2026-02-28T15:44:01Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: test ploty implementation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/* [[Template:Spoiler]] */&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function() {&lt;br /&gt;
	$(&#039;.spoiler-content&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function(){&lt;br /&gt;
		$(this).toggleClass(&#039;show&#039;);&lt;br /&gt;
	}).find(&#039;a&#039;).on(&#039;click&#039;, function(e){&lt;br /&gt;
		e.stopPropagation();&lt;br /&gt;
	});&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mw.hook( &#039;wikipage.content&#039; ).add( ( $content ) =&amp;gt; {&lt;br /&gt;
	var script = document.createElement(&#039;script&#039;);&lt;br /&gt;
	script.src = &#039;https://cdn.plot.ly/plotly-latest.min.js&#039;;&lt;br /&gt;
	&lt;br /&gt;
	script.onLoad = function() {&lt;br /&gt;
		createAccDmgGraph();&lt;br /&gt;
	};&lt;br /&gt;
	&lt;br /&gt;
	document.head.appendChild(script);&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_vehicle_advanced_sensors_186x186.png&amp;diff=7714</id>
		<title>File:Accessory vehicle advanced sensors 186x186.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_vehicle_advanced_sensors_186x186.png&amp;diff=7714"/>
		<updated>2026-02-28T14:39:46Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: 76561198327183629 reverted File:Accessory vehicle advanced sensors 186x186.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_45_138x111.png&amp;diff=7713</id>
		<title>File:Accessory 45 138x111.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_45_138x111.png&amp;diff=7713"/>
		<updated>2026-02-28T14:39:39Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: 76561198327183629 reverted File:Accessory 45 138x111.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_45_144x144.png&amp;diff=7712</id>
		<title>File:Accessory 45 144x144.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_45_144x144.png&amp;diff=7712"/>
		<updated>2026-02-28T14:39:34Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: 76561198327183629 reverted File:Accessory 45 144x144.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_45_186x186.png&amp;diff=7711</id>
		<title>File:Accessory 45 186x186.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Accessory_45_186x186.png&amp;diff=7711"/>
		<updated>2026-02-28T14:39:16Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: 76561198327183629 reverted File:Accessory 45 186x186.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Equipment&amp;diff=7710</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Equipment&amp;diff=7710"/>
		<updated>2026-02-28T13:06:54Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Accessories =&lt;br /&gt;
{{:Accessories}}&lt;br /&gt;
&lt;br /&gt;
|-| Armor =&lt;br /&gt;
{{:Armor}}&lt;br /&gt;
&lt;br /&gt;
|-| Special Weapons =&lt;br /&gt;
{{:Special Weapons}}&lt;br /&gt;
&lt;br /&gt;
|-| Squad Weapons =&lt;br /&gt;
{{:Infantry Weapons}}&lt;br /&gt;
&lt;br /&gt;
|-| Vehicles =&lt;br /&gt;
{{:Vehicles}}&lt;br /&gt;
&lt;br /&gt;
|-| Vehicle Weapons =&lt;br /&gt;
{{:Vehicle Weapons}}&lt;br /&gt;
&lt;br /&gt;
|-| Vehicle Accessories =&lt;br /&gt;
{{:Vehicle Accessories}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7709</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7709"/>
		<updated>2026-02-27T15:46:53Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Unique Perks ==&lt;br /&gt;
Each character has &#039;&#039;&#039;4 unique perks&#039;&#039;&#039; that only they have access to. One of these is the unique &#039;&#039;&#039;starting perk&#039;&#039;&#039;, which is always unlocked from the start.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Squad Leader=&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jane Darby&lt;br /&gt;
|badge=Darby badge 54x54.png&lt;br /&gt;
|perk1=High Value Targets&lt;br /&gt;
|perk2=Covert Ops&lt;br /&gt;
|perk3=Ambush&lt;br /&gt;
|perk4=Impossible Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Charles Lim&lt;br /&gt;
|badge=Lim badge 54x54.png&lt;br /&gt;
|perk1=Aspiring&lt;br /&gt;
|perk2=Run And Gun&lt;br /&gt;
|perk3=Return Of Serve&lt;br /&gt;
|perk4=Blaze Of Glory}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Marta Carda&lt;br /&gt;
|badge=Carda badge 54x54.png&lt;br /&gt;
|perk1=Out Of The Craters&lt;br /&gt;
|perk2=First Aid&lt;br /&gt;
|perk3=Share The Load&lt;br /&gt;
|perk4=Team Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Edwin Pike&lt;br /&gt;
|badge=Pike badge 54x54.png&lt;br /&gt;
|perk1=Taking Command&lt;br /&gt;
|perk2=Inspiring Presence&lt;br /&gt;
|perk3=Command: Rally&lt;br /&gt;
|perk4=Stalwart}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Tekko&#039;Beo Phosa&lt;br /&gt;
|badge=Tech badge 54x54.png&lt;br /&gt;
|perk1=Get Motherfucked&lt;br /&gt;
|perk2=Linebreaker&lt;br /&gt;
|perk3=Long Bomb&lt;br /&gt;
|perk4=Die Hard}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jean Sy&lt;br /&gt;
|badge=Sy badge 54x54.png&lt;br /&gt;
|perk1=Economics 101&lt;br /&gt;
|perk2=Trinketing&lt;br /&gt;
|perk3=Resourceful&lt;br /&gt;
|perk4=Pirate&#039;s Luck}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Kody Greifinger&lt;br /&gt;
|badge=Greifinger badge 54x54.png&lt;br /&gt;
|perk1=Guerilla&lt;br /&gt;
|perk2=Recover&lt;br /&gt;
|perk3=Deploy Decoy&lt;br /&gt;
|perk4=Assassin}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Fedor Yazhov&lt;br /&gt;
|badge=Yaz badge 54x54.png&lt;br /&gt;
|perk1=No Mercy&lt;br /&gt;
|perk2=Fearsome&lt;br /&gt;
|perk3=Gostepriimstvo Babushki&lt;br /&gt;
|perk4=Close And Personal}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=J.G. Wetteroth&lt;br /&gt;
|badge=Wetteroth badge 54x54.png&lt;br /&gt;
|perk1=Big Game Hunter&lt;br /&gt;
|perk2=This Is A Knife&lt;br /&gt;
|perk3=Deploy Wire Slings&lt;br /&gt;
|perk4=Finishing Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jacques Yves Vamplew&lt;br /&gt;
|badge=Vamplew badge 54x54.png&lt;br /&gt;
|perk1=Partir De Rien&lt;br /&gt;
|perk2=Taunt&lt;br /&gt;
|perk3=Disdain&lt;br /&gt;
|perk4=Flamboyant}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Sachin Singh&lt;br /&gt;
|badge=Sachin badge 54x54.png&lt;br /&gt;
|perk1=Strength In Numbers&lt;br /&gt;
|perk2=Suppressive Fire&lt;br /&gt;
|perk3=Jump The Grenade&lt;br /&gt;
|perk4=Reinforcements}}&lt;br /&gt;
&lt;br /&gt;
|-| Pilots=&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Renu Rewa&lt;br /&gt;
|badge=Rewa badge 54x54.png&lt;br /&gt;
|perk1=Revel In Slaughter&lt;br /&gt;
|perk2=Roadkill&lt;br /&gt;
|perk3=Grind Down&lt;br /&gt;
|perk4=Fury}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Gabriel Exconde&lt;br /&gt;
|badge=Exconde badge 54x54.png&lt;br /&gt;
|perk1=Sentry&lt;br /&gt;
|perk2=Shepherd&lt;br /&gt;
|perk3=Fervor&lt;br /&gt;
|perk4=Divine Intervention}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Garry Boganwright&lt;br /&gt;
|badge=Bog badge 54x54.png&lt;br /&gt;
|perk1=Juryrigged&lt;br /&gt;
|perk2=Recycled Parts&lt;br /&gt;
|perk3=Overload&lt;br /&gt;
|perk4=Lucky Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Achilleas Kainoo&lt;br /&gt;
|badge=Achilleas badge 54x54.png&lt;br /&gt;
|perk1=Spartan Duty&lt;br /&gt;
|perk2=Lancer&lt;br /&gt;
|perk3=Dash&lt;br /&gt;
|perk4=Shield Wall}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Ivory Isom&lt;br /&gt;
|badge=Ivey badge 54x54.png&lt;br /&gt;
|perk1=Zero In&lt;br /&gt;
|perk2=Shoot And Scoot&lt;br /&gt;
|perk3=Directed Fire&lt;br /&gt;
|perk4=Barrage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perks#Unique_Perks|Go back to the top of Unique Perks]]&lt;br /&gt;
&lt;br /&gt;
== Fixed Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;X fixed perks&#039;&#039;&#039; that are the same for all characters.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Athletic}} || {{PerkDescription|Athletic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Solid Grouping}} || {{PerkDescription|Solid Grouping}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|New Tricks}} || {{PerkDescription|New Tricks}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Scout}} || {{PerkDescription|Scout}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Bags &amp;amp; Belts}} || {{PerkDescription|Bags &amp;amp; Belts}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generic Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;6 generic perks&#039;&#039;&#039; that are shared with others but taken from a bigger pool of general perks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description !! Available to&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Vanguard}} || {{PerkDescription|Vanguard}} || &lt;br /&gt;
*[[Jane Darby]] &lt;br /&gt;
*[[Kody Greifinger]] &lt;br /&gt;
*[[Renu Rewa]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Critical Hits}} || {{PerkDescription|Critical Hits}} || &lt;br /&gt;
*[[Jacques Yves Vamplew]] &lt;br /&gt;
*[[Jean Sy]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]] &lt;br /&gt;
*[[Garry Boganwright ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7708</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7708"/>
		<updated>2026-02-27T15:38:24Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unique Perks ==&lt;br /&gt;
Each character has &#039;&#039;&#039;4 unique perks&#039;&#039;&#039; that only they have access to. One of these is the unique &#039;&#039;&#039;starting perk&#039;&#039;&#039;, which is always unlocked from the start.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Squad Leader=&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jane Darby&lt;br /&gt;
|badge=Darby badge 54x54.png&lt;br /&gt;
|perk1=High Value Targets&lt;br /&gt;
|perk2=Covert Ops&lt;br /&gt;
|perk3=Ambush&lt;br /&gt;
|perk4=Impossible Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Charles Lim&lt;br /&gt;
|badge=Lim badge 54x54.png&lt;br /&gt;
|perk1=Aspiring&lt;br /&gt;
|perk2=Run And Gun&lt;br /&gt;
|perk3=Return Of Serve&lt;br /&gt;
|perk4=Blaze Of Glory}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Marta Carda&lt;br /&gt;
|badge=Carda badge 54x54.png&lt;br /&gt;
|perk1=Out Of The Craters&lt;br /&gt;
|perk2=First Aid&lt;br /&gt;
|perk3=Share The Load&lt;br /&gt;
|perk4=Team Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Edwin Pike&lt;br /&gt;
|badge=Pike badge 54x54.png&lt;br /&gt;
|perk1=Taking Command&lt;br /&gt;
|perk2=Inspiring Presence&lt;br /&gt;
|perk3=Command: Rally&lt;br /&gt;
|perk4=Stalwart}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Tekko&#039;Beo Phosa&lt;br /&gt;
|badge=Tech badge 54x54.png&lt;br /&gt;
|perk1=Get Motherfucked&lt;br /&gt;
|perk2=Linebreaker&lt;br /&gt;
|perk3=Long Bomb&lt;br /&gt;
|perk4=Die Hard}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jean Sy&lt;br /&gt;
|badge=Sy badge 54x54.png&lt;br /&gt;
|perk1=Economics 101&lt;br /&gt;
|perk2=Trinketing&lt;br /&gt;
|perk3=Resourceful&lt;br /&gt;
|perk4=Pirate&#039;s Luck}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Kody Greifinger&lt;br /&gt;
|badge=Greifinger badge 54x54.png&lt;br /&gt;
|perk1=Guerilla&lt;br /&gt;
|perk2=Recover&lt;br /&gt;
|perk3=Deploy Decoy&lt;br /&gt;
|perk4=Assassin}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Fedor Yazhov&lt;br /&gt;
|badge=Yaz badge 54x54.png&lt;br /&gt;
|perk1=No Mercy&lt;br /&gt;
|perk2=Fearsome&lt;br /&gt;
|perk3=Gostepriimstvo Babushki&lt;br /&gt;
|perk4=Close And Personal}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=J.G. Wetteroth&lt;br /&gt;
|badge=Wetteroth badge 54x54.png&lt;br /&gt;
|perk1=Big Game Hunter&lt;br /&gt;
|perk2=This Is A Knife&lt;br /&gt;
|perk3=Deploy Wire Slings&lt;br /&gt;
|perk4=Finishing Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jacques Yves Vamplew&lt;br /&gt;
|badge=Vamplew badge 54x54.png&lt;br /&gt;
|perk1=Partir De Rien&lt;br /&gt;
|perk2=Taunt&lt;br /&gt;
|perk3=Disdain&lt;br /&gt;
|perk4=Flamboyant}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Sachin Singh&lt;br /&gt;
|badge=Sachin badge 54x54.png&lt;br /&gt;
|perk1=Strength In Numbers&lt;br /&gt;
|perk2=Suppressive Fire&lt;br /&gt;
|perk3=Jump The Grenade&lt;br /&gt;
|perk4=Reinforcements}}&lt;br /&gt;
&lt;br /&gt;
|-| Pilots=&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Renu Rewa&lt;br /&gt;
|badge=Rewa badge 54x54.png&lt;br /&gt;
|perk1=Revel In Slaughter&lt;br /&gt;
|perk2=Roadkill&lt;br /&gt;
|perk3=Grind Down&lt;br /&gt;
|perk4=Fury}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Gabriel Exconde&lt;br /&gt;
|badge=Exconde badge 54x54.png&lt;br /&gt;
|perk1=Sentry&lt;br /&gt;
|perk2=Shepherd&lt;br /&gt;
|perk3=Fervor&lt;br /&gt;
|perk4=Divine Intervention}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Garry Boganwright&lt;br /&gt;
|badge=Bog badge 54x54.png&lt;br /&gt;
|perk1=Juryrigged&lt;br /&gt;
|perk2=Recycled Parts&lt;br /&gt;
|perk3=Overload&lt;br /&gt;
|perk4=Lucky Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Achilleas Kainoo&lt;br /&gt;
|badge=Achilleas badge 54x54.png&lt;br /&gt;
|perk1=Spartan Duty&lt;br /&gt;
|perk2=Lancer&lt;br /&gt;
|perk3=Dash&lt;br /&gt;
|perk4=Shield Wall}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Ivory Isom&lt;br /&gt;
|badge=Ivey badge 54x54.png&lt;br /&gt;
|perk1=Zero In&lt;br /&gt;
|perk2=Shoot And Scoot&lt;br /&gt;
|perk3=Directed Fire&lt;br /&gt;
|perk4=Barrage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perks#Unique_Perks|Go back to the top of Unique Perks]]&lt;br /&gt;
&lt;br /&gt;
== Fixed Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;X fixed perks&#039;&#039;&#039; that are the same for all characters.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Athletic}} || {{PerkDescription|Athletic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Solid Grouping}} || {{PerkDescription|Solid Grouping}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|New Tricks}} || {{PerkDescription|New Tricks}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Scout}} || {{PerkDescription|Scout}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Bags &amp;amp; Belts}} || {{PerkDescription|Bags &amp;amp; Belts}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generic Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;6 generic perks&#039;&#039;&#039; that are shared with others but taken from a bigger pool of general perks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description !! Available to&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Vanguard}} || {{PerkDescription|Vanguard}} || &lt;br /&gt;
*[[Jane Darby]] &lt;br /&gt;
*[[Kody Greifinger]] &lt;br /&gt;
*[[Renu Rewa]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Critical Hits}} || {{PerkDescription|Critical Hits}} || &lt;br /&gt;
*[[Jacques Yves Vamplew]] &lt;br /&gt;
*[[Jean Sy]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]] &lt;br /&gt;
*[[Garry Boganwright ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7706</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7706"/>
		<updated>2026-02-27T15:36:55Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unique Perks ==&lt;br /&gt;
Each character has &#039;&#039;&#039;4 unique perks&#039;&#039;&#039; that only they have access to. One of these is the unique &#039;&#039;&#039;starting perk&#039;&#039;&#039;, which is always unlocked from the start.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Squad Leader=&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jane Darby&lt;br /&gt;
|badge=Darby badge 54x54.png&lt;br /&gt;
|perk1=High Value Targets&lt;br /&gt;
|perk2=Covert Ops&lt;br /&gt;
|perk3=Ambush&lt;br /&gt;
|perk4=Impossible Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Charles Lim&lt;br /&gt;
|badge=Lim badge 54x54.png&lt;br /&gt;
|perk1=Aspiring&lt;br /&gt;
|perk2=Run And Gun&lt;br /&gt;
|perk3=Return Of Serve&lt;br /&gt;
|perk4=Blaze Of Glory}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Marta Carda&lt;br /&gt;
|badge=Carda badge 54x54.png&lt;br /&gt;
|perk1=Out Of The Craters&lt;br /&gt;
|perk2=First Aid&lt;br /&gt;
|perk3=Share The Load&lt;br /&gt;
|perk4=Team Spirit}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Edwin Pike&lt;br /&gt;
|badge=Pike badge 54x54.png&lt;br /&gt;
|perk1=Taking Command&lt;br /&gt;
|perk2=Inspiring Presence&lt;br /&gt;
|perk3=Command: Rally&lt;br /&gt;
|perk4=Stalwart}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Tekko&#039;Beo Phosa&lt;br /&gt;
|badge=Tech badge 54x54.png&lt;br /&gt;
|perk1=Get Motherfucked&lt;br /&gt;
|perk2=Linebreaker&lt;br /&gt;
|perk3=Long Bomb&lt;br /&gt;
|perk4=Die Hard}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jean Sy&lt;br /&gt;
|badge=Sy badge 54x54.png&lt;br /&gt;
|perk1=Economics 101&lt;br /&gt;
|perk2=Trinketing&lt;br /&gt;
|perk3=Resourceful&lt;br /&gt;
|perk4=Pirate&#039;s Luck}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Kody Greifinger&lt;br /&gt;
|badge=Greifinger badge 54x54.png&lt;br /&gt;
|perk1=Guerilla&lt;br /&gt;
|perk2=Recover&lt;br /&gt;
|perk3=Deploy Decoy&lt;br /&gt;
|perk4=Assassin}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Fedor Yazhov&lt;br /&gt;
|badge=Yaz badge 54x54.png&lt;br /&gt;
|perk1=No Mercy&lt;br /&gt;
|perk2=Fearsome&lt;br /&gt;
|perk3=Gostepriimstvo Babushki&lt;br /&gt;
|perk4=Close And Personal}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=J.G. Wetteroth&lt;br /&gt;
|badge=Wetteroth badge 54x54.png&lt;br /&gt;
|perk1=Big Game Hunter&lt;br /&gt;
|perk2=This Is A Knife&lt;br /&gt;
|perk3=Deploy Wire Slings&lt;br /&gt;
|perk4=Finishing Shot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jacques Yves Vamplew&lt;br /&gt;
|badge=Vamplew badge 54x54.png&lt;br /&gt;
|perk1=Partir De Rien&lt;br /&gt;
|perk2=Taunt&lt;br /&gt;
|perk3=Disdain&lt;br /&gt;
|perk4=Flamboyant}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Sachin Singh&lt;br /&gt;
|badge=Sachin badge 54x54.png&lt;br /&gt;
|perk1=Strength In Numbers&lt;br /&gt;
|perk2=Suppressive Fire&lt;br /&gt;
|perk3=Jump The Grenade&lt;br /&gt;
|perk4=Reinforcements}}&lt;br /&gt;
&lt;br /&gt;
|-| Pilots=&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Renu Rewa&lt;br /&gt;
|badge=Rewa badge 54x54.png&lt;br /&gt;
|perk1=Revel In Slaughter&lt;br /&gt;
|perk2=Roadkill&lt;br /&gt;
|perk3=Grind Down&lt;br /&gt;
|perk4=Fury}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Gabriel Exconde&lt;br /&gt;
|badge=Exconde badge 54x54.png&lt;br /&gt;
|perk1=Sentry&lt;br /&gt;
|perk2=Shepherd&lt;br /&gt;
|perk3=Fervor&lt;br /&gt;
|perk4=Divine Intervention}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Garry Boganwright&lt;br /&gt;
|badge=Bog badge 54x54.png&lt;br /&gt;
|perk1=Juryrigged&lt;br /&gt;
|perk2=Recycled Parts&lt;br /&gt;
|perk3=Overload&lt;br /&gt;
|perk4=Lucky Shot}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Achilleas Kainoo&lt;br /&gt;
|badge=Achilleas badge 54x54.png&lt;br /&gt;
|perk1=Spartan Duty&lt;br /&gt;
|perk2=Lancer&lt;br /&gt;
|perk3=Dash&lt;br /&gt;
|perk4=Shield Wall}}&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Ivory Isom&lt;br /&gt;
|badge=Ivory badge 54x54.png&lt;br /&gt;
|perk1=Zero In&lt;br /&gt;
|perk2=Shoot And Scoot&lt;br /&gt;
|perk3=Directed Fire&lt;br /&gt;
|perk4=Barrage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perks#Unique_Perks|Go back to the top of Unique Perks]]&lt;br /&gt;
&lt;br /&gt;
== Fixed Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;X fixed perks&#039;&#039;&#039; that are the same for all characters.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Athletic}} || {{PerkDescription|Athletic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Solid Grouping}} || {{PerkDescription|Solid Grouping}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|New Tricks}} || {{PerkDescription|New Tricks}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Scout}} || {{PerkDescription|Scout}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Bags &amp;amp; Belts}} || {{PerkDescription|Bags &amp;amp; Belts}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generic Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;6 generic perks&#039;&#039;&#039; that are shared with others but taken from a bigger pool of general perks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description !! Available to&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Vanguard}} || {{PerkDescription|Vanguard}} || &lt;br /&gt;
*[[Jane Darby]] &lt;br /&gt;
*[[Kody Greifinger]] &lt;br /&gt;
*[[Renu Rewa]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Critical Hits}} || {{PerkDescription|Critical Hits}} || &lt;br /&gt;
*[[Jacques Yves Vamplew]] &lt;br /&gt;
*[[Jean Sy]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]] &lt;br /&gt;
*[[Garry Boganwright ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:UniquePerksTable&amp;diff=7705</id>
		<title>Template:UniquePerksTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:UniquePerksTable&amp;diff=7705"/>
		<updated>2026-02-27T15:23:59Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;h4&amp;gt;{{{name}}} [[File:{{{badge}}}|40px]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk1}}}}} || style=&amp;quot;width: 25%;&amp;quot; |  {{PerkIcon|{{{perk2}}}}} || style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk3}}}}}  || style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk4}}}}} &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkDescription|{{{perk1}}}}} || {{PerkDescription|{{{perk2}}}}} || {{PerkDescription|{{{perk3}}}}} || {{PerkDescription|{{{perk4}}}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jane Darby&lt;br /&gt;
|badge=Darby badge 54x54.png&lt;br /&gt;
|perk1=High Value Targets&lt;br /&gt;
|perk2=Covert Ops&lt;br /&gt;
|perk3=Ambush&lt;br /&gt;
|perk4=Impossible Shot}}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:UniquePerksTable&amp;diff=7704</id>
		<title>Template:UniquePerksTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:UniquePerksTable&amp;diff=7704"/>
		<updated>2026-02-27T15:21:47Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; &amp;lt;h4&amp;gt;{{{name}}} 40px&amp;lt;/h4&amp;gt;  {| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width: 100%; text-align: center&amp;quot; |- | style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk1}}}}} || style=&amp;quot;width: 25%;&amp;quot; |  {{PerkIcon|{{{perk2}}}}} || style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk3}}}}}  || style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk4}}}}}  |- | {{PerkDescription|{{{perk1}}}}} || {{PerkDescription|{{{perk2}}}}} || {{PerkDescription|{{{perk3}}}}} || {{PerkDescription|{{{perk4}}}}} |} &amp;lt;/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;{{{name}}} [[File:{{{badge}}}|40px]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk1}}}}} || style=&amp;quot;width: 25%;&amp;quot; |  {{PerkIcon|{{{perk2}}}}} || style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk3}}}}}  || style=&amp;quot;width: 25%;&amp;quot; | {{PerkIcon|{{{perk4}}}}} &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkDescription|{{{perk1}}}}} || {{PerkDescription|{{{perk2}}}}} || {{PerkDescription|{{{perk3}}}}} || {{PerkDescription|{{{perk4}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UniquePerksTable&lt;br /&gt;
|name=Jane Darby&lt;br /&gt;
|badge=Darby badge 54x54.png&lt;br /&gt;
|perk1=High Value Targets&lt;br /&gt;
|perk2=Covert Ops&lt;br /&gt;
|perk3=Ambush&lt;br /&gt;
|perk4=Impossible Shot}}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=7683</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=7683"/>
		<updated>2026-02-27T13:02:39Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties of Characters ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Attributes and Combat Stats =&lt;br /&gt;
&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Character Quality Level and Costs=&lt;br /&gt;
Each character has a star rating of 1-3★. This determines their [[Supply_Cost#Base_personnel_cost|base supply cost]], [[Supply Cost#Promotion tax|promotion tax]] and [[Supply_Cost#Squaddie_tax_(infantry_squads)|squaddie tax]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[Supply Cost#Promotion tax|Promotion Tax]]&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Growth Potential]]&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Supply Cost]]&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Promotion and Demotion=&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Starting Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane Darby.png|center|130px|link=Jane Darby]] &lt;br /&gt;
| [[File:Starting perk 03.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles Lim.png|center|130px|link=Charles Lim]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| 10 || 7 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta Carda.png|center|130px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 57 || 60 || 60 || 45 || 40 || 0 || 50&lt;br /&gt;
