<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198119467735</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198119467735"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/Special:Contributions/76561198119467735"/>
	<updated>2026-09-23T03:58:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4561</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4561"/>
		<updated>2026-02-07T18:54:16Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Squad Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| 57 || 75 || 60 || 40 || 40 || 10 || 40&lt;br /&gt;
| 5 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Yves Vamplew]] || [[File:Vamplew.png|center|100px|link=Jacques Yves Vamplew]] &lt;br /&gt;
| [[File:Promotion.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
&lt;br /&gt;
| 82 || 75 || 65 || 50 || 50 || 0 || 50&lt;br /&gt;
| 10 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachin Singh]] || [[File:Sachin_Singh.png|center|100px|link=Sachin Singh]] &lt;br /&gt;
| [[File:Promotion.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] &lt;br /&gt;
| [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 65 || 60 || 50 || 50 || 50 || 40&lt;br /&gt;
| 5 || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]]  &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || | 75 || 70 || 65 || 10 || 50 || 10 || 5 || 40&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 || 5 || 6 || 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4560</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4560"/>
		<updated>2026-02-07T18:50:43Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The various organizations the player can interact with in the [[Wayback System]]. Managing your relationships with these factions can lead to either victory or defeat, as friendly factions can provide many supplies, unique [[Characters|Squad Leader]] recruits, and other benefits. However, you will most likely not be able to please everyone. Relationships with a faction can be improved by successfully completing Operations for them, while failing Operations, or ignoring requests for help (which disappear after a number of turns on the [[Starmap]]), will hurt the relationship.&lt;br /&gt;
&lt;br /&gt;
== [[Rogue Army]] [[File:Turn order rogue army.png|top|40px]] ==&lt;br /&gt;
&lt;br /&gt;
“Rogue Army” is a collective term for all kinds of human forces in the Wayback that follow their own agenda or oppose the rule of the established factions.&lt;br /&gt;
&lt;br /&gt;
Similar to the pirates, they don’t follow a grand scheme and are not part of an overarching organization. In other words, each encounter against a “Rogue Army” can happen on different planets and for different reasons.&lt;br /&gt;
&lt;br /&gt;
== [[Alien Wildlife]] [[File:Turn order aliens.png|top|40px]] ==&lt;br /&gt;
Alien Wildlife is a [[Factions|faction]]. This is a catch-all term denoting the native fauna of the various planets of the [[Wayback System]], particularly those large and aggressive enough to pose a threat to humans. It is not an actual organized group the player can negotiate with, nor is it a sentient and strategically-thinking threat aiming to take over the entire system, like the [[MENACE]]. Even so, the player will often be tasked with destroying hives, culling large amounts of the creatures, etc. at the behest of other factions, civilians, or planetary governments.&lt;br /&gt;
&lt;br /&gt;
== [[Pirates]] [[File:Turn order pirates.png|top|40px]]==&lt;br /&gt;
This encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move. They also use a variety of transport vehicles to quickly move across the combat map and close in on their enemies.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player. [https://store.steampowered.com/news/app/2432860/view/534342772300185778]&lt;br /&gt;
&lt;br /&gt;
== [[MENACE]] [[File:Turn order constructs.png|top|40px]] ==&lt;br /&gt;
&lt;br /&gt;
The implacable alien threat it is your responsibility to defeat. Nothing is known of them, their origins, and their ultimate purposes at this time save that they are biomechanical horrors and will likely deploy giant creatures in addition to the robotic zombies seen in some of the trailers and gameplay footage.&lt;br /&gt;
&lt;br /&gt;
== [[Dice Of The Gods]] == &lt;br /&gt;
A shadowy group of criminals who run the ice planet [[Planets#Dice|Dice]] as a tourist and gambling hotspot, despite its snowy, inhospitable environment. [[Frankie Sallustio]] is the public face of these so-called &#039;benefactors.&#039;&lt;br /&gt;
&lt;br /&gt;
==[[The Backbone]]==&lt;br /&gt;
&lt;br /&gt;
==[[Zayn-Beecher Corp| Zayn-Beecher Corporation]]==&lt;br /&gt;
A wealthy corporation that did much business with the [[Core Worlds]] before the [[Warp Gate]] to the [[Wayback System]] was damaged. Even cut off in this backwater system, this corporation amassed enough wealth that it remains a major player as a Faction in its own right--although compared to even the smallest megacorps of the Core Worlds, it is tiny.&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4559</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4559"/>
		<updated>2026-02-07T18:47:49Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The various organizations the player can interact with in the [[Wayback System]]. Managing your relationships with these factions can lead to either victory or defeat, as friendly factions can provide many supplies, unique [[Characters|Squad Leader]] recruits, and other benefits. However, you will most likely not be able to please everyone. Relationships with a faction can be improved by successfully completing Operations for them, while failing Operations, or ignoring requests for help (which disappear after a number of turns on the [[Starmap]]), will hurt the relationship.&lt;br /&gt;
&lt;br /&gt;
== [[Rogue Army]] ==&lt;br /&gt;
&lt;br /&gt;
“Rogue Army” is a collective term for all kinds of human forces in the Wayback that follow their own agenda or oppose the rule of the established factions.&lt;br /&gt;
&lt;br /&gt;
Similar to the pirates, they don’t follow a grand scheme and are not part of an overarching organization. In other words, each encounter against a “Rogue Army” can happen on different planets and for different reasons.&lt;br /&gt;
&lt;br /&gt;
== [[Alien Wildlife]] ==&lt;br /&gt;
Alien Wildlife is a [[Factions|faction]]. This is a catch-all term denoting the native fauna of the various planets of the [[Wayback System]], particularly those large and aggressive enough to pose a threat to humans. It is not an actual organized group the player can negotiate with, nor is it a sentient and strategically-thinking threat aiming to take over the entire system, like the [[MENACE]]. Even so, the player will often be tasked with destroying hives, culling large amounts of the creatures, etc. at the behest of other factions, civilians, or planetary governments.&lt;br /&gt;
&lt;br /&gt;
== [[Pirates]] ==&lt;br /&gt;
This encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move. They also use a variety of transport vehicles to quickly move across the combat map and close in on their enemies.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player. [https://store.steampowered.com/news/app/2432860/view/534342772300185778]&lt;br /&gt;
&lt;br /&gt;
== [[MENACE]] [[File:Turn order constructs.png|top|40px]] ==&lt;br /&gt;
&lt;br /&gt;
The implacable alien threat it is your responsibility to defeat. Nothing is known of them, their origins, and their ultimate purposes at this time save that they are biomechanical horrors and will likely deploy giant creatures in addition to the robotic zombies seen in some of the trailers and gameplay footage.&lt;br /&gt;
