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		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Supply_Cost&amp;diff=4892</id>
		<title>Supply Cost</title>
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		<updated>2026-02-10T09:16:24Z</updated>

		<summary type="html">&lt;p&gt;76561198204878992: Add complete breakdown of calculating unit supply cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Supply Cost =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supply Cost&#039;&#039;&#039; is the mission deployment cost system in &#039;&#039;MENACE&#039;&#039;. Every deployed unit (infantry(squad) or vehicle), including its personnel, promotions, squad size, and equipment loadout, consumes a certain amount of supply. The mission deployment screen shows the current total as &#039;&#039;&#039;Utilized / Max&#039;&#039;&#039; supply; exceeding the maximum prevents deployment until costs are reduced.&lt;br /&gt;
&lt;br /&gt;
== What supply represents ==&lt;br /&gt;
Supply abstracts the logistics burden of bringing a force into a mission area: personnel overhead, training/seniority, squad size overhead, equipment issuance, and vehicle allocation.&lt;br /&gt;
&lt;br /&gt;
Supply is calculated per squad, then summed across all squads in the force.&lt;br /&gt;
&lt;br /&gt;
== Supply cost components ==&lt;br /&gt;
A squad’s total supply cost is the sum of:&lt;br /&gt;
* &#039;&#039;&#039;Base personnel cost&#039;&#039;&#039; (for a [[Squad Leader]] or a [[Pilot]], shown as Supply Cost in-game)&lt;br /&gt;
* &#039;&#039;&#039;Promotion tax&#039;&#039;&#039; (per promotion on that character)&lt;br /&gt;
* &#039;&#039;&#039;Squaddie tax&#039;&#039;&#039; (infantry only; based on number of [[Squaddie|squaddies]] assigned)&lt;br /&gt;
* &#039;&#039;&#039;Equipment costs&#039;&#039;&#039; (infantry/vehicle weapon/armor/specials/accessories; infantry weapon and armor are scaled by entity count)&lt;br /&gt;
&lt;br /&gt;
=== Base personnel cost ===&lt;br /&gt;
The unit&#039;s lead character sets the base personnel cost:&lt;br /&gt;
* Infantry units use the [[Squad Leader]]’s cost.&lt;br /&gt;
* Vehicle units use the [[Pilot]]’s cost (pilots lead vehicles; they are not a squad).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lead type !! Star level !! Base supply cost&lt;br /&gt;
|-&lt;br /&gt;
| Squad Leader || 1★ || 4&lt;br /&gt;
|-&lt;br /&gt;
| Squad Leader || 2★ || 20&lt;br /&gt;
|-&lt;br /&gt;
| Squad Leader || 3★ || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || 1★ || 10&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || 2★ || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || 3★ || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Promotion tax ===&lt;br /&gt;
Every time a character is [[Promotion|promoted]], an additional supply surcharge is added. The tax starts at 0 and increases linearly with the number of promotions the character has.&lt;br /&gt;
&lt;br /&gt;
*Promotion tax per promotion* (by star level):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Star level !! Tax per promotion !! Max promotions&lt;br /&gt;
|-&lt;br /&gt;
| 1★ || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2★ || 10 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3★ || 15 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula:&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;code&amp;gt;PromotionTax = Promotions × TaxPerPromotion(StarLevel)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Squaddie tax (infantry squads) ===&lt;br /&gt;
Infantry squads also pay an additional cost for every [[Squaddie]] assigned to the squad. This represents the overhead of fielding more bodies in a single squad.&lt;br /&gt;
&lt;br /&gt;
*Squaddie tax per squaddie* (based on squad leader star level):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Squad Leader star level !! Tax per squaddie !! Squad squaddie cap&lt;br /&gt;
|-&lt;br /&gt;
| 1★ || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2★ || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3★ || 10 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula:&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;code&amp;gt;SquaddieTax = SquaddieCount × TaxPerSquaddie(SLStarLevel)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment scaling (weapons, armor, specials) ==&lt;br /&gt;
Many infantry loadout items scale with the number of entities that must be equipped.&lt;br /&gt;
&lt;br /&gt;
=== Entity count ===&lt;br /&gt;
For infantry, the typical equip count is:&lt;br /&gt;
: &amp;lt;code&amp;gt;TotalEntities = 1 (Squad Leader) + SquaddieCount&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons and armor commonly scale as:&lt;br /&gt;