| 5 || 9 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin Pike.png|center|130px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 70 || 80 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa.png|center|130px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 75 || 70 || 0 || 40&lt;br /&gt;
| 10 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy.png|center|130px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| 63 || 60 || 60 || 50 || 40 || 0 || 50&lt;br /&gt;
| 5 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|130px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Promotion 11.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| 88 || 80 || 75 || 65 || 60 || 10 || 60&lt;br /&gt;
| 15 || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazhov.png|center|130px|link=Fedor Yazhov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 55&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G. Wetteroth.png|center|130px|link=J.G. Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G. Wetteroth#Unique Starting Perk]] [[J.G. Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| 57 || 75 || 60 || 40 || 40 || 10 || 40&lt;br /&gt;
| 5 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Yves Vamplew]] || [[File:Jacques Yves Vamplew.png|center|130px|link=Jacques Yves Vamplew]] &lt;br /&gt;
| [[File:Promotion 49.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 82 || 75 || 65 || 50 || 50 || 0 || 50&lt;br /&gt;
| 10 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachin Singh]] || [[File:Sachin Singh.png|center|130px|link=Sachin Singh]] &lt;br /&gt;
| [[File:Starting perk 15.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] &lt;br /&gt;
| [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 65 || 60 || 50 || 50 || 50 || 40&lt;br /&gt;
| 5 || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Starting Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu Rewa.png|center|130px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px|link=Renu Rewa#Unique Starting Perk]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] &lt;br /&gt;
| 75 || 70 || 65 || 10 || 50 &lt;br /&gt;
| 10 || 5 || 40&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel Exconde.png|center|130px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|link=Gabriel Exconde#Unique Starting Perk]] [[Gabriel Exconde#Unique Starting Perk | Sentry]] || [[Mercenary]]&lt;br /&gt;
| 75 || 70 || 75 || 0 || 65 &lt;br /&gt;
| 10 || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry Boganwright.png|center|130px|link=Garry Boganwright]] || [[File:Starting perk 09.png|center|70px|link=Garry Boganwright#Unique Starting Perk]] [[Garry Boganwright#Unique Starting Perk|Juryrigged]] || [[Marines]] &lt;br /&gt;
| 63 || 65 || 60 || 0 || 40 &lt;br /&gt;
| 5 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas Kainoo.png|center|130px|link=Achilleas Kainoo]] || [[File:Starting perk 14.png|center|70px|link=Achilleas Kainoo#Unique Starting Perk]] [[Achilleas Kainoo#Unique Starting Perk|Spartan Duty]] || [[Marines]]&lt;br /&gt;
| 88 || 75 || 80 || 20 || 70 &lt;br /&gt;
| 15 || 3 || 80&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory Isom.png|center|130px|link=Ivory Isom]] || [[File:Starting perk 16.png|center|70px|link=Ivory Isom#Unique Starting Perk]] [[Ivory Isom#Unique Starting Perk|Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 &lt;br /&gt;
| 5 || 6 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
These characters are not playable in-game nor do they appear in battles, but they have a significant impact on the story and background.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! Affiliation&lt;br /&gt;
|- &lt;br /&gt;
| [[Field Marshal Zama]] || [[File:Zama stand 2192x3668.png|center|100px|link=Field Marshal Zama]] || [[Planetary Jingwei]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Lieutenant Hayflick]] || [[File:Hayflick stand 2192x3668.png|center|100px|link=Lieutenant Hayflick]] || [[Marines]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Frankie Sallustio]] || [[File:Faction leader frankie 01 808x1484.png|center|100px|link=Frankie Sallustio]] || [[DICE of the Gods]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xiao Xiao]] || [[File:Faction leader xiao xiao 01 808x1484.png|center|100px|link=Xiao Xiao]] || [[The Backbone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[CHARNAME]] || [[File:IMAGE.png|center|100px|link=CHARNAME]] || [[FACTION]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=7655</id>
		<title>Gabriel Exconde</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=7655"/>
		<updated>2026-02-26T19:37:43Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: last edit accidentally rolled back the page to a 3 week old save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Gabriel Exconde.png|thumb|250px|Portrait of Gabriel Exconde]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gabriel Exconde&#039;&#039;&#039; is a [[Characters|Pilot]], belonging to Baseline Moonworks. Christianity still exists in the far future, and Exconde is by far the most energetic apostle in the [[Wayback System]], liberally quoting the Bible to friend and foe alike in his barks and interactions. Whether one believes his fervor is inspiring or misplaced, as a pilot he has a strong and versatile skillset, synergizing well with infantry and also enjoying powerful damage reduction abilities.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=80|DR=|HP=|CC=0|DEF=8&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=|VIT=|PRE=0|POS=65&lt;br /&gt;
|PT=10|GP=4|SC=40&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_06.png|center|70px|link=Sentry (Perk)]] [[Sentry (Perk)|Sentry]]&lt;br /&gt;
| +1 Cover Level provided by Exconde&#039;s vehicle.&lt;br /&gt;
| &amp;quot;Whether they like it or not, Exconde cares for the bodies and souls of those around him. In a fight, the mercenary can be found angling his hardware to maximize cover for his &amp;quot;flock.&amp;quot; Off the battlefield, he can just as often be found cornering soldiers for sermons and lectures. I suppose one inclination invites the other.&amp;quot;-Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Sentry&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Shepherd&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fervor&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Unbreakable&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Divine Intervention&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A holy warrior with a long history of defending mining outposts--for money. If one allows for his obsessions, Exconde could prove useful loaded into some TCR hardware.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=7654</id>
		<title>Gabriel Exconde</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=7654"/>
		<updated>2026-02-26T19:35:53Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: Reverted edit by 76561197968631074 (talk) to last revision by 76561198327183629&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Gabriel Exconde.png|thumb|250px|Portrait of Gabriel Exconde]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gabriel Exconde&#039;&#039;&#039; is a [[Characters|Pilot]], belonging to Baseline Moonworks. Christianity still exists in the far future of the 2700s, and Exconde is by far the most energetic apostle in the [[Wayback System]], liberally quoting the Bible to friend and foe alike in his barks and interactions. Whether one believes his fervor is inspiring or misplaced, as a pilot he has a strong and versatile skillset, synergizing well with infantry and also enjoying powerful damage reduction abilities.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=80|DR=|HP=|CC=0|DEF=8&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=|VIT=|PRE=0|POS=65&lt;br /&gt;
|PT=10|GP=4|SC=40&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_06.png|center|70px|link=Sentry (Perk)]] [[Sentry (Perk)|Sentry]]&lt;br /&gt;
| +1 Cover Level provided by Exconde&#039;s vehicle.&lt;br /&gt;
| &amp;quot;Whether they like it or not, Exconde cares for the bodies and souls of those around him. In a fight, the mercenary can be found angling his hardware to maximize cover for his &amp;quot;flock.&amp;quot; Off the battlefield, he can just as often be found cornering soldiers for sermons and lectures. I suppose one inclination invites the other.&amp;quot;-Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Sentry&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Shepherd&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fervor&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Unbreakable&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Divine Intervention&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A holy warrior with a long history of defending mining outposts--for money. If one allows for his obsessions, Exconde could prove useful loaded into some TCR hardware.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Emotional_State&amp;diff=7652</id>
		<title>Emotional State</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Emotional_State&amp;diff=7652"/>
		<updated>2026-02-26T17:25:18Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Positive Emotional States */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emotional states are &#039;&#039;&#039;temporary buffs or nerfs&#039;&#039;&#039; that are given to [[Characters#Squad Leaders|squad leaders]] or [[Characters#Pilots|pilots]] after they experience certain types of events. For example, receiving HP damage in a round can result in the &#039;bruised&#039; state, which may escalate to the &#039;injured&#039; state if further damage is sustained.&lt;br /&gt;
&lt;br /&gt;
Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain [[Accessories]], like [[Accessories#Drugs|drugs]].&lt;br /&gt;
&lt;br /&gt;
Currently, the game has X emotional states in total (Y positive and Z negative).&lt;br /&gt;
&lt;br /&gt;
== Positive Emotional States ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 12%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot; | Effect/Description &lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot;  | Duration &lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Possible Trigger(s) &lt;br /&gt;
! style=&amp;quot;width: 13%&amp;quot; | May escalate to&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 03 114x114.png|40px]] Determined || This character is determined to pull through any challenges put in front of them, they have their discipline increased by 15% || 5 || Stabilized by another SL || Euphoric&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 13 114x114.png|40px]] Eager || Reduces movement costs by 2 per tile || 5 || Enemies killed&amp;lt;br&amp;gt;Stabilized another SL || Euphoric&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 08 114x114.png|40px]] Overconfident || Overconfidence leads to increased risk taking but can also be beneficient to combat performance: -10% defense and +10% Accuracy. || 5 || ? || Euphoric&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 02 114x114.png|40px]] Euphoric || Gaining two positive emotional states in a row this character is now Euphoric which greatly increases their combat effectiveness: +10% accuracy, discipline, morale and damage reduction || 2 || Gaining two positive emotional states in a row || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Emotional States ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 12%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot; | Effect/Description &lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot;  | Duration &lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Possible Trigger(s)  &lt;br /&gt;
! style=&amp;quot;width: 13%&amp;quot; | May escalate to&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 05 114x114.png|40px]] Frustrated || Being frustrated severely reduces a characters combat effectiveness: -10% Discipline and -10% Accuracy || 5 || Received Friendly Fire || Miserable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 11 114x114.png|40px]] Hesitant || Increases movement costs by 4 per tile || 5 || ? || Miserable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 04 114x114.png|40px]] Disheartened || The slightest scare will make this character scream and run for the hills. They will flee instantly instead of being Wavering first || 5 || ? || Miserable&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 06 114x114.png|40px]] Miserable || The unit is always in wavering morale || 2 || ? || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Exhaustion ====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 12%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot; | Effect/Description &lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot;  | Duration &lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Possible Trigger(s)  &lt;br /&gt;
! style=&amp;quot;width: 13%&amp;quot; | May escalate to&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 12 114x114.png|40px]] Weary || This character has been on too many consecutive missions and will get exhausted when deployed on another mission before recovering || 1 || Participated in consecutive missions before current || Exhausted&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 07 114x114.png|40px]] Exhausted || Without time to rest and refit this character went over their physical limits. Their combat effectiveness is severely reduced: -40 Action Points || 2 || Being deployed on a mission while in the &amp;quot;Weary&amp;quot; state || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 12%&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width: 45%&amp;quot; | Effect/Description &lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot;  | Duration &lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Possible Trigger(s)  &lt;br /&gt;
! style=&amp;quot;width: 13%&amp;quot; | May escalate to&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 09 114x114.png|40px]] Bruised || This character suffered various minor injuries, usually from intense combat. They are not out of action but suffer from reduced effectiveness: -5% accuracy and -5% discipline || 5 || Lost all squaddies || Injured &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left | [[File:Emotional state 01 114x114.png|40px]] Injured || The character suffers from injuries and has their combat effectiveness reduced: -40% accuracy, -40% discipline and -30 AP. || 2 || Near death experience || N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Beginner%27s_Guide&amp;diff=7651</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Beginner%27s_Guide&amp;diff=7651"/>
		<updated>2026-02-26T17:16:06Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: Protected &amp;quot;Beginner&amp;#039;s Guide&amp;quot;: Add protection, since the game now links to this page as the &amp;#039;Player Guide&amp;#039; from the main menu ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the TCRN Impetus, Commander! As your second-in-command, my job is to inform you on the inner workings of your troops and the mission you’re about to engage in, from squad customization to pre-Operation actions, and of course, leading your Squaddies into battle!&lt;br /&gt;
&lt;br /&gt;
[https://go.hoodedhorse.net/menace/beginners-guide This guide can also be downloaded as a PDF here]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
MENACE sees you as the commander of the strike cruiser TCRN Impetus, stranded in the Wayback system - a backwater group of planets. Within this system, multiple factions are vying for control, from pirates and their unhinged combat tactics, to corporations and organizations seeking an edge over their rivals, to a new menacing threat lurking in the dark corners of the system.&lt;br /&gt;
&lt;br /&gt;
Featuring a strategic layer that lets you choose which factions to work with, MENACE sends you from planet to planet to take on procedurally generated Operations that pit you against four planetside factions: Aliens, Pirates, the Rogue Army, and an unknown threat. Each Operation consists of multiple missions connected through branching paths with different objectives, challenges, and rewards for you to pick and choose from. You’ll need to prepare by&lt;br /&gt;
hiring new squad leaders, accessing the Black Market for upgraded weapons and armor, and upgrading the Impetus to assist you from orbit.&lt;br /&gt;
&lt;br /&gt;
Once on the battlefield, you’ll engage the enemy in turn-based tactical combat, complete the objectives, and try to keep your squad alive to secure Operational success and the well-earned loot that comes with it before moving on to the next mission. The battles in MENACE are challenging, and you’re likely to lose many squad members – but with all the information in this guide at your disposal, we’ll be able to keep that count to a minimum!&lt;br /&gt;
&lt;br /&gt;
See you planetside, Commander!&lt;br /&gt;
&lt;br /&gt;
== The Bridge == &lt;br /&gt;
&lt;br /&gt;
[[File:The Bridge.jpg|The Bridge]]&lt;br /&gt;
&lt;br /&gt;
The Bridge is where all of your non-combat management will take place, providing you with several options that will help prepare you for future Operations and the missions therein. We will address all of them in this section of the guide.&lt;br /&gt;
&lt;br /&gt;
Before we do, however, let’s address the four icons under the Impetus at the top left corner, as they will be relevant as we progress through different elements.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Promotion Points&#039;&#039;&#039; - Accumulated by successfully accomplishing both primary and secondary mission objectives, these are used to promote your Squad Leaders, providing additional perks to their squad.&lt;br /&gt;
# &#039;&#039;&#039;Authority&#039;&#039;&#039; - Your ability to keep order and discipline on the Impetus. The higher your Authority, the more Discipline your Squads have, providing faster suppression recovery. Authority is also used to hire new Squad Leaders and for certain events that may arise during your campaign..&lt;br /&gt;
# &#039;&#039;&#039;O.C.I. Components&#039;&#039;&#039; - Use these components to upgrade the Impetus.&lt;br /&gt;
# &#039;&#039;&#039;Squaddies&#039;&#039;&#039; - The total number of Squaddies, or squad members, at your disposal for missions.&lt;br /&gt;
&lt;br /&gt;
=== System Map &amp;amp; Operation Selection ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-system-map-operations-selection.jpg|System Map &amp;amp; Operation Selection]]&lt;br /&gt;
&lt;br /&gt;
The System Map provides a comprehensive view of the Wayback System and any available Operations. Selecting an Operation will provide you with information on planetary features, the enemy you’ll be fighting against, and the resulting change to trust with the faction that you are doing the Operation through.&lt;br /&gt;
&lt;br /&gt;
The above Operation, for example, will take place on a Temperate biome planet, where you will be fighting against native alien fauna. A success in this Operation will increase your standing with The Backbone by +18.&lt;br /&gt;
&lt;br /&gt;
=== Faction Standing === &lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-faction-standing.jpg|Faction Standing]]&lt;br /&gt;
&lt;br /&gt;
As you continue to improve your standing with certain factions, you will unlock new O.C.I. upgrades for the Impetus, which we will address next. Faction standings are located in the bottom-left corner of the Strategic Overview screen, and selecting any faction displays a brief summary of the faction and any currently selected components.&lt;br /&gt;
&lt;br /&gt;
== OCI - Operational Capability Improvements ==&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-operational-capability-improvements.jpg|OCI - Operational Capability Improvements]]&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the Impetus is heavily damaged, with nearly every O.C.I. destroyed. There are three categories on the Impetus to slot these upgrades - Electronics, Armament, and Hull.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Electronics&#039;&#039;&#039; - These provide Intelligence for mission prep, detailing the starting locations of units and their unit type. The higher your Intelligence level, the more detailed information you receive.&lt;br /&gt;
# &#039;&#039;&#039;Armament&#039;&#039;&#039; - Providing you with firepower from orbit, Armaments allow you to use rockets, strafing runs, and even ion beams on the battlefield to decimate your enemies.&lt;br /&gt;
# &#039;&#039;&#039;Hull&#039;&#039;&#039; - The broadest of the three categories, Hull components can range from Medical Bays that heal Squaddies, to vehicle repair bays, and other upgrades that can bring in additional manpower for your squads after a battle.&lt;br /&gt;
&lt;br /&gt;
Upgrading your O.C.I. areas requires actual Components, which are earned after you complete an Operation. Unique O.C.I. upgrades from the various local factions may cost more than the standard TCRN versions, however, they can provide much more powerful effects in return.&lt;br /&gt;
&lt;br /&gt;
== Squad Customization &amp;amp; Stats ==&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-squad-customizations-stats.jpg|Squad Customization &amp;amp; Stats]]&lt;br /&gt;
&lt;br /&gt;
Your crew on the Impetus is comprised of different squads of soldiers, each led by a Squad Leader. These Squad Leaders have their own personalities, backstories, and unique perk trees, allowing for a varied set of soldiers to deploy onto the battlefield. While some Squad Leaders are in charge of infantry squads, others are pilots who arrive on the battlefield in a variety of vehicles.&lt;br /&gt;
&lt;br /&gt;
Each squad has a range of customization options to make them even more unique, based on the equipment you have at hand.&lt;br /&gt;
&lt;br /&gt;
=== Squad Leader - Battlefield Modifiers ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-squad-leader-battlefield-modifiers.png|300px|Squad Leader - Battle Modifiers]]&lt;br /&gt;
&lt;br /&gt;
Your Squad Leaders each have a set of Battlefield Modifiers that will affect the entire squad while on missions. Armor upgrades, accessories, and Squad Leader perks will be the primary ways to increase these four modifiers.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Armor&#039;&#039;&#039; - modified by equippable armor for an Infantry Squad, or the base armor of a vehicle for your Pilot Squad Leader. Armor is equipped by every Squaddie.&lt;br /&gt;
# &#039;&#039;&#039;Detection&#039;&#039;&#039; - The ability to detect units within an SL’s Vision. Detection may be reduced by weather effects like a Sandstorm or Snowstorm.&lt;br /&gt;
# &#039;&#039;&#039;Concealment&#039;&#039;&#039; - How difficult it is for the enemy to detect your own Squad. There is an “eye-closed” icon next to a squad that is fully concealed.&lt;br /&gt;
# &#039;&#039;&#039;Vision&#039;&#039;&#039; - How far your SL can see through the Fog of War. Much like Detection, Vision may be reduced by weather effects on a mission.&lt;br /&gt;
&lt;br /&gt;
=== Squad Leader - Stats &amp;amp; Attributes ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-squad-leader-stats-attributes.png|1200px|Squad Leader - Stats &amp;amp; Attributes]]&lt;br /&gt;
&lt;br /&gt;
Your Squad Leaders have a range of Attributes and Stats that determine their roles and effectiveness on the battlefield. A Squad Leader’s Attributes rating directly translates to their Stats, making Attributes a crucial element to understand. We will focus on the resulting Stats below.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Agility -&amp;gt; Action Points&#039;&#039;&#039; - This is the general agility, quickness, and dexterity of a character, determining how fast and efficiently they can act on the battlefield. The maximum agility of 100 translates into 120 action points.&lt;br /&gt;
