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	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198152497419</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
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	<updated>2026-09-23T02:01:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=7773</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=7773"/>
		<updated>2026-03-14T00:14:56Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Added negatives for SAPP High Intensity Setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Statistics ====&lt;br /&gt;
&lt;br /&gt;
To see the details on how these stats impact the &#039;&#039;&#039;HP and Armor damage calculations&#039;&#039;&#039;, click [[Combat_System#Damage_calculation|here]].&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Armor Durability&#039;&#039;&#039;&lt;br /&gt;
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
| Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Accessory Slots&#039;&#039;&#039;&lt;br /&gt;
| Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Bonus Abilities&#039;&#039;&#039;&lt;br /&gt;
| Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) &#039;&#039;&#039;Only available to a limited number of armor types.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Negative Effects&#039;&#039;&#039;&lt;br /&gt;
| Negative effects imposed by the armor (if applicable)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|center|30px]]&lt;br /&gt;
| How much per squaddie the armor will cost to use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Armor Durability|Durability}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Vision|Vision}} &lt;br /&gt;
! {{H:title|Accessory Slots|Accessories}} &lt;br /&gt;
! {{H:title|Bonus Abilities|Abilities}} &lt;br /&gt;
! {{H:title|Negative Effects|Negatives}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|TAGS|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 00 912x318.png|center|250px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 21 912x318.png|center|250px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || Adds 10% Defense. || N/A || 15 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Outcast rags 912x318.png|center|250px|link=Outcast Rags]] [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jaeger suit 912x318.png|center|250px|link=Jaegar Fatigues]] [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 16 912x318.png|center|250px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 15 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|250px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 07 912x318.png|center|250px|link=SIPV Standard Protective Vest]] [[SIPV Standard Protective Vest]] || 40 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 17 912x318.png|center|250px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scavenger_veteran_armor_912x318.png|center|250px|link=Veteran Scavenger Suit]] [[Veteran Scavenger Suit]] || 50 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 11 912x318.png|center|250px|link=Marine Infantry Body Armor]] [[Marine Infantry Body Armor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 14 912x318.png|center|250px|link=SAPP High Intensity Setup]] [[SAPP High Intensity Setup]] || 60 || 90 || 0 || 0 || 1 || N/A || Decreases detection by 1. || 70 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 18 912x318.png|center|250px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 60 || 0 || 0 || 2 || N/A || N/A || 55 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Armor 13 912x318.png|center|250px|link=SAPP Operator]] [[SAPP Operator]] || 55 || 45 || 0 || 0 || 3 || Increases special weapon uses by 50%, minimum by 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases squad weapon uses by 50%. || N/A || 70 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Armor 12 912x318.png|center|250px|link=SAPP Recce]] [[SAPP Recce]] || 55 || 45 || 1 || 0 || 2 || Increases detection by 1. || N/A || 70 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|250px|link=TCR Marine Tactical Armored Platesuit]] [[TCR Marine Tactical Armored Platesuit]] || 85 || 65 || 0 || 0 || 2 || N/A || N/A || 125 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|250px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 60 || -2 || 0 || 1 || Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)  || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 19 912x318.png|center|250px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 80 || -1 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 80 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 85 || 18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 06 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit MK02]] [[TCR Navy Breaching Armor Suit MK02]] || 110 || 95 || -2 || 0 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 250 || 40 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7755</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7755"/>
		<updated>2026-03-06T15:45:39Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Fixed Bundle Grenade icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
==== Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a squad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Explosives &amp;amp; Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}}&lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 34 186x186.png|center|150px|link=Anti-Tank Mines]] [[Anti-Tank mines]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| Deploys an AT mine at an adjacent tile. Can only be used when deployed.&lt;br /&gt;
|| 2&lt;br /&gt;
|| 180&lt;br /&gt;
|| 250&lt;br /&gt;
|| 200&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 100&lt;br /&gt;
|| 10&lt;br /&gt;
|| 4 &lt;br /&gt;
|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 35&lt;br /&gt;
|| 30&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 65 &lt;br /&gt;
|| An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 30&lt;br /&gt;
|| 65&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 12 186x186.png|center|150px|link=Flashbang Grenade]] [[Flashbang Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 29 138x111.png|center|150px|link=Scrap Bomb]] [[Scrap Bomb]] &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| A makeshift grenade built from explosives and all kinds of fragmentation  material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 15&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 03 138x111.png|center|150px|link=Smoke Grenade]] [[Smoke Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 10 138x111.png|center|150px|link=Explosive Charge]] [[Explosive Charge]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.&lt;br /&gt;
|| 1&lt;br /&gt;
|| 650&lt;br /&gt;
|| 0&lt;br /&gt;
|| 250&lt;br /&gt;
|| 100&lt;br /&gt;
|| 9&lt;br /&gt;
|| 500&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=AT Grenade]] [[AT Grenade]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 140&lt;br /&gt;
