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	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198165662614</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198165662614"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/Special:Contributions/76561198165662614"/>
	<updated>2026-10-24T15:53:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jaeger_Team&amp;diff=17818</id>
		<title>Jaeger Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jaeger_Team&amp;diff=17818"/>
		<updated>2026-10-23T22:01:49Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: Changed all instances of &amp;quot;Jaegar&amp;quot; to &amp;quot;Jaeger&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Rogue_Army|Click here to go back to the Rogue Army]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; 	 A specialized rogue army sniper team armed with a precision rifle. &#039;&#039; - In game description&lt;br /&gt;
&lt;br /&gt;
[[File:Squad badge sniper 234x234.png|thumb|Jaeger Icon]]&lt;br /&gt;
&lt;br /&gt;
== Unit Stats ==&lt;br /&gt;
RA Jaegers are a &#039;&#039;&#039;sniper duo&#039;&#039;&#039; fielded by the Rogue Army. While they are highly vulnerable to any return fire, they pose a serious threat due to their &#039;&#039;&#039;stealth and long-range firepower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each unit wears [[Jaeger Fatigues|armor]] that grants &#039;&#039;&#039;+2 Concealment&#039;&#039;&#039;, making them harder to detect. Armed with the &#039;&#039;&#039;[[K-SAS Designated Marksman Rifle]]&#039;&#039;&#039;, they can inflict heavy losses even on armored infantry when attacking from stealth.&lt;br /&gt;
&lt;br /&gt;
They also carry a &#039;&#039;&#039;[[Target Designator]]&#039;&#039;&#039;, which they will use to mark vehicles when [[ATGM Team]]s are present. It is currently unknown if they will do so when a team is not present, if they ever use it against non-vehicles, and what conditions will trigger their use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Size !! HP per Soldier !! Armor Value !!Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !! Weapons and Equipment!!Army Points !!Campaign Progress Needed To Spawn Unit&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 10|| {{:Jaeger Fatigues|get=1|field=armor|link=1|pagename=Jaeger Fatigues}} || {{:Jaeger Fatigues|get=1|field=durability|link=1|pagename=Jaeger Fatigues}} || 100 || 60 ||  70|| 10 ||2 || {{:Jaeger Fatigues|get=1|field=concealment|link=1|pagename=Jaeger Fatigues}}||[[Jaeger Fatigues]], [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]], [[Flashbang Grenade]], [[K-SAS Designated Marksman Rifle]], [[Target Designator]] || 180 ||20 Minimum, 100 Maximum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note - The Jaeger Team have the [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] in their inventory but not their loot column. This equipment will not drop on the units death.&lt;br /&gt;
&lt;br /&gt;
== Tactical Note ==&lt;br /&gt;
Use high-vision scouts or detection tools to reveal them early and eliminate them before they strike. The low unit size and weak armor can make the Jaeger Team particular vulnerable to blindfiring with squad weapons or machine guns, however they appear to actively seek lut bunkers.l and watchtowers which make them much more durable.&lt;br /&gt;
&lt;br /&gt;
If paired with [[ATGM Team]]s, elimination of either element should be high priority to prevent deadly indirect [[Zayntech ASGM 2|ATGM]] fire.&lt;br /&gt;
&lt;br /&gt;
== Army Lists ==&lt;br /&gt;
* [[Rogue Army Early Game]]&lt;br /&gt;
* [[Rogue Army Early Game Reinforcements]]&lt;br /&gt;
* [[Rogue Army Mid Game]]&lt;br /&gt;
* [[Rogue Army Mid Game Reinforcements]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[[Patch v0.6.3| Patch #1]] - Increased &#039;detection&#039; for rogue army jaeger from 0 to 2&lt;br /&gt;
*[[Patch v0.7.0+17662| Redacted Update 1]] - Increased campaign progress lock for RA Jaegers to make them show up in battles slightly later&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue Army Units]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jaeger_Fatigues&amp;diff=17817</id>
		<title>Jaeger Fatigues</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jaeger_Fatigues&amp;diff=17817"/>
		<updated>2026-10-23T21:58:56Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: Corrected &amp;quot;Jaegar&amp;quot; to &amp;quot;Jaeger&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Armor|Click here to go back to Armor.]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Infobox armor&lt;br /&gt;
|get={{{get|}}}&lt;br /&gt;
|field={{{field|}}}&lt;br /&gt;
|link={{{link|}}}&lt;br /&gt;
|linktext={{{linktext|}}}&lt;br /&gt;
|pagename={{{pagename|}}}&lt;br /&gt;
|image=File:Jaeger suit 912x318.png&lt;br /&gt;
|faction=[[Rogue Army]]&lt;br /&gt;
|blackmarket=No&lt;br /&gt;
|reward=No&lt;br /&gt;
|value= 15&lt;br /&gt;
|armor= 15&lt;br /&gt;
|durability= 30&lt;br /&gt;
|concealment=2&lt;br /&gt;
|slots=2&lt;br /&gt;
|cost= 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
A set of modified army fatigues with additional camouflage and accessory pouches. &lt;br /&gt;
&lt;br /&gt;
== Known Users ==&lt;br /&gt;
* [[Jaeger Team]]&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
*[[Patch v0.6.7+16403| Patch #4]] - FIXED [[Jaeger Fatigues|&#039;Jaeger fatigues&#039;]] inactive icon&lt;br /&gt;
*[[Patch v0.7.16| Balancing Update]] - [[Jaeger Fatigues]]: Can now be obtained in the Black Market&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Rogue Army Armor]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=17405</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=17405"/>
