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	<title>MENACE Official Wiki - User contributions [en]</title>
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	<updated>2026-09-24T22:12:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Combat_System&amp;diff=7742</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Combat_System&amp;diff=7742"/>
		<updated>2026-03-03T17:55:35Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides an explanation of the different components of MENACE&#039;s combat system.&lt;br /&gt;
&lt;br /&gt;
== Combat Order ==&lt;br /&gt;
&lt;br /&gt;
== Cover ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cover Stats&lt;br /&gt;
! Cover Level &lt;br /&gt;
! {{H:title|Reduces attackers accuracy by %|Cover Bonus}}&lt;br /&gt;
! {{H:title|Reduces attackers damage by %|Damage Reduction}}&lt;br /&gt;
! Concealment &lt;br /&gt;
! Suppression Reduction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light Cover&#039;&#039;&#039; || 20% || 20% || 1 || 10% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium Cover&#039;&#039;&#039; || 40% || 40% || 2 || 20% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Cover&#039;&#039;&#039; || 60% || 60% || 3 || 40% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Line Of Sight ==&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
==== Standing Up ====&lt;br /&gt;
This is the normal stance for a unit. In this stance, the unit can move freely. This stance does not result in any changes to cover and accuracy.&lt;br /&gt;
&lt;br /&gt;
==== Deployed ====&lt;br /&gt;
If a unit is deployed either by the player themselves or in response to incoming fire (see [[Suppression]]), the unit gains:&lt;br /&gt;
* +15% Accuracy,&lt;br /&gt;
* +15% Defense,&lt;br /&gt;
* +15% Damage Reduction and&lt;br /&gt;
* +1 Concealment.&lt;br /&gt;
&lt;br /&gt;
Being deployed and being suppressed aren&#039;t the same thing. A unit can be deployed directly by the player at a cost of 20 AP (without modifiers). However, a unit may be deployed automatically when suppressed, which removes 30 AP. &lt;br /&gt;
&lt;br /&gt;
Any [[Equipment]] with the {{ItemTag|Deploy}} tag can only be used when the correposnding unit is deployed (with the exception for [[Tekko&#039;Beo Phosa|Techs]] starting perk)&lt;br /&gt;
&lt;br /&gt;
Any unit stationed inside a watchtower is automatically counted as deployed.&lt;br /&gt;
&lt;br /&gt;
A deployed unit must stand up again before they can move.&lt;br /&gt;
&lt;br /&gt;
==== Pinned Down ====&lt;br /&gt;
If a unit receives a lot of suppression, it gets pinned down. The units gains:&lt;br /&gt;
* -50% Accuracy,&lt;br /&gt;
* +30% Defense,&lt;br /&gt;
* +30% Damage Reduction,&lt;br /&gt;
* -50% View Range and&lt;br /&gt;
* +1 Concealment.&lt;br /&gt;
&lt;br /&gt;
A pinned-down unit loses all its Action Points and can only crawl. This enables a unit to move up to two tiles, but not over half-cover or between buildings.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
&lt;br /&gt;
==== Elements ====&lt;br /&gt;
&lt;br /&gt;
Every unit and destructable object on a battlefield consists of elements, used to represent their numbers. Each infantry unit consists of 2-9 elements(models). Vehicles and map objects are treated as single elements. The number of elements in unit affect unit&#039;s skills and stats.&lt;br /&gt;
&lt;br /&gt;
==== Hitpoints ====&lt;br /&gt;
&lt;br /&gt;
Each unit and building have a certain amount of hitpoints(HP), representing their current structural integrity and appearing as a lower bar on tactical UI. For infantry squads, their total number of HP is the combined value of each element HP. On the UI infantry HP bars are segmented by notches, each segment correlating to one element in the unit. To calculate individual element HP, divide the unit max HP value by number of elements. &lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
&lt;br /&gt;
Each unit has an Armor value and Armor Durability values, used to protect it from incoming attacks. For human units, it usually comes from their equipment, while non-human units have &amp;quot;natural&amp;quot; armor. Armor is represented by the grey middle/upper notched bar on the UI, where each segment is equal to 20 armor. Armor Durability is hidden from a player by default, but it affects the Armor Value and decreases as unit takes Armor Damage.&lt;br /&gt;
&lt;br /&gt;
For infantry squads, the unit Armor value is the same regardless of element number, while similar Armor Durability is a sum of each individual element Durability, similar to Hitpoints. &lt;br /&gt;
&lt;br /&gt;
For vehicles, the Armor value is different, dependant on the direction of incoming attack compared to vehicles direction, usually with front having highest Armor, and rear having the lowest.&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Suppression]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human infantry units have a Suppression value, which is used to represent how squad reacts to incoming fire. Each successful or missed hit to the unit, including hits on the nearby tiles affect the Suppression value of a squad. &lt;br /&gt;
&lt;br /&gt;
== Damage calculation ==&lt;br /&gt;
&lt;br /&gt;
==== Penetration ====&lt;br /&gt;
&lt;br /&gt;