&lt;br /&gt;
== [[Dice Of The Gods]] == &lt;br /&gt;
A shadowy group of criminals who run the ice planet [[Planets#Dice|Dice]] as a tourist and gambling hotspot, despite its snowy, inhospitable environment. [[Frankie Sallustio]] is the public face of these so-called &#039;benefactors.&#039;&lt;br /&gt;
&lt;br /&gt;
==[[The Backbone]]==&lt;br /&gt;
&lt;br /&gt;
==[[Zayn-Beecher Corp| Zayn-Beecher Corporation]]==&lt;br /&gt;
A wealthy corporation that did much business with the [[Core Worlds]] before the [[Warp Gate]] to the [[Wayback System]] was damaged. Even cut off in this backwater system, this corporation amassed enough wealth that it remains a major player as a Faction in its own right--although compared to even the smallest megacorps of the Core Worlds, it is tiny.&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4558</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4558"/>
		<updated>2026-02-07T18:45:04Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* DICE of the Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The various organizations the player can interact with in the [[Wayback System]]. Managing your relationships with these factions can lead to either victory or defeat, as friendly factions can provide many supplies, unique [[Characters|Squad Leader]] recruits, and other benefits. However, you will most likely not be able to please everyone. Relationships with a faction can be improved by successfully completing Operations for them, while failing Operations, or ignoring requests for help (which disappear after a number of turns on the [[Starmap]]), will hurt the relationship.&lt;br /&gt;
&lt;br /&gt;
== [[Rogue Army]] ==&lt;br /&gt;
&lt;br /&gt;
“Rogue Army” is a collective term for all kinds of human forces in the Wayback that follow their own agenda or oppose the rule of the established factions.&lt;br /&gt;
&lt;br /&gt;
Similar to the pirates, they don’t follow a grand scheme and are not part of an overarching organization. In other words, each encounter against a “Rogue Army” can happen on different planets and for different reasons.&lt;br /&gt;
&lt;br /&gt;
== [[Alien Wildlife]] ==&lt;br /&gt;
Alien Wildlife is a [[Factions|faction]]. This is a catch-all term denoting the native fauna of the various planets of the [[Wayback System]], particularly those large and aggressive enough to pose a threat to humans. It is not an actual organized group the player can negotiate with, nor is it a sentient and strategically-thinking threat aiming to take over the entire system, like the [[MENACE]]. Even so, the player will often be tasked with destroying hives, culling large amounts of the creatures, etc. at the behest of other factions, civilians, or planetary governments.&lt;br /&gt;
&lt;br /&gt;
== [[Pirates]] ==&lt;br /&gt;
This encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move. They also use a variety of transport vehicles to quickly move across the combat map and close in on their enemies.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player. [https://store.steampowered.com/news/app/2432860/view/534342772300185778]&lt;br /&gt;
&lt;br /&gt;
== [[MENACE]] [[File:Turn order constructs.png|50px]]&lt;br /&gt;
&lt;br /&gt;
The implacable alien threat it is your responsibility to defeat. Nothing is known of them, their origins, and their ultimate purposes at this time save that they are biomechanical horrors and will likely deploy giant creatures in addition to the robotic zombies seen in some of the trailers and gameplay footage.&lt;br /&gt;
&lt;br /&gt;
== [[MENACE]]&lt;br /&gt;
The implacable alien threat it is your responsibility to defeat. Nothing is known of them, their origins, and their ultimate purposes at this time save that they are biomechanical horrors and will likely deploy giant creatures in addition to the robotic zombies seen in some of the trailers and gameplay footage.&lt;br /&gt;
&lt;br /&gt;
==[[The Backbone]]==&lt;br /&gt;
&lt;br /&gt;
==[[Zayn-Beecher Corp| Zayn-Beecher Corporation]]==&lt;br /&gt;
A wealthy corporation that did much business with the [[Core Worlds]] before the [[Warp Gate]] to the [[Wayback System]] was damaged. Even cut off in this backwater system, this corporation amassed enough wealth that it remains a major player as a Faction in its own right--although compared to even the smallest megacorps of the Core Worlds, it is tiny.&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4557</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Factions&amp;diff=4557"/>
		<updated>2026-02-07T18:44:40Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* MENACE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The various organizations the player can interact with in the [[Wayback System]]. Managing your relationships with these factions can lead to either victory or defeat, as friendly factions can provide many supplies, unique [[Characters|Squad Leader]] recruits, and other benefits. However, you will most likely not be able to please everyone. Relationships with a faction can be improved by successfully completing Operations for them, while failing Operations, or ignoring requests for help (which disappear after a number of turns on the [[Starmap]]), will hurt the relationship.&lt;br /&gt;
&lt;br /&gt;
== [[Rogue Army]] ==&lt;br /&gt;
&lt;br /&gt;
“Rogue Army” is a collective term for all kinds of human forces in the Wayback that follow their own agenda or oppose the rule of the established factions.&lt;br /&gt;
&lt;br /&gt;
Similar to the pirates, they don’t follow a grand scheme and are not part of an overarching organization. In other words, each encounter against a “Rogue Army” can happen on different planets and for different reasons.&lt;br /&gt;
&lt;br /&gt;
== [[Alien Wildlife]] ==&lt;br /&gt;
Alien Wildlife is a [[Factions|faction]]. This is a catch-all term denoting the native fauna of the various planets of the [[Wayback System]], particularly those large and aggressive enough to pose a threat to humans. It is not an actual organized group the player can negotiate with, nor is it a sentient and strategically-thinking threat aiming to take over the entire system, like the [[MENACE]]. Even so, the player will often be tasked with destroying hives, culling large amounts of the creatures, etc. at the behest of other factions, civilians, or planetary governments.&lt;br /&gt;
&lt;br /&gt;
== [[Pirates]] ==&lt;br /&gt;
This encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move. They also use a variety of transport vehicles to quickly move across the combat map and close in on their enemies.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player. [https://store.steampowered.com/news/app/2432860/view/534342772300185778]&lt;br /&gt;
&lt;br /&gt;
== [[MENACE]] [[File:Turn order constructs.png|50px]]&lt;br /&gt;
&lt;br /&gt;
The implacable alien threat it is your responsibility to defeat. Nothing is known of them, their origins, and their ultimate purposes at this time save that they are biomechanical horrors and will likely deploy giant creatures in addition to the robotic zombies seen in some of the trailers and gameplay footage.&lt;br /&gt;
&lt;br /&gt;
==[[DICE of the Gods]]==&lt;br /&gt;
A shadowy group of criminals who run the ice planet [[Planets#Dice|Dice]] as a tourist and gambling hotspot, despite its snowy, inhospitable environment. [[Frankie Sallustio]] is the public face of these so-called &#039;benefactors.&#039;&lt;br /&gt;
&lt;br /&gt;
==[[The Backbone]]==&lt;br /&gt;
&lt;br /&gt;
==[[Zayn-Beecher Corp| Zayn-Beecher Corporation]]==&lt;br /&gt;