# &#039;&#039;&#039;Weapon Skill -&amp;gt; Accuracy&#039;&#039;&#039; - Weapon skill is the level of proficiency with any kind of weapon and how effectively it can be used against an enemy. Weapon Skill gives the characters accuracy. This attribute provides the corresponding stat 1:1, so 70 Weapon Skill equals 70 Accuracy.&lt;br /&gt;
# &#039;&#039;&#039;Valor -&amp;gt; Discipline&#039;&#039;&#039; - Valor is a character’s overall determination and audacity, and their ability to withstand any type of physical or mental challenge. It translates 1:1 to the Discipline stat.&lt;br /&gt;
# &#039;&#039;&#039;Toughness -&amp;gt; Damage Reduction&#039;&#039;&#039; - The Toughness attribute translates into damage reduction applied to any damage received. Most characters start with a toughness of 50, which means they have no damage reduction. The maximum toughness of 100 translates to 50% damage reduction. However, certain characters that are more fragile than others might start with a value below 50, meaning they take extra damage from attacks.&lt;br /&gt;
# &#039;&#039;&#039;Vitality -&amp;gt; Hitpoints per Element&#039;&#039;&#039; - Vitality determines the hitpoints of each element in a squad. The standard here is 50, which gives 10 hitpoints, while the maximum is 100, which offers 20 hitpoints per element. As with toughness, there are also characters with lower Vitality, meaning the elements in their squad will have less than 10 hitpoints.&lt;br /&gt;
# &#039;&#039;&#039;Precision -&amp;gt; Critical Hit Chance&#039;&#039;&#039; - This gives the chance for each attack to score a critical hit, increasing the damage done by 50%. Most characters who are not explicitly trained in marksmanship will start with a precision of 0, meaning they have no chance of scoring a critical hit. The maximum of 100 translates into a crit chance of 25%. Enemies will not be able to land critical hits on player units.&lt;br /&gt;
# &#039;&#039;&#039;Positioning -&amp;gt; Defense&#039;&#039;&#039; - This is the ability of a character to disperse their unit or place their vehicle in a way that minimizes the chance of being hit by enemy fire. Most characters start with a positioning value of 50, which translates into no defense bonus. The maximum at 100 gives a defense bonus of 50%, reducing the enemy’s accuracy against this unit by 50%.&lt;br /&gt;
# &#039;&#039;&#039;Promotion Tax&#039;&#039;&#039; - For every promotion a squad receives, its Supply Cost increases. This is to encourage the use of less experienced squads.&lt;br /&gt;
# &#039;&#039;&#039;Supply Cost&#039;&#039;&#039; - The cost of using the selected Squad Leader. Increases as you promote them.&lt;br /&gt;
# &#039;&#039;&#039;Unique Starting Perk&#039;&#039;&#039; - Every Squad Leader starts with one specific perk already unlocked. These are very different between Squad Leaders and are designed to make them feel unique and emphasize each individual’s character.&lt;br /&gt;
# &#039;&#039;&#039;Growth Potential&#039;&#039;&#039; - Indicates the rate at which a character can increase their attributes. Unlike most RPGs where you can choose which attributes to increase when a character levels up, in MENACE, these increases happen slowly and automatically based on actions on the battlefield.&lt;br /&gt;
# &#039;&#039;&#039;Perk Tree&#039;&#039;&#039; - Each Squad Leader has their perk tree that can be unlocked through “promotions.” Not all perks are unique to each character, but the selection and order of unlocks will be different for each.&lt;br /&gt;
&lt;br /&gt;
=== Infantry Squad Customization ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-infantry-squad-customization.png|1200px|Infantry Squad Customization]]&lt;br /&gt;
&lt;br /&gt;
Infantry Squads are going to be the most common type of squad that you will recruit.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Squad Size&#039;&#039;&#039; - You’ll have access to a limited number of Squaddies at any given time - assign them to the different Squad Leaders to increase or decrease their squad sizes respectively. Additional Squaddies can be acquired in a few different ways to replace those that fall in combat, as we’ll describe later. Note that increasing the size of your squad will also increase your Supply cost to deploy on missions.&lt;br /&gt;
# &#039;&#039;&#039;Infantry Weapon&#039;&#039;&#039; - The primary weapon that your squad will use. Hovering over any weapon provides you with a range of stats, helpful in finding the right weapon for the right squad. Consider stats like range, damage, and rate of fire for suppression purposes when equipping your squad with a particular weapon.&lt;br /&gt;
# &#039;&#039;&#039;Infantry Special&#039;&#039;&#039; - Special weapons, such as an LMG, RPG, or Sniper Rifle, can only be equipped in this slot, and are less common than the regular Infantry Weapons. If one is assigned, the Squad Leader carries this weapon instead of the Infantry Weapon, and they will typically have a limited number of uses per battle.&lt;br /&gt;
# &#039;&#039;&#039;Infantry Armor&#039;&#039;&#039; - Your squads can equip themselves with multiple types of armor, which not only protect against different kinds of weapons but can also expand the number of accessories the squad can carry. Armor also has durability that is reduced every time it successfully stops a bullet.&lt;br /&gt;
# &#039;&#039;&#039;Infantry Accessories&#039;&#039;&#039; - These accessories can range from grenades and magazine pouches to explosives and reconnaissance drones, giving your squads an advantage on missions.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Customization ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-vehicle-customization.png|800px|Vehicle Customization]]&lt;br /&gt;
&lt;br /&gt;
Pilot Squad Leaders are much less common, but are equally as varied in their customization.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Vehicle&#039;&#039;&#039; - The squad will remain inactive until you select a vehicle for the Squad Leader to operate. Do note that you will need to manually add the squad to the mission using the “Add to Mission” button at the top right.&lt;br /&gt;
# &#039;&#039;&#039;Modular Vehicle Heavy&#039;&#039;&#039; - Heavy and Powerful weapons can be added to this slot.&lt;br /&gt;
# &#039;&#039;&#039;Modular Vehicle Light&#039;&#039;&#039; - Light weapons similar to the Infantry Special Weapon, but designed to attach to the vehicle instead, such as MMGs, light flamethrowers, or plasma rifles.&lt;br /&gt;
# &#039;&#039;&#039;Vehicle Accessories&#039;&#039;&#039; - Similar to Infantry Accessories, these additional items can provide your vehicle with advantages on missions.&lt;br /&gt;
&lt;br /&gt;
Once you’ve customized your squads, it’s time to head into your first Operation.&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-operations.jpg|Operations]]&lt;br /&gt;
&lt;br /&gt;
Operations are sets of missions across the Wayback System, and will be your path of progression. On accepting an Operation, you must either complete all of the missions or abort in order to move on to another. This causes a reduction in Faction Standing for the faction you are working with for that Operation.&lt;br /&gt;
&lt;br /&gt;
Missions in MENACE are procedurally generated and drawn from a larger pool of missions depending on the Operation type. You can click on any mission in the set to find out details, including difficulty, Supply limits, description, objectives, and potential rewards. This will allow you to determine which path to follow. Some of these rewards are permanent additions to your inventory, such as equipment, while others specifically help make a particular Operation easier, like reinforcements in the final mission.&lt;br /&gt;
&lt;br /&gt;
=== Mission Prep ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-mission-prep.jpg|Mission Prep]]&lt;br /&gt;
&lt;br /&gt;
Once you’ve selected your mission, you’ll need to prepare for it. There are a few key elements to look over before starting.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Details &amp;amp; Objectives&#039;&#039;&#039; - Provides time of day, weather, and objectives for your mission. Note that certain weather conditions can cause limited visibility for squads, potentially slowing them down and reducing their field of vision, and nighttime missions vastly reduces the line of sight for your squad.&lt;br /&gt;
# &#039;&#039;&#039;Intel Details&#039;&#039;&#039; - Upgrading the TCRN Impetus’ Intel Components will allow you to see detailed information about enemy squad positions and squad types.&lt;br /&gt;
# &#039;&#039;&#039;Squad Positioning&#039;&#039;&#039; - You can position all squads within the light orange regions on the mission map. This is essential for mission success, as it allows you to determine where to deploy specific squads to achieve certain objectives or counter enemy squad types once you have gathered Intel. To move your squad, left click and drag the squad to the desired location, and drop it into place.&lt;br /&gt;
# &#039;&#039;&#039;Mission Supplies&#039;&#039;&#039; - Each mission has a limited amount of supplies you can equip. Hovering over each squad, you can see the Supply cost for each squad in the mission. If you are over the supplies limit of the mission, consider modifying your squad’s loadouts or squad size, which can be done in the Mission Prep screen.&lt;br /&gt;
&lt;br /&gt;
You’re now ready for your first mission - proceed.&lt;br /&gt;
&lt;br /&gt;
== Combat == &lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-combat.jpg|Combat]]&lt;br /&gt;
&lt;br /&gt;
Combat in MENACE is based on a traditional turn-based tactical system with some new mechanics that you will need to keep in mind for a successful mission. Missions are comprised of “rounds” or turns where all units on the battlefield are allowed to have their actions before starting the next round.&lt;br /&gt;
&lt;br /&gt;
Unlike other turn-based tactical games, there is no initiative system here, meaning any squad can move during that faction’s turn, and there are no perks, abilities, or weapons that ensure a certain squad can move before any other. Each faction must move all of its squads once before being able to use a prior one again in the next round.&lt;br /&gt;
&lt;br /&gt;
=== Action Points ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-action-points.jpg|Action Points]]&lt;br /&gt;
&lt;br /&gt;
Every squad has Action Points, or AP, that determine everything they can do in a single turn, including movement, using equipment, and attacking the enemy. There are numerical indicators for every action that represent the cost of AP for that unit.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
# Crouching costs 20 AP&lt;br /&gt;
# Firing a rifle costs 40 AP&lt;br /&gt;
# Moving to a new tile will provide a cost next to the “Move” text&lt;br /&gt;
# The AP bar on the bottom of the squad’s panel will indicate visually how much of it is left after any action.&lt;br /&gt;
&lt;br /&gt;
=== Combat Order ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-action-combat-order.png|400px|Combat Order]]&lt;br /&gt;
&lt;br /&gt;
In MENACE, you decide the order of your unit’s movements. This means you could move a tank into position at the very end of a round, and at the start of the next round, use that same tank to attack first before your other units. &lt;br /&gt;
&lt;br /&gt;
Once you have begun a unit’s actions, it is committed until they either use up all their AP or you choose to end their turn before doing so; be cautious - ending that unit’s turn means they cannot use their AP again until all units on the battlefield have gone through their turn. If you overextend a squad at the start of your round and stumble on multiple enemy units, those units could converge on your squad, having several chances to attack before you can do anything in response.&lt;br /&gt;
&lt;br /&gt;
Note that there is a Squad Leader Perk that allows that specific squad to move now, then move later in the round. Once your unit has finished its turn, it will cycle through all other factions on the battlefield, allowing a single squad per faction to complete its turn before returning to you. Note that other factions may have more squads than you do, resulting in multiple cycles of those factions until everyone has had their turn.&lt;br /&gt;
&lt;br /&gt;
=== Cover and Line of Sight ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-cover-and-line-of-sight.jpg|Cover and Line of Sight]]&lt;br /&gt;
&lt;br /&gt;
Both infantry and vehicles can utilize cover, with each tile having various levels of cover depending on terrain or buildings. A building on the left side of a squad can provide full coverage, yet the squad could be entirely open on the right or behind them. Cover can also break the line of sight for a squad, hiding their position, making urban combat much riskier than in the open field.&lt;br /&gt;
&lt;br /&gt;
For units caught in an open field, or to further protect the squad in low cover environments, you can use and some AP to crouch for a better bonus, which also allows that squad to use their special weapon, should they have the AP to do so. Note that while crouched, the squad cannot move until they get out of the crouching position for a similar AP cost.&lt;br /&gt;
&lt;br /&gt;
Vehicles can also use cover, but it may restrict their line of fire.&lt;br /&gt;
&lt;br /&gt;
Consider moving slowly in areas with lots of terrain elements and buildings to limit the chance of falling into an ambush from enemy units in heavier cover.&lt;br /&gt;
&lt;br /&gt;
=== Attacking Squads ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-attacking-squads.jpg|Attacking Squads]]&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-attacking-squads.png|right|400px|Attacking Squads]]&lt;br /&gt;
&lt;br /&gt;
When you’re in a position to attack an enemy squad, select the attack you want to use, and hover over the enemy squad, bringing up an overview of the attack.&lt;br /&gt;
&lt;br /&gt;
Here, you’ll be able to determine if it’s best to attack or not by looking at potential factors such as Accuracy, Armor Penetration, and Suppression potential towards the enemy unit.&lt;br /&gt;
&lt;br /&gt;
You can also consider modifiers such as whether the squad is in cover, deployed, or crouched, as well as their level of Suppression, armor level, and squad health. No outcome is guaranteed, but this can provide enough information to confirm or cancel the desired attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Psychological Effects - Suppression ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-psychological-effects-suppression.jpg|Psychological Effects - Suppression]]&lt;br /&gt;
&lt;br /&gt;
Suppression represents a unit’s performance degrading both physically and mentally due to being attacked, be it directly or indirectly. A unit is harder to suppress the more Discipline it has. When a unit accumulates suppression, it will move from “Unaffected” to “Suppressed” and finally to “Pinned Down.” Each subsequent level of suppression reduces the combat effectiveness of the squad, from accuracy to the amount of AP it will have in the next turn.&lt;br /&gt;
&lt;br /&gt;
There are several ways Suppression is applied to a squad:&lt;br /&gt;
&lt;br /&gt;
* Dealing damage to a squad, especially when a Squaddie is killed&lt;br /&gt;
* Suppression is applied per shot, so a weapon with a high rate of fire tends to apply more Suppression&lt;br /&gt;
* Reduced in cover or when the squad wears heavy armor&lt;br /&gt;
* Reduced depending on the Discipline of the squad&lt;br /&gt;
* A portion of Suppression is also applied to neighboring tiles&lt;br /&gt;
&lt;br /&gt;
You can see the current level of suppression for any visible squad on the battlefield by looking at the top bar above the squad, or by hovering over the squad to bring up its combat stats.&lt;br /&gt;
&lt;br /&gt;
=== Psychological Effects - Wavering &amp;amp; Fleeing ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-psychological-effects-wavering-fleeing.jpg|Psychological Effects - Wavering &amp;amp; Fleeing]]&lt;br /&gt;
&lt;br /&gt;
When a unit takes repeated attacks or loses multiple Squaddies in a single turn, it can overwhelm them to the point of Wavering, noted by the squad icon pulsing white, then Fleeing, noted by the squad icon staying white. These squads cannot attack in that round but have a chance to recover morale. On the chance they do not, they may flee the battlefield, each round taking a new opportunity to recover.&lt;br /&gt;
&lt;br /&gt;
Tactically, these units are no longer a threat in that round, meaning you can turn to securing mission objectives or other enemy squads if you prefer.&lt;br /&gt;
&lt;br /&gt;
=== Attacking Vehicles ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-attacking-vehicles.jpg|Attacking Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-attacking-vehicles.png|right|400px|Attacking Vehicles]]&lt;br /&gt;
&lt;br /&gt;
Attacking vehicles yields slightly different stats. Many vehicles are equipped with directional armor, meaning that certain sides may have more armor than others. When you choose to attack a vehicle, consider its armor levels when you hover over it, and note that certain weapons are more effective against it than others. Choosing a rocket launcher or a heavy gun with high penetration will result in the most devastation.&lt;br /&gt;
&lt;br /&gt;
When taking damage, rather than face psychological effects, vehicles take component damage instead, potentially knocking them out of service and stranding the vehicle.&lt;br /&gt;
&lt;br /&gt;
Vehicles also have different controls from infantry squads. For example, a vehicle can move in reverse while still facing forward. Where infantry squads can crouch using the hotkey (X), vehicles use (X) to face a certain direction while remaining in a tile. Both of these options are designed to keep the highest level of armor facing directional fire when possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Offmap Abilities ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-offmap-abilities.jpg|Offmap Abilities]]&lt;br /&gt;
&lt;br /&gt;
Offmap Abilities are unlocked by O.C.I upgrades and provide you with various options for orbital strikes on the battlefield. These types of abilities have a limited number of uses per battle, do not cost AP, and usually take a complete round of all squads to enact. You’ll see the Offmap Ability icon fill up as it approaches the point of enactment.&lt;br /&gt;
&lt;br /&gt;
When using these types of abilities, it’s often a wise strategy to lay down suppressive fire on units within the selected tiles, preventing them from moving out of the area of effect!&lt;br /&gt;
&lt;br /&gt;
=== Taking Casualties ===&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-taking-casualties.jpg|Taking Casualties]]&lt;br /&gt;
&lt;br /&gt;
Taking Casualties is inevitable for even the most skilled tactician. It’s important to understand that since squads are made up of a group of individuals (known as Squaddies), losing these Squaddies also means a reduction in the combat effectiveness of that squad, as they will have less firepower for Suppression, damage, and unit abilities.&lt;br /&gt;
&lt;br /&gt;
Remember that you can bring new Squaddies into your squad in between missions; however, the manpower pool is not unlimited, so it’s best to protect your squads as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Mission Success ==&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-mission-success.jpg|Mission Success]]&lt;br /&gt;
&lt;br /&gt;
After completing your mission, you will receive the items from the mission parameters, as well as any loot that enemies may have dropped. The Mission Result screen provides additional information on a range of mission stats, including mission effectiveness, casualties, and the overall rating.&lt;br /&gt;
&lt;br /&gt;
You will also be rewarded with Promotion Points based on a mission’s success and the number of secondary objectives that were completed, which can go towards the aforementioned Promotion Tree to apply new abilities and stats to your squads.&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-mission-success-summary.jpg|Mission Success Summary]]&lt;br /&gt;
&lt;br /&gt;
The last screen details your Squad Summary, providing stats on damage dealt or received, Suppression, squad loadout, and any temporary modifiers that might impact the squad’s performance in the future.&lt;br /&gt;
&lt;br /&gt;
== The Black Market ==&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-black-market.jpg|The Black Market]]&lt;br /&gt;
&lt;br /&gt;
The Black Market is a not-entirely-legal way to barter goods to upgrade your squads, from modified guns to heavy-duty sniper rifles and turrets, armor to a massive range of accessories, and even vehicle chassis.&lt;br /&gt;
&lt;br /&gt;
Every squad item in the game has a market value displayed in the bottom-right corner of its icon. To purchase a Black Market item, simply select the item on the right and match its value with your own inventory on the left. There is no incentive to overpay for items, so matching the price exactly will be best. &lt;br /&gt;
&lt;br /&gt;
The Black Market’s inventory changes after every Operation, so it’s highly recommended to check in regularly to see if you enjoy its wares.&lt;br /&gt;
&lt;br /&gt;
== Squad Leader Hiring ==&lt;br /&gt;
&lt;br /&gt;
[[File:menace-guide-squad-leader-hiring.jpg|Squad Leader Hiring]]&lt;br /&gt;
&lt;br /&gt;
While you start with four Squad Leaders, using them for every single mission will wear them down and give a negative modifier for a number of missions. To counter this, as well as to address the Promotion and Supply Tax mechanics, you will need to hire new Squad Leaders.&lt;br /&gt;
&lt;br /&gt;
Hiring new Squad Leaders requires two things: A dossier purchased from the Black Market, and Authority. Authority, as mentioned in The Bridge section of the guide, modifies the Discipline Attribute of your Squad Leaders. This means you will want to balance exactly when to hire a new Squad Leader, in order to not affect said Discipline negatively for your entire team.&lt;br /&gt;
&lt;br /&gt;
Each Squad Leader has an Authority cost to hire, a Star Ranking, which determines the quality of said SL, a designation of either Infantry or Vehicle, as well as their own set of Stats, Attributes, and Promotion Trees.&lt;br /&gt;
&lt;br /&gt;
You can dismiss a Squad Leader at any time to receive their Authority cost back, in which case they would go back into the Hiring Pool to be hired at any point in the future.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Some OCI upgrades are worth waiting on extra Components, such as providing double the Intelligence of the TCRN equivalent.&lt;br /&gt;
* Manpower is limited; losing too many Squaddies could result in half-filled squads in the next mission.&lt;br /&gt;
* Consider your Squad Leader’s abilities when customizing their loadout. Some squads are better suited to specific types of weapons than others.&lt;br /&gt;
* Switch out Squad Leaders often. Using them for too many missions causes them to get an Exhausted debuff to Action Points for a number of missions.&lt;br /&gt;
* Take your time on the battlefield. Moving large distances at once could cause you to fall into an ambush that could be avoided.&lt;br /&gt;
* Some vehicles can transport squads, protecting them as they move across the battlefield.&lt;br /&gt;
* Vehicles can move backwards to protect themselves from heavy fire.&lt;br /&gt;
* Vehicles can run over units, causing immediate casualties and increasing their suppression.&lt;br /&gt;
* Use cover whenever possible, even at the expense of not using all of your Action Points.&lt;br /&gt;
* A suppressed squad has less accuracy and Action Points. Use this to your advantage, or consider converging on a friendly Suppressed squad to protect them.&lt;br /&gt;
* Consider repeated attacks on a single enemy squad to keep them locked down.&lt;br /&gt;
* The Black Market has an item for additional Squaddies that replenishes after every Operation. Use that to build up your Squaddie pool.&lt;br /&gt;
&lt;br /&gt;
However you choose to play, we hope this guide has helped you understand what MENACE has to offer. Enjoy playing through Operations to discover more mission types, figure out that optimal squad composition, and taste sweet victory, or the bitterness of defeat.&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jane_Darby&amp;diff=7628</id>
		<title>Jane Darby</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jane_Darby&amp;diff=7628"/>
		<updated>2026-02-24T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Jane Darby.png|thumb|200px|Portrait of Jane Darby]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jane Darby&#039;&#039;&#039; is a playable Marine squad leader in the game. She is a member from the 103rd Recon &#039;The Black Sleeves&#039;. A three-star Squad Leader with the stats to match, almost no-one among either the Marines or the residents of the [[Wayback System]] can match her skills in stealth and marksmanship. She is, however, somewhat afraid of bugs, though thankfully this does not affect her performance against [[Alien Wildlife]].&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=80|DIS=65|DR=0|HP=8|CC=5|DEF=12&lt;br /&gt;
|AGI=88|WS=80|VAL=70|TOU=50|VIT=40|PRE=20|POS=75&lt;br /&gt;
|PT=15|GP=5|SC=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 03.png|center|70px|link=High Value Targets (Perk)]] [[High Value Targets (Perk)|High Value Targets]]&lt;br /&gt;