|| 180&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 14 138x111.png|center|150px|link=Incendiary Grenade]] [[Incendiary Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 30 138x111.png|center|150px|link=Bundle Grenade]][[Bundle Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 90&lt;br /&gt;
|| 90&lt;br /&gt;
|| 100&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 13 138x111.png|center|150px|link=Thermite Grenade]] [[Thermite Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 200&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 04 138x111.png|center|150px|link=EMP Grenade]] [[EMP Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 60 &lt;br /&gt;
|| A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 35&lt;br /&gt;
|| 15&lt;br /&gt;
|| 400&lt;br /&gt;
|| 10&lt;br /&gt;
|| 1&lt;br /&gt;
|| 40&lt;br /&gt;
|| 40&lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 15 138x111.png|center|150px|link=&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] [[&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 120&lt;br /&gt;
|| 110&lt;br /&gt;
|| 100&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 33 138x111.png|center|150px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Shoots a thermobaric rocket at the target that sets the tile on fire. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Passive Effects|Passive Effects}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 21 186x186.png|center|150px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 22 186x186.png|center|150px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration Fatigues capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 20 186x186.png|center|150px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as &amp;quot;Black Tip&amp;quot;. || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 23 186x186.png|center|150px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 06 138x111.png|center|150px|link=&amp;quot;Falcon&amp;quot; Recon Skybot]] [[&amp;quot;Falcon&amp;quot; Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.||  {{ItemTag|name=HOVERING|link=Hovering(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 28 138x111.png|center|150px|link=&amp;quot;Wardog&amp;quot; AT Skybot]] [[&amp;quot;Wardog&amp;quot; AT Skybot]] || 15 || 30 || A small skybot nicknamed &amp;quot;Wardog&amp;quot; armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 38 138x111.png|center|150px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes &#039;&#039;Exhausted&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 35 138x111.png|center|150px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 39 138x111.png|center|150px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes &#039;&#039;Injured&#039;&#039; and &#039;&#039;bruised&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 37 138x111.png|center|150px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 25 || 45 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 44 138x111.png|center|150px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 15 || 45|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 16 186x186.png|center|150px|link=Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] [[Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] || 20 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 05 138x111.png|center|150px|link=S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] [[S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] || 20 || 45 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 43 138x111.png|center|150px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns..|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 36 138x111.png|center|150px|link=ZBs-22 Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 32 138x111.png|center|150px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 25 || 55 || Increases viewrange and detection by 2 and accuracy by 2 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sidearms ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 26 138x111.png|center|150px|link=P99A3]] [[P99A3]]&lt;br /&gt;
|| 5 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.&lt;br /&gt;
|| 3 &lt;br /&gt;
|| 11 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 13 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 27 138x111.png|center|150px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || &lt;br /&gt;
10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.&lt;br /&gt;
|| 4 &lt;br /&gt;
|| 9 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 45 138x111.png|center|150px|link=P99A3]] [[Grenade Pistol]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses.&lt;br /&gt;
|| 2-6 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 50 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 02 138x111.png |center|150px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 31 138x111.png|center|150px|link=Magazine Pouches]] [[Magazine pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 18 138x111.png |center|150px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 08 186x186.png|center|150px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 25 186x186.png|center|150px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 19 138x111.png |center|150px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 40 186x186.png |center|150px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced tow-piece module thats installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 09 186x186.png |center|150px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 40 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 17 138x111.png |center|150px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=7752</id>
		<title>Vehicle Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=7752"/>
		<updated>2026-03-05T11:57:31Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Moved Jetpack to the active accessories section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
This page covers Vehicle Accessories, [[Accessories|for Accessories see here]]. The [[Vehicles|Vehicles page can be found here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==== Vehicle Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidearm Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle cannister shot 138x111.png|center|250px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. || 0 || 35 || 60 || 60 || 20 || 2 || 1 || 0 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ap mine launchers 138x111.png|center|250px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 4 || 30 || 30 || 35 || 20 || 1 || 6 || 50 || 15 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle vmat missile 186x186.png|center|250px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. || 3-9 || 200 || 330 || 200 || 70 || 1 || 1 || 10 || 60 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Active Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}} &lt;br /&gt;