A wealthy corporation that did much business with the [[Core Worlds]] before the [[Warp Gate]] to the [[Wayback System]] was damaged. Even cut off in this backwater system, this corporation amassed enough wealth that it remains a major player as a Faction in its own right--although compared to even the smallest megacorps of the Core Worlds, it is tiny.&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=1891</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=1891"/>
		<updated>2025-10-08T14:54:45Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
Each squad leader/pilot comes with a variety of different skills and characteristics. There are 8 different stats in total: [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ Character Stats&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| Each character has a limited number of AP per turn for actions like moving or using skills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hitpoints per Element Icon.png|25px]] &#039;&#039;&#039;[[HP per Element]]&#039;&#039;&#039;&lt;br /&gt;
| Total damage a unit can sustain before losing an element; for example, a unit with 10HP and five elements can absorb 50 damage before being incapacitated.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Discipline Icon.png|25px]] &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| Reduces suppression effects and improves recovery; higher discipline lowers retreat likelihood. [[Morale|Morale]] tests are also done against the discipline of a unit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accuracy Icon.png|25px]] &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines hit chances for attacks; can be affected by suppression and improved by deployment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| Measures the squad&#039;s ability to find hidden enemies, subtracted from enemy concealment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Distance in tiles the squad can see and reveal enemy units; large obstacles can block sightlines, preventing the detection of enemy units.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| Measures how effectively a squad can remain hidden while in the field of view of enemy units; enhanced by environmental factors like cover.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Hitpoints per Element|[[File:Hitpoints per Element Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Armor Value|[[File:Armor Value Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Discipline |[[File:Discipline Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Accuracy |[[File:Accuracy Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Detection |[[File:Detection Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|View Range|[[File:View Range Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Concealment|[[File:Concealment Icon.png|20px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:High_Value_Target_Icon.png|center|70px|link=High Value Target]] [[High Value Target]]&lt;br /&gt;
| [[Marines]] || 50 || 10 || 70 || 70 || 0 || 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|100px]] &lt;br /&gt;
| [[File:Aspiring_Icon.png|thumb|center|70px|[[Aspiring]]]] &lt;br /&gt;
| [[Marines]] || 50 || 55 || 70 || 70 || 0 || 9 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|100px]] &lt;br /&gt;
| ? &lt;br /&gt;
| [[Marines]] || 50 || 10 || 56 || 56 || 0 || 9 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Stalwart_icon.png|center|70px|link=Stalwart]] [[Stalwart]]&lt;br /&gt;
| [[Marines]] || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rampage Icon.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Economics Icon.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger Portrait.jpg|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Guerilla Icon.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned (Former [[Marines|Marine]] || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]] &lt;br /&gt;
| [[?]] || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portrait !! Unique Skill !! Affiliation&lt;br /&gt;
! [[File:Hitpoints per Element Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy Icon.png|20px]]&lt;br /&gt;
! [[File:Detection Icon.png|20px]]&lt;br /&gt;
! [[File:View Range Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|100px]] || [[File:Revel_In_Slaughter_Icon.png|thumb|center|70px|[[Revel In Slaughter]]]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.jpg|100px]] || [[File:prayer.png|thumb|center|70px|[[Prayer]]]] || [[Religious faction?]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1886</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1886"/>
		<updated>2025-10-08T13:11:30Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Pirate Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
= Pirate Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||80|| || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 ||[[Pirate Pipe Rifle]]||N/A||80|| || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]||30|| || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]]|||| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]||30|| || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 ||[[Corridor Sweeper]]||N/A||40|| || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Laser Lance]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Units ==&lt;br /&gt;
Unique units includes non-standard units that can be found in MENACE belonging to the Pirate Faction, typically encountered as parts of mission objectives that only spawn for these purposes. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Pirate Bodyguards]] || || TBC ||[[Corridor Sweeper]]||||TBC||TBC|| TBC || TBC  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Pirate Bombmaker]] || || TBC ||[[Pirate Assault Rifle]]||||TBC||TBC|| TBC || TBC  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1885</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1885"/>
		<updated>2025-10-08T13:10:20Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
= Pirate Units =&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||80|| || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 ||[[Pirate Pipe Rifle]]||N/A||80|| || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]||30|| || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]]|||| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]||30|| || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 ||[[Corridor Sweeper]]||N/A||40|| || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Laser Lance]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Units ==&lt;br /&gt;
Unique units includes non-standard units that can be found in MENACE belonging to the Pirate Faction, typically encountered as parts of mission objectives that only spawn for these purposes. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Pirate Bodyguards]] || || TBC ||[[Corridor Sweeper]]||||TBC||TBC|| TBC || TBC  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Pirate Bombmaker]] || || TBC ||[[Pirate Assault Rifle]]||||TBC||TBC|| TBC || TBC  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1884</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1884"/>
		<updated>2025-10-08T00:04:06Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||80|| || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 ||[[Pirate Pipe Rifle]]||N/A||80|| || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]||30|| || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]]|||| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]||30|| || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 ||[[Corridor Sweeper]]||N/A||40|| || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Laser Lance]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1883</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1883"/>