| Darby&#039;s attacks disable enemy Special Weapons for one turn.&lt;br /&gt;
| Jane Darby is a rare full Ace graduate of the Pathfinder School. Her skill at identifying and taking out high-priority targets is virtually without parallel. -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|High Value Targets&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Covert Ops&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Scavenger&lt;br /&gt;
|Standby&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Ambush&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Take Aim&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Commando&lt;br /&gt;
|Impossible Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Most records of Darby were destroyed in the dis-straightening incident. What can be said is that unlike most volunteers for the Wayback Mission, Darby has no injuries, age, or personal investments warranting her presence. She very well may be a true believer in ending the [[Era of Estrangement]] and, being a rare Full Ace graduate of the [[Pathfinder School]], she has all the tools to assist us in accomplishing just that.&lt;br /&gt;
&lt;br /&gt;
Or, perhaps, she has reasons of her own for joining the mission.&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=High_Value_Targets_(Perk)&amp;diff=7627</id>
		<title>High Value Targets (Perk)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=High_Value_Targets_(Perk)&amp;diff=7627"/>
		<updated>2026-02-24T20:50:21Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: Created page with &amp;quot;{{PerkPage|High Value Targets}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PerkPage|High Value Targets}}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7626</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7626"/>
		<updated>2026-02-24T20:49:27Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Jane Darby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unique Perks ==&lt;br /&gt;
Each character has &#039;&#039;&#039;4 unique perks&#039;&#039;&#039; that only they have access to. One of these is the unique &#039;&#039;&#039;starting perk&#039;&#039;&#039;, which is always unlocked from the start.&lt;br /&gt;
&lt;br /&gt;
==== Jane Darby ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|High Value Targets}} || {{PerkDescription|High Value Targets}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Covert Ops}} || {{PerkDescription|Covert Ops}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Ambush}} || {{PerkDescription|Ambush}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Impossible Shot}} || {{PerkDescription|Impossible Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Charles Lim ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Aspiring}} || {{PerkDescription|Aspiring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Run And Gun}} || {{PerkDescription|Run And Gun}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Return Of Serve}} || {{PerkDescription|Return Of Serve}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Blaze Of Glory}} || {{PerkDescription|Blaze Of Glory}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marta Carda ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Out Of The Craters}} || {{PerkDescription|Out Of The Craters}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|First Aid}} || {{PerkDescription|First Aid}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Share The Load}} || {{PerkDescription|Share The Load}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Team Spirit}} || {{PerkDescription|Team Spirit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Edwin Pike ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Taking Command}} || {{PerkDescription|Taking Command}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Inspiring Presence}} || {{PerkDescription|Inspiring Presence}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Command: Rally}} || {{PerkDescription|Command: Rally}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Stalwart}} || {{PerkDescription|Stalwart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tekko&#039;Beo Phosa ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Get Motherfucked}} || {{PerkDescription|Get Motherfucked}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Linebreaker}} || {{PerkDescription|Linebreaker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Long Bomb}} || {{PerkDescription|Long Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Die Hard}} || {{PerkDescription|Die Hard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Jean Sy ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Economics 101}} || {{PerkDescription|Economics 101}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Trinketing}} || {{PerkDescription|Trinketing}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Resourceful}} || {{PerkDescription|Resourceful}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Pirate&#039;s Luck}} || {{PerkDescription|Pirate&#039;s Luck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Kody Greifinger ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Guerilla}} || {{PerkDescription|Guerilla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Recover}} || {{PerkDescription|Recover}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Deploy Decoy}} || {{PerkDescription|Deploy Decoy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Assassin}} || {{PerkDescription|Assassin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fedor Yazhov ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|No Mercy}} || {{PerkDescription|No Mercy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Fearsome}} || {{PerkDescription|Fearsome}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Gostepriimstvo Babushki}} || {{PerkDescription|Gostepriimstvo Babushki}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Close And Personal}} || {{PerkDescription|Close And Personal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== J.G. Wetteroth ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Big Game Hunter}} || {{PerkDescription|Big Game Hunter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|This Is A Knife}} || {{PerkDescription|This Is A Knife}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Deploy Wire Slings}} || {{PerkDescription|Deploy Wire Slings}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Finishing Shot}} || {{PerkDescription|Finishing Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Jacques Yves Vamplew ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Partir De Rien}} || {{PerkDescription|Partir De Rien}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Taunt}} || {{PerkDescription|Taunt}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Disdain}} || {{PerkDescription|Disdain}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Flamboyant}} || {{PerkDescription|Flamboyant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sachin Singh ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Strength In Numbers}} || {{PerkDescription|Strength In Numbers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Suppressive Fire}} || {{PerkDescription|Suppressive Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Jump The Grenade}} || {{PerkDescription|Jump The Grenade}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Reinforcements}} || {{PerkDescription|Reinforcements}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Renu Rewa ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Revel In Slaughter}} || {{PerkDescription|Revel In Slaughter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Roadkill}} || {{PerkDescription|Roadkill}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Grind Down}} || {{PerkDescription|Grind Down}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Fury}} || {{PerkDescription|Fury}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gabriel Exconde ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Sentry}} || {{PerkDescription|Sentry}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Shepherd}} || {{PerkDescription|Shepherd}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Fervor}} || {{PerkDescription|Fervor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Divine Intervention}} || {{PerkDescription|Divine Intervention}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garry Boganwright ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Juryrigged}} || {{PerkDescription|Juryrigged}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Recycled Parts}} || {{PerkDescription|Recycled Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Overload}} || {{PerkDescription|Overload}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Lucky Shot}} || {{PerkDescription|Lucky Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Achilleas Kainoo ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Spartan Duty}} || {{PerkDescription|Spartan Duty}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Lancer}} || {{PerkDescription|Lancer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Dash}} || {{PerkDescription|Dash}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Shield Wall}} || {{PerkDescription|Shield Wall}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ivory Isom ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Zero In}} || {{PerkDescription|Zero In}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Shoot And Scoot}} || {{PerkDescription|Shoot And Scoot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Directed Fire}} || {{PerkDescription|Directed Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Barrage}} || {{PerkDescription|Barrage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fixed Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;X fixed perks&#039;&#039;&#039; that are the same for all characters.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Athletic}} || {{PerkDescription|Athletic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Solid Grouping}} || {{PerkDescription|Solid Grouping}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|New Tricks}} || {{PerkDescription|New Tricks}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Scout}} || {{PerkDescription|Scout}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Bags &amp;amp; Belts}} || {{PerkDescription|Bags &amp;amp; Belts}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generic Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;6 generic perks&#039;&#039;&#039; that are shared with others but taken from a bigger pool of general perks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description !! Available to&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Vanguard}} || {{PerkDescription|Vanguard}} || &lt;br /&gt;
*[[Jane Darby]] &lt;br /&gt;
*[[Kody Greifinger]] &lt;br /&gt;
*[[Renu Rewa]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Critical Hits}} || {{PerkDescription|Critical Hits}} || &lt;br /&gt;
*[[Jacques Yves Vamplew]] &lt;br /&gt;
*[[Jean Sy]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]] &lt;br /&gt;
*[[Garry Boganwright ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7625</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Perks&amp;diff=7625"/>
		<updated>2026-02-24T20:49:00Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Jane Darby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unique Perks ==&lt;br /&gt;
Each character has &#039;&#039;&#039;4 unique perks&#039;&#039;&#039; that only they have access to. One of these is the unique &#039;&#039;&#039;starting perk&#039;&#039;&#039;, which is always unlocked from the start.&lt;br /&gt;
&lt;br /&gt;
==== Jane Darby ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|High Value Target}} || {{PerkDescription|High Value Targets}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Covert Ops}} || {{PerkDescription|Covert Ops}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Ambush}} || {{PerkDescription|Ambush}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Impossible Shot}} || {{PerkDescription|Impossible Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Charles Lim ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Aspiring}} || {{PerkDescription|Aspiring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Run And Gun}} || {{PerkDescription|Run And Gun}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Return Of Serve}} || {{PerkDescription|Return Of Serve}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Blaze Of Glory}} || {{PerkDescription|Blaze Of Glory}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Marta Carda ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Out Of The Craters}} || {{PerkDescription|Out Of The Craters}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|First Aid}} || {{PerkDescription|First Aid}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Share The Load}} || {{PerkDescription|Share The Load}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Team Spirit}} || {{PerkDescription|Team Spirit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Edwin Pike ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Taking Command}} || {{PerkDescription|Taking Command}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Inspiring Presence}} || {{PerkDescription|Inspiring Presence}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Command: Rally}} || {{PerkDescription|Command: Rally}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Stalwart}} || {{PerkDescription|Stalwart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tekko&#039;Beo Phosa ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Get Motherfucked}} || {{PerkDescription|Get Motherfucked}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Linebreaker}} || {{PerkDescription|Linebreaker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Long Bomb}} || {{PerkDescription|Long Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Die Hard}} || {{PerkDescription|Die Hard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Jean Sy ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Economics 101}} || {{PerkDescription|Economics 101}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Trinketing}} || {{PerkDescription|Trinketing}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Resourceful}} || {{PerkDescription|Resourceful}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Pirate&#039;s Luck}} || {{PerkDescription|Pirate&#039;s Luck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Kody Greifinger ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Guerilla}} || {{PerkDescription|Guerilla}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Recover}} || {{PerkDescription|Recover}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Deploy Decoy}} || {{PerkDescription|Deploy Decoy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Assassin}} || {{PerkDescription|Assassin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fedor Yazhov ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|No Mercy}} || {{PerkDescription|No Mercy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Fearsome}} || {{PerkDescription|Fearsome}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Gostepriimstvo Babushki}} || {{PerkDescription|Gostepriimstvo Babushki}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Close And Personal}} || {{PerkDescription|Close And Personal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== J.G. Wetteroth ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Big Game Hunter}} || {{PerkDescription|Big Game Hunter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|This Is A Knife}} || {{PerkDescription|This Is A Knife}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Deploy Wire Slings}} || {{PerkDescription|Deploy Wire Slings}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Finishing Shot}} || {{PerkDescription|Finishing Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Jacques Yves Vamplew ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Partir De Rien}} || {{PerkDescription|Partir De Rien}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Taunt}} || {{PerkDescription|Taunt}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Disdain}} || {{PerkDescription|Disdain}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Flamboyant}} || {{PerkDescription|Flamboyant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sachin Singh ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Strength In Numbers}} || {{PerkDescription|Strength In Numbers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Suppressive Fire}} || {{PerkDescription|Suppressive Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Jump The Grenade}} || {{PerkDescription|Jump The Grenade}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Reinforcements}} || {{PerkDescription|Reinforcements}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Renu Rewa ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Revel In Slaughter}} || {{PerkDescription|Revel In Slaughter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Roadkill}} || {{PerkDescription|Roadkill}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Grind Down}} || {{PerkDescription|Grind Down}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Fury}} || {{PerkDescription|Fury}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gabriel Exconde ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Sentry}} || {{PerkDescription|Sentry}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Shepherd}} || {{PerkDescription|Shepherd}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Fervor}} || {{PerkDescription|Fervor}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Divine Intervention}} || {{PerkDescription|Divine Intervention}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garry Boganwright ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Juryrigged}} || {{PerkDescription|Juryrigged}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Recycled Parts}} || {{PerkDescription|Recycled Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Overload}} || {{PerkDescription|Overload}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Lucky Shot}} || {{PerkDescription|Lucky Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Achilleas Kainoo ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Spartan Duty}} || {{PerkDescription|Spartan Duty}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Lancer}} || {{PerkDescription|Lancer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Dash}} || {{PerkDescription|Dash}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Shield Wall}} || {{PerkDescription|Shield Wall}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ivory Isom ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Zero In}} || {{PerkDescription|Zero In}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Shoot And Scoot}} || {{PerkDescription|Shoot And Scoot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Directed Fire}} || {{PerkDescription|Directed Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Barrage}} || {{PerkDescription|Barrage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fixed Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;X fixed perks&#039;&#039;&#039; that are the same for all characters.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description &lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Athletic}} || {{PerkDescription|Athletic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Solid Grouping}} || {{PerkDescription|Solid Grouping}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|New Tricks}} || {{PerkDescription|New Tricks}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Scout}} || {{PerkDescription|Scout}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Bags &amp;amp; Belts}} || {{PerkDescription|Bags &amp;amp; Belts}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generic Perks ==&lt;br /&gt;
Each character has access to &#039;&#039;&#039;6 generic perks&#039;&#039;&#039; that are shared with others but taken from a bigger pool of general perks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;min-width: 60%;&amp;quot;&lt;br /&gt;
! Perk !! Description !! Available to&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Vanguard}} || {{PerkDescription|Vanguard}} || &lt;br /&gt;
*[[Jane Darby]] &lt;br /&gt;
*[[Kody Greifinger]] &lt;br /&gt;
*[[Renu Rewa]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Critical Hits}} || {{PerkDescription|Critical Hits}} || &lt;br /&gt;
*[[Jacques Yves Vamplew]] &lt;br /&gt;
*[[Jean Sy]] &lt;br /&gt;
*[[J.G. Wetteroth]] &lt;br /&gt;
*[[Achilleas Kainoo]] &lt;br /&gt;
*[[Garry Boganwright ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jane_Darby&amp;diff=7624</id>
		<title>Jane Darby</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jane_Darby&amp;diff=7624"/>
		<updated>2026-02-24T20:48:27Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Perk Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Jane Darby.png|thumb|200px|Portrait of Jane Darby]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jane Darby&#039;&#039;&#039; is a playable Marine squad leader in the game. She is a member from the 103rd Recon &#039;The Black Sleeves&#039;. A three-star Squad Leader with the stats to match, almost no-one among either the Marines or the residents of the [[Wayback System]] can match her skills in stealth and marksmanship. She is, however, somewhat afraid of bugs, though thankfully this does not affect her performance against [[Alien Wildlife]].&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=80|DIS=65|DR=0|HP=8|CC=5|DEF=12&lt;br /&gt;
|AGI=88|WS=80|VAL=70|TOU=50|VIT=40|PRE=20|POS=75&lt;br /&gt;
|PT=15|GP=5|SC=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 03.png|center|70px|link=High Value Target (Perk)]] [[High Value Target (Perk)|High Value Target]]&lt;br /&gt;
| Darby&#039;s attacks disable enemy Special Weapons for one turn.&lt;br /&gt;
| Jane Darby is a rare full Ace graduate of the Pathfinder School. Her skill at identifying and taking out high-priority targets is virtually without parallel. -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|High Value Targets&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Covert Ops&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Scavenger&lt;br /&gt;
|Standby&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Ambush&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Take Aim&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Commando&lt;br /&gt;
|Impossible Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Most records of Darby were destroyed in the dis-straightening incident. What can be said is that unlike most volunteers for the Wayback Mission, Darby has no injuries, age, or personal investments warranting her presence. She very well may be a true believer in ending the [[Era of Estrangement]] and, being a rare Full Ace graduate of the [[Pathfinder School]], she has all the tools to assist us in accomplishing just that.&lt;br /&gt;
&lt;br /&gt;
Or, perhaps, she has reasons of her own for joining the mission.&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Charles_Lim&amp;diff=7623</id>
		<title>Charles Lim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Charles_Lim&amp;diff=7623"/>
		<updated>2026-02-24T20:48:03Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Charles Lim.png|thumb|200px|Portrait of Charles Lim]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charles Lim&#039;&#039;&#039; is a playable [[Characters|Infantry squad leader]] from the 81st Astral Assault of the TCR Marine Corps. He is an extremely ambitious Marine seeking to rise up in the military as quickly as possible, but his impressive skills, in particular his versatility, make him more than a worthy candidate. Reflecting this, his starting [[Skills|Perk]] is [[Aspiring]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Badge==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:81st_Astral_Assault_Badge.png|81st Astral Assault]] 81st Astral Assault&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=65|DIS=75|DR=5|HP=10|CC=0|DEF=5&lt;br /&gt;
|AGI=75|WS=65|VAL=70|TOU=55|VIT=50|PRE=0|POS=60&lt;br /&gt;
|PT=10|GP=7|SC=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 04.png|center|70px|link=Aspiring (Perk)]] [[Aspiring (Perk)|Aspiring]]&lt;br /&gt;
| 30% Discount to Promotions.&lt;br /&gt;
| Lim is looking to rise through the ranks as quickly as possible. Unlike most, he also has the acumen to fix the ambition. -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Aspiring&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Run And Gun&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Return Of Serve&lt;br /&gt;
|Pointfire&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Counter Strike&lt;br /&gt;