! {{H:title|Rng|Range}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle booster injection system 138x111.png|center|250px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. || N/A || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle smoke launchers 138x111.png|center|250px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 4 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 42 186x186.png|center|250px|link=Jetpack]] [[Jetpack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || 7 || 60 || 6 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passive Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}}&lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ammo cases 186x186.png|center|250px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle advanced sensors 144x144.png|center|250px|link=Advanced Sensors]] [[Advanced Sensors]] || 20 || 55 || Increases viewrange by 1 and detection by 2. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|250px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|250px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from &amp;quot;rocket&amp;quot; based attacks. Can trigger 3 times. || 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory additional armor plating 144x144.png|center|250px|link=Additional Armor Plating]] [[Additional Armor Plating]] || 10 || 25 || +40 Armor, +120 Armor Durability, +4 Movement costs per tile. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ceramic plating 186x186.png|center|250px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|250px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic forcefield 186x186.png|center|250px|link=Electromagnetic Forcefield]] [[Electromagnetic Forcefield]] || 35 || 120 || A high-powered EM forcefield that reduces the energy of incoming projectiles, lowering their penetration and damage. Since the field requires distance to function effectively, it only activates against attacks from a range of at least 5 tiles. It does not work against rockets, shaped charges, or HEAT attacks. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle mobility backup system 186x186.png|center|250px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=7751</id>
		<title>Vehicle Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Accessories&amp;diff=7751"/>
		<updated>2026-03-05T11:54:01Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Added various stats &amp;amp; missing accessories (EMF, MBS, Jetpack)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
This page covers Vehicle Accessories, [[Accessories|for Accessories see here]]. The [[Vehicles|Vehicles page can be found here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==== Vehicle Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidearm Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle cannister shot 138x111.png|center|250px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. || 0 || 35 || 60 || 60 || 20 || 2 || 1 || 0 || 20 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ap mine launchers 138x111.png|center|250px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 4 || 30 || 30 || 35 || 20 || 1 || 6 || 50 || 15 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle vmat missile 186x186.png|center|250px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. || 3-9 || 200 || 330 || 200 || 70 || 1 || 1 || 10 || 60 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Active Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}} &lt;br /&gt;
! {{H:title|Rng|Range}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle booster injection system 138x111.png|center|250px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. || N/A || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle smoke launchers 138x111.png|center|250px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 4 || 20 || 2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passive Vehicle Accessories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Effects|Effects}}&lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ammo cases 186x186.png|center|250px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle advanced sensors 144x144.png|center|250px|link=Advanced Sensors]] [[Advanced Sensors]] || 20 || 55 || Increases viewrange by 1 and detection by 2. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|250px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|250px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from &amp;quot;rocket&amp;quot; based attacks. Can trigger 3 times. || 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory additional armor plating 144x144.png|center|250px|link=Additional Armor Plating]] [[Additional Armor Plating]] || 10 || 25 || +40 Armor, +120 Armor Durability, +4 Movement costs per tile. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle ceramic plating 186x186.png|center|250px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|250px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle electromagnetic forcefield 186x186.png|center|250px|link=Electromagnetic Forcefield]] [[Electromagnetic Forcefield]] || 35 || 120 || A high-powered EM forcefield that reduces the energy of incoming projectiles, lowering their penetration and damage. Since the field requires distance to function effectively, it only activates against attacks from a range of at least 5 tiles. It does not work against rockets, shaped charges, or HEAT attacks. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory vehicle mobility backup system 186x186.png|center|250px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 42 186x186.png|center|250px|link=Jetpack]] [[Jetpack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || N/A &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicles&amp;diff=7748</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicles&amp;diff=7748"/>
		<updated>2026-03-04T06:17:56Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Replaced walker images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
This page covers the various types of vehicles in the game. The page on [[Vehicle Weapons|Vehicle Weapons can be found here]]. [[Vehicle Accessories|Vehicle Accessories can be found here.]] [[Vehicle Defects|An explanation of Vehicle Defects can be found here.]]&lt;br /&gt;
&lt;br /&gt;
== Wheeled/Treaded Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Trade Value|Value}} &lt;br /&gt;
! {{H:title|Unit Size|Size}} &lt;br /&gt;
! {{H:title|Hit Points|HP}} &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Discipline|Disc}} &lt;br /&gt;
! {{H:title|Vision|Vis}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Accessory Slots|Slots}} &lt;br /&gt;
! {{H:title|Heavy Weapon Slots|Heavy Slots}} &lt;br /&gt;
! {{H:title|Medium Weapon Slots|Medium Slots}} &lt;br /&gt;