		<updated>2025-10-08T00:02:36Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]|| || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 ||[[Pirate Pipe Rifle]]||N/A|| || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]|| || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]]|||| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]|| || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 ||[[Corridor Sweeper]]||N/A|| || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Laser Lance]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1882</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1882"/>
		<updated>2025-10-08T00:02:02Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]|| || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 ||[[Pirate Pipe Rifle]]||N/A|| || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]|| || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]]|||| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]|| || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 ||[[Corridor Sweeper]]||N/A|| || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1881</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1881"/>
		<updated>2025-10-08T00:01:43Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]|| || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 ||[[Pirate Pipe Rifle]]||N/A|| || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]|| || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]]||[[EMP Rifle]]|| 3 ||[[Pirate Assault Rifle]]||  || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 ||[[Corridor Sweeper]]||N/A|| || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1880</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1880"/>
		<updated>2025-10-08T00:00:55Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]|| || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 ||[[Pirate Pipe Rifle]]||N/A|| || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]|| || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 ||[[Pirate Assault Rifle]]||  || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 ||[[Corridor Sweeper]]||N/A|| || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1879</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1879"/>
		<updated>2025-10-07T23:58:53Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 || || || || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 || N/A || || || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 || || || || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 || ||  || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 || || || || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck]] || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1878</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1878"/>
		<updated>2025-10-07T23:57:50Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 || || || || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 || N/A || || || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 || || || || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 || ||  || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 || || || || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || 200 ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Large Transport Truck || || 140 || || 200 ||N/A||[[Pirate truck Chassis]]|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1877</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1877"/>
		<updated>2025-10-07T23:55:43Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 || || || || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 || N/A || || || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 || || || || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 || ||  || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 || || || || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1876</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1876"/>
		<updated>2025-10-07T23:54:36Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 || || || || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 || N/A || || || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 || || || || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 || ||  || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 || || || || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] || ||  ||90/70/50||  || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1875</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1875"/>
		<updated>2025-10-07T23:54:15Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 || || || || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 || N/A || || || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 || || || || || ||  A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 || ||  || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 || || || || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] ||  ||90/70/50|| || || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1874</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1874"/>
		<updated>2025-10-07T23:52:26Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 || || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 || N/A || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 || || || || A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 || || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor Durability&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||  || || 90/70/50|| || [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || || ||90/70/50|| || [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] || || ||120/100/80|| 300 || [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] ||  ||90/70/50|| || || [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1873</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1873"/>
		<updated>2025-10-07T22:12:38Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Light Vehicle Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 165 || 130 || 150 || 30 || 1 || 1 || 50 || N/A || 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 70|| 12 || 1 || 20 ||90 || -13 || 8 || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 70 || 12 || 1 || 10 || 60 || -10 || 10 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 180 || 135 || 130 || 90 || 1 || 1 || 65 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 8 || 8 || 30 || 15 || 10 || 1 || 6 || 45 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 40 || -10 || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 14 || 40 || 35 || 40 || 60 || 1 || 9 || 30 || 0 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 40 || 35 || 110 || 15 || 1 || 3 || 70 || 10 || 10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 80 || -5 || 12 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || N/A || N/A || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 20 || N/A || 1 || 1 || 50 || N/A || 6 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || N/A || 2 || 1 || 40 || 150 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:K-GMW Auto Grenade Launcher.PNG|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 9 || 15 || 15 || 25 || 50 || 1 || 3 || 55 || N/A || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1872</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1872"/>