|Berserk&lt;br /&gt;
|Blaze Of Glory&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Born on a moon, Lim was inspired to join the Marines after a platoon saved his colony from pirates. He has participated in one reunification campaign and, knowing the precarious state of the Wayback System, given its infestation with pirates and criminals, joined the mission to bring order to it.&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=7622</id>
		<title>Marta Carda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=7622"/>
		<updated>2026-02-24T20:47:35Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Marta Carda.png|thumb|200px|Portrait of Marta Carda]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marta Carda&#039;&#039;&#039; is a playable [[Characters|Infantry squad leader]] of the TCR Marine Corps in the game. She is a member of the Martian Expeditionary Force. Her cute face and bubbly personality may lead one to think she would be better suited as a mascot rather than a front-line grunt, and frankly, her poor starting stats buttress that assessment. However, her growth potential is by far the highest among the starting [[Marines]], and if she survives long enough she can become a sterling soldier indeed.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=51|DIS=55|DR=-5|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=57|WS=60|VAL=60|TOU=45|VIT=40|PRE=0|POS=50&lt;br /&gt;
|PT=5|GP=9|SC=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_13.png|center|70px|link=Out of the Craters (Perk)]] [[Out of the Craters (Perk)|Out of the Craters]]&lt;br /&gt;
| &amp;quot;Natural-born Martians are often ill-fitted for combat, but Marta Carda&#039;s earnestness and persistence can, with time, overcome that which comes naturally for others.&amp;quot; - Lieutenant Hayflick&lt;br /&gt;
| Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats up to a maximum of 8 rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Out Of The Craters&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|First Aid&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Share The Load&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Full Send&lt;br /&gt;
|Team Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Marta Carda joined the TCR Marines in a bid to get away from home and see the galaxy. A bubbly personality belies a strong aptitude for control and command, hence her quick ascent to SL-Status. To those that know her, joining the mission into the Wayback was an unsurprising next step for the adventurous leader.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected at start of game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Sir?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When confirmed at start of game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Woo-hoo! I was wondering when I would get my shot!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Edwin_Pike&amp;diff=7621</id>
		<title>Edwin Pike</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Edwin_Pike&amp;diff=7621"/>
		<updated>2026-02-24T20:47:10Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Edwin Pike.png|thumb|250px|Portrait of Edwin Pike]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edwin Pike&#039;&#039;&#039; is an Infantry-type [[Characters|Squad Leader]] of the 1st Spaceborne Regiment. He is a battle-hardened veteran and long-serving member of the [[Terran Congressional Republic]]&#039;s [[Marines|Marine Corps]]. Reflecting that, his starting [[Skills|Skill]] is [[Taking Command]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=85|DR=0|HP=10|CC=2|DEF=0&lt;br /&gt;
|AGI=75|WS=70|VAL=80|TOU=50|VIT=50|PRE=10|POS=50&lt;br /&gt;
|PT=10|GP=2|SC=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Promotion 04.png|center|70px|link=Taking Command (Perk)]] [[Taking Command (Perk)|Taking Command]]&lt;br /&gt;
| +40 AP to a friendly unit within 6 tiles.&lt;br /&gt;
| &amp;quot;A truly cohesive unit will learn to take orders from their peers, not just from those further up the chain of command.”&amp;lt;br&amp;gt; – TCR Marines Combat Manual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Taking Command&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Standby&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Inspiring Presence&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Determined&lt;br /&gt;
|Fortify&lt;br /&gt;
|This Is My Rifle&lt;br /&gt;
|Command: Rally&lt;br /&gt;
|Stalwart&lt;br /&gt;
|Firing Line&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Out of all the Marines invited on the mission to the Wayback, Pike is by far the most decorated and experienced. A Marine since the age of 18, he has experienced multiple [[Reunification]] campaigns and given sublime performances in all of them. Instead of accepting promotions or even outright retiring, Pike wished to settle out the rest of his days in the most hostile operation yet.&lt;br /&gt;
&lt;br /&gt;
==Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhastive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When another squad is incapacitated&lt;br /&gt;
|&amp;quot;Major, we need a casevac!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
|&amp;quot;Good job, Marines. Let&#039;s take it home.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:PerkIcon&amp;diff=7620</id>
		<title>Template:PerkIcon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:PerkIcon&amp;diff=7620"/>
		<updated>2026-02-24T20:46:34Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:{{#invoke:PerksData|getIconByTitle|{{{1}}}}}|center|60px|link= {{{1}}} (Perk)]] [[{{{1}}} (Perk)|{{{1}}}]]&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{PerkIcon|Covert Ops}}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jean_Sy&amp;diff=7619</id>
		<title>Jean Sy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jean_Sy&amp;diff=7619"/>
		<updated>2026-02-24T20:45:07Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Jean Sy.png|thumb|250px|Portrait of Jean Sy]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Sy&#039;&#039;&#039; is a playable [[Characters|Infantry squad leader]]. She comes from an extremely wealthy background but has ended up slumming it with the pirates of the [[Wayback System]]. Reflecting this, her starting [[Skills|Perk]] is [[Economics 101]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Badge==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sy&#039;s_Unseen_Badge.png|Sy&#039;s Unseen]] Sy&#039;s Unseen&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=60|DIS=35|DR=0|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=63|WS=60|VAL=60|TOU=50|VIT=40|PRE=0|POS=50&lt;br /&gt;
|PT=5|GP=4|SC=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 05.png|center|70px|link=Economics 101 (Perk)]] [[Economics 101 (Perk)|Economics 101]]&lt;br /&gt;
| -15% Supply Costs for her squad and equipment.&lt;br /&gt;
| A scion of the Sy Corp, the largest megacorp in the Core Worlds, Jean Sy is likely the richest person in the Wayback. However, she does an exceptional job of hiding it, always pretending to be as far away from her father&#039;s silver spoon as possible. Emphasis on &#039;&#039;pretending&#039;&#039;. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Economics 101&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Trinketing&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Scavenger&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Resourceful&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Quick Hands&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Pirate&#039;s Luck&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Scion to a Core Worlds megacorp, Jean Sy is possibly the richest individual in the Wayback, though she is determined to bury the silver spoon. Use of her will require exploiting her father issues--a trivial task.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines== &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhastive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When a squaddie is killed&lt;br /&gt;
|&amp;quot;She was cheap anyway.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Perks-v0.6.7.json&amp;diff=7618</id>
		<title>Module:Data/Perks-v0.6.7.json</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Perks-v0.6.7.json&amp;diff=7618"/>
		<updated>2026-02-24T20:44:25Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Out Of The Craters&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 13.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-15% ACC \u0026 DISC at mission start, but +5% to both per turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats to a maximum of 8 rounds.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Natural-born Martians are often ill-fitted for combat, but Marta Carda&#039;s earnestness and persistence can, with time, overcome that which comes natural for others.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;High Value Targets&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 03.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Attacks disable enemy Special Weapons for one turn&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Darby&#039;s attacks disable enemy Special Weapons for one turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Jane Darby is a rare Full Ace graduate of the Pathfinder School. Her skills at identifying and taking out high-priority targets is virtually without parallel.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Commando&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 32.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15% ACC and DEF when isolated&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+15% Accuracy and Defense when isolated 4+ tiles from any friendly unit.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Mil-speak for \&amp;quot;lone wolf.\&amp;quot;&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Covert Ops&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 34.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+2 Concealment&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+2 Concealment.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;The TCR Marines paid billions of credits in training and camouflage technology to mirror the tactics of a briefly frightened chameleon. But it was worth it.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Take Aim&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 08.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;TOGGLED: +50% ACC but subsequent attacks cost +40 AP&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+50% Accuracy when TOGGLED. Subsequent attacks will cost +40 AP until the skill is deactivated.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Don&#039;t shoot until you see the whites in their eyes! Or movement in the brush. Or a silhouette on the horizon. Or a heat signature on the infrared. Or a wiggle on the seismometer. Or a blemish on the planetary hyperspectral imaging. Or...&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scout&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 29.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+2 View Range and +1 Detection&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+2 View Range and +1 Detection.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Target acquisition and identification are key components to any battle. Your average soldier might require hours of communication to make these determinations. An experienced scout, however, can make them in a matter of seconds. As Marines, we are NOT looking for &#039;average.&#039;\&amp;quot; \u003Cbr\u003E - TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Minimize Silhouette&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 16.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+3% DEF for each tile of distance from enemy fire&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+3% Defense bonus for each tile between an ACTIVELY attacking enemy and the SL.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;While a Marine does indeed spend months getting larger via adding muscle, they must also train themselves to be as small as possible on the battlefield. \u003Cbr\u003EReminder: ignoring contradictions is FUNDAMENTAL to being a good Marine.\&amp;quot; \u003Cbr\u003E - TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Standby&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 26.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;This unit can wait in combat to act later&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Standby will force the enemy to act next. The waiting unit can then act again later.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Not advisable for chess.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Vanguard&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 61.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Increases Deployment Zone&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Increases Deployment Zone.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Vanguard elements landing ahead of the main provide a strong edge in scouting, but they should be extra cautious in starting firefights until relinking with allied forces.\&amp;quot;\u003Cbr\u003E - TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Critical Hits&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 40.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Attacks have a +25% chance to inflict +50% more Damage&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Attacks have a +25% chance to inflict +50% More Damage.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;The right bullet in the perfect place can make all the difference.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Sneak&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 50.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;40 AP ACTIVATION: +3 Concealment for one turn&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;40 AP ACTIVATION: +3 Concealment for one turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Who&#039;s there? Must&#039;ve been my imagination. You hear something? Oh, just a little wind. Is someone there? Ah, my mind&#039;s playing tricks on me. What was that? I swear I saw something.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Ambush&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 28.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+25% DMG and ACC attacking from Concealment&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+25% Damage and Accuracy when attacking from a state of concealment.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Hit &#039;em when they aren&#039;t looking.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Assassin&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 33.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% DMG / +20% ACC against isolated targets&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+30% Damage / +20% Accuracy against targets isolated +4 tiles away from others.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;If they want to self-isolate, they can quarantine with a bullet.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Sharpshooter&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 35.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-50% Decrease to Enemy Cover Bonus&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-50% Decrease to Enemy Cover Bonus.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;You ever considered joinin&#039; the army instead of yoinkin&#039; every damn stuffed animal I got?\&amp;quot;   - Carnies Everywhere&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Impossible Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 56.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+20% to maximum Weapons Range&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+20% Maximum Weapon Range with a minimum of 1+ tile added. Range drop-offs still apply normally.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;If you come across a Marine who can consistently group their shots not just by horizontal configurations, but by taking into account vertical elements such as planetary curvature and gravity, they should immediately be forwarded to the Pathfinder School for further testing.\&amp;quot; \u003Cbr\u003E - TCR Marines Boot Camp Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Aspiring&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 04.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;30% Discount to Promotions&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;30% Discount to Promotions.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Lim is looking to rise through the ranks as quickly as possible. Unlike most, he also has the acumen to fit the ambition.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Sprint&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 44.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-4 AP Movement Cost per tile. Unit is briefly Winded&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-4 AP Movement Cost per tile.\u003Cbr\u003EUnit gains Winded: -10% Accuracy and +2 AP Movement Cost per tile until end of the following turn.\u003Cbr\u003E Sprint cannot be used while Winded.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;A soldier&#039;s ability to aim while dry heaving is paramount to survival.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Mobile Infantry&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 02.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;5 AP enter/exit of vehicles + more cover from vehicles&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;SL can Enter and Exit vehicles for 5 AP. SL also receives additional cover from vehicles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Warning: repeated embarkation and disembarkation of hardware, particularly moving ones, may inflict injuries such as: sore backs, disintegration of knee ligaments, and athlete&#039;s foot. Some soldiers report the motions being a little rough on the neck.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Run And Gun&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 46.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP for next Standard Attack after moving&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-10 AP for next Standard Attack after moving. Can trigger multiple times per turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Marines capable of maintaining accurate fire between stop-and-start quick moves should be recommended to the Astral Assault School.\&amp;quot; \u003Cbr\u003E - TCR Marines Boot Camp Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Pointfire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 22.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15% ACC when not Deployed or Pinned Down&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+15% Accuracy when not Deployed or Pinned Down.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;The best fighters fight on their toes.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Berserk&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 47.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Regain 30 AP after destroying a unit&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Regain 30 AP after killing an enemy unit.\u003Cbr\u003E ** This can only trigger once per round and can not increase AP above the initial amount. **&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Anger is not a problem. \u003Cbr\u003EAnger is a \u003Ci\u003Eweapon\u003C/i\u003E.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Return Of Serve&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 53.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;SL will throw back enemy grenades. Once per turn&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;SL will throw back enemy grenades. Once per turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;In tennis they might call this \&amp;quot;Love\&amp;quot;, but I think we gotta come up with a different name.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Counter Strike&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 45.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Shoot back at an attacker&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Once per round, shoot back at an attacking enemy.\u003Cbr\u003E ** The attacker needs to be in range and visible. No attack is possible if the squad is pinned, stunned or disabled. **&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Sometimes a little offense is the best defense.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fragmentation&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 21.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+20% Enemy Elements hit by AOE Weapons&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+20% Enemy Elements hit by AOE Weapons.\u003Cbr\u003E ** This perk is an excellent choice if you want to decimate large enemy squads, such as packs of pirates or xenos. **&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Compared to a jacketed bullet, a fragmentation is more likely to ricochet off a bone, such as a rib, exit the body, and hit another target.\&amp;quot; \u003Cbr\u003E - TCR Combat Study&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Determined&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 91.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-35% to incoming Suppression&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;35% to incoming Suppression.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;After a while, those zips and zings just become noise.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Bags \u0026 Belts&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 05.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Expanded Accessory Slots by +1&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Expand Accessory Slots by +1.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Damn right that&#039;s my purse.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Zig-Zag&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 10.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;5% DEF for each tile moved this turn. Resets next turn&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+5% Defense bonus for each tile moved this turn. Bonus resets at start of next round.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;People would go mad if they ever knew the full extent to which human history was dramatically altered by the fractions of a second in which certain men and women made the choice between zigging or zagging.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Armor Specialist&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 07.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Removes movement debuffs from heavy equipment&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Removes movement debuffs from Heavy Armor and Heavy Weapons.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;You haven&#039;t gotten stronger so much as you have simply gotten used to the pain of lugging around very, very heavy shit.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Stalwart&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 02.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Pike never quits or gives up&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Pike never flees. His squad is set to Neutral morale instead of Wavering, and Wavering instead of Fleeing.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;When some people say that &#039;Marines grow out of the ground&#039;, they&#039;re usually referring to men like Pike. The man is as mentally tough as they come, and he exudes leadership. His soldiers will follow him anywhere.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Inspiring Presence&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 13.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15% ACC and DISC bonuses conferred to adjacent Allies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+15% Accuracy and Discipline conferred to adjacent allies.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Sometimes it \u003Ci\u003Eis\u003C/i\u003E like the movies.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 06.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+3 HP per squadmate&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+3 HP per squadmate. Removes \&amp;quot;encumbered\&amp;quot; effect from heavy armor and weapons.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Two-a-days. Bear crawls. Suicides and shuttles. Momentary urges to die harden one against death itself.