! {{H:title|Light Weapon Slots|Light Slots}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chassis truck 144x144.png|center|140px|link=Pirate Truck (Modular)]] [[Pirate Truck (Modular)]] || 35 || 1 || 140 || 90 || 70 || 80 || 8 || -2 || 2 || 0 || 1 || 0 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 08 912x318.png|center|300px|link=A-ATV (Modular)]] [[A-ATV (Modular)]] || 70 || 1 || 180 || 110 || 70 || 80 || 8 || -2 || 3 || 0 || 1 || 0 || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chassis carrier 144x144.png|center|300px|link=Light Troop Carrier]] [[Light Troop Carrier]] || 60 || 1 || 250 || 125 || 70 || 80 || 7 || -3 || 2 || 1 || 0 || 1 || 220&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chassis ifv 144x144.png|center|140px|link=Infantry Fighting Vehicle]] [[Infantry Fighting Vehicle]] || 220 || 1 || 400 || 150 || 70 || 80 || 8 || -3 || 2 || 1 || 0 || 1 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Captured Heavy Tank]] || 115 || 1 || 400 || 180 || 70 || 80 || 6 || -4 || 1 || 1|| 1 || 0 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechs/Walkers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Trade Value|Value}} &lt;br /&gt;
! {{H:title|Unit Size|Size}} &lt;br /&gt;
! {{H:title|Hit Points|HP}} &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Discipline|Disc}} &lt;br /&gt;
! {{H:title|Vision|Vis}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Accessory Slots|Slots}} &lt;br /&gt;
! {{H:title|Heavy Weapon Slots|Heavy Slots}} &lt;br /&gt;
! {{H:title|Medium Weapon Slots|Medium Slots}} &lt;br /&gt;
! {{H:title|Light Weapon Slots|Light Slots}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chassis_light_walker_144x144.png|center|140px|link=Light Walker]] [[Light Walker]] || 60 || 1 || 160 || 110 || 70 || 80 || 8 || -4 || 2 || 0 || 1 || 0 || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chassis_medium_walker_144x144.png|center|140px|link=Medium Walker]] [[Medium Walker]] || 250 || 1 || 250 || 140 || 70 || 80 || 8 || -4 || 2 || 0 || 2 || 0 || 400&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=7743</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=7743"/>
		<updated>2026-03-03T18:24:19Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Added Min Range and AP cost stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon short 912x318.png|center|300px|link=Short Barreled Tank Gun]] [[Short Barreled Tank Gun]] || 2-8 || 170 || 180 || 100 || 60 || 1 || 1 || 60 || 0 || 6 || 60 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 180 || 130 || 150 || 30 || 1 || 1 || 80 || 10 || 6 || 60 || 55&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Mortar 120mm 465x111.png|center|300px|link=120mm Mortar]] [[120mm Mortar]] || 8-16 || 105 || 50 || 115 || 120 || 1 || 1 || 90 || 50 || 8 || 60 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy mg twin 912x318.png|center|300px|link=Twin M6 Heavy Machinegun]] [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 55 || 12 || 1 || 20 || 80 || -13 || 10 || 40 || 90&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun twin 912x318.png|center|300px|link=Twin Griffin Dynamics Rotary Barrel Machinegun]] [[Twin Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 30 || 110 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[15cm Assault Howitzer]] || 9 || 170|| 80 || 100 || 80 || 1 || 1 || N/A || N/A || N/A ||  || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 20 || -10 || 18 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 8-18 || 40 || 35 || 40 || 30 || 1 || 9 || 30 || 0 || 9 || {{H:title|fire / reload|60/80}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || 0 || {{H:title|heat per use / max heat|3/6}} || {{H:title|fire / vent|40/60}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || 200 || N/A || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamethrower]] [[Heavy Flamethrower]] || 5|| 36 || 30 || 30 || - || 1 || 1 || 50 || 0 || 6 || 55 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 55 || 12 || 1 || 10 || 60 || -10 || 10 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 3-8 || 160 || 250 || 110 || 50 || 1 || 1 || 65 || 5 || 6 || 60 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 2-8 || 12 || 30 || 20 || 10 || 1 || 6 || 45 || 0 || 6 || 40 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Atgm 912x318.png|center|300px|link=ATGM Launcher]] [[ATGM Launcher]] || 6-11 || 220 || 300 || 220 || 50 || 1 || 1 || 75 || 0 || 4 || 60 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 2-10 || 60 || 70 || 45 || 15 || 1 || 3 || 70 || 0 || 8 || 40 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 15 || 80 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laserlance 912x318.png|center|300px|link=:Laser Lance]] [[Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 35 || 0 || {{H:title|heat per use / max heat|4/6}} || {{H:title|fire / vent|60/60}} || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || 0 || 1 || 1 || 40 || 100 || 12 || 40 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto grenade launcher 912x318.png|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 3-10 || 30 || 35 || 30 || 50 || 1 || 3 || 55 || 0 || 8 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 40 || 80 || 35 || 15 || 1 || 3 || 130 || 0 || {{H:title|heat per use / max heat|2/6}} || {{H:title|fire / vent|40/60}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[M10E ESAW]] || 7 || 16 || 7 || 40 || 11 || 1 || 15 || 35 || -20 || 14 || 40 || 35&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=7739</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=7739"/>
		<updated>2026-03-03T11:45:44Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Added Min Range and AP cost stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 38 912x318.png|center|300px|link=AT-RGL]] [[AT-RGL]] || 11 || 140 || 200|| 120|| 40 || 1 || 1 || 50|| 0 || 7 || {{H:title|deploy / fire|20/60}} || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|300px|link=IMX SA-RPG 2]] [[IMX SA-RPG 2]] || 2-8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || 0 || 5 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|300px|link=L100 - PAL]] [[L100 - PAL]] || 3-8 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 5 || 3 || 60 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Workshopped RPG.png|center|300px|link=Workshopped RPG]] [[Workshopped RPG]] || 2-7 || 80 || 160 || 95 || 35 || 1 || 1 || 15 || 0 || 5 || 40 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zayntech ASGM 2.png|center|300px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]] || 6-11 || 220 || 300 || 180 || 50 || 1 || 1 || 65 || 0 || 3 || {{H:title|deploy / fire|20/60}} || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 465x111.png|center|300px|link=L31 MAAL]] [[L31 MAAL]] || 3-9 || 200 || 330 || 200 || 70 || 1 || 1 || 130 || 10 || 3 || 60 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod MK20A3.png|center|300px|link=Tripod MK20A3]] [[Tripod MK20A3]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || {{H:title|deploy / fire|20/40}} || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count or Heat per use / Max heat|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:E4A2 ELSA.png|center|300px|link=E4A2 