		<updated>2025-10-07T22:12:18Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Heavy Vehicle Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 165 || 130 || 150 || 30 || 1 || 1 || 50 || N/A || 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 70|| 12 || 1 || 20 ||90 || -13 || 8 || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 70 || 12 || 1 || 10 || 60 || -10 || 10 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 180 || 135 || 130 || 90 || 1 || 1 || 65 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 8 || 8 || 30 || 15 || 10 || 1 || 6 || 45 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 40 || -10 || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 14 || 40 || 35 || 40 || 60 || 1 || 9 || 30 || 0 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 40 || 35 || 110 || 15 || 1 || 3 || 70 || 10 || 10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 80 || -5 || 12 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || N/A || N/A || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 20 || N/A || 1 || 1 || 50 || N/A || 6 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|Supply Cost}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || N/A || 2 || 1 || 40 || 150 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:K-GMW Auto Grenade Launcher.PNG|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 9 || 15 || 15 || 25 || 50 || 1 || 3 || 55 || N/A || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1871</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1871"/>
		<updated>2025-10-07T22:11:53Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Heavy Vehicle Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|Supply Cost}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 165 || 130 || 150 || 30 || 1 || 1 || 50 || N/A || 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 70|| 12 || 1 || 20 ||90 || -13 || 8 || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 70 || 12 || 1 || 10 || 60 || -10 || 10 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 180 || 135 || 130 || 90 || 1 || 1 || 65 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 8 || 8 || 30 || 15 || 10 || 1 || 6 || 45 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 40 || -10 || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 14 || 40 || 35 || 40 || 60 || 1 || 9 || 30 || 0 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 40 || 35 || 110 || 15 || 1 || 3 || 70 || 10 || 10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 80 || -5 || 12 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || N/A || N/A || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 20 || N/A || 1 || 1 || 50 || N/A || 6 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|Supply Cost}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || N/A || 2 || 1 || 40 || 150 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:K-GMW Auto Grenade Launcher.PNG|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 9 || 15 || 15 || 25 || 50 || 1 || 3 || 55 || N/A || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1870</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1870"/>
		<updated>2025-10-07T22:11:03Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Medium Vehicle Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|Supply Cost}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 165 || 130 || 150 || 30 || 1 || 1 || 50 || N/A || 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 70|| 12 || 1 || 20 ||90 || -13 || 8 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 70 || 12 || 1 || 10 || 60 || -10 || 10 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 180 || 135 || 130 || 90 || 1 || 1 || 65 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 8 || 8 || 30 || 15 || 10 || 1 || 6 || 45 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 40 || -10 || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 14 || 40 || 35 || 40 || 60 || 1 || 9 || 30 || 0 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 40 || 35 || 110 || 15 || 1 || 3 || 70 || 10 || 10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 80 || -5 || 12 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || N/A || N/A || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 20 || N/A || 1 || 1 || 50 || N/A || 6 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|Supply Cost}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || N/A || 2 || 1 || 40 || 150 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:K-GMW Auto Grenade Launcher.PNG|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 9 || 15 || 15 || 25 || 50 || 1 || 3 || 55 || N/A || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1869</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=1869"/>
		<updated>2025-10-07T22:10:40Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Medium Vehicle Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|Supply Cost}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 165 || 130 || 150 || 30 || 1 || 1 || 50 || N/A || 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 70|| 12 || 1 || 20 ||90 || -13 || 8 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 70 || 12 || 1 || 10 || 60 || -10 || 10 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 180 || 135 || 130 || 90 || 1 || 1 || 65 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 8 || 8 || 30 || 15 || 10 || 1 || 6 || 45 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 40 || -10 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 14 || 40 || 35 || 40 || 60 || 1 || 9 || 30 || 0 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 40 || 35 || 110 || 15 || 1 || 3 || 70 || 10 || 10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 80 || -5 || 12 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || N/A || N/A || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 20 || N/A || 1 || 1 || 50 || N/A || 6 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|Supply Cost}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || N/A || 2 || 1 || 40 || 150 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:K-GMW Auto Grenade Launcher.PNG|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 9 || 15 || 15 || 25 || 50 || 1 || 3 || 55 || N/A || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP&amp;diff=1868</id>
		<title>MP3A9 PPP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP&amp;diff=1868"/>
		<updated>2025-10-07T22:06:58Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:MP3A9_PPP.PNG]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=25&lt;br /&gt;
|range=5&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=9&lt;br /&gt;
|armpen=13&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=5&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Originally designed by Enzige for use by police and security forces the PPP has been quickly adopted as a close quarters weapon by many military units. Despite the large pistol caliber the low velocity bullets struggle against targets at range and at penetrating any kind of bodyarmor.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A long 5 bullet burst fired over short distance with decent accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 01.png|30px]] Fires semi-auto shots for increased accuracy and longer ranges. Increases range by 2, reduced accuracy dropoff by 1 and increases accuracy by 5. It only fires 2 repetitions per use.&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP_%22Hi-Cap%22&amp;diff=1867</id>
		<title>MP3A9 PPP &quot;Hi-Cap&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP_%22Hi-Cap%22&amp;diff=1867"/>
		<updated>2025-10-07T22:06:21Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:MP3A9_PPP_Hi-Cap_Temp.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=35&lt;br /&gt;
|range=5&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=9&lt;br /&gt;