When attack hits a unit, for each individual hit the game completes a check to see if the unit&#039;s armor has been penetrated. For this, the value of incoming attack&#039;s penetration is compared to unit&#039;s current Armor value. The formulas for calculating penetration chance are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance of penetration = 100 - 3 * ( Effective Armor Value - Effective Penetration )&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that for UI purposes the 3 in the formula is currently replaced with 2, which causes the game to show incorrect information on initial penetration chances&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With minimum chance being 0, and maximum being a 100 and with:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effective Armor Value = (Current Armor Durability / Maximum armor Durability) * Baseline Armor&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effective penetration = Special Modifiers * (Basic Penetration - (Penetration Dropoff * (Range-1)))&#039;&#039;&#039; - where Special Modifiers are additional Perks and Conditions and Penetration Dropoff is unique to each weapon&lt;br /&gt;
&lt;br /&gt;
After that, the game compares the random number between 1 and 100 to the chacnce of penetration. If the random number is lower than penetration chance, attack successfully penetrates and deals Hitpoint Damage. If the number is higher than penetration, then attack is &amp;quot;blocked&amp;quot; by unit&#039;s armor and only deals Armor Damage.&lt;br /&gt;
&lt;br /&gt;
==== Armor Damage ====&lt;br /&gt;
&lt;br /&gt;
When hit fails to penetrate unit&#039;s armor, it deals Armor Damage. To calculate the it, first the damage is reduced by Armor Damage Dropoff dependant on Range to the target(rounded down), with each weapon having unique Armor Dropoff, and then modified by (Current Armor Durability / Maximum Armor Durability)^2&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
Armor Damage = (Basic armor damage - Armor Damage Dropoff * (Range - 1)) * (Current Armor Durability / Maximum Armor Durability) ^ 2&lt;br /&gt;
&lt;br /&gt;
After that, the damage is modified by Perks and Conditions that might affect the target and attacker, rounded down and then deduced from target&#039;s Armor Durability, thus making it possible to &amp;quot;shred&amp;quot; the armor and increase the chance of penetration for following hits. &lt;br /&gt;
&lt;br /&gt;
Additionally, when hit penetrates armor, it also deals small amount of armor damage, roughly from 5% to 15% of Armor Damage of non-penetrating hit.&lt;br /&gt;
&lt;br /&gt;
==== Hitpoint Damage ====&lt;br /&gt;
&lt;br /&gt;
When hit penetrates, similar to Armor Damage the Base HP Damage is reduced by specific HP Damage Dropoff * Ranged. Then the damage is modified by random value between 0.9 and 1.1 and rounded down. So the formula is:&lt;br /&gt;
&lt;br /&gt;
HP Damage = (Base HP Damage - (HP Damage Dropoff * (Range-1))) * Rand(0.9,1.1)&lt;br /&gt;
&lt;br /&gt;
After rounding, the HP Damage is deduced from unit&#039;s HP. If unit is consisting of multiple elements, HP is reduced from whole unit bar, and if HP damage is bigger than individual HP of one element, the last element is killed and damage is not transferred to the next. If HP Damage is not enough to kill the element, it&#039;s deduced from the last element in the squad. Thus, elements are killed one by one and cannot be damaged, until the element before them is killed. The last element to be damaged is always Squad Leader(Specialist for non-player Factions).&lt;br /&gt;
&lt;br /&gt;
HP Damage Example:&lt;br /&gt;
&lt;br /&gt;
Pirate Scavengers squad is attacked by squad of two TCR Marines with C1A2 SPC. out of 4 shots 3 land succesfully, and 3 incoming hits are resolved in the order as: &lt;br /&gt;
 - 1st hit - Deals 9 HP damage to the first Pirate Scavenger, leaves him at 1 HP&lt;br /&gt;
 - 2nd hit - Deals 9 HP damage to the same first Pirate Scavenger, kills him but does not deal damage to any other Scavengers in the Unit&lt;br /&gt;
 - 3rd hit - Deals 9 HP damage to the second Pirate Scavenger, leaves him at 1 HP&lt;br /&gt;
&lt;br /&gt;
== Psychological Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Morale ====&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Morale]]&#039;&#039;&lt;br /&gt;
A unit can either be unaffected, wavering or fleeing. &lt;br /&gt;
&lt;br /&gt;
A wavering unit gains:&lt;br /&gt;
* -20% Accuracy and&lt;br /&gt;
* -20% Action Points.&lt;br /&gt;
&lt;br /&gt;
A wavering unit will flee if it loses more morale. A fleeing unit will retreat automatically from all enemies as far as possible and can&#039;t be selected to act by the player.&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:UI_squad_example_11.png&amp;diff=7741</id>
		<title>File:UI squad example 11.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:UI_squad_example_11.png&amp;diff=7741"/>
		<updated>2026-03-03T16:26:54Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: 76561198235181636 uploaded a new version of File:UI squad example 11.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of squad UI&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:UI_squad_example_11.png&amp;diff=7740</id>
		<title>File:UI squad example 11.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:UI_squad_example_11.png&amp;diff=7740"/>
		<updated>2026-03-03T16:26:09Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: Example of squad UI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of squad UI&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Alien_Wildlife&amp;diff=6839</id>
		<title>Alien Wildlife</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Alien_Wildlife&amp;diff=6839"/>
		<updated>2026-02-14T14:39:42Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Factions|Click here to go back to Factions Page.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alien_wildlife_flyer_concept_art.jpg|thumb|400px|Concept Art for flying Alien Wildlife unit]]&lt;br /&gt;
&lt;br /&gt;