ELSA]] [[E4A2 ELSA]] || 8 || 40 || 80|| 35 || 15|| 1 || 3 || 130 || 0 || {{H:title|heat per use / max heat|2/6}}  || {{H:title|fire / vent|40/60}} || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 11 465x111.png|center|300px|link=EMP Rifle]] [[EMP Rifle]] || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 36 912x318.png|center|300px|link=Mining Laser]] [[Mining Laser]] || 7 || 130 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || {{H:title|heat per use / max heat|3/4}} || {{H:title|fire / vent|40/40}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laserlance 465x111.png|center|300px|link=Tripod Laser Lance]] [[Tripod Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 80 || 0 || {{H:title|heat per use / max heat|4/6}} || {{H:title|deploy / fire / vent|20/60/60}} || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png|center|300px|link=Flamethrower]] [[Flamethrower]] || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenade Launcher ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]] || 3-8 || 30 || 35 || 30 || 50 || 1 || 1 || 50 || 25 || 7 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 40 912x318.png|center|300px|link=MK9MOD2 K-GMW]] [[MK9MOD2 K-GMW]] || 3-10 || 30 || 35 || 30 || 50 || 1 || 3 || 50 || 0 || 8 || {{H:title|deploy / fire|20/40}} || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 35 912x318.png|center|300px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || 2-8 || 12 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 40 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 30 || -20 || 6 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 43 912x318.png|center|300px|link=IAR]] [[IAR]] || 9 || 12 || 13 || 35 || 25 || 1 || 5 || 120 || -5 || 10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M10E ESAW.png|center|300px|link=M10E ESAW]] [[M10E ESAW]] || 7 || 12 || 9 || 28 || 10 || 1 || 15 || 30 || -25 || 8 || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 14 465x111.png|center|300px|link=M320 SSW]] [[M320 SSW]] || 8 || 14 || 10 || 34 || 12 || 1 || 15 || 120 || -20 || 8 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 41 465x111.png|center|300px|link=M320 SSW SOC]] [[M320 SSW SOC]] || 8 || 14 || 10 || 34 || 12 || 1 || 15 || 180 || -10 || 8 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 06 912x318.png|center|300px|link=M80 EGPM]] [[M80 EGPM]] || 9 || 16 || 14 || 40 || 17 || 1 || 12 || 120 || -15 || 6 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 06 tripod mmg 912x318.png|center|300px|link=Tripod CMG50]] [[Tripod CMG50]] || 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 12 || {{H:title|deploy / fire|20/40}} || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 32 912x318.png|center|300px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || 10|| 25 || 25 || 55 || 10 || 1 || 10 || 50 || -10 || 10 || {{H:title|deploy / fire|20/40}} || 40 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod Griffin Minigun.png|center|300px|link=Tripod Griffin Minigun]] [[Tripod Griffin Minigun]] || 8|| 13 || 15 || 40 || 10 || 1 || 15 || 60 || -5 || 10(Heat) || {{H:title|deploy / salvo / strafing|20/40/60}} || 50 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 06 912x318.png|center|300px|link=T3 Medium Machinegun]] [[T3 Medium Machinegun]] || 10 || 19 || 16 || 46 || 20 || 1 || 12 || 200 || -15 || 6 || 40 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mortars ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|300px|link=Kingpost M8]] [[Kingpost M8]] || 7-14 || 15 || 20 || 10 || 35 || 0 || 1 || 50 || 0 || 10 || {{H:title|deploy / fire|20/50}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U60A1 HWCM.png|center|300px|link=U60A1 HWCM]] [[U60A1 HWCM]] || 6-11 || 10 || 15 || 8 || 25 || 0 || 1 || 55|| 0 || 12 || 40 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center; margin:0 auto; width:95%;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 08 anti materiel rifle tier1 912x318.png|center|300px|link=Anti-Materiel Rifle &amp;quot;Crocodile&amp;quot;]] [[Anti-Materiel Rifle &amp;quot;Crocodile&amp;quot;]] || 3-11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 44 912x318.png|center|300px|link=HM MK7MOD1 - SDMR]] [[HM MK7MOD1 - SDMR]] || 11 || 30 || 35 || 60 || 30 || 1 || 2 || 120|| 15 || 12 || 40 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 33 912x318.png|center|300px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || 10 || 25 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 40 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SR31 HM SPR.png|center|300px|link=SR31 - HM SPR]] [[SR31 - HM SPR]] || 11 || 30 || 40 || 75 || 30 || 1 || 1 || 40 || 20 || 10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 08 912x318.png|center|300px|link=SR41 KASS]] [[SR41 KASS]] || 12 || 40 || 50 || 85 || 35 || 1 || 1 || 125 || 30|| 10 || 40 || 35&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7727</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7727"/>
		<updated>2026-03-02T10:27:55Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Added &amp;quot;Elements Hit&amp;quot; sidearms stat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
==== Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a squad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Explosives &amp;amp; Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}}&lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 34 186x186.png|center|150px|link=Anti-Tank Mines]] [[Anti-Tank mines]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| Deploys an AT mine at an adjacent tile. Can only be used when deployed.&lt;br /&gt;
|| 2&lt;br /&gt;
|| 180&lt;br /&gt;
|| 250&lt;br /&gt;
|| 200&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 100&lt;br /&gt;
|| 10&lt;br /&gt;
|| 4 &lt;br /&gt;
|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 35&lt;br /&gt;
|| 30&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 65 &lt;br /&gt;
|| An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 30&lt;br /&gt;
|| 65&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 12 186x186.png|center|150px|link=Flashbang Grenade]] [[Flashbang Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 29 138x111.png|center|150px|link=Scrap Bomb]] [[Scrap Bomb]] &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| A makeshift grenade built from explosives and all kinds of fragmentation  material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 15&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 03 138x111.png|center|150px|link=Smoke Grenade]] [[Smoke Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 10 138x111.png|center|150px|link=Explosive Charge]] [[Explosive Charge]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.&lt;br /&gt;
|| 1&lt;br /&gt;
|| 650&lt;br /&gt;
|| 0&lt;br /&gt;
|| 250&lt;br /&gt;
|| 100&lt;br /&gt;
|| 9&lt;br /&gt;
|| 500&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=AT Grenade]] [[AT Grenade]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 140&lt;br /&gt;