|armpen=13&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=6&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This PPP version has been upgraded with a high capacity magazine for maximum bullet saturation on target and a foregrip for increased control of long bursts and full automatic fire.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A long 7 bullet SMG burst for maximum damage over short range.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 01.png|30px]] Fires semi-auto shots for increased accuracy and longer ranges. Increases range by 2, reduced accuracy dropoff by 1 and increases accuracy by 5. It only fires 2 repetitions per use.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP&amp;diff=1866</id>
		<title>MP3A9 PPP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP&amp;diff=1866"/>
		<updated>2025-10-07T22:06:18Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:MP3A9_PPP.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=25&lt;br /&gt;
|range=5&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=9&lt;br /&gt;
|armpen=13&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=5&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Originally designed by Enzige for use by police and security forces the PPP has been quickly adopted as a close quarters weapon by many military units. Despite the large pistol caliber the low velocity bullets struggle against targets at range and at penetrating any kind of bodyarmor.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A long 5 bullet burst fired over short distance with decent accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 01.png|30px]] Fires semi-auto shots for increased accuracy and longer ranges. Increases range by 2, reduced accuracy dropoff by 1 and increases accuracy by 5. It only fires 2 repetitions per use.&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP&amp;diff=1865</id>
		<title>MP3A9 PPP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP&amp;diff=1865"/>
		<updated>2025-10-07T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:MP3A9_PPP_Hi-Cap_Temp.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=25&lt;br /&gt;
|range=5&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=9&lt;br /&gt;
|armpen=13&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=5&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Originally designed by Enzige for use by police and security forces the PPP has been quickly adopted as a close quarters weapon by many military units. Despite the large pistol caliber the low velocity bullets struggle against targets at range and at penetrating any kind of bodyarmor.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A long 5 bullet burst fired over short distance with decent accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 01.png|30px]] Fires semi-auto shots for increased accuracy and longer ranges. Increases range by 2, reduced accuracy dropoff by 1 and increases accuracy by 5. It only fires 2 repetitions per use.&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1864</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1864"/>
		<updated>2025-10-07T22:05:29Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* SMGs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]]|| 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]]|| 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]]|| 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP_Hi-Cap_Temp.png|center|300px|link=MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]][[MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]] || 5 || 12 || 9 || 15 || 3 || 1 || 6 || 35 || 0 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 K-PAC.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 K-PAC with Launcher.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;CQB&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;RANGE&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;SOF&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:MK22MOD1.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Corridor Sweeper.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:MP3A9_PPP_Hi-Cap_Temp.png&amp;diff=1863</id>
		<title>File:MP3A9 PPP Hi-Cap Temp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:MP3A9_PPP_Hi-Cap_Temp.png&amp;diff=1863"/>
		<updated>2025-10-07T22:05:13Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP_%22Hi-Cap%22&amp;diff=1862</id>
		<title>MP3A9 PPP &quot;Hi-Cap&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP_%22Hi-Cap%22&amp;diff=1862"/>
		<updated>2025-10-07T22:03:58Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Weapon Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:MP3A9_PPP.PNG]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=35&lt;br /&gt;
|range=5&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=9&lt;br /&gt;
|armpen=13&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=6&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This PPP version has been upgraded with a high capacity magazine for maximum bullet saturation on target and a foregrip for increased control of long bursts and full automatic fire.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A long 7 bullet SMG burst for maximum damage over short range.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 01.png|30px]] Fires semi-auto shots for increased accuracy and longer ranges. Increases range by 2, reduced accuracy dropoff by 1 and increases accuracy by 5. It only fires 2 repetitions per use.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP_%22Hi-Cap%22&amp;diff=1861</id>
		<title>MP3A9 PPP &quot;Hi-Cap&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MP3A9_PPP_%22Hi-Cap%22&amp;diff=1861"/>
		<updated>2025-10-07T22:01:24Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: Created page with &amp;quot;Click here to go back to Infantry Weapons. {{Infobox weapon |image=File:MP3A9_PPP.PNG |faction= |value=35 |range=5 |accmod=0 |hpdamage=12 |armdamage=9 |armpen=13 |suppress=3 |numofelements=1 |rof=6 |ammo=16 |cost=13 }}  == Description == This PPP version has been upgraded with a high capacity magazine for maximum bullet saturation on target and a foregrip for increased control of long bursts and full automatic fire.  == Weapon Skill == File:Ski...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:MP3A9_PPP.PNG]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=35&lt;br /&gt;
|range=5&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=9&lt;br /&gt;
|armpen=13&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=6&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This PPP version has been upgraded with a high capacity magazine for maximum bullet saturation on target and a foregrip for increased control of long bursts and full automatic fire.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A long 7 bullet burst fired over short distance with decent accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 01.png|30px]] Fires semi-auto shots for increased accuracy and longer ranges. Increases range by 2, reduced accuracy dropoff by 1 and increases accuracy by 5. It only fires 2 repetitions per use.&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1860</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1860"/>
		<updated>2025-10-07T21:59:43Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* SMGs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]]|| 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]]|| 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]]|| 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]][[MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]] || 5 || 12 || 9 || 15 || 3 || 1 || 6 || 35 || 0 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 K-PAC.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 K-PAC with Launcher.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;CQB&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;RANGE&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;SOF&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:MK22MOD1.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Corridor Sweeper.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1827</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1827"/>