Alien Wildlife is a [[Factions|faction]]. This is a catch-all term denoting the native fauna of the various planets of the [[Wayback System]], particularly those large and aggressive enough to pose a threat to humans. It is not an actual organized group the player can negotiate with, nor is it a sentient and strategically-thinking threat aiming to take over the entire system, like the [[MENACE]]. Even so, the player will often be tasked with destroying hives, culling large amounts of the creatures, etc. at the behest of other factions, civilians, or planetary governments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Equipment&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien light 234x234.png|center|100px]] [[Alien Spiderling]] || 6-9 ||Xenos Glands||13||20 || Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien light 234x234.png|center|100px]] [[Alien Stinger]] || 5 ||Xenos Glands||13||20 || A small spiderlike critter that spits a mix of acid saliva and fractured matter at its prey.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs dragonfly 234x234.png|center|100px]] [[Alien Dragonfly]] || 3 ||Xenos Glands, Chitin Plates||20|| 15|| A small flying alien critter that developed its abdomen to shoot stingers at unsuspecting prey over medium distances.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs harpy 234x234.png|center|100px]] [[Alien Harpy]] || 3 ||Xenos Glands, Chitin Plates||20|| 15|| A small flying alien critter that spews acid bile over short distances.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs medium 234x234.png|center|100px]]  [[Young Allen Warrior]]  || 2-3 ||Chitin Plates, Razor Claws, Xenos Glands||70||30|| A young alien warrior whose carapace is not yet fully hardened. Still very dangerous if it gets close.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien heavy 234x234.png|center|100px]]  [[Allen Warrior]]  || 2-3 ||Chitin Plates, Razor Claws, Xenos Glands||40||90|| Large and dark-brown warrior variants of the Spiderlings. They can crush and tear through any materials with their hardened claws.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs bombardier 234x234.png|center|100px]] [[Alien Bombardier]] || 1 ||Alien Eggs, Xenos Glands||100||40 || A large heavy bug that can spit acid chemicals over long distances. The acidic spew burns through armor and flesh alike and creates sticky puddles on the ground. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs blaster 234x234.png|center|100px]] [[Blaster Bug]] || 1 ||Chitin Plates, Razor Claws, Xenos Glands||200||55 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien queen 234x234.png|center|100px]] [[Alien Queen]] || 1 ||Alien Eggs, Chitin Plates, Razor Claws, Xenos Glands||200||100 || The towering Hive Queen has a hardened carapace capable of stopping bullets and claws that can tear through heavy armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Wildlife Missions (TBD) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission &lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Strategies =&lt;br /&gt;
&lt;br /&gt;
Aliens are hard-hitting close range faction, with mix of numerous light unarmored units and durable heavy-hitters. Additionally, most Alien units bigger HP pools and Concealment than regular human infantry.&lt;br /&gt;
&lt;br /&gt;
While lighter units like [[Alien Stinger]] can be easily dispatched with most AoE or rapid-fire weapons, and usually don&#039;t pose much danger to well-armed infantry, heavy Alien units like [[Blaster Bug]] and [[Alien Warrior]] are hard to take down with Squad Weapons, while capable of dishing out high single-target damage at close ranges. To counter these threats, it&#039;s advised to arm Marines with long-range and hard-hitting weapons, like [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] or [[Anti-Material Rifle &#039;Crocodile&#039;]] and other AT weaponry is advised, esepcially for dealing with [[Alien Queen]]. &lt;br /&gt;
&lt;br /&gt;
For tactical accessories, due to higher amounts of Alien units on the battlefield, it&#039;s important to have adequate amounts of ammunition with [[Ammo Bag]] and [[Magazine Pouches]] or use heat-based weaponry. As Aliens are primarly close-range, using throwables or pistols is going to put marines in danger and is not advisable. Instead, due to faction high average Concealment, dedicated recon tools, like [[Binoculars]] or [[&amp;quot;Falcon&amp;quot; Recon Skybot]] might be better used for avoiding ambushes.&lt;br /&gt;
&lt;br /&gt;
While most aliens are dishing out high single-target damage, [[Alien Bombardier]] and [[Alien Harpy]] attack with high-damage AoE bile, that can kill multiple marines in one attack. Thankfully, both are relatively short-range compared to human analogues, and can either be outranged by dedicated snipers, or safely dispatched via vehicles.&lt;br /&gt;
&lt;br /&gt;
Aliens don&#039;t drop useful armamanets or armors that humans can use, but their biological parts are valued at high price, allowing TCR marines to trade with them for useful gear at Black Market&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Alien_Wildlife&amp;diff=6838</id>
		<title>Alien Wildlife</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Alien_Wildlife&amp;diff=6838"/>
		<updated>2026-02-14T14:37:00Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: Added Strategy section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Factions|Click here to go back to Factions Page.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alien_wildlife_flyer_concept_art.jpg|thumb|400px|Concept Art for flying Alien Wildlife unit]]&lt;br /&gt;
&lt;br /&gt;