|| 180&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 14 138x111.png|center|150px|link=Incendiary Grenade]] [[Incendiary Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=Bundle Grenade]][[Bundle Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 90&lt;br /&gt;
|| 90&lt;br /&gt;
|| 100&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 13 138x111.png|center|150px|link=Thermite Grenade]] [[Thermite Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 200&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 04 138x111.png|center|150px|link=EMP Grenade]] [[EMP Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 60 &lt;br /&gt;
|| A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 35&lt;br /&gt;
|| 15&lt;br /&gt;
|| 400&lt;br /&gt;
|| 10&lt;br /&gt;
|| 1&lt;br /&gt;
|| 40&lt;br /&gt;
|| 40&lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 15 138x111.png|center|150px|link=&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] [[&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 120&lt;br /&gt;
|| 110&lt;br /&gt;
|| 100&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 33 138x111.png|center|150px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Shoots a thermobaric rocket at the target that sets the tile on fire. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Passive Effects|Passive Effects}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 21 186x186.png|center|150px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 22 186x186.png|center|150px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration Fatigues capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 20 186x186.png|center|150px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as &amp;quot;Black Tip&amp;quot;. || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 23 186x186.png|center|150px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 06 138x111.png|center|150px|link=&amp;quot;Falcon&amp;quot; Recon Skybot]] [[&amp;quot;Falcon&amp;quot; Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.||  {{ItemTag|name=HOVERING|link=Hovering(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 28 138x111.png|center|150px|link=&amp;quot;Wardog&amp;quot; AT Skybot]] [[&amp;quot;Wardog&amp;quot; AT Skybot]] || 15 || 30 || A small skybot nicknamed &amp;quot;Wardog&amp;quot; armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 38 138x111.png|center|150px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes &#039;&#039;Exhausted&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 35 138x111.png|center|150px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 39 138x111.png|center|150px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes &#039;&#039;Injured&#039;&#039; and &#039;&#039;bruised&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 37 138x111.png|center|150px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 25 || 45 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 44 138x111.png|center|150px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 15 || 45|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 16 186x186.png|center|150px|link=Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] [[Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] || 20 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 05 138x111.png|center|150px|link=S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] [[S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] || 20 || 45 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 43 138x111.png|center|150px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns..|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 36 138x111.png|center|150px|link=ZBs-22 Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 32 138x111.png|center|150px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 25 || 55 || Increases viewrange and detection by 2 and accuracy by 2 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sidearms ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 26 138x111.png|center|150px|link=P99A3]] [[P99A3]]&lt;br /&gt;
|| 5 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.&lt;br /&gt;
|| 3 &lt;br /&gt;
|| 11 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 13 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 27 138x111.png|center|150px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || &lt;br /&gt;
10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.&lt;br /&gt;
|| 4 &lt;br /&gt;
|| 9 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 45 138x111.png|center|150px|link=P99A3]] [[Grenade Pistol]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses.&lt;br /&gt;
|| 2-6 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 50 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 02 138x111.png |center|150px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 31 138x111.png|center|150px|link=Magazine Pouches]] [[Magazine pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 18 138x111.png |center|150px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 08 186x186.png|center|150px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 25 186x186.png|center|150px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 19 138x111.png |center|150px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 40 186x186.png |center|150px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced tow-piece module thats installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 09 186x186.png |center|150px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 40 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 17 138x111.png |center|150px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7726</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7726"/>
		<updated>2026-03-02T10:24:13Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Added Explosives &amp;amp; Launchers stats (range, damage etc)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
==== Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a squad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Explosives &amp;amp; Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}}&lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 34 186x186.png|center|150px|link=Anti-Tank Mines]] [[Anti-Tank mines]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| Deploys an AT mine at an adjacent tile. Can only be used when deployed.&lt;br /&gt;
|| 2&lt;br /&gt;
|| 180&lt;br /&gt;
|| 250&lt;br /&gt;
|| 200&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 100&lt;br /&gt;
|| 10&lt;br /&gt;
|| 4 &lt;br /&gt;
|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 35&lt;br /&gt;
|| 30&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 65 &lt;br /&gt;
|| An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 30&lt;br /&gt;