		<updated>2025-10-07T17:02:07Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]]|| 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]]|| 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]]|| 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]][[MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]] || 5 || 12 || 9 || 15 || 3 || 1 || TBC || 35 || 0 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1826</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1826"/>
		<updated>2025-10-07T17:01:53Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]]|| 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]]|| 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]][[MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]] || 5 || 12 || 9 || 15 || 3 || 1 || TBC || 35 || 0 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1825</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1825"/>
		<updated>2025-10-07T17:01:30Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* SMGs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]]|| 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]][[MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]] || 5 || 12 || 9 || 15 || 3 || 1 || TBC || 35 || 0 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1824</id>
		<title>Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Pirates&amp;diff=1824"/>
		<updated>2025-10-07T14:46:31Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]&#039;s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.&lt;br /&gt;
&lt;br /&gt;
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.&lt;br /&gt;
&lt;br /&gt;
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.&lt;br /&gt;
&lt;br /&gt;
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.&lt;br /&gt;
&lt;br /&gt;
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.&lt;br /&gt;
&lt;br /&gt;
== Pirate Units ==&lt;br /&gt;
== Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Squad Weapon&lt;br /&gt;
! Leader&lt;br /&gt;
! Armor&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px]] [[Scavengers]] || || 8 || || || || A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 01 912x318.png|center|300px]] [[Pirate Outcasts]] || || 8 || N/A || || || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[Chain Gun Team]] || || 3 || || || || A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 03 912x318.png|center|300px]] [[EMP Gunners]] || || 3 || || || || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando]] || || 4 || || || || Heavily armored assault specialists. The first to board spaceships and brute-force through defenders. While not well adapted to open battlefields, they are extremely dangerous in close quarters, wielding Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades. || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vehicle==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Icon&lt;br /&gt;
! Squad Size&lt;br /&gt;
! Vehicle Weapon&lt;br /&gt;
! Vehicle Chassis&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 04 912x318.png|center|300px]] [[Laser Truck]] ||   ||1|| [[Heavy Laser]]|| [[Pirate truck Chassis]]||  A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 912x318.png|center|300px]] [[Chain Gun Truck]] || ||1|| [[Mounted Chaingun]]|| [[Pirate truck Chassis]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 05 912x318.png|center|300px]] [[Flame Truck]] ||  ||1|| [[Flamethrower (Vehicle)]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged.&lt;br /&gt;
 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 03 912x318.png|center|300px]] [[Rocket Truck]] ||  ||1|| [[Rocket Organ]]|| [[Pirate truck Chassis]]|| A heavy truck with high durability but minimal armor. The rocket organ mounted on top scatters across  a large area, devastating infantry. However, the rocket organ suffers from extremely poor accuracy and a minimum range.&lt;br /&gt;
 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Notes/Trivia ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==References ==&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1746</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1746"/>
		<updated>2025-10-06T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1745</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1745"/>
		<updated>2025-10-06T13:13:12Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| TBC || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=R10A6_K-PAC_with_Launcher&amp;diff=1741</id>
		<title>R10A6 K-PAC with Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=R10A6_K-PAC_with_Launcher&amp;diff=1741"/>
		<updated>2025-10-06T00:08:51Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: Created page with &amp;quot;Click here to go back to Infantry Weapons. {{Infobox weapon |image=File:Weapon 04 tier1 mod4 912x318.png |faction= |value=40 |range=8 |accmod=-10 |hpdamage=9 |armdamage=9 |armpen=30 |suppress=3 |numofelements=1 |rof=3 |ammo=16 |cost=18 }}  == Description == A stock K-Pac fitted with an underbarrel grenade launcher that fires small fragmentation grenades over medium distance. Can shoot once for each element. The increased weight reduces the accura...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Weapon 04 tier1 mod4 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=40&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=-10&lt;br /&gt;
|hpdamage=9&lt;br /&gt;
|armdamage=9&lt;br /&gt;
|armpen=30&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=3&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A stock K-Pac fitted with an underbarrel grenade launcher that fires small fragmentation grenades over medium distance. Can shoot once for each element. The increased weight reduces the accuracy of the rifle.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A burst of several rounds. Effective on short to medium distance in suppressing and eliminating soft targets.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 04.png|30px]] Sustained semi-automatic fire over an extended period of time with the goal to suppress an enemy unit and keep it suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 02.png|30px]] Launch a fragmentation grenade from the squad weapons underbarrel launchers.&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}}{{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}}{{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=R14A2_ARC_%27ACC%27&amp;diff=1740</id>
		<title>R14A2 ARC &#039;ACC&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=R14A2_ARC_%27ACC%27&amp;diff=1740"/>
		<updated>2025-10-06T00:04:10Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: Created page with &amp;quot;Click here to go back to Infantry Weapons. {{Infobox weapon |image=File:R14A2 ARC &amp;#039;ACC&amp;#039;.png |faction= |value=35 |range=8 |accmod=0 |hpdamage=12 |armdamage=12 |armpen=25 |suppress=3 |numofelements=1 |rof=3 |ammo=16 |cost=13 }}  == Description == The bigger caliber of the ARC rifle series usually suffers from lower effective range than smaller caliber platforms. This heavily modded Accuracy version magnifying battle scope, bipod and extended barrel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry Weapons|Click here to go back to Infantry Weapons.]]&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:R14A2 ARC &#039;ACC&#039;.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=35&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=12&lt;br /&gt;