Alien Wildlife is a [[Factions|faction]]. This is a catch-all term denoting the native fauna of the various planets of the [[Wayback System]], particularly those large and aggressive enough to pose a threat to humans. It is not an actual organized group the player can negotiate with, nor is it a sentient and strategically-thinking threat aiming to take over the entire system, like the [[MENACE]]. Even so, the player will often be tasked with destroying hives, culling large amounts of the creatures, etc. at the behest of other factions, civilians, or planetary governments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Equipment&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien light 234x234.png|center|100px]] [[Alien Spiderling]] || 6-9 ||Xenos Glands||13||20 || Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien light 234x234.png|center|100px]] [[Alien Stinger]] || 5 ||Xenos Glands||13||20 || A small spiderlike critter that spits a mix of acid saliva and fractured matter at its prey.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs dragonfly 234x234.png|center|100px]] [[Alien Dragonfly]] || 3 ||Xenos Glands, Chitin Plates||20|| 15|| A small flying alien critter that developed its abdomen to shoot stingers at unsuspecting prey over medium distances.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs harpy 234x234.png|center|100px]] [[Alien Harpy]] || 3 ||Xenos Glands, Chitin Plates||20|| 15|| A small flying alien critter that spews acid bile over short distances.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs medium 234x234.png|center|100px]]  [[Young Allen Warrior]]  || 2-3 ||Chitin Plates, Razor Claws, Xenos Glands||70||30|| A young alien warrior whose carapace is not yet fully hardened. Still very dangerous if it gets close.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien heavy 234x234.png|center|100px]]  [[Allen Warrior]]  || 2-3 ||Chitin Plates, Razor Claws, Xenos Glands||40||90|| Large and dark-brown warrior variants of the Spiderlings. They can crush and tear through any materials with their hardened claws.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs bombardier 234x234.png|center|100px]] [[Alien Bombardier]] || 1 ||Alien Eggs, Xenos Glands||100||40 || A large heavy bug that can spit acid chemicals over long distances. The acidic spew burns through armor and flesh alike and creates sticky puddles on the ground. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge bugs blaster 234x234.png|center|100px]] [[Blaster Bug]] || 1 ||Chitin Plates, Razor Claws, Xenos Glands||200||55 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge alien queen 234x234.png|center|100px]] [[Alien Queen]] || 1 ||Alien Eggs, Chitin Plates, Razor Claws, Xenos Glands||200||100 || The towering Hive Queen has a hardened carapace capable of stopping bullets and claws that can tear through heavy armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Wildlife Missions (TBD) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission &lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Strategies =&lt;br /&gt;
&lt;br /&gt;
Aliens are hard-hitting close range faction, with mix of numerous light unarmored units and durable heavy-hitters. Additionally, most Alien units bigger HP pools and Concealment than regular human infantry.&lt;br /&gt;
&lt;br /&gt;
While lighter units like [[Alien Stinger]] can be easily dispatched with most AoE or rapid-fire weapons, and usually don&#039;t pose much danger to well-armed infantry, heavy Alien units like [[Blaster Bug]] and [[Alien Warrior]] are hard to take down with Squad Weapons, while capable of dishing out high single-target damage at close ranges. To counter these threats, it&#039;s advised to arm Marines with long-range and hard-hitting weapons, like [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] or [[Anti-Material Rifle &#039;Crocodile&#039;]] and other AT weaponry is advised. &lt;br /&gt;
&lt;br /&gt;
For tactical assets, due to higher amounts of Alien units on the battlefield, it&#039;s important to have adequate amounts of ammunition with [[Ammo Bag]] and [[Magazine Pouches]]. As Aliens are primarly close-range, using throwables or pistols is going to put marines in danger. Instead, due to faction high average Concealment, dedicated recon tools, like [[Binoculars]] or [[&amp;quot;Falcon&amp;quot; Recon Skybot]] might be better used.&lt;br /&gt;
&lt;br /&gt;
While most aliens are primarly single-target damage, [[Alien Bombardier]] and [[Alien Harpy]] attack with high-damage AoE bile, that can kill multiple marines in one attack. Thankfully, both are relatively short-range compared to human analogues, and can either be outranged by dedicated snipers, or safely dispatched via vehicles.&lt;br /&gt;
&lt;br /&gt;
Aliens don&#039;t drop useful armamanets or armors that humans can use, but their biological parts are valued at high price, allowing TCR marines to trade with them for useful gear at Black Market&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=6832</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=6832"/>
		<updated>2026-02-14T07:48:47Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: /* Unique Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Factions|Click here to go back to Factions Page.]]&lt;br /&gt;
&lt;br /&gt;
While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
= Pirate Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Special Weapon&lt;br /&gt;