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Call Out Target&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 62.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Mark a target within 10 tiles and gain +20% ACC against it for 2 turns&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Mark a target and gain +20% Accuracy against it for 2 turns. Has 10 tiles range.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;For all the training and discipline, sometimes you just need to drop all pretenses and simply shout and point at what you want dead.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Die Hard&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 19.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-90% to incoming DMG for squad leader&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-90% to incoming Damage when squad leader is hit.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;I didn&#039;t hear no bell.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Command: Rally&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 14.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: Rallies allies and reduces their Suppression&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE: rally a friendly squad within 10 tiles. Reduces suppression by 80 and resets morale.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Disappointing kids. Ungotten promotions. Withering from old age. \u003Ci\u003ETaxes.\u003C/i\u003E Do you \u003Ci\u003Ereally\u003C/i\u003E want to live forever, Marine?&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Disruptive Fire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 58.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-15% ACC for 1 turn inflicted on enemy suffering casualties&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-15% Accuracy for 1 turn for ENEMY getting attacked by this unit.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Besides dying, the second worst part of getting shot at is not knowing when it is going to stop.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Stubborn&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 25.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;No AP lost from being Suppressed&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Removes the -30 AP Suppressed Debuff.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Momentarily bending, never breaking.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Taking Command&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 04.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+40 AP to a friendly unit within 6 tiles&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+40 AP to a friendly unit within 6 tiles. If the targeted unit has already completed a turn, they can go again. If not, they will start with +40 AP to their base AP amount.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;A truly cohesive unit will learn to take orders from their peers, not just from those further up the chain of command.\&amp;quot; \u003Cbr\u003E - TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Economics 101&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 05.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-15% Supply Costs for her squad and equipment&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-15% Supply Costs for her squad and equipment.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;A scion of the Sy Corp, the largest megacorp in the Core Worlds, Jean Sy is likely the richest person in the Wayback. However, she does an exceptional job of hiding it, always pretending to be as far away from her father&#039;s silver spoon as possible. Emphasis on \u003Ci\u003Epretending.\u003C/i\u003E\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scavenger&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 39.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Dead enemies drop 1 refill for Special Weapon/Accessory&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Enemies destroyed by this SL drop 1 refill for Special Weapons and Accessories.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Trinkets don&#039;t find themselves.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Solid Grouping&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 09.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+10 ACC for each consecutive attack vs. the SAME target&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+10 Accuracy for each consecutive attack against the SAME target. The bonus can stack between rounds, but will reset upon attacking a different target. \u003Cbr\u003E** Accuracy Stacks cap at 4. **&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Boot camp kill hats bark a lot of orders: Move in, now move out. Hands up, now hands down. Back up, back up. On the range, though, it is simple: keep shooting, shooting, shooting, shooting...&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Tankbuster&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 37.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+25% DMG and Armor Pen vs. Hardware&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+25% Damage and Armor Penetration against vehicles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;A monkey using a rock to crack open a walnut is not all that different from a soldier using a bomb to bust open a tank.\u003Cbr\u003EOf course, legally speaking, we&#039;re not supposed to eat what we find inside a tank.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fortify&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 42.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Cover Level. Has no effect when in Heavy Cover&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+1 Cover Level. Has no effect when in Heavy Cover.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Some people look at a field and see plots for flowers, farms, and barns. Others see trenches and graveyards.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Guerilla&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 11.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+20% ACC and +30% DMG vs. healthy targets&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+20% Accuracy and +30% Damage when attacking healthy targets (HP over 80%).&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Before fleeing the Core Worlds, Kody Greifinger personally assassinated a host of TCR leaders in politics, military, and business. The traitor had a tendency to &#039;shock&#039; VIP security by getting in as close as possible. For the time being, we can put this terrorist&#039;s skills to use for us.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Demolitions Expert&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 36.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+50% DMG against structures and buildings&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+50% Damage against structures and buildings.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Getting from A to Z as the crow flies and TCR Munitions abides...&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Finisher&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 33.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% ACC and +20% DMG against suffering enemies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+30% Accuracy and +20% Damage against any enemy that is Stunned, Disabled, or Disrupted.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Wounded animals should be put out of their misery.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Revel In Slaughter&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 01.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+6% ACC and DISC for each enemy unit destroyed. Max 5x&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+6% Accuracy and Discipline for each enemy unit destroyed. Stacks up to 5x.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Rewa&#039;s latent PTSD should see the pilot forwarded to a clinician immediately. However, for now, the Wayback will have to be her therapist.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Expert Pilot&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 51.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-50% AP vehicle turns. -4 AP for walker movement&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;For Vehicular Hardware: -50% AP cost for turning and reversing.\u003Cbr\u003EFor Mechs and Walkers: -4 AP move cost per tile.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;If one wishes to secure the K-Kill, one must learn the K-Turn.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;True Grit&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 51.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15 Discipline&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+15 Discipline.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Some aspects of a soldier cannot be trained. Some aspects can only be discovered on the battlefield, unearthed by equal parts circumstance and chance.\&amp;quot; \u003Cbr\u003E - TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Roadkill&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 60.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Makes &#039;Run Over&#039; attacks vastly more deadly&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Run Over attacks do double-damage and hit more enemy elements.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Deliberately running over enemy combatants is generally frowned upon. However, the &#039;muscles&#039; required for an institution and society to &#039;frown&#039; at a pilot is greatly outpaced by the speed at which said pilot can put the pedal to the metal.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;First Aid&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 38.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: Heal an element to full HP.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE: Heal a wounded Element. Can heal allied SL&#039;s.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;TCR Health Care: Slapping a bandaid on a Marine so he can slap a bullet into an enemy.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Share The Load&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 15.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Special Weapon Use for each squadie up to +100%.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Increase Special Weapon uses by 1 for each squaddie up to 100%.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Due to agreements forged out of the Earth-Mars conflicts, Mars does not have legal access to the same planetary shaping technology as the rest of the Core Worlds. This has left Martians needing to constantly adapt to new locales. However, this biological malus has led to interesting methods of overcoming challenges particularly by way of communal effort. Some of these methods might even supersede textbook TCR approaches, if I am being honest.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Steady Gun&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 03.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+25% ACC and +1 view range when stationary for at least 1 turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+25% Accuracy and +1 view range when stationary for at least 1 turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;The half-blind man sitting still and observing his environment will have a better recollection of his surroundings than the eagle-eyed grunt sprinting and jumping everywhere.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Hit The Deck&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 43.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Doubles DEF and DR when suppressed or pinned down.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Doubles the SL&#039;s Defense and Damage Reduction when suppressed or pinned down.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Sometimes you have to respect the fact that the other &#039;team&#039; gets paid to do their job, too.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Full Send&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 01.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP Hardware or Special Weapon cost for consecutive usage.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-10 AP to consecutive Hardware or Special Weapon usage.\u003Cbr\u003E ** Can move between shots. The discount DOES NOT carry over to new turns. **&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;If your barrel is too hot to touch, your enemy better be dead.\&amp;quot; \u003Cbr\u003E - TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Team Spirit&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 12.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;High Spirits morale status unlocked.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Allied units can now Gain the \&amp;quot;High Spirits\&amp;quot; morale status by killing enemies and pursuing objectives.\u003Cbr\u003EHigh Spirits: +5% to Accuracy and Defense, +15% to Suppression Reduction.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Camaraderie cannot be taught. It must be manifested through experiences, usually terrible ones at that. Triumph over said experiences, however, can forge powerful bonds even between those who thought themselves enemies. Do not underestimate fellowship and brotherhood on the battlefield.\&amp;quot;\u003Cbr\u003E - TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Hotwire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 52.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;EMP&#039;d hardware can still run at 50% AP&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;50% Max AP when hit by an EMP instead of being fully disabled.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;An ignition killswitch followed by a snapped hot start can fend off an EMP, but only the most experienced pilots are capable of this.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Overload&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 55.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+50 AP on ACTIVATION, but stunned next turn&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+50 AP on ACTIVATION. The SL will be stunned the following turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Understanding machinery is all about threading this immutable truth: you can either break it now, or you can break it later.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Athletic&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 64.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-2AP Move cost/-50% Deploy cost&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-2 AP movement cost per tile. \u003Cbr\u003E-50% AP Cost to Deploy / Standup.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;It is highly advisable to attend school athletic functions such as wrestling matches, track meets, and Hobbs-Ball exhibitions. Not only will you find persons of strong athletic stock, but these moments of vigor and venture will naturally increase said persons&#039; testosterone while exhausting their impulse control, making them excellent candidates for approach and recruitment.\&amp;quot; \u003Cbr\u003E - TCR Marines Recruitment Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;New Tricks&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 79.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+3 Growth Potential&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+3 Growth Potential.\u003Cbr\u003E** Growth Potential affects the speed at which an SL increases attributes.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;For dogs of all ages.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Grenadier&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 17.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Throwing Range and +30% ACC to ALL grenades&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+1 Throwing Range and +30% ACC to all thrown or shot grenades.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Put some English on it.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Blaze Of Glory&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 63.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: Remove Suppression and Restore AP&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE: Remove Suppression and grants 40 AP.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Wanna see how a \u003Ci\u003Ereal\u003C/i\u003E Marine dies?&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;This Is My Rifle&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 92.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-50% Supply Cost for Squad Weapons&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-50% Supply Costs for Squad Weapons&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;If you drop your rifle, you are to pick it up. If you drop your rifle in the mud, you are to pick it up. If you drop your rifle behind enemy lines, you are to pick it up. If you drop your rifle into a volcano, \u003Ci\u003Eyou are to pick it up.\u003C/i\u003E\&amp;quot;\u003Cbr\u003E- TCR Marines Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Firing Line&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 18.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Faster rate of fire when no Special Weapon is equipped&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-10 AP Cost to consecutive shots when no Special Weapon is equipped.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;A commonly sourced TCR Marines research document argued that soldiers shoot more eagerly and accurately when they have named their rifle.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Grind Down&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 101.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% Armor DMG&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+30% Armor Damage.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;When you want to peel the Survivability Onion multiple layers at a time.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;To Shreds&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 102.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Light Defect for each defect inflicted&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+1 Light Defect for each defect inflicted on an enemy.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;You get enough juice on a shot and anything can be a big red barrel.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Unbreakable&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 57.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Defect thresholds lowered and prevents Heavy Defects&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Defect thresholds lowered:\u003Cbr\u003E- Light Defects occur at 50% HP.\u003Cbr\u003E- Medium Defects occur at 25% HP.\u003Cbr\u003E- Heavy Defects do NOT occur at all.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;For an inexperienced pilot, a small fire might catch into the wet storage, burn through wires, and smoke up the periscope. For the experienced pilot, they just kick the munitions away, crosswire the livewires, and use their eyes.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Drive By&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 87.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP for next Standard Attack after moving&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-10 AP for next Standard Attack after moving. Can trigger multiple times per turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Our more arcane historical records depict combatants utilizing hardware to drive past their enemies while simultaneously firing upon them with weapons atilt. We are uncertain as to the effectiveness of this strategy, but thanks to modern V\u0026H Gyrostabilizers, our pilots can perhaps replicate this tactic with a greater degree of finesse.\&amp;quot; \u003Cbr\u003E - TCR Study on Maneuver Warfare&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fury&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 77.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Gain +40% Base DMG but lose -15% ACC&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+40% Base Damage. -15% Accuracy.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Rewa, on a scale of 1 to 10, how would you say you manage your anger problems?\&amp;quot; \u003Cbr\u003E- TCRN Psychologist (REDACTED)\u003Cbr\u003E \&amp;quot;Did another kut-ta write that question or should I hold you responsible?\&amp;quot; \u003Cbr\u003E- Rewa Renu, failed PT Test&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Get Motherfucked&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 08.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Can use most Special Weapons without having to deploy them&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Most Special Weapons can be used without Deploying. Especially large weapons will still have to be deployed. The human body can only do so much.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Given his immense strength combined with a considerable lack of respect for standard operating procedure, it is not unusual to find Tekko&#039;Beo dual-wielding weapons that require entire teams to deploy. We do not condone such actions, but once &#039;Tech&#039; is on the battlefield and away from chastisement there is little we can do.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Quick Hands&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 26.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP Cost to use Accessories&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-10 AP Cost to use Accessories. Goes down to a 10 AP minimum.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Hey. Do the thing with the knife.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Linebreaker&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 25.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: Tech crashes into and stuns enemy infantry&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Sends Tech crashing into enemy lines. \&amp;quot;Linebroken\&amp;quot; enemies are stunned for 1 turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Red Rover, Red Rover, send a couple million creds&#039; worth of military equipment over!&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Long Bomb&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 80.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+2 Throwing Range to ALL grenades&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+2 Range to all grenades.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;See them mountains over there...?&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Spartan Duty&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 14.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;AP increases as HP decreases&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Increases AP for lost health.\u003Cbr\u003E +15AP for 20% HP lost.\u003Cbr\u003E +30AP for 40% HP lost.\u003Cbr\u003E +50AP for 60% HP lost.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Before his colorblindness set in, the TCRAF&#039;s primary note on Achilleas was that he was remarkably invigorated when confronted with danger. Given the nature of what we do, I believe the TCR Marines will find plenty of use for his aggressive obsessions.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Lancer&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 78.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Gain 50% PEN when within 4 tiles&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+50% Armor Penetration when within 4 tiles of the target.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;I wished to see the white of their eyes as they bore witness to true courage!\&amp;quot; \u003Cbr\u003E - Achilleas Kainoo, TCR Air Force AAR Board, said pilot&#039;s explanation for doing a \&amp;quot;Danger Run\&amp;quot; within 5m of Enemy AA cannons, review + failed eye tests were contributing factors to reassignment to ground hardware.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Dash&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 44.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-4 AP Movement Cost per tile. Briefly puts the walker off-balance&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-4 AP Movement Cost per tile. Walkers only.\u003Cbr\u003EWalker gains off-balance: -10% Accuracy and +2 AP Movement Cost per tile until end of the following turn.