		<updated>2026-10-14T15:27:36Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: Updated values for v0.7.16 balance patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Turret Weapon ==&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|+ Currently only available on [[Captured Heavy Tank]]s, and cannot be unequipped or otherwise separated from them. No additional trade or supply cost is incurred.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon short 912x318.png|center|250px|link= 15cm Assault Howitzer]] [[15cm Assault Howitzer]] || 9 || 170 || 180 || 100 || 80 || 1 || 1 || - || -15 || 10 || 60 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|+ Heavy Weapons will &#039;&#039;&#039;remove the ability to carry troops&#039;&#039;&#039; when added to compatible vehicles such as the [[Light Troop Carrier]]. Twin Weapons such as the [[Twin M6 Heavy Machinegun]] or [[Twin Griffin Dynamics Rotary Barrel Machinegun]] &#039;&#039;&#039;remove the ability to mount a light weapon&#039;&#039;&#039; when used on the [[Light Troop Carrier]] or [[Infantry Fighting Vehicle]]. This &#039;&#039;&#039;does&#039;&#039;&#039; not apply to the [[Battle Tank]].&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon short 912x318.png|center|250px|link=Short Barreled Tank Gun]] [[Short Barreled Tank Gun]] || 2-8 || 170 || 180 || 100 || 60 || 1 || 1 || 60 || 0 || 6 || 60 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy cannon long 912x318.png|center|250px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 180 || 130 || 150 || 30 || 1 || 1 || 90 || 10 || 6 || 60 || 70&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Mortar 120mm 912x318.png|center|250px|link=120mm Mortar]] [[120mm Mortar]] || 10-22 || 100 || 80 || 100 || 120 || 2 || 1 || 65 || 50 || 14 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy mg twin 912x318.png|center|250px|link=Twin M6 Heavy Machinegun]] [[Twin M6 Heavy Machinegun]] || 10 || 25|| 25 || 55 || 12 || 1 || 20 || 80 || 0 || 10 || 40 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun twin 912x318.png|center|250px|link=Twin Griffin Dynamics Rotary Barrel Machinegun]] [[Twin Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 30 || 100 || 0 || 10 || {{H:title|salvo / strafing|30/50}} || 110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|250px|link=Rocket Organ]] [[Rocket Organ]] || 8-18 || 40 || 35 || 40 || 30 || 1 || 9 || 30 || 0 || 9 || {{H:title|fire / reload|60/80}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autolaser 912x318.png|center|250px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || 0 || {{H:title|heat per use / max heat|3/6}} || {{H:title|fire / vent|40/60}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|250px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 40 || 200 || N/A || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|250px|link=Heavy Flamethrower]] [[Heavy Flamethrower]] || 5|| 36 || 30 || 30 || - || 1 || 1 || 40 || 0 || 6 || 55 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy mg 912x318.png|center|250px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 25 || 55 || 12 || 1 || 10 || 60 || -15 || 10 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Walker rocket launcher 912x318.png|center|250px|link=Rocket Launcher]] [[Rocket Launcher]] || 3-9 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 5 || 6 || 60 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|250px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 2-8 || 20 || 35 || 20 || 10 || 1 || 6 || 45 || 0 || 6 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:At rgl 912x318.png|center|250px|link=AT-RGL (Vehicle)]] [[AT-RGL (Vehicle)]]&lt;br /&gt;
|| 11 || 140 || 200|| 120|| 40 || 1 || 1 || 40 || 0 || 8 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autocannon 912x318.png|center|250px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 2-10 || 60 || 70 || 45 || 15 || 1 || 3 || 70 || 0 || 8 || 40 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Atgm 912x318.png|center|250px|link=ATGM Launcher]] [[ATGM Launcher]] || 4-11 || 220 || 300 || 220 || 50 || 1 || 1 || 75 || 0 || 4 || 60 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|250px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 15 || 70 || -5 || 10 || {{H:title|salvo / strafing|30/50}} || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laserlance 912x318.png|center|250px|link=:Laser Lance]] [[Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 35 || 0 || {{H:title|heat per use / max heat|4/6}} || {{H:title|fire / vent|60/60}} || 45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
As of [[Patch v0.7.3+18395|Patch 10]] Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: [[Pirate Truck (Modular)]], [[A-ATV (Modular)]], [[Light Walker]] and [[Medium Walker]]&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower light 912x318.png|center|250px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || 0 || 3 || 1 || 40 || 100 || 12 || 40 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaingun medium 912x318.png|center|250px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 18 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light medium mg 912x318.png|center|250px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto grenade launcher 912x318.png|center|250px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 3-10 || 30 || 35 || 30 || 50 || 1 || 3 || 55 || 0 || 8 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|250px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 40 || 80 || 35 || 15 || 1 || 3 || 130 || 0 || {{H:title|heat per use / max heat|2/6}} || {{H:title|fire / vent|40/60}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anti materiel 912x318.png|center|250px|link=Anti-Materiel Rifle &amp;quot;Crocodile&amp;quot; (Vehicle)]] [[Anti-Materiel Rifle &amp;quot;Crocodile&amp;quot; (Vehicle)]] || 3-11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -10 || 6 || ? || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[[Patch v0.6.9| Patch #6]] - Updated [[Vehicle Weapons|vehicle weapon]] description texts to convey our equipment rules:&lt;br /&gt;
**Light weapon slot and transport capacity gets disabled when equipping twin weapons&lt;br /&gt;
**Transport capacity gets disabled when equipping heavy weapons&lt;br /&gt;
&lt;br /&gt;
[[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=17404</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=17404"/>