: &amp;lt;code&amp;gt;ItemCost = PerEntityBaseCost × EquippedEntities&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The loadout UI indicates the equipped entity count as &amp;lt;code&amp;gt;xN&amp;lt;/code&amp;gt; next to the equipment category (e.g., “Infantry Weapon x7”).&lt;br /&gt;
&lt;br /&gt;
=== Infantry special exception ===&lt;br /&gt;
If an infantry squad equips an [[Infantry Special]] weapon, the squad leader is considered to carry the special weapon instead of the standard squad weapon. In this case, the &#039;&#039;&#039;Infantry Weapon&#039;&#039;&#039; entity count is reduced by 1:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;InfantryWeaponEntities = TotalEntities − 1(Or Squaddies count)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Armor still typically scales with the full entity count unless otherwise specified by the item.)&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
Vehicle squads add supply from:&lt;br /&gt;
* The [[Pilot]] (base cost + promotion tax)&lt;br /&gt;
* The vehicle hull/chassis (e.g.Light Walker)&lt;br /&gt;
* Installed [[Vehicle Modules]] (weapons/support modules)&lt;br /&gt;
* Accessories (if present)&lt;br /&gt;
&lt;br /&gt;
== Cost modifiers ==&lt;br /&gt;
Some OCIs and perks reduce supply costs. These are applied to the relevant subtotal (e.g., vehicle-only reductions should apply to vehicle hull/modules/ammo totals, while armor-only reductions apply only to armor).&lt;br /&gt;
&lt;br /&gt;
=== OCI ===&lt;br /&gt;
* [[OCI]]: &#039;&#039;&#039;AI Controlled Logistics&#039;&#039;&#039; — reduces &#039;&#039;&#039;total vehicle cost&#039;&#039;&#039; by 15% per stack, additive, up to 60%.&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
* [[Perks|Jean Sy – Economics 101]]: reduces total squad cost by 15%&lt;br /&gt;
* [[Perks|Jacques Yves Vamplew – Flamboyant]]: reduces armor supply cost by 30%&lt;br /&gt;
* [[Perks|Common Perk – This is my rifle]]: reduces squad weapon supply cost by 50%&lt;br /&gt;
&lt;br /&gt;
== How to calculate a squad’s supply ==&lt;br /&gt;
A practical step-by-step method:&lt;br /&gt;
&lt;br /&gt;
# Determine squad type: [[Infantry]] or [[Vehicle]].&lt;br /&gt;
# Add base cost of the leader (SL or Pilot).&lt;br /&gt;
# Add promotion tax for that leader.&lt;br /&gt;
# If infantry: add squaddie tax based on squaddie count and SL star level.&lt;br /&gt;
# Add equipment costs (weapons/armor/specials/accessories), using the appropriate entity count.&lt;br /&gt;
# Apply applicable cost reductions to the relevant subtotals.&lt;br /&gt;
# Sum all parts to get the squad’s total supply.&lt;br /&gt;
&lt;br /&gt;
== Worked examples ==&lt;br /&gt;
=== Example 1: Achilleas’ vehicle squad (Light Walker) ===&lt;br /&gt;
[[File:example1.png|thumb|200px|Achilleas’ vehicle squad (Light Walker)]]&lt;br /&gt;
&lt;br /&gt;
A 3★ [[Pilot]] leading a Light Walker with a Swarm launcher and ammo:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Pilot base cost (3★) || 80&lt;br /&gt;
|-&lt;br /&gt;
| Promotion tax (2 promotions × 15) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Light Walker || 160&lt;br /&gt;
|-&lt;br /&gt;
| Swarm launcher || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ammo || 15&lt;br /&gt;
|-&lt;br /&gt;
! Total !! &#039;&#039;&#039;335&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This matches the loadout total shown in the UI.&lt;br /&gt;
&lt;br /&gt;
=== Example 2: Darby’s infantry squad ===&lt;br /&gt;
[[File:example2.png|thumb|200px|Darby’s infantry squad]]&lt;br /&gt;
&lt;br /&gt;
A 3★ [[Squad Leader]] with two promotions, squad weapon, ammo, and squaddie tax:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Squad Leader base cost (3★) || 40&lt;br /&gt;
|-&lt;br /&gt;
| Promotion tax (2 promotions × 15) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Squad weapon total || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ammo || 5&lt;br /&gt;
|-&lt;br /&gt;
| Squaddie tax (3★ rate 10 × 6 squaddies) || 60&lt;br /&gt;
|-&lt;br /&gt;
! Total !! &#039;&#039;&#039;198&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; The weapon line in the UI shows “Infantry Weapon x7” for this loadout, indicating 7 equipped entities (Squad Leader + 6 squaddies). The per-entity base cost for the weapon can be inferred as &amp;lt;code&amp;gt;63 / 7 = 9&amp;lt;/code&amp;gt; for this item in this build.&lt;/div&gt;</summary>
		<author><name>76561198204878992</name></author>
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		<title>File:Example2.png</title>
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		<updated>2026-02-10T09:13:55Z</updated>

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