\u003Cbr\u003EDash can not be used while off-balance.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Dash Description&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Shield Wall&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 95.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;33% HP cap on damage taken from any Enemy Attack&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Cannot lose more than 33% Hitpoints from a single attack&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;A pilot must understand that their role on the battlefield necessarily invites significant amounts of danger. The first order of business: ensuring enemy penetration probabilities are limited via maximizing your armor glacis vs. \u003Ci\u003Eprima occasio\u003C/i\u003E contact.\&amp;quot; \u003Cbr\u003E - TCR Hardware Piloting School&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Trinketing&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 84.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% Item Drop Chance when killing enemies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+30% Item Drop Chance when Jean Sy destroys an enemy unit.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Wayback pirates&#039; strong affinity for &#039;trinkets&#039; seems to have rubbed off on the Sy scion - that or her attempts at &#039;scrounging&#039; are merely another attempt to come across as a commoner. Whatever the case, she can never truly distance herself from an especially shiny and silver-spooned past, but our mission can make use of her efforts all the same.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Resourceful&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 67.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Accessory use, excludes Skybots&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Accessories get +1 use except Skybots.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Jean Sy appears to draw resources seemingly out of thin air, bringing more to the battlefield than was officially allotted. Perhaps the Wayback&#039;s common inquiry, &#039;Where&#039;s the money, Genie?&#039;, isn&#039;t nearly as infantile as we thought.\&amp;quot; \u003Cbr\u003E- SAGE analysis&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Pirate&#039;s Luck&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 66.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+50% DEF vs. the First Attack each Round&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+50% Defense against the First Attack each Round.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;&#039;Pirate&#039;s Luck&#039; is a Wayback reference to how some pirates manage to survive despite all odds. In reality, the statistical probability of a pirate&#039;s lifespan extending to its natural duration has much more to do with whether or not they were in (REDACTED) criminal barges vs. the (REDACTED) ones.\&amp;quot;\u003Cbr\u003E - SAGE analysis&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Recover&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 100.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-20 Suppression for each enemy element killed&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Reduces Suppression by 20 for each enemy element killed.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Kody Greifinger&#039;s terror campaign placed heavy emphasis on getting in close, alpha striking his target, and keeping the pressure on until there was a security collapse. At which point he mopped up and then departed before heavy reinforcements could arrive. We must emphasize that the timing of said retreats was almost suspiciously impeccable.\&amp;quot; \u003Cbr\u003E - TCR (REDACTED), analysis of (REDACTED)&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Deploy Decoy&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 65.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Deploy a set of decoys&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Decoys can help divert enemy attacks.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;When those Sunday morning cartoons kick in real hard.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;No Mercy&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 11.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+50% ACC and +30% DMG vs Wavering or Fleeing enemies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+50% Accuracy and +30% Damage against Wavering or Fleeing enemies.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Many malign Yazhov for his ruthless methods on the battlefield. The fact he continually finds work suggests this criticism to be performative contrition for an outraged public. I have no misgivings about the mercenary - he will do exactly what we tell him to and I will not be clutching pearls over it.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fearsome&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 70.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;100% more Morale DMG&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Attacks made by this unit have 100% more impact on Morale.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;When you can hear your attacker&#039;s bloodthirsty screams over your buddy&#039;s blood gargling, you know you&#039;re in serious trouble.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;If It Bleeds...&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 59.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;15% Max HP/turn bleed effect inflicted on enemies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Causes 15% Max HP health loss per turn for 2 turns after damaging an enemy unit. Can only kill 1 enemy element per tick. CANNOT stack.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;When you want to watch the light fade from their eyes.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Gostepriimstvo Babushki&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 05.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Refill Ammo, reduce Suppression, and heal a Squaddie&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE: \u003Cbr\u003E - Refill 25% of Special and Squad Weapon ammo, minimum 1.\u003Cbr\u003E - Reduces Suppression by 33%.\u003Cbr\u003E - Heals one Squaddie.\u003Cbr\u003E** Unique to Yaz.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Yaz is remarkably resourceful on the battlefield. Despite his notorious aggression, he knows when to time a quick spell to scrounge for gear, ammo, and patch up his men to keep the offensive going.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Close And Personal&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 81.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Gain adjacency ACC bonuses&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+20% Accuracy when adjacent to target. The bonus loses 5% with each tile of separation.\u003Cbr\u003E +20% Accuracy when adjacent.\u003Cbr\u003E +15% Accuracy when 2-tiles away.\u003Cbr\u003E +10% Accuracy when 3-tiles away.\u003Cbr\u003E +5% Accuracy when 4-tiles away.\u003Cbr\u003E&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Just listen to me: there were like fifty urinals open and he walked clear past all of them and took a piss right next to me. And then the bastard started \u003Ci\u003Etalking.\u003C/i\u003E\&amp;quot; \u003Cbr\u003E- Dismissed HR Complaint&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Big Game Hunter&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 10.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+20% ACC and +15% Armor Pen vs. Large Organic Targets&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Against LARGE Organic Targets:\u003Cbr\u003E +20% Accuracy\u003Cbr\u003E +15% Armor Penetration\u003Cbr\u003EDoes not apply to Vehicles or Structures.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;J.G. Wetteroth&#039;s exile in the Wayback has given him new life as a Big Game Hunter. While most panic and shoot wildly before large, imposing enemies, this marksman calmly picks out just the right spot to place his shots.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;This Is A Knife&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 72.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Gain a Melee Attack that cannot miss&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Melee Attack that cannot miss.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;One of Wetteroth&#039;s hunting expeditions appears to have brought him deep into the jungles of Songlurch. He claims the slab of iron he calls a machete is all that stood between him and, I reluctantly quote: &#039;being &#039;shat out of a bug&#039;s cuntin&#039; shitter.&#039;\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Deploy Wire Slings&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 94.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Deploy decoys to distract enemies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Deploy a trap to divert enemy attacks.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Catchin&#039; game&#039;s real easy, especially snagging them bitey critters with a taste for humie blood. Them savages&#039;ll come right to ya so all youse gotta do is set up a decoy or two, and the second they start gnawing on that fake cunt you step outta the bush and give &#039;em the ol&#039; \u003Ci\u003Ehey how ya doin&#039;!\u003C/i\u003E\&amp;quot;\u003Cbr\u003E - J.G. Wetteroth&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Finishing Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 93.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Up to +50% DMG against wounded enemies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Up to +50% Damage against wounded enemies. Scales with missing enemy HP.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;I didn&#039;t bust me breeks and boots to spoor yer bleeding arse down for nothin&#039;, friendo.\&amp;quot;\u003Cbr\u003E - J.G. Wetteroth&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Partir De Rien&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 49.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Can use a unique resource to gain 60 AP instantly&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Gains a stack of \&amp;quot;Pressure\&amp;quot; when attacked. Spend 4 Stacks to instantly gain 60 AP.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Vamplew treats his impoverished past as if it is a stain he must wash out every single day. The mercenary is always ready to prove people wrong and so he thrives in the very moments where doubters might question him the most.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Taunt&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 68.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Attract attention for 1 turn&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE: Increased threat for 1 turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Sometimes it is necessary to gather an enemy&#039;s attention in a manner bullets and bombs simply cannot do. In these instances, a simple opening of dialogue shall suffice. When using highly advanced narrative tools with exact precision, we suggest prioritizing these objects: \u003Cbr\u003E � The Target&#039;s mother.\u003Cbr\u003E � The Target&#039;s dead relatives.\u003Cbr\u003E � Size of Target&#039;s genitalia.\u003Cbr\u003E � And the Target&#039;s mother again, because she&#039;s just that big.\&amp;quot;\u003Cbr\u003E - TCR Marines Combat Manual (Trooper Edition)&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Disdain&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 69.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Ignores Suppression from dying Squaddies&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Ignores the Suppression normally inflicted by losing squaddies.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Let them eat lead.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Shooting Gallery&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 99.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% ACC and +30% DMG against any enemy out of cover&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+30% Accuracy and +30% Damage against any enemy out of cover.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;If you find the enemy in the open without cover, do the decent thing and give them some in the form of their comrades&#039; corpses.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Flamboyant&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 71.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-30% Supply Costs for Armor&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-30% Supply Costs for Armor.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;A good fashion sense is a skillset oddly transferrable to gearing up.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Strength In Numbers&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 15.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACC / DISC affected by squad size&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Gain +4 Accuracy / +4 Discipline for each squaddie over 5. \u003Cbr\u003ELose -4 Accuracy / -4 Discipline for each squaddie under 5.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;The old adage &#039;quantity is a quality of its own&#039; was taken to the extreme with the Planetary Jingwei. Guardsmen utilize large formations and target saturation to overwhelm their enemies - and consolidate the Jingwei&#039;s political power. Naturally, this strategy results in high casualties for all involved, but some Guardsmen still believe in achieving firepower superiority through sheer numbers.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Reinforcements&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 12.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Reinforces the Squad mid-Combat&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE: replace all dead squaddies with fresh ones drawn from the manpower pool.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;To press upon our enemies, we must never give them a moment to breathe. When one Guardsman falls, do not stop to give aid. Instead, replace the empty spot and resume a steady application of firepower until the enemy is dead. If YOU are to fall in battle, do so quietly and without distraction.\&amp;quot;\u003Cbr\u003E - Planetary Jingwei Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Suppressive Fire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 88.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+150% SUPP inflicted by Squad Weapons&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+150% Suppression caused by Squad Weapons.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Not every shot you make is going to have someone&#039;s name on it, but you should always be landing in their neighborhood.\&amp;quot;\u003Cbr\u003E - Planetary Jingwei Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Jump The Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 90.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Enemy AoE attacks only hit 1 Squaddie&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Enemy AoE attacks can now only hit 1 Squaddie.\u003Cbr\u003E&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;The Planetary Jingwei is a corrupt order within the Wayback, but it is not without its true believers.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Reinforcements&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 12.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Reinforces the Squad mid-Combat&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE: replace all dead squaddies with fresh ones drawn from the manpower pool.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;To press upon our enemies, we must never give them a moment to breathe. When one Guardsman falls, do not stop to give aid. Instead, replace the empty spot and resume a steady application of firepower until the enemy is dead. If YOU are to fall in battle, do so quietly and without distraction.\&amp;quot;\u003Cbr\u003E - Planetary Jingwei Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Sentry&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 06.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Cover Level provided by his vehicle&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+1 Cover Level provided by his vehicle.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Whether they like it or not, Exconde cares for the bodies and souls of those around him. In a fight, the mercenary can often be found angling his hardware to maximize cover for his \&amp;quot;flock.\&amp;quot; Off the battlefield, he can just as often be found cornering soldiers for sermons and lectures. \u003Cbr\u003EI suppose one inclination invites the other.\&amp;quot; \u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Shepherd&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 31.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Gain +10% ACC for adjacent allied infantry&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Gain +10% Accuracy for each adjacent allied infantry squad up to a maximum of +40%.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;By the strength of the Almighty I shall stand and shepherd this wretched flock.\&amp;quot; \u003Cbr\u003E - Gabriel Exconde&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fervor&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 98.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-4 AP movement cost when no medium or heavy weapons are equipped&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-4 AP movement cost when no medium or heavy weapon is equipped.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;For my yoke is easy and my burden is light.\&amp;quot; \u003Cbr\u003E - Gabriel Exconde&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Divine Intervention&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 83.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Prevents HP damage from the First Attack each Round&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Prevents all HP Damage from the First Attack of Each Round. Armor can still be damaged.\u003Cbr\u003E\u003Cbr\u003E** Triggers only once per round **&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;The Lord tells me I shall be spared the horrors of these dark days. As for the rest of you... well... &#039;tis most a pity.\&amp;quot; \u003Cbr\u003E - Gabriel Exconde&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Juryrigged&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 09.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Removes his vehicle&#039;s most severe defect&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Removes the vehicle&#039;s most severe defect. If there are two or more equal-level defects, it will randomly fix one of them.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Garry Boganwright could fix up a beat junker in his sleep or while drunk, though with him that is a difference without a distinction. \u003Cbr\u003EThe pilot knows the ins-and-outs of anything mechanical, and has the experience - or lack of self-preservation - to patch up damaged equipment even while being fired upon in combat.\&amp;quot;\u003Cbr\u003E - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Recycled Parts&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 82.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Hardware cost -30% Supply in exchange for -30% HP&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-30% Supply Costs for vehicle chassis but -30% hitpoints.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Sure it might take a couple more&#039;n&#039;ya think, but if ya put enough beer cans in a row, they \u003Ci\u003Ecan\u003C/i\u003E stop a bullet - and a couple marriages.\&amp;quot; \u003Cbr\u003E - Garry Boganwright&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Lucky Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 74.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;ACTIVATE 40AP.\u003Cbr\u003EBog&#039;s next Attack has:\u003Cbr\u003E +100% Critical Chance  +50% Damage  +50% Armor Penetration.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;See this here? This glass&#039;s got a big ol&#039; numbah seven on it. And that means it... it, uh... uhh, wussat? What were we talking about?\&amp;quot; \u003Cbr\u003E - Garry Boganwright&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Zero In&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 16.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Minimum 30% Chance to Hit&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Ivey&#039;s chance to hit cannot fall below 30% for any reason.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;The Guardsmen of the Planetary Jingwei rarely impress. It is a lousy outfit corrupted in every manner feasible, hardly incentivizing its members to aim for lofty goals. This makes it easy to discount this pilot as being outstanding in a field of very, very low bars, but by all metrics Ivey would have excelled in the TCR pilot programs. Her devotion to the Wayback is proven in spirit and action at all times.\&amp;quot; \u003Cbr\u003E - SAGE analysis&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Shoot And Scoot&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 89.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-4 AP Move costs after shooting a weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;-4 AP Move costs after shooting a weapon. Lasts until the end of turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Always be firing upon your enemy. If said enemy is at such a distance that you cannot ascertain friend from foe, fire upon them anyway, then proceed to advance to confirm the nature of the situation.\&amp;quot;\u003Cbr\u003E - Planetary Jingwei Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Directed Fire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 96.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+20% ACC and +20% DMG vs. marked targets&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Attacks against Marked Targets have +20% Accuracy and +20% Damage.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Remember always: the Wayback&#039;s enemies are as numerous as they are insidious! When a threat is identified, do not concern yourself with the target&#039;s intentions. Instead, immediately call them out to other Guardsmen in the vicinity and, together, resolve the problem with copious amounts of firepower.\&amp;quot;\u003Cbr\u003E - Planetary Jingwei Combat Manual&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Barrage&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 86.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP cost for Heavy Weapons&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;AP costs reduced by 10 for HEAVY vehicle weapons.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;\&amp;quot;Munitions taken into the field are not meant to be stored again.\&amp;quot;\u003Cbr\u003E - Planetary Jingwei Combat Manual&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Kody_Greifinger&amp;diff=7617</id>
		<title>Kody Greifinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Kody_Greifinger&amp;diff=7617"/>
		<updated>2026-02-24T20:43:36Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Kody Greifinger.png|thumb|250px|Portrait of Kody Greifinger]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kody Greifinger&#039;&#039;&#039; is a playable [[Characters|Infantry squad leader]]. Greifinger was once a war hero in the [[Marines]], but deserted them with an entire platoon, assassinated several prominent figures in the [[Terran Congressional Republic]], and fled to the farthest reaches of known space to escape justice. But that&#039;s the &amp;quot;official&amp;quot; story--you may find a deeper rationale for his actions if you utilize his skills against the [[MENACE]]. His starting [[Perks|Perk]] is [[Guerilla]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Badge==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:The_Forgiven_Badge.png|The Forgiven]] The Forgiven&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=80|DIS=50|DR=15|HP=12|CC=2|DEF=5&lt;br /&gt;
|AGI=88|WS=80|VAL=75|TOU=65|VIT=60|PRE=10|POS=60&lt;br /&gt;
|PT=15|GP=4|SC=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Promotion 11.png|center|70px|link=Guerilla (Perk)]] [[Guerilla (Perk)|Guerilla]]&lt;br /&gt;