		<updated>2026-10-14T15:05:41Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: Updated values for v0.7.16 balance patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Set Up|StUp}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 tier 1 912x318.png|center|250px|link=Workshopped RPG]] [[Workshopped RPG]] || - || 2-7 || 80 || 160 || 95 || 35 || 1 || 1 || 15 || 0 || 5 || 40 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|250px|link=IMX SA-RPG 2]] [[IMX SA-RPG 2]] || - || 2-8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || 0 || 5 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|250px|link=L100 - PAL]] [[L100 - PAL]] || data-sort-value=&amp;quot;1&amp;quot;| [[File:skill_deploy.png|center|24px|link=]] || 3-9 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 5 || 3 || 60 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 912x318.png|center|250px|link=L31 MAAL]] [[L31 MAAL]] || data-sort-value=&amp;quot;1&amp;quot;| [[File:skill_deploy.png|center|24px|link=]] || 10|| 200 || 330 || 200 || 70 || 1 || 1 || 130 || 10 || 3 || 60 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 38 912x318.png|center|250px|link=AT-RGL]] [[AT-RGL]] || data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 11 || 140 || 200|| 120|| 40 || 1 || 1 || 50|| 0 || 7 || {{H:title|Deploy / Fire|20/60}} || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 25 912x318.png|center|250px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]]|| data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 4-11 || 220 || 300 || 180 || 50 || 1 || 1 || 65 || 0 || 3 || {{H:title|Deploy / Fire|20/60}} || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! {{H:title|Set Up|StUp}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 27 912x318.png|center|250px|link=Tripod MK20A3]] [[Tripod MK20A3]]|| data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || {{H:title|Deploy / Fire|20/40}} || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! {{H:title|Set Up|StUp}}  &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count or Heat per use / Max heat|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 11 912x318.png|center|250px|link=EMP Rifle]] [[EMP Rifle]]|| - || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 03 912x318.png|center|250px|link=E4A2 ELSA]] [[E4A2 ELSA]]|| - || 8 || 40 || 80|| 35 || 15|| 1 || 3 || 130 || 0 || {{H:title|heat per use / max heat|2/6}}  || {{H:title|fire / vent|40/60}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 36 912x318.png|center|250px|link=Mining Laser]] [[Mining Laser]] || -  || 7 || 160 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || {{H:title|heat per use / max heat|2/4}} || {{H:title|fire / vent|40/40}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laserlance 912x318.png|center|250px|link=Tripod Laser Lance]] [[Tripod Laser Lance]]|| data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 10 || 130 || 120 || 180 || 20 || 1 || 1 || 55 || 0 || {{H:title|heat per use / max heat|4/6}} || {{H:title|Deploy / Fire / vent|20/60/60}} || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Set Up|StUp}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 16 912x318.png|center|250px|link=Flamethrower]] [[Flamethrower]]|| - || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenade Launcher ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Set Up|StUp}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 10 912x318.png|center|250px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]]|| - || 3-8 || 30 || 35 || 30 || 50 || 1 || 1 || 50 || 25 || 7 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 35 912x318.png|center|250px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || - || 2-8 || 20 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 40 912x318.png|center|250px|link=MK9MOD2 K-GMW]] [[MK9MOD2 K-GMW]] || data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 3-10 || 30 || 35 || 30 || 50 || 1 || 3 || 40 || 0 || 10 || {{H:title|Deploy / Fire|20/40}} || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Set Up|StUp}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 18 912x318.png|center|250px|link=Light Chaingun]] [[Light Chaingun]] || - || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 14 tier1 912x318.png|center|250px|link=M10E ESAW]] [[M10E ESAW]] || - || 7 || 12 || 9 || 28 || 13 || 1 || 15 || 30 || -15 || 10 || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 14 912x318.png|center|250px|link=M320 SSW]] [[M320 SSW]] || - || 8 || 14 || 10 || 34 || 15 || 1 || 15 || 90 || -10 || 10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 41 912x318.png|center|250px|link=M320 SSW SOC]] [[M320 SSW SOC]] || - || 8 || 14 || 10 || 34 || 12 || 1 || 15 || 180 || -10 || 8 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 43 912x318.png|center|250px|link=IAR]] [[IAR]] || - || 10 || 25 || 25 || 40 || 30 || 1 || 5 || 90 || 5 || 10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 06 tier1 912x318.png|center|250px|link=CMG50]] [[CMG50]] || data-sort-value=&amp;quot;1&amp;quot;| [[File:skill_deploy.png|center|24px|link=]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 30 || -20 || 8|| 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 06 912x318.png|center|250px|link=M80 EGPM]] [[M80 EGPM]] || data-sort-value=&amp;quot;1&amp;quot;| [[File:skill_deploy.png|center|24px|link=]] || 9 || 16 || 14 || 40 || 17 || 1 || 12 || 90 || -10 || 8|| 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 06 tripod mmg 912x318.png|center|250px|link=Tripod CMG50]] [[Tripod CMG50]] || data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px]] &lt;br /&gt;
|| 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 12 || {{H:title|Deploy / Fire|20/40}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 39 912x318.png|center|250px|link=Tripod Griffin Minigun]]  [[Tripod Griffin Minigun]] || data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 8|| 13 || 15 || 40 || 10 || 1 || 20 || 60 || -5 || 10 || {{H:title|Deploy / Salvo / Strafing|20/30/50}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 32 912x318.png|center|250px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 10|| 25 || 25 || 55 || 10 || 1 || 10 || 50 || -15 || 10 || {{H:title|Deploy / Fire|20/40}} || 50 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mortars ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Set Up|StUp}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 15 912x318.png|center|250px|link=U60A1 HWCM]] [[U60A1 HWCM]] || data-sort-value=&amp;quot;1&amp;quot;| [[File:skill_deploy.png|center|24px|link=]] || 6-11 || 10 || 15 || 8 || 50 || 0 || 1 || 45|| 0 || 12 || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|250px|link=Kingpost M8]] [[Kingpost M8]] || data-sort-value=&amp;quot;2&amp;quot;| [[File:skill_deploy.png|center|24px|link=]]&lt;br /&gt;
[[File:skill_31.png|center|24px|link=]] &lt;br /&gt;