! Hit Points per soldier&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge scavenger 234x234.png|center|100px]] [[Scavengers]] || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||10|| 30 || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge outcasts 234x234.png|center|100px]] [[Pirate Outcasts]] || 7-8 ||[[Pirate Pipe Gun]]||N/A|| 10 || 10 || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge scavenger tier2 234x234.png|center|70px]] [[Veteran Scavengers]] || 8 ||[[R14A2 ARC]]|||[[EMP Rifle]]|| 10 || 50 || By pure luck, experience or even skill, these scavengers survived longer than others in the wayback. Their veteran status makes them especially determined and dangerous, and their equipment is usually of much higher quality. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge flamethrower 234x234.png|center|100px]] [[Flamethrower Team]] || 3 ||[[Pirate Assault Rifle]]||[[Flamethrower]]|| 10 || 30 || A small team of pirates with a flamethrower to smoke out enemies in close combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun team 234x234.png|center|100px]] [[Chain Gun Team]] || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]||10 || 30 ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge emp 234x234.png|center|100px]] [[EMP Gunners]]|| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]|| 10 || 30 ||A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Boarding Commando]] || 4 ||[[Pirate looted PDW]]||N/A|| 13 || 75 ||A team of heavily armored pirate outlaws specialized in boarding and pacifying spacecraft through violent means. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge laser truck 234x234.png|center|100px]] [[Laser Truck]]  || || 90/70/50|| || [[Laser Lance]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun truck 234x234.png|center|100px]] [[Chain Gun Truck]] || ||90/70/50|| || [[Mounted Chaingun]]||  Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge rocket truck 234x234.png|center|100px]] [[Rocket Truck]] ||  140 ||90/70/50||  || [[Rocket Organ]]|| A wheeled truck equipped with multiple unguided rocket launcher tubes. Inaccurate, but with long range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge flame truck 234x234.png|center|100px]] [[Flame Truck]] || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge heavy truck mg 234x234.png|center|70px]] [[Pirate HMG Heavy Truck]] || 300 ||130|| || [[M6 CMG]]|| An up-armored civilian truck fitted with a twin-linked heavy machine gun turret. It is surprisingly durable and can threaten infantry and light vehicles. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge transport 234x234.png|center|100px]] [[Pirate Large Transport Truck]] || 140 || || 200 ||N/A||| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Weapon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun turret 234x234.png|center|100px]] [[Chaingun Turret]]  || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge emp turret 234x234.png|center|100px]] [[EMP Turret]] |||| || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Units ==&lt;br /&gt;
Unique units includes non-standard units that can be found in MENACE belonging to the Pirate Faction, typically encountered as parts of mission objectives that only spawn for these purposes. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points per soldier&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge scavenger 234x234.png|center|100px]] [[Saboteurs]] || 6-8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]|| 10 || 0 || Disguised as ordinary civilians, these elite pirates wreck havoc behind enemy lines. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Pirate First Mate Squad]] || 5 ||[[Pirate looted PDW]]|||| 13 || 75||  A pirate ships first Mate leads a squad of reckless killers equipped with heavy breaching armor and deadly corridor sweepers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Pirate Bodyguards]] || 5 ||[[Corridor Sweeper]]|||| 13 || 75 || An especially hardened squad of Pirate veterans pulling security for higher ups in the pirate ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge bombmaker 234x234.png|center|100px]] [[Pirate Bombmaker]] || 5 ||[[Pirate Assault Rifle]]|||| 10 || 50 || The infamous bombmaker spreading terror in the area. Armed with a variety of explosives.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pirate Missions (TBD) =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission &lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Strategies =&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
= Notes/Trivia =&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=References =&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=6831</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=6831"/>
		<updated>2026-02-14T07:48:13Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: Same change for special units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Factions|Click here to go back to Factions Page.]]&lt;br /&gt;
&lt;br /&gt;
While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
= Pirate Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Special Weapon&lt;br /&gt;
! Hit Points per soldier&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge scavenger 234x234.png|center|100px]] [[Scavengers]] || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||10|| 30 || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge outcasts 234x234.png|center|100px]] [[Pirate Outcasts]] || 7-8 ||[[Pirate Pipe Gun]]||N/A|| 10 || 10 || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge scavenger tier2 234x234.png|center|70px]] [[Veteran Scavengers]] || 8 ||[[R14A2 ARC]]|||[[EMP Rifle]]|| 10 || 50 || By pure luck, experience or even skill, these scavengers survived longer than others in the wayback. Their veteran status makes them especially determined and dangerous, and their equipment is usually of much higher quality. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge flamethrower 234x234.png|center|100px]] [[Flamethrower Team]] || 3 ||[[Pirate Assault Rifle]]||[[Flamethrower]]|| 10 || 30 || A small team of pirates with a flamethrower to smoke out enemies in close combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun team 234x234.png|center|100px]] [[Chain Gun Team]] || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]||10 || 30 ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge emp 234x234.png|center|100px]] [[EMP Gunners]]|| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]|| 10 || 30 ||A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Boarding Commando]] || 4 ||[[Pirate looted PDW]]||N/A|| 13 || 75 ||A team of heavily armored pirate outlaws specialized in boarding and pacifying spacecraft through violent means. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge laser truck 234x234.png|center|100px]] [[Laser Truck]]  || || 90/70/50|| || [[Laser Lance]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun truck 234x234.png|center|100px]] [[Chain Gun Truck]] || ||90/70/50|| || [[Mounted Chaingun]]||  Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge rocket truck 234x234.png|center|100px]] [[Rocket Truck]] ||  140 ||90/70/50||  || [[Rocket Organ]]|| A wheeled truck equipped with multiple unguided rocket launcher tubes. Inaccurate, but with long range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge flame truck 234x234.png|center|100px]] [[Flame Truck]] || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge heavy truck mg 234x234.png|center|70px]] [[Pirate HMG Heavy Truck]] || 300 ||130|| || [[M6 CMG]]|| An up-armored civilian truck fitted with a twin-linked heavy machine gun turret. It is surprisingly durable and can threaten infantry and light vehicles. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge transport 234x234.png|center|100px]] [[Pirate Large Transport Truck]] || 140 || || 200 ||N/A||| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Weapon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun turret 234x234.png|center|100px]] [[Chaingun Turret]]  || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge emp turret 234x234.png|center|100px]] [[EMP Turret]] |||| || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Units ==&lt;br /&gt;
Unique units includes non-standard units that can be found in MENACE belonging to the Pirate Faction, typically encountered as parts of mission objectives that only spawn for these purposes. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points per soldier&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge scavenger 234x234.png|center|100px]] [[Saboteurs]] || 5 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]|| 10 || 0 || Disguised as ordinary civilians, these elite pirates wreck havoc behind enemy lines. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Pirate First Mate Squad]] || 5 ||[[Pirate looted PDW]]|||| 13 || 75||  A pirate ships first Mate leads a squad of reckless killers equipped with heavy breaching armor and deadly corridor sweepers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Pirate Bodyguards]] || 5 ||[[Corridor Sweeper]]|||| 13 || 75 || An especially hardened squad of Pirate veterans pulling security for higher ups in the pirate ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge bombmaker 234x234.png|center|100px]] [[Pirate Bombmaker]] || 5 ||[[Pirate Assault Rifle]]|||| 10 || 50 || The infamous bombmaker spreading terror in the area. Armed with a variety of explosives.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pirate Missions (TBD) =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission &lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Strategies =&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
= Notes/Trivia =&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=References =&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=6830</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=6830"/>
		<updated>2026-02-14T07:41:03Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: Changed infantry HP to HP per soldier, added armor values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Factions|Click here to go back to Factions Page.]]&lt;br /&gt;
&lt;br /&gt;
While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
= Pirate Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Special Weapon&lt;br /&gt;
! Hit Points per soldier&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge scavenger 234x234.png|center|100px]] [[Scavengers]] || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||10|| 30 || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge outcasts 234x234.png|center|100px]] [[Pirate Outcasts]] || 10 ||[[Pirate Pipe Gun]]||N/A|| 10 || 10 || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge scavenger tier2 234x234.png|center|70px]] [[Veteran Scavengers]] || 8 ||[[R14A2 ARC]]|||[[EMP Rifle]]|| 10 || 50 || By pure luck, experience or even skill, these scavengers survived longer than others in the wayback. Their veteran status makes them especially determined and dangerous, and their equipment is usually of much higher quality. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge flamethrower 234x234.png|center|100px]] [[Flamethrower Team]] || 3 ||[[Pirate Assault Rifle]]||[[Flamethrower]]|| 10 || 30 || A small team of pirates with a flamethrower to smoke out enemies in close combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun team 234x234.png|center|100px]] [[Chain Gun Team]] || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]||10 || 30 ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge emp 234x234.png|center|100px]] [[EMP Gunners]]|| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]|| 10 || 30 ||A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Boarding Commando]] || 4 ||[[Pirate looted PDW]]||N/A|| 13 || 75 ||A team of heavily armored pirate outlaws specialized in boarding and pacifying spacecraft through violent means. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge laser truck 234x234.png|center|100px]] [[Laser Truck]]  || || 90/70/50|| || [[Laser Lance]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun truck 234x234.png|center|100px]] [[Chain Gun Truck]] || ||90/70/50|| || [[Mounted Chaingun]]||  Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge rocket truck 234x234.png|center|100px]] [[Rocket Truck]] ||  140 ||90/70/50||  || [[Rocket Organ]]|| A wheeled truck equipped with multiple unguided rocket launcher tubes. Inaccurate, but with long range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge flame truck 234x234.png|center|100px]] [[Flame Truck]] || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Squad badge heavy truck mg 234x234.png|center|70px]] [[Pirate HMG Heavy Truck]] || 300 ||130|| || [[M6 CMG]]|| An up-armored civilian truck fitted with a twin-linked heavy machine gun turret. It is surprisingly durable and can threaten infantry and light vehicles. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge transport 234x234.png|center|100px]] [[Pirate Large Transport Truck]] || 140 || || 200 ||N/A||| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Weapon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge chaingun turret 234x234.png|center|100px]] [[Chaingun Turret]]  || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge emp turret 234x234.png|center|100px]] [[EMP Turret]] |||| || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Units ==&lt;br /&gt;
Unique units includes non-standard units that can be found in MENACE belonging to the Pirate Faction, typically encountered as parts of mission objectives that only spawn for these purposes. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge scavenger 234x234.png|center|100px]] [[Saboteurs]] || 5 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||60|| 0 || 0 || Disguised as ordinary civilians, these elite pirates wreck havoc behind enemy lines.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Pirate First Mate Squad]] || 5 ||[[Pirate looted PDW]]||||65|| 75|| TBC || A pirate ships first Mate leads a squad of reckless killers equipped with heavy breaching armor and deadly corridor sweepers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge boarding 234x234.png|center|100px]] [[Pirate Bodyguards]] || TBC ||[[Corridor Sweeper]]||||TBC||TBC|| TBC || TBC  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge bombmaker 234x234.png|center|100px]] [[Pirate Bombmaker]] || TBC ||[[Pirate Assault Rifle]]||||TBC||TBC|| TBC || TBC  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pirate Missions (TBD) =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission &lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
| MISSION NAME || Description of Mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Strategies =&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
= Notes/Trivia =&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=References =&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Tripod_Griffin_Minigun&amp;diff=4757</id>
		<title>Tripod Griffin Minigun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Tripod_Griffin_Minigun&amp;diff=4757"/>
		<updated>2026-02-08T20:47:29Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: Added page for Tripod Griffin Minigun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|image=[[File:Tripod Griffin Minigun.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=60&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=-5&lt;br /&gt;
|hpdamage=20&lt;br /&gt;
|armdamage=15&lt;br /&gt;
|armpen=38&lt;br /&gt;
|suppress=11&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=15&lt;br /&gt;
|ammo=12(Heat)&lt;br /&gt;
|cost=60&lt;br /&gt;
}}&lt;br /&gt;
[[Special Weapons|Click here to go back to Special Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A rotary multi-barrel machine gun originally mounted on space- and aircraft. Comes with a very high rate of fire but heats up quickly due to the high rate of fire. The more heat builds up the less accurate the gun gets.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skills ==&lt;br /&gt;
[[File:Skill 05.png|30px]] Fire a 10 bullet minigun salvo at one tile. Each use heats up the barrel of the gun by 1, reducing accuracy by 10 per heat stack. At the start of a round 2 heat stacks dissolve. &lt;br /&gt;
&lt;br /&gt;
[[File:Skill 04.png|30px]] A wide sweep firing a hail of bullets strafing 4 adjacent tiles. Builds up 3 overheating stacks that reduce accuracy and cool off over time.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 31.png|30px]] Set up the heavy weapon in a firing position and ready it for use.&lt;br /&gt;
&lt;br /&gt;
[[File:Cumbersome.png|24px]] This unit is encumbered and has its movement costs per tile increased by 3.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Inaccurate(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=Deploy(Tag)}} {{ItemTag|name=VECHILE WEAPON|link=Projectile(Tag)}} {{ItemTag|name=DEPLOY|link=Infantry(Tag)}}{{ItemTag|name=INFANTRY|link=Infantry(Tag)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4756</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4756"/>