|armpen=25&lt;br /&gt;
|suppress=3&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=3&lt;br /&gt;
|ammo=16&lt;br /&gt;
|cost=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The bigger caliber of the ARC rifle series usually suffers from lower effective range than smaller caliber platforms. This heavily modded Accuracy version magnifying battle scope, bipod and extended barrel for effective use over long range.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A burst of several rounds. Effective on short to medium distance in suppressing and eliminating soft targets.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 04.png|30px]] Sustained semi-automatic fire over an extended period of time with the goal to suppress an enemy unit and keep it suppressed.&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1739</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1739"/>
		<updated>2025-10-06T00:00:26Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1738</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1738"/>
		<updated>2025-10-06T00:00:07Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1737</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1737"/>
		<updated>2025-10-05T23:59:26Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1736</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1736"/>
		<updated>2025-10-05T23:57:36Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* SMGs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|}&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1735</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1735"/>
		<updated>2025-10-05T23:57:21Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|}&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1734</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=1734"/>
		<updated>2025-10-05T23:56:45Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: /* Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]] || 9 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 25 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]] || 13 || 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 13 || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 35 || 10 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Price per unit|PPU}}&lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP.PNG|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]] || 9 || 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 912x318.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 25 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod4 912x318.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod2 912x318.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 8|| 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod3 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 04 tier1 mod1 912x318.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 22 tier1 912x318.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 25 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;ACC&#039;]] [[R14A2 ARC &#039;ACC&#039;]] || 8|| 12 || 12 || 25 || 3 || 1 || 3 || 35 || 0 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 12 || 20 || 3 || 1 || 3 || 35 || 10 || 16&lt;br /&gt;
|}&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 05 912x318.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Weapon 12 912x318.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:Infobox_accessory&amp;diff=1733</id>
		<title>Template:Infobox accessory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:Infobox_accessory&amp;diff=1733"/>
		<updated>2025-10-05T23:54:22Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;infobox&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;title&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&lt;br /&gt;
	&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;&amp;lt;h2&amp;gt;{{{faction}}}&amp;lt;/h2&amp;gt;&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;value&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Trade Value&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Armor&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;durability&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Armor Durability&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;slots&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Infantry Accessory Slots&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;specialfeatures&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Special Features&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;cost&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Supply Cost&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage &amp;amp; preview ==&lt;br /&gt;
Type in this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox accessory&lt;br /&gt;
|image=&lt;br /&gt;
|faction=&lt;br /&gt;
|value=&lt;br /&gt;
|uses=&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to see this:&lt;br /&gt;
&lt;br /&gt;
{{Infobox accessory&lt;br /&gt;
|image=TEST&lt;br /&gt;
|faction=TEST&lt;br /&gt;
|value=TEST&lt;br /&gt;
|uses=TEST&lt;br /&gt;
|cost=TEST&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:Infobox_accessory&amp;diff=1732</id>
		<title>Template:Infobox accessory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:Infobox_accessory&amp;diff=1732"/>
		<updated>2025-10-05T23:54:04Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;infobox&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;title&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&lt;br /&gt;
	&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;faction&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;format&amp;gt;&amp;lt;h2&amp;gt;{{{faction}}}&amp;lt;/h2&amp;gt;&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;value&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Trade Value&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Armor&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;durability&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Armor Durability&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;slots&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Infantry Accessory Slots&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;specialfeatures&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Special Features&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;cost&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;label&amp;gt;Supply Cost&amp;lt;/label&amp;gt;&lt;br /&gt;
	&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage &amp;amp; preview ==&lt;br /&gt;
Type in this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox accessory&lt;br /&gt;
|image=&lt;br /&gt;
|faction=&lt;br /&gt;
|value=&lt;br /&gt;
|uses=&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to see this:&lt;br /&gt;
&lt;br /&gt;
{{Infobox armor&lt;br /&gt;
|image=This is a test&lt;br /&gt;
|faction=This is a test&lt;br /&gt;
|value=This is a test&lt;br /&gt;
|armor=This is a test&lt;br /&gt;
|durability=This is a test&lt;br /&gt;
|specialfeatures=This is a test&lt;br /&gt;
|cost=This is a test&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:Infobox_accessory&amp;diff=1731</id>
		<title>Template:Infobox accessory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Template:Infobox_accessory&amp;diff=1731"/>
		<updated>2025-10-05T23:52:54Z</updated>

		<summary type="html">&lt;p&gt;76561198119467735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ref&amp;gt;{{Infobox accessory&lt;br /&gt;
|image=&lt;br /&gt;
|faction=&lt;br /&gt;
|value=&lt;br /&gt;
|uses=&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198119467735</name></author>
	</entry>
</feed>