|| 7-14 || 40 || 30 || 20 || 35 || 0 || 1 || 40 || 0 || 10 || {{H:title|Deploy / Fire|20/40}} || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! {{H:title|Set Up|StUp}}  &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 33 912x318.png|center|250px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || - || 10 || 30 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 40 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 44 912x318.png|center|250px|link=HM MK7MOD1 - SDMR]] [[HM MK7MOD1 - SDMR]] || - || 11 || 35 || 35 || 60 || 30 || 1 || 2 || 120|| 15 || 12 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 13 912x318.png|center|250px|link=SR31 - HM SPR]] [[SR31 - HM SPR]] ||[[File:skill_deploy.png|center|24px|link=]]  || 11 || 45 || 40 || 75 || 30 || 1 || 1 || 40 || 20 || 10 || 40 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 08 912x318.png|center|250px|link=SR41 KASS]] [[SR41 KASS]] ||[[File:skill_deploy.png|center|24px|link=]] || 12 || 55 || 50 || 85 || 35 || 1 || 1 || 125 || 30|| 10 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 08 anti materiel rifle tier1 912x318.png|center|250px|link=Anti-Materiel Rifle &amp;quot;Crocodile&amp;quot;]] [[Anti-Materiel Rifle &amp;quot;Crocodile&amp;quot;]] ||[[File:skill_deploy.png|center|24px|link=]] || 3-11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -10 || 6 || 40 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafted Weapons ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Set Up|StUp}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 54 912x318.png|center|250px|link=NDL - Stun Bomb Launcher]] [[NDL - Stun Bomb Launcher]]|| - || 8|| 0|| 0|| 0|| 50 || 1 || 1 || 120|| 25 || 10 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 48 912x318.png|center|250px|link=MOD-C MAAL HE-Rocket Launcher]] [[MOD-C MAAL HE-Rocket Launcher]] || data-sort-value=&amp;quot;1&amp;quot;| [[File:skill_deploy.png|center|24px|link=]] || 10 || 120 || 120|| 80 || 70 || 1 || 1 || 120|| 10 || 3 || 60 || 55&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=17403</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=17403"/>
		<updated>2026-10-14T14:46:15Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: Updated values for v0.7.16 balance patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon_17_912x318.png|center|250px|link=C1A2 SPC]] [[C1A2 SPC]]|| 8 || 9 || 10 || 25 || 2 || 1 || 2 || N/A || 0 || 16 || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}}&lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 30 912x318.png|center|250px|link=Pirate Pipe Gun]] [[Pirate Pipe Gun]]|| 8 || 9 || 25 || 20 || 3 || 1 || 1 || 10 || 0 || 16 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 05 tier1 912x318.png|center|250px|link=BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]]|| 9 || 11 || 13 || 35 || 4 || 1 || 2 || 15 || 0 || 10 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 05 tier1 mod1 912x318.png|center|250px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 70 || 0 || 10 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 05 tier1 mod2 912x318.png|center|250px|link=BR3A3 Kr-BaR MOD2 Carbine]] [[BR3A3 Kr-BaR MOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 60 || 10 || 12 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 05 tier1 mod3 912x318.png|center|250px|link=BR3A3 Kr-BaR MOD3 Suppressed]] [[BR3A3 Kr-BaR MOD3 Suppressed]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 70 || 10 || 10 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 05 912x318.png|center|250px|link=BR6A1 HaMER]] [[BR6A1 HaMER]] || 10 || 13 || 15 || 40 || 5 || 1 || 2 || 120 || 0 || 12 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 55 912x318.png|center|250px|link=Griffin MK1MOD1]][[Griffin MK1MOD1]]|| 6 || 13 || 10 || 20 || 4 || 1 || 6 || 90 || 0 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 24 tier1 912x318.png|center|250px|link=MK46MOD2 SPC]][[MK46MOD2 SPC]]|| 6 || 9 || 10 || 35 || 3 || 1 || 5 || 20 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 07 tier1 912x318.png|center|250px|link=MP3A9 PPP]][[MP3A9 PPP]]|| 5 || 12 || 11 || 15 || 3 || 1 || 5 || 10 || 0 || 16 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 07 tier1 mod2 912x318.png|center|250px|link=MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]][[MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]] || 5 || 11 || 9 || 15 || 3 || 1 || 7 || 60|| 0 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 07 tier1 mod1 912x318.png|center|250px|link=MP3A9 &amp;quot;SOF&amp;quot; PPP]] [[MP3A9 &amp;quot;SOF&amp;quot; PPP]]|| 5 || 12 || 11 || 15 || 3 || 1 || 5 || 60 || 10 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 07 912x318.png|center|250px|link=MP11A2 - HIG Oktagon]] [[MP11A2 - HIG Oktagon]]|| 7 || 14 || 11|| 25 || 5 || 1 || 5 || 200 || 0 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 28 912x318.png|center|250px|link=Pirate looted PDW]] [[Pirate looted PDW]] || 6 || 7 || 8 || 30 || 2 || 1 || 5 || 20 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 45 912x318.png|center|250px|link=Captain&#039;s PDW]] [[Captain&#039;s PDW]] || 7 || 10 || 12 || 35 || 3 || 1 || 5 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 42 912x318.png|center|250px|link=Kruger CTMP 45]] [[Kruger CTMP 45]] || 6 || 25 || 22 || 15 || 4 || 1 || 5 || 90|| 0 || 16 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|250px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8 || 9 || 9 || 30 || 3 || 1 || 3 || 15 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|250px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 45 || -5 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|250px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 7 || 9 || 9 || 30 || 3 || 1 || 4 || 60 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|250px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 70 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|250px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 70|| 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|250px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 13 || 25 || 3 || 1 || 3 || 15 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 mod3 912x318.png|center|250px|link=R14A2 ARC &amp;quot;Range&amp;quot;]] [[R14A2 ARC &amp;quot;Range&amp;quot;]] || 8|| 12 || 13 || 30 || 3 || 1 || 3 || 70 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 mod2 912x318.png|center|250px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 15 || 25 || 3 || 1 || 3 || 70 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 mod1 912x318.png|center|250px|link=R14A2 ARC &amp;quot;SOCC&amp;quot;]] [[R14A2 ARC &amp;quot;SOCC&amp;quot;]] || 7|| 12 || 13 || 25 || 3 || 1 || 3 || 70 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 912x318.png|center|250px|link=R228A1 MRS]] [[R228A1 MRS]] || 9 || 11 || 11 || 35 || 3 || 1 || 3 || 120 || 0 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 29 912x318.png|center|250px|link=Pirate Assault Rifle]] [[Pirate Assault Rifle]] || 8 || 9 || 7 || 24 || 3 || 1 || 3 || 10 || -5 || 16 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 37 912x318.png|center|250px|link=XL1A14]] [[XL1A14]] || 8 || 8 || 25 || 75 || 2 || 1 || 2 || 150 || 5 || 0 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 31 912x318.png|center|250px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 140 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 12 912x318.png|center|250px|link=Corridor Sweeper]][[Corridor Sweeper]] || 5 || 9 || 25 || 9 || 4 || 1 || 2 || 10 || 10|| 16 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon_23_tier1_912x318.png|center|250px|link=Stoneclad CS185]][[Stoneclad CS185]] || 5|| 20 || 20 || 10 || 6 || 1 || 2 || 15 || 10 || 16 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafted Weapons ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:weapon_46_912x318.png|center|250px|link=Enhanced EM Assault Rifle]][[Enhanced EM Assault Rifle]] || 10 || 13 || 15 || 40 || 4 || 1 || 3 || 120|| 0|| 16 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=17402</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=17402"/>
		<updated>2026-10-14T14:32:51Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: /* Infantry Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Statistics ====&lt;br /&gt;
&lt;br /&gt;
To see the details on how these stats impact the &#039;&#039;&#039;HP and Armor damage calculations&#039;&#039;&#039;, click [[Combat_System#Damage_calculation|here]].&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Armor Durability&#039;&#039;&#039;&lt;br /&gt;
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Accuracy Multiplier&#039;&#039;&#039;&lt;br /&gt;
| Accuracy multiplier determines how armor modifies wearers accuracy. Most armors have a neutral 1 value but heavier armors can have lower than 1 fractional value effectively reducing wearers accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Vision&#039;&#039;&#039;&lt;br /&gt;
| Vision range, or view range, determines how many tiles a unit can see on the battlefield. This is the distance over which the fog of war is lifted and enemy units are revealed. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their vision. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Detection&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit&#039;s Concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Accessory Slots&#039;&#039;&#039;&lt;br /&gt;
| Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Bonus Abilities&#039;&#039;&#039;&lt;br /&gt;
| Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) &#039;&#039;&#039;Only available to a limited number of armor types.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Negative Effects&#039;&#039;&#039;&lt;br /&gt;
| Negative effects imposed by the armor (if applicable)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|center|30px]]&lt;br /&gt;
| How much per squaddie the armor will cost to use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Armor Durability|Durability}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Vision|Vision}} &lt;br /&gt;
! {{H:title|Accessory Slots|Accessories}} &lt;br /&gt;
! {{H:title|Bonus Abilities|Abilities}} &lt;br /&gt;
! {{H:title|Negative Effects|Negatives}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|TAGS|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 00 912x318.png|center|250px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor class 1 01 912x318.png|center|425px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || &#039;&#039;&#039;Adds 10% Defense.&#039;&#039;&#039; || N/A || 15 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Outcast rags 912x318.png|center|250px|link=Outcast Rags]] [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jaeger suit 912x318.png|center|250px|link=Jaegar Fatigues]] [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor class 2 00 912x318.png|center|250px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 15 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|250px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor class 2+ 912x318.png|center|250px|link=SIPV Standard Protective Vest]] [[SIPV Standard Protective Vest]] || 40 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 17 912x318.png|center|250px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger_veteran_armor_912x318.png|center|250px|link=Veteran Scavenger Suit]] [[Veteran Scavenger Suit]] || 50 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 11 912x318.png|center|250px|link=Marine Infantry Body Armor]] [[Marine Infantry Body Armor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 14 912x318.png|center|250px|link=SAPP High Intensity Setup]] [[SAPP High Intensity Setup]] || 60 || 90 || 0 || 0 || 1 || N/A || &#039;&#039;&#039;Decreases detection by 1&#039;&#039;&#039;. || 60 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 18 912x318.png|center|250px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 60 || 0 || 0 || 2 || N/A || N/A || 55 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Armor 13 912x318.png|center|250px|link=SAPP Operator]] [[SAPP Operator]] || 55 || 45 || 0 || 0 || 3 || &#039;&#039;&#039;Increases special weapon uses by 50%, minimum by 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases squad weapon uses by 50%.&#039;&#039;&#039; || N/A || 70 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Armor 12 912x318.png|center|250px|link=SAPP Recce]] [[SAPP Recce]] || 55 || 45 || 1 || 0 || 2 || &#039;&#039;&#039;Increases detection by 1.&#039;&#039;&#039; || N/A || 70 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|250px|link=TCR Marine Tactical Armored Platesuit]] [[TCR Marine Tactical Armored Platesuit]] || 85 || 65 || 0 || 0 || 2 || N/A || N/A || 125 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|250px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 60 || -2 || 0 || 1 || &#039;&#039;&#039;Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)&#039;&#039;&#039;  || [[File:Cumbersome.png|24px]]&#039;&#039;&#039;This unit is encumbered and has its movement costs per tile increased by 3.