		<updated>2026-02-08T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: Added Tripod Griffin Minigun to Machine Gun table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|300px|link=L100 - PAL]] [[IMX SA-RPG 2]] || 8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || N/A || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|300px|link=L100 - PAL]] [[L100 - PAL]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 10 || 3 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Workshopped RPG.png|center|300px|link=Workshopped RPG]] [[Workshopped RPG]] || 7 || 80 || 160 || 95 || 35 || 1 || 1 || 15|| 0 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zayntech ASGM 2.png|center|300px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]] || 11 || 150 || 300 || 120 || 50 || 1 || 1 || 65 || 0 || 6 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 465x111.png|center|300px|link=L31 MAAL]] [[L31 MAAL]] || 9 || 200 || 330 || 200 || 70 || 1 || 1 || 65 || 10 || 3 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod MK20A3.png|center|300px|link=Tripod MK20A3]] [[Tripod MK20A3]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:E4A2 ELSA.png|center|300px|link=E4A2 ELSA]] [[E4A2 ELSA]] || 8 || 30 || 45|| 60 || 15|| 1 || 3 || 110 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 11 465x111.png|center|300px|link=EMP Rifle]] [[EMP Rifle]] || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 36 912x318.png|center|300px|link=Mining Laser]] [[Mining Laser]] || 7 || 130 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || 0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laserlance 465x111.png|center|300px|link=Tripod Laser Lance]] [[Tripod Laser Lance]] || 10 || 130 || 120 || 180 || ? || 1 || 1 || 20 || 0 || 0 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png|center|300px|link=Flamethrower]] [[Flamethrower]] || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Indirect Fire ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]] || 8 || 30 || 35 || 30 || 50 || 1 || 1 || 50 || 25 || 7 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|300px|link=Kingpost M8]] [[Kingpost M8]] || 14 || 15 || 15 || 10 || 35 || 0 || 1 || 50 || 0 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U60A1 HWCM.png|center|300px|link=U60A1 HWCM]] [[U60A1 HWCM]] || 11 || 20 || 15 || 25 || 25 || 0 || 1 || 55|| 0 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 35 912x318.png|center|300px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || 8 || 10 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 05 iar tier2 465x111.png|center|300px|link=IAR]] [[IAR]] || 9 || 12 || 13 || 35 || 25 || 1 || 5 || 110 || -5 || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M10E ESAW.png|center|300px|link=M10E ESAW]] [[M10E ESAW]] || 7 || 12 || 9 || 28 || 10 || 1 || 15 || 40 || -25 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 14 144x144.png|center|100px|link=M320 SSW]] [[M320 SSW]] || 8 || 14 || 10 || 34 || 11 || 1 || 15 || 480 || -20 || 8 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 06 912x318.png|center|300px|link=M80 EGPM]] [[M80 EGPM]] || 9 || 16 || 14 || 40 || 17 || 1 || 12 || 960 || -15 || 6 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod CMG50]] [[Tripod CMG50]] || 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 14 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || 10|| 25 || 25 || 70 || 10 || 1 || 10 || 40 || -10 || 6 || 40 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod Griffin Minigun.png|center|300px|link=Tripod Griffin Minigun]] [[Tripod Griffin Minigun]] || 8|| 20 || 15 || 38 || 11 || 1 || 15 || 60 || -5 || 12(Heat) || 50 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anti-Material Rifle &#039;Crocodile&#039;.png|center|300px|link=Anti-Material Rifle &#039;Crocodile&#039;]] [[Anti-Material Rifle &#039;Crocodile&#039;]] || 11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 33 912x318.png|center|300px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || 10 || 25 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SR31 HM SPR.png|center|300px|link=SR31 HM SPR]] [[SR31 HM SPR]] || 11 || 25 || 24 || 75 || 30 || 1 || 1 || 40 || 20 || 10  || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 08 dmr tier2 465x111.png|center|300px|link=T2 Designated Marksman Rifle]] [[T2 Designated Marksman Rifle]] || 11 || 30 || 35 || 60 || 12 || 1 || 2 || 85|| 15 || 12  || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffing_Minigun.png&amp;diff=4755</id>
		<title>File:Tripod Griffing Minigun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffing_Minigun.png&amp;diff=4755"/>
		<updated>2026-02-08T20:33:56Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: 76561198235181636 moved page File:Tripod Griffing Minigun.png to File:Tripod Griffin Minigun.png: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Tripod Griffin Minigun.png]]&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4754</id>
		<title>File:Tripod Griffin Minigun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4754"/>
		<updated>2026-02-08T20:33:56Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: 76561198235181636 moved page File:Tripod Griffing Minigun.png to File:Tripod Griffin Minigun.png: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tripod Griffin Minigun image&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4753</id>
		<title>File:Tripod Griffin Minigun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4753"/>
		<updated>2026-02-08T20:24:48Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tripod Griffin Minigun image&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4752</id>
		<title>File:Tripod Griffin Minigun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4752"/>
		<updated>2026-02-08T20:23:40Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: 76561198235181636 uploaded a new version of File:Tripod Griffing Minigun.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In-game picture of Tripod Griffin Minigun(Used temporary)&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4751</id>
		<title>File:Tripod Griffin Minigun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Tripod_Griffin_Minigun.png&amp;diff=4751"/>
		<updated>2026-02-08T20:08:59Z</updated>

		<summary type="html">&lt;p&gt;76561198235181636: In-game picture of Tripod Griffin Minigun(Used temporary)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In-game picture of Tripod Griffin Minigun(Used temporary)&lt;/div&gt;</summary>
		<author><name>76561198235181636</name></author>
	</entry>
</feed>