| +20% Accuracy and +30% Damage when attacking healthy targets (HP over 80%)&lt;br /&gt;
| Before fleeing the Core Worlds, Kody Greifinger personally assassinated a host of TCR leaders in politics, military and business. The traitor had a tendency to &#039;shock&#039; VIP security by getting in as close as possible. For the time being, we can put this terrorists skills to use for us. - Lieutenant Hayflick &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Guerilla&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Recover&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Demolitions Expert&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fortify&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Deploy Decoy&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Assassin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
The infamous [[Core Worlds]] terrorist escaped into the [[Wayback System|Wayback]]--and is now within our sights again. However, resource depletion makes for strange bedfellows. We could make use of Greifinger&#039;s SL-Status talents...for a time.&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Fedor_Yazhov&amp;diff=7616</id>
		<title>Fedor Yazhov</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Fedor_Yazhov&amp;diff=7616"/>
		<updated>2026-02-24T20:43:09Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Fedor Yazhov.png|thumb|250px|Portrait of Fedor Yazhov]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fedor Yazhov,&#039;&#039;&#039; or &amp;quot;The Yaz,&amp;quot; is a [[Characters|Squad Leader]], belonging to the Tramontane group. He is of Russian descent, as evinced by his barks and dialogue, and is one of the if not the most vicious and ruthless mercenaries the [[Wayback System]] has ever known--a fact amply reflected in his Perk Tree, which revolves around slaughtering weakened foes at close range.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=65|DIS=70|DR=0|HP=10|CC=2|DEF=2&lt;br /&gt;
|AGI=75|WS=65|VAL=65|TOU=50|VIT=50|PRE=10|POS=55&lt;br /&gt;
|PT=10|GP=6|SC=20&lt;br /&gt;
|Pilot=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_11.png|center|70px|link=No Mercy (Perk)]] [[No Mercy (Perk)|No Mercy]]&lt;br /&gt;
| +50% Accuracy and +30% Damage against Wavering or Fleeing enemies.&lt;br /&gt;
| &amp;quot;Many malign Yazhov for his ruthless methods on the battlefield. The fact that he continually finds work suggests this criticism to be performative contrition for an outraged public. I have no misgivings about the mercenary - he will do exactly what we tell him to and I will not be clutching pearls over it.&amp;quot; - Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|No Mercy&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Fearsome&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|If It Bleeds...&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Gostepriimstvo Babushki&lt;br /&gt;
|Close And Personal&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Counter Strike&lt;br /&gt;
|Finisher&lt;br /&gt;
|Berserk&lt;br /&gt;
|Commando&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Mercenary. For better or worse, does exactly what his employers ask of him. Unbridled aggression would be easy to tap from this individual.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=J.G._Wetteroth&amp;diff=7615</id>
		<title>J.G. Wetteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=J.G._Wetteroth&amp;diff=7615"/>
		<updated>2026-02-24T20:42:38Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:J.G. Wetteroth.png|thumb|250px|Portrait of Wetteroth]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J.G. Wetteroth&#039;&#039;&#039; is a [[Characters|Squad Leader]], belonging to Wetteroth&#039;s Lodge. Apparently of Australian descent judging by his accent, he has made a name for himself on the planet [[Songlurch]] since arriving in the [[Wayback System]]. Though his Unique Perk is useful (at first, at least) only against [[Alien Wildlife]], his other skills are very effective against all foes if used creatively.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=75|DIS=64|DR=-10|HP=8|CC=3|DEF=-5&lt;br /&gt;
|AGI=57|WS=75|VAL=60|TOU=40|VIT=40|PRE=10|POS=40&lt;br /&gt;
|PT=5|GP=3|SC=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_10.png|center|70px|link=Big Game Hunter (Perk)]] [[Big Game Hunter (Perk)|Big Game Hunter]]&lt;br /&gt;
| Against LARGE Organic Targets: +20% Accuracy and +15% Armor Penetration. Does not apply to Vehicles or Structures.&lt;br /&gt;
| &amp;quot;J.G. Wetteroth&#039;s exile in the Wayback has given him new life as a Big Game Hunter. While most panic and shoot wildly before large, imposing enemies, this marksman calmly picks out just the right spot to place his shots.&amp;quot;-Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Big Game Hunter&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|This Is A Knife&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|If It Bleeds...&lt;br /&gt;
|Deploy Wire Slings&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Finisher&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Take Aim&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Finishing Shot&lt;br /&gt;
|Critical Hits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A former Core Worlds CEO who avoided a corporate malfeasance trial by escaping to the Wayback. Has spent the last few years running a big game hunting operation. His desperation to see his family again can be worked in our favor.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jacques_Yves_Vamplew&amp;diff=7614</id>
		<title>Jacques Yves Vamplew</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jacques_Yves_Vamplew&amp;diff=7614"/>
		<updated>2026-02-24T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Jacques Yves Vamplew.png|thumb|250px|Portrait of Vamplew]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacques Yves Vamplew&#039;&#039;&#039; is a [[Characters|Squad Leader]], belonging to Ion Security. He is very much an arrogant dandy, but his skills are even sharper than his sense of style and his proficiency in armored combat far outweighs his grating personality.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=105|ACC=75|DIS=80|DR=0|HP=10|CC=0|DEF=0&lt;br /&gt;
|AGI=82|WS=75|VAL=65|TOU=50|VIT=50|PRE=0|POS=50&lt;br /&gt;
|PT=10|GP=3|SC=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Promotion_49.png|center|70px|link=Partir de Rien (Perk)]] [[Partir de Rien (Perk)|Partir de Rien]]&lt;br /&gt;
| Gains a stack of &amp;quot;Pressure&amp;quot; when attacked. Spend 4 stacks to instantly gain 60 AP.&lt;br /&gt;
| &amp;quot;Vamplew treats his impoverished past as if it is a stain he must wash out every single day. The mercenary is always ready to prove people wrong and so he thrives in the very moments where doubters might question him the most.&amp;quot; - Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Partir De Rien&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Taunt&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Disdain&lt;br /&gt;
|Shooting Gallery&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Pointfire&lt;br /&gt;
|Fortify&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Flamboyant&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Mercenary. Neurotic, gaudy, immensely condescending. If the other SLs can stomach the slights and insults, we can make use of the talent hidden by the sanctimony.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=7613</id>
		<title>Sachin Singh</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=7613"/>
		<updated>2026-02-24T20:41:45Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Sachin Singh.png|thumb|250px|Portrait of Sachin Singh]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sachin Singh&#039;&#039;&#039; is a [[Characters|Squad Leader]], belonging to the 15th Vanguard Division. For some reason, Field Marshal Zama suspects him of insubordination, but as far as anyone on the [[TCRN Impetus]] can discern, he is a very loyal soldier of the [[Planetary Jingwei]]. If nothing else, he can do a lot of damage with a good rifle and slew of Squaddies.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=35|DR=0|HP=10|CC=12|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=50|VIT=50|PRE=50|POS=40&lt;br /&gt;
|PT=5|GP=5|SC=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_15.png|center|70px|link=Strength in Numbers (Perk)]] [[Strength in Numbers (Perk)|Strength in Numbers]]&lt;br /&gt;
| Gain +4 Accuracy and Discipline for each squaddie over a minimum of 5, but lose the same for each one under that number.&lt;br /&gt;
| &amp;quot;The old adage &#039;quantity is a quality of its own&#039; was taken to the extreme with the Planetary Jingwei. Guardsmen utilize large formations and target saturation to overwhelm their enemies--and consolidate the Jingwei&#039;s political power. Naturally, this strategy results in high casualties for all involved, but some Guardsmen still believe in achieving firepower superiority through sheer numbers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Strength In Numbers&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Suppressive Fire&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Determined&lt;br /&gt;
|This Is My Rifle&lt;br /&gt;
|Standby&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Fortify&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Jump The Grenade&lt;br /&gt;
|Firing Line&lt;br /&gt;
|Reinforcements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Planetary Jingwei Guardsman. SL-Status. Secretly suspected of insubordination by FM Zama. Intel  has no concern of sudden-allegiance changes.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Renu_Rewa&amp;diff=7612</id>
		<title>Renu Rewa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Renu_Rewa&amp;diff=7612"/>
		<updated>2026-02-24T20:41:18Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Renu Rewa.png|thumb|250px|Portrait of Renu Rewa]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renu Rewa&#039;&#039;&#039; is a [[Characters|Pilot]]. She is extremely aggressive and arguably psychotic, a friendly-fire incident earlier in her career leaving her with an urge to kill that runs as deep as her gruesome physical scars. Reflecting that, her starting [[Perks|Perk]] is [[Revel In Slaughter]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=70|DR=|HP=|CC=2|DEF=0&lt;br /&gt;
|AGI=75|WS=70|VAL=65|TOU=|VIT=|PRE=10|POS=50&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 01.png|center|70px|link=Revel In Slaughter (Perk)]] [[Revel In Slaughter (Perk)|Revel In Slaughter]]&lt;br /&gt;
| +6% Accuracy and Discipline for each enemy unit destroyed. Stacks up to 5x.&lt;br /&gt;
| Rewa&#039;s latent PTSD should see the pilot forwarded to a clinician immediately. However, for now, the Wayback will have to be her therapist. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Revel In Slaughter&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Roadkill&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Grind Down&lt;br /&gt;
|To Shreds&lt;br /&gt;
|Unbreakable&lt;br /&gt;
|Drive By&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Fury&lt;br /&gt;
|Finisher&lt;br /&gt;
|Berserk&lt;br /&gt;
|Commando&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Marine Pilot in the S.R.U (Skill Retention Unit) program. She volunteered for this mission. Rewas once fought as an infantryman in multiple reunification campaigns. Unfortunately, one ended in a horrific series of injuries which left her sidelined in a pilotry-focused S.R.U (Skill Retention Unit). Avoiding any semblance of a career pause to recover her health, Rewa applied for the mission into the Wayback. Ordinarily, damaged assets would not be assigned to such a task, but the nature of the mission entailed certain shortages in volunteers. The Marine was admitted within 24 hours.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhastive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
|&amp;quot;What?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When running over an enemy unit&lt;br /&gt;
|&amp;quot;The kut-ta runs, HAHAHA!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Her [[Cast|voice actress]] is [https://www.imdb.com/name/nm4856223/| Zora Bishop].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=7611</id>
		<title>Gabriel Exconde</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=7611"/>
		<updated>2026-02-24T20:40:43Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Gabriel Exconde.png|thumb|250px|Portrait of Gabriel Exconde]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gabriel Exconde&#039;&#039;&#039; is a [[Characters|Pilot]], belonging to Baseline Moonworks. Christianity still exists in the far future of the 2700s, and Exconde is by far the most energetic apostle in the [[Wayback System]], liberally quoting the Bible to friend and foe alike in his barks and interactions. Whether one believes his fervor is inspiring or misplaced, as a pilot he has a strong and versatile skillset, synergizing well with infantry and also enjoying powerful damage reduction abilities.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=80|DR=|HP=|CC=0|DEF=8&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=|VIT=|PRE=0|POS=65&lt;br /&gt;
|PT=10|GP=4|SC=40&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_06.png|center|70px|link=Sentry (Perk)]] [[Sentry (Perk)|Sentry]]&lt;br /&gt;
| +1 Cover Level provided by Exconde&#039;s vehicle.&lt;br /&gt;
| &amp;quot;Whether they like it or not, Exconde cares for the bodies and souls of those around him. In a fight, the mercenary can be found angling his hardware to maximize cover for his &amp;quot;flock.&amp;quot; Off the battlefield, he can just as often be found cornering soldiers for sermons and lectures. I suppose one inclination invites the other.&amp;quot;-Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Sentry&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Shepherd&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fervor&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Unbreakable&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Divine Intervention&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A holy warrior with a long history of defending mining outposts--for money. If one allows for his obsessions, Exconde could prove useful loaded into some TCR hardware.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=7610</id>
		<title>Garry Boganwright</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=7610"/>
		<updated>2026-02-24T20:40:17Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Garry Boganwright.png|thumb|250px|Portrait of Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garry Boganwright,&#039;&#039;&#039; or &amp;quot;Bog,&amp;quot; is a [[Characters|Pilot]], belonging to the IXth Tank Formation. By far the oldest Marine in the mission to the [[Wayback System]], Bog might seem at first glance to be slow of both wits and reflexes. This is not entirely inaccurate, as he is only a 1-star pilot and has the lowest stats of the three starting pilots. Still, his very low deployment costs can make him far more useful than you might expect, and his top-tier skill can be devastating if wisely used.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=65|DR=|HP=|CC=0|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=|VIT=|PRE=0|POS=40&lt;br /&gt;
|PT=5|GP=2|SC=10&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_09.png|center|70px|link=Juryrigged (Perk)]] [[Juryrigged (Perk)|Juryrigged]]&lt;br /&gt;
| For 20 AP, removes the vehicle&#039;s most severe defect, or one random defect if afflicted by two or more of equal severity.&lt;br /&gt;
| &amp;quot;Garry Boganwright could fix up a beat junker in his sleep or while drunk, though with him that is a difference without a distinction. The pilot knows the ins-and-outs of anything mechanical, and has the experience -- or lack of self-preservation-- to patch up damaged equipment even while being fired upon in combat.&amp;quot; -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Juryrigged&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Recycled Parts&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Standby&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Fortify&lt;br /&gt;
|Overload&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Lucky Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A decorated Marine, Boganwright has already seen plenty of the TCR&#039;s reuniting of the Core Worlds. Though deep into retirement age, he was one of the first to sign up for the dangerous mission into the Wayback. Bog is missing both legs which leads to minor physical impediments, but nothing the mechanical replacements cannot resolve.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=7609</id>
		<title>Achilleas Kainoo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=7609"/>
		<updated>2026-02-24T20:39:45Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Achilleas Kainoo.png|thumb|250px|Portrait of Achilleas Kainoo]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achilleas Kainoo&#039;&#039;&#039; is a [[Characters|Pilot]], belonging to the Vth Tank Formation. He used to serve in the TCR&#039;s Air Force, but acquired colorblindness, forcing him to assist with the [[Marines|TCR Marines]]&#039; ground vehicle capabilities. However, this reassignment has not dulled his courage, enthusiasm, or love for his Greek heritage in the least. That last one is his defining trait, reflected both in his Hellenic-inspired [[Perks]] as well as his interactions with his fellow Squad Leaders. &lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=75|DIS=80|DR=|HP=|CC=5|DEF=10&lt;br /&gt;
|AGI=88|WS=75|VAL=80|TOU=|VIT=|PRE=20|POS=70&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 14.png|center|70px|link=Spartan Duty (Perk)]] [[Spartan Duty (Perk)|Spartan Duty]]&lt;br /&gt;
| Increases AP for lost health. &lt;br /&gt;
*+15 for 20% lost, &lt;br /&gt;
*+30 for 40% lost, &lt;br /&gt;
*+50 for 60% lost.&lt;br /&gt;
| Before his colorblindness set in, the TCRAF&#039;s primary note on Achilleas was that he was remarkably invigorated when confronted with danger. Given the nature of what we do, I believe the TCR Marines will find plenty of use for his aggressive obsessions. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Spartan Duty&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Lancer&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Dash&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Fortify&lt;br /&gt;
|Drive By&lt;br /&gt;
|Shield Wall&lt;br /&gt;
|Scout&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A talented Air Force pilot, Achilleas acquired color blindness, forcing a reassignment to assist the TCR Marines&#039; hardware combat capabilities. Despite having never even stepped foot on Earth, Achilleas carries a strong affinity for the land of his ancestors: Greece. He is, however, not particularly democratic about his sharing of this interest.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected as a starting SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;My loins are girded for the days ahead.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [IMDB link| Actor].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=7608</id>
		<title>Achilleas Kainoo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=7608"/>
		<updated>2026-02-24T20:39:16Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Perk Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Achilleas Kainoo.png|thumb|250px|Portrait of Achilleas Kainoo]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achilleas Kainoo&#039;&#039;&#039; is a [[Characters|Pilot]], belonging to the Vth Tank Formation. He used to serve in the TCR&#039;s Air Force, but acquired colorblindness, forcing him to assist with the [[Marines|TCR Marines]]&#039; ground vehicle capabilities. However, this reassignment has not dulled his courage, enthusiasm, or love for his Greek heritage in the least. That last one is his defining trait, reflected both in his Hellenic-inspired [[Perks]] as well as his interactions with his fellow Squad Leaders. &lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=75|DIS=80|DR=|HP=|CC=5|DEF=10&lt;br /&gt;
|AGI=88|WS=75|VAL=80|TOU=|VIT=|PRE=20|POS=70&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 14.png|center|70px|link=Spartan Duty (Perk)]] [[Spartan Duty (Perk)]]&lt;br /&gt;
| Increases AP for lost health. &lt;br /&gt;
*+15 for 20% lost, &lt;br /&gt;
*+30 for 40% lost, &lt;br /&gt;
*+50 for 60% lost.&lt;br /&gt;
| Before his colorblindness set in, the TCRAF&#039;s primary note on Achilleas was that he was remarkably invigorated when confronted with danger. Given the nature of what we do, I believe the TCR Marines will find plenty of use for his aggressive obsessions. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Spartan Duty&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Lancer&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Dash&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Fortify&lt;br /&gt;
|Drive By&lt;br /&gt;
|Shield Wall&lt;br /&gt;
|Scout&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A talented Air Force pilot, Achilleas acquired color blindness, forcing a reassignment to assist the TCR Marines&#039; hardware combat capabilities. Despite having never even stepped foot on Earth, Achilleas carries a strong affinity for the land of his ancestors: Greece. He is, however, not particularly democratic about his sharing of this interest.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected as a starting SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;My loins are girded for the days ahead.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [IMDB link| Actor].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Ivory_Isom&amp;diff=7607</id>
		<title>Ivory Isom</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Ivory_Isom&amp;diff=7607"/>
		<updated>2026-02-24T20:38:53Z</updated>

		<summary type="html">&lt;p&gt;76561198327183629: /* Unique Starting Perk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Ivory Isom.png|thumb|250px|Portrait of Ivey]]&lt;br /&gt;
&lt;br /&gt;
[[Characters#Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ivory Isom&#039;&#039;&#039;, or &amp;quot;Ivey,&amp;quot; is a [[Characters|Pilot]], belonging to Planetary Jingwei. Perhaps one of the more genuinely altruistic recruits the player can come across, her primary concern is the welfare of the [[Wayback System|Wayback&#039;s]] people above all else. Though a one-star pilot, her growth potential is decent and she can punch well above her weight when wielding heavy weaponry.&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=60|DIS=50|DR=|HP=|CC=0|DEF=-10&lt;br /&gt;
|AGI=63|WS=60|VAL=60|TOU=|VIT=|PRE=0|POS=30&lt;br /&gt;
|PT=5|GP=6|SC=10&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_16.png|center|70px|link=Zero In (Perk)]] [[Zero In (Perk)]]&lt;br /&gt;
| Ivey&#039;s chance to hit cannot fall below 30% for any reason.&lt;br /&gt;
| The Guardsmen of the Planetary Jingwei rarely impress, It is a lousy outfit corrupted in every manner feasible, hardly incentivizing its members to aim for lofty goals. This makes it easy to discount this pilot as being outstanding in a field of very, very low bars, but by all metrics Ivey would have excelled in the TCR pilot programs. Her devotion to the Wayback is proven in spirit and action at all times.&amp;quot; - SAGE analysis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Zero In&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Shoot And Scoot&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Standby&lt;br /&gt;
|Demolitions Expert&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Directed Fire&lt;br /&gt;
|To Shreds&lt;br /&gt;
|Barrage&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Planetary Jingwei Guardsman. SL-Status. Ivey is perhaps a &amp;quot;citizen&#039;s citizen&amp;quot; when it comes to the Wayback. She seeks to preserve the peoples and their cultures in the system, and to pursue that goal she joined the Planetaary Jingwei. However, it stands to reason that, push comes to shove, she would stand with the Wayback over the Jingwei themselves.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When hired&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m ready to fight for the Jingwei and die for the Wayback!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|COND&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;BARK.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/her [[Cast|voice actor/ess]] is [IMDB link| Actor/ess].&lt;/div&gt;</summary>
		<author><name>76561198327183629</name></author>
	</entry>
</feed>