&#039;&#039;&#039; || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 19 912x318.png|center|250px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 80 || -1 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]&#039;&#039;&#039;This unit is encumbered and has its movement costs per tile increased by 3.&#039;&#039;&#039; || 80 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit captain 912x318.png|center|250px|link=Captain&#039;s Jetsuit]] [[Captain&#039;s Jetsuit]] || 90 || 80 || -2 || 0 || 2 || C&#039;&#039;&#039;rude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)&#039;&#039;&#039;  || [[File:Cumbersome.png|24px]]&#039;&#039;&#039;This unit is encumbered and has its movement costs per tile increased by 3.&#039;&#039;&#039; || 60 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 ||  N/A  || [[File:Cumbersome.png|24px]]&#039;&#039;&#039;This unit is encumbered and has its movement costs per tile increased by 3.&#039;&#039;&#039; || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 130|| 35||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]&#039;&#039;&#039;This unit is encumbered and has its movement costs per tile increased by 3.&#039;&#039;&#039; || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 06 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit MK02]] [[TCR Navy Breaching Armor Suit MK02]] || 110 || 95 || -2 || 0 || 1 || N/A || [[File:Cumbersome.png|24px]]&#039;&#039;&#039;This unit is encumbered and has its movement costs per tile increased by 3.&#039;&#039;&#039; || 250 || 40 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
*[[Patch v0.6.6.+16265|Patch #3]] - Rebalanced some [[Armor|heavy armors]]&lt;br /&gt;
*[[Patch v0.6.6.+16265|Patch #3]] - Increased durability on [[Armor|class V and VI armors]]&lt;br /&gt;
[[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=17401</id>
		<title>Vehicle Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=17401"/>
		<updated>2026-10-14T14:31:18Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: Updated values for v0.7.16 balance patch. Added Heat Sink accessory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers Vehicle Accessories, [[Accessories|for Accessories see here]]. The [[Vehicles|Vehicles page can be found here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==== Vehicle Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidearm Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle cannister shot 186x186.png|center|120px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 25 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. || 0 || 35 || 60 || 60 || 20 || 2 || 1 || 0 || 20 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ap mine launchers 186x186.png|center|120px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 35 || Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 4 || 30 || 30 || 35 || 20 || 1 || 6 || 50 || 15 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle vmat missile 186x186.png|center|120px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. || 3-9 || 200 || 330 || 200 || 70 || 1 || 1 || 10 || 60 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Active Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}} &lt;br /&gt;
! {{H:title|Rng|Range}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle booster injection system 186x186 new.png|center|120px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. || N/A || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle smoke launchers 186x186.png|center|120px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 4 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 42 186x186.png|center|120px|link=Walker Jet Pack]] [[Walker Jet Pack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || 7 || 60 || 6 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passive Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}}&lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ammo cases 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Heat Sink]] || 15 || 35 || Increases maximum heat capacity by 50%. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ammo cases 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle advanced sensors 144x144.png|center|120px|link=Advanced Sensors]] [[Advanced Sensors]] || 20 || 55 || Increases viewrange by 1 and detection by 2. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|120px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|120px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 15 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from &amp;quot;rocket&amp;quot; based attacks. Can trigger 3 times. || 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory additional armor plating 144x144.png|center|120px|link=Additional Armor Plating]] [[Additional Armor Plating]] || 10 || 25 || +40 Armor, +120 Armor Durability, +4 Movement costs per tile. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ceramic plating 186x186 new.png|center|120px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|120px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 20 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 50%. Does not work against energy weapons like lasers. Effect does not stack. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle mobility backup system 186x186.png|center|120px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=17400</id>
		<title>Vehicle Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=17400"/>
		<updated>2026-10-14T14:28:49Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: /* Passive Vehicle Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers Vehicle Accessories, [[Accessories|for Accessories see here]]. The [[Vehicles|Vehicles page can be found here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==== Vehicle Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidearm Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle cannister shot 186x186.png|center|120px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. || 0 || 35 || 60 || 60 || 20 || 2 || 1 || 0 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ap mine launchers 186x186.png|center|120px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 4 || 30 || 30 || 35 || 20 || 1 || 6 || 50 || 15 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle vmat missile 186x186.png|center|120px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. || 3-9 || 200 || 330 || 200 || 70 || 1 || 1 || 10 || 60 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Active Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}} &lt;br /&gt;