|| 65&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 12 186x186.png|center|150px|link=Flashbang Grenade]] [[Flashbang Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 29 138x111.png|center|150px|link=Scrap Bomb]] [[Scrap Bomb]] &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| A makeshift grenade built from explosives and all kinds of fragmentation  material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 15&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 03 138x111.png|center|150px|link=Smoke Grenade]] [[Smoke Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 10 138x111.png|center|150px|link=Explosive Charge]] [[Explosive Charge]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.&lt;br /&gt;
|| 1&lt;br /&gt;
|| 650&lt;br /&gt;
|| 0&lt;br /&gt;
|| 250&lt;br /&gt;
|| 100&lt;br /&gt;
|| 9&lt;br /&gt;
|| 500&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=AT Grenade]] [[AT Grenade]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 140&lt;br /&gt;
|| 180&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 14 138x111.png|center|150px|link=Incendiary Grenade]] [[Incendiary Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=Bundle Grenade]][[Bundle Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 90&lt;br /&gt;
|| 90&lt;br /&gt;
|| 100&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 13 138x111.png|center|150px|link=Thermite Grenade]] [[Thermite Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 200&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 04 138x111.png|center|150px|link=EMP Grenade]] [[EMP Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 60 &lt;br /&gt;
|| A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 35&lt;br /&gt;
|| 15&lt;br /&gt;
|| 400&lt;br /&gt;
|| 10&lt;br /&gt;
|| 1&lt;br /&gt;
|| 40&lt;br /&gt;
|| 40&lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 15 138x111.png|center|150px|link=&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] [[&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 120&lt;br /&gt;
|| 110&lt;br /&gt;
|| 100&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 33 138x111.png|center|150px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Shoots a thermobaric rocket at the target that sets the tile on fire. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Passive Effects|Passive Effects}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 21 186x186.png|center|150px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 22 186x186.png|center|150px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration Fatigues capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 20 186x186.png|center|150px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as &amp;quot;Black Tip&amp;quot;. || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 23 186x186.png|center|150px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 06 138x111.png|center|150px|link=&amp;quot;Falcon&amp;quot; Recon Skybot]] [[&amp;quot;Falcon&amp;quot; Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.||  {{ItemTag|name=HOVERING|link=Hovering(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 28 138x111.png|center|150px|link=&amp;quot;Wardog&amp;quot; AT Skybot]] [[&amp;quot;Wardog&amp;quot; AT Skybot]] || 15 || 30 || A small skybot nicknamed &amp;quot;Wardog&amp;quot; armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 38 138x111.png|center|150px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes &#039;&#039;Exhausted&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 35 138x111.png|center|150px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 39 138x111.png|center|150px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes &#039;&#039;Injured&#039;&#039; and &#039;&#039;bruised&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 37 138x111.png|center|150px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 25 || 45 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 44 138x111.png|center|150px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 15 || 45|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 16 186x186.png|center|150px|link=Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] [[Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] || 20 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 05 138x111.png|center|150px|link=S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] [[S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] || 20 || 45 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 43 138x111.png|center|150px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns..|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 36 138x111.png|center|150px|link=ZBs-22 Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 32 138x111.png|center|150px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 25 || 55 || Increases viewrange and detection by 2 and accuracy by 2 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sidearms ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 26 138x111.png|center|150px|link=P99A3]] [[P99A3]]&lt;br /&gt;
|| 5 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.&lt;br /&gt;
|| 3 &lt;br /&gt;
|| 11 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 13 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 27 138x111.png|center|150px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || &lt;br /&gt;
10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.&lt;br /&gt;
|| 4 &lt;br /&gt;
|| 9 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 45 138x111.png|center|150px|link=P99A3]] [[Grenade Pistol]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses.&lt;br /&gt;
|| 2-6 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 50 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 02 138x111.png |center|150px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 31 138x111.png|center|150px|link=Magazine Pouches]] [[Magazine pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 18 138x111.png |center|150px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 08 186x186.png|center|150px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 25 186x186.png|center|150px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 19 138x111.png |center|150px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 40 186x186.png |center|150px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced tow-piece module thats installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 09 186x186.png |center|150px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 40 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 17 138x111.png |center|150px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7725</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=7725"/>
		<updated>2026-03-02T08:11:22Z</updated>

		<summary type="html">&lt;p&gt;76561198152497419: Added sidearms stats (range, damage etc)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
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&lt;br /&gt;
This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
==== Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a squad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Explosives &amp;amp; Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 34 186x186.png|center|150px|link=Anti-Tank Mines]] [[Anti-Tank mines]] || 15 || 30 || Deploys an AT mine at an adjacent tile. Can only be used when deployed.|| 4 || {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] || 10 || 25 || A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] || 20 || 65 || An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 12 186x186.png|center|150px|link=Flashbang Grenade]] [[Flashbang Grenade]] || 10 || 25 ||A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 29 138x111.png|center|150px|link=Scrap Bomb]] [[Scrap Bomb]] || 5 || 10 || A makeshift grenade built from explosives and all kinds of fragmentation  material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 03 138x111.png|center|150px|link=Smoke Grenade]] [[Smoke Grenade]] || 10 || 15 ||A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.|| 3 || {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 10 138x111.png|center|150px|link=Explosive Charge]] [[Explosive Charge]] || 10 || 15 ||An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.|| 1 || {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=AT Grenade]] [[AT Grenade]] || 15 || 40 ||A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 14 138x111.png|center|150px|link=Incendiary Grenade]] [[Incendiary Grenade]] || 10 || 20 ||A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. || 3 || {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=Bundle Grenade]][[Bundle Grenade]] || 10 || 15 || A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 13 138x111.png|center|150px|link=Thermite Grenade]] [[Thermite Grenade]] || 20 || 25 || A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. || 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 04 138x111.png|center|150px|link=EMP Grenade]] [[EMP Grenade]] || 20 || 60 || A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. || 2 || {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 15 138x111.png|center|150px|link=&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] [[&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] || 10 || 25 || Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. || 1 || {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 33 138x111.png|center|150px|link=&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] [[Disposable Rocket Flamethrower]] || 15 || 25 || Shoots a thermobaric rocket at the target that sets the tile on fire. || 1 || {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Passive Effects|Passive Effects}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 21 186x186.png|center|150px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 22 186x186.png|center|150px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration Fatigues capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 20 186x186.png|center|150px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as &amp;quot;Black Tip&amp;quot;. || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 23 186x186.png|center|150px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 06 138x111.png|center|150px|link=&amp;quot;Falcon&amp;quot; Recon Skybot]] [[&amp;quot;Falcon&amp;quot; Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.||  {{ItemTag|name=HOVERING|link=Hovering(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 28 138x111.png|center|150px|link=&amp;quot;Wardog&amp;quot; AT Skybot]] [[&amp;quot;Wardog&amp;quot; AT Skybot]] || 15 || 30 || A small skybot nicknamed &amp;quot;Wardog&amp;quot; armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 38 138x111.png|center|150px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes &#039;&#039;Exhausted&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 35 138x111.png|center|150px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 39 138x111.png|center|150px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes &#039;&#039;Injured&#039;&#039; and &#039;&#039;bruised&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 37 138x111.png|center|150px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 25 || 45 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 44 138x111.png|center|150px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 15 || 45|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 16 186x186.png|center|150px|link=Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] [[Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] || 20 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 05 138x111.png|center|150px|link=S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] [[S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] || 20 || 45 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 43 138x111.png|center|150px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns..|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 36 138x111.png|center|150px|link=ZBs-22 Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 32 138x111.png|center|150px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 25 || 55 || Increases viewrange and detection by 2 and accuracy by 2 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sidearms ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 26 138x111.png|center|150px|link=P99A3]] [[P99A3]]&lt;br /&gt;
|| 5 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.&lt;br /&gt;
|| 3 &lt;br /&gt;
|| 11 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 13 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 27 138x111.png|center|150px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || &lt;br /&gt;
10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.&lt;br /&gt;
|| 4 &lt;br /&gt;
|| 9 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 45 138x111.png|center|150px|link=P99A3]] [[Grenade Pistol]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses.&lt;br /&gt;
|| 2-6 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 50 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 02 138x111.png |center|150px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 31 138x111.png|center|150px|link=Magazine Pouches]] [[Magazine pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 18 138x111.png |center|150px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 08 186x186.png|center|150px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 25 186x186.png|center|150px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 19 138x111.png |center|150px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 40 186x186.png |center|150px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced tow-piece module thats installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 09 186x186.png |center|150px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 40 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 17 138x111.png |center|150px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198152497419</name></author>
	</entry>
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