! {{H:title|Rng|Range}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle booster injection system 186x186 new.png|center|120px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. || N/A || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle smoke launchers 186x186.png|center|120px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 4 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 42 186x186.png|center|120px|link=Walker Jet Pack]] [[Walker Jet Pack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || 7 || 60 || 6 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passive Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}}&lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ammo cases 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Heat Sink]] || 15 || 35 || Increases maximum heat capacity by 50%. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ammo cases 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle advanced sensors 144x144.png|center|120px|link=Advanced Sensors]] [[Advanced Sensors]] || 20 || 55 || Increases viewrange by 1 and detection by 2. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|120px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|120px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 15 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from &amp;quot;rocket&amp;quot; based attacks. Can trigger 3 times. || 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory additional armor plating 144x144.png|center|120px|link=Additional Armor Plating]] [[Additional Armor Plating]] || 10 || 25 || +40 Armor, +120 Armor Durability, +4 Movement costs per tile. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ceramic plating 186x186 new.png|center|120px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|120px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle mobility backup system 186x186.png|center|120px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=17399</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=17399"/>
		<updated>2026-10-14T14:25:42Z</updated>

		<summary type="html">&lt;p&gt;76561198165662614: Updated values for v0.7.16 balance patch. Added First aid kit accessory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bold text&#039;&#039;&#039;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
==== Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a squad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Passive Effects|Passive Effects}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 20 186x186.png|center|120px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as &amp;quot;Black Tip&amp;quot;. || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 21 186x186.png|center|120px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 23 186x186.png|center|120px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 22 186x186.png|center|120px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disposable Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}}&lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 33 186x186.png|center|120px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| Shoots a thermobaric rocket at the target that sets the tile on fire. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 15 186x186.png|center|120px|link=Wurfger Disposable AT-Launcher]] [[Wurfger Disposable AT-Launcher]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 120&lt;br /&gt;
|| 110&lt;br /&gt;
|| 100&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 06 186x186.png|center|120px|link=&amp;quot;Falcon&amp;quot; Recon Skybot]] [[&amp;quot;Falcon&amp;quot; Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.||  {{ItemTag|name=HOVERING|link=Hovering(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 28 186x186.png|center|120px|link=&amp;quot;Wardog&amp;quot; AT Skybot]] [[&amp;quot;Wardog&amp;quot; AT Skybot]] || 20 || 35 || A small skybot nicknamed &amp;quot;Wardog&amp;quot; armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 38 186x186.png|center|120px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes &#039;&#039;Exhausted&#039;&#039; status effect while equipped. Increases growth potential by 2 when equipped.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 35 186x186.png|center|120px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 50% for 3 turns.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 39 186x186.png|center|120px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes &#039;&#039;Injured&#039;&#039; and &#039;&#039;bruised&#039;&#039; status effect while equipped. Increases squaddie hitpoints by 2 while equipped.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 37 186x186.png|center|120px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 15 || 40 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 10% for 3 turns.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 44 186x186.png|center|120px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 10 || 35|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 5% for 2 turns.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 16 186x186.png|center|120px|link=Protagon &amp;quot;Pirate Speed&amp;quot; - IR Tablets]] [[Protagon &amp;quot;Pirate Speed&amp;quot; - IR Tablets]] || 15 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 05 186x186.png|center|120px|link=S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] [[S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] || 10 || 30 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 43 186x186.png|center|120px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 3 turns, increases suppression resistance by 50% for 3 turns.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 36 186x186.png|center|120px|link=Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 32 186x186.png|center|120px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 15 || 55 || Increases viewrange and detection by 2 and accuracy by 15% for 3 turns.|| 3 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}}&lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 186x186.png|center|120px|link=AT Grenade]] [[AT Grenade]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 140&lt;br /&gt;
|| 180&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 34 186x186.png|center|120px|link=Anti-Tank Mines]] [[Anti-Tank Mines]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| Deploys an AT mine at an adjacent tile. Can only be used when deployed.&lt;br /&gt;
|| 2&lt;br /&gt;
|| 180&lt;br /&gt;
|| 250&lt;br /&gt;
|| 200&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 100&lt;br /&gt;
|| 10&lt;br /&gt;
|| 8 &lt;br /&gt;
|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 30 186x186.png|center|120px|link=Bundle Grenade]][[Bundle Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 90&lt;br /&gt;
|| 90&lt;br /&gt;
|| 100&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 04 186x186.png|center|120px|link=EMP Grenade]] [[EMP Grenade]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 45 &lt;br /&gt;
|| A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 35&lt;br /&gt;
|| 15&lt;br /&gt;
|| 400&lt;br /&gt;
|| 10&lt;br /&gt;
|| 1&lt;br /&gt;
|| 40&lt;br /&gt;
|| 40&lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 10 186x186.png|center|120px|link=Explosive Charge]] [[Explosive Charge]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.&lt;br /&gt;
|| 1&lt;br /&gt;
|| 650&lt;br /&gt;
|| 0&lt;br /&gt;
|| 250&lt;br /&gt;
|| 100&lt;br /&gt;
|| 9&lt;br /&gt;
|| 500&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 12 186x186.png|center|120px|link=Flashbang Grenade]] [[Flashbang Grenade]] &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 186x186.png|center|120px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 35&lt;br /&gt;
|| 30&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 186x186.png|center|120px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 65 &lt;br /&gt;
|| An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 30&lt;br /&gt;
|| 65&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 14 186x186.png|center|120px|link=Incendiary Grenade]] [[Incendiary Grenade]] &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 29 186x186.png|center|120px|link=Scrap Bomb]] [[Scrap Bomb]] &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| A makeshift grenade built from explosives and all kinds of fragmentation  material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 15&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 03 186x186.png|center|120px|link=Smoke Grenade]] [[Smoke Grenade]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 13 186x186.png|center|120px|link=Thermite Grenade]] [[Thermite Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 200&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 02 186x186.png |center|120px|link=Ammo Bag]] [[Individual First Aid Kit]] || 5 || 5 || Increases Squaddie Rescue Chance for this unit by 25% with 1 always being rescued. Does not stack.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 02 186x186.png |center|120px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 18 186x186.png |center|120px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 19 186x186.png |center|120px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 08 186x186.png|center|120px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 31 186x186.png|center|120px|link=Magazine Pouches]] [[Magazine Pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 09 186x186.png |center|120px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 30 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 25 186x186.png|center|120px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 50 186x186.png|center|120px|link=Signal Jammer]] [[Signal Jammer]] || 10 || 20 || This device jams enemy communication system and makes it impossible to relay target information between each other. It effectively removes the &amp;quot;designated target&amp;quot; effect from a friendly unit within $1 tiles.&lt;br /&gt;
|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 40 186x186.png |center|120px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced two-piece module that&#039;s installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 17 186x186.png |center|120px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sidearms ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 45 186x186.png|center|120px|link=Grenade Pistol]] [[Grenade Pistol]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses.&lt;br /&gt;
|| 2-6 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 50 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 27 186x186.png|center|120px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || &lt;br /&gt;
10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.&lt;br /&gt;
|| 4 &lt;br /&gt;
|| 9 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 26 186x186.png|center|120px|link=P99A3]] [[P99A3]]&lt;br /&gt;
|| 5&lt;br /&gt;
|| 5&lt;br /&gt;
|| The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.&lt;br /&gt;
|| 3 &lt;br /&gt;
|| 11 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 13 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafted Accessories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 48 186x186.png|center|120px|link=Advanced Armor Plates]] [[Advanced Armor Plates]] || 20 || 120 || +30 Armor. +40 Armor Durability. +3 Movement costs per tile. || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory_46_186x186.png|center|120px|link=XGR-P - Plasma Grenade]] [[XGR-P - Plasma Grenade]] || 20 || 180 ||Throw a plasma grenade at the target that explodes in a ball of heated plasma that is especially effective at melting armor. Can hit multiple elements.|| 3 ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 47 186x186.png|center|120px|link=Thermal Imaging Device]] [[Thermal Imaging Device]] || 20 || 120 || The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 49 186x186.png|center|120px|link=WARD - Wearable Advanced Resolve Device]] [[WARD - Wearable Advanced Resolve Device]] || 15 || 120 || A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 20 and detection by 2. || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&amp;lt;!--Temporary until drug pages made --&amp;gt;&lt;br /&gt;
*[[Patch v0.6.13| Patch 9]] - FIXED Drug accessories are now refilled by the &#039;[[Scavenger]]&#039; perk crate&lt;br /&gt;
&lt;br /&gt;
[[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198165662614</name></author>
	</entry>
</feed>