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	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198088949701</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
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	<updated>2026-09-24T18:43:29Z</updated>
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		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Developer_Diaries&amp;diff=17005</id>
		<title>Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Developer_Diaries&amp;diff=17005"/>
		<updated>2026-09-12T02:03:01Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Developer Diaries]] provide a behind-the-scenes glimpse at the development process and philosophy for MENACE, and provide tidbits and previews of the game systems to tide over the fans as we await the release of the full game. Usually posted on Fridays except for holidays and bank holidays in Germany. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/524203331331031065?l=english Dev Diary #1: Breaking the Silence]: Imitating the community-beloved dev diaries from Battle Brothers, the first Dev Diary describes MENACE as a game, gives a rough release date for Early Access in Fall 2025 (subsequently changed), and describes their (Overhype Studios&#039;) intent in creating a new game in a different genre.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/games/2432860/announcements/detail/515196772511907867 Dev Diary #2 - Strategic Part Overview]: The second dev diary and first real one, this describes the [[starmap]] in which the player will select destinations for missions, etc., the [[OCI]] system to upgrade the [[TCRN Impetus]] (the player&#039;s ship and base of operations), and the armory, wherein the player can examine troops, change loadouts, promote squad leaders or pilots, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515196931452961301?l=english Dev Diary #3 - Tactical Combat Overview]: Describes the tactical missions: How maps are designed, how Action Points and Turn Order works, differences between [[vehicles]] and infantry, and cover/LOS mechanics.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535464414104519507 Dev Diary #4 - Weapon Types and Stats]: Describes the difference between squad and leader [[weapons]], the ammo system, and details the specific statistics such as range, armor penetration, HP damage, etc. each [[Weapons|weapon]] will have. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/512947503265480934 Dev Diary #5 - Squad Leaders and Stats]: Describes the rationale behind having pre-written [[Characters]], which are divided between Squad Leaders and Pilots, as well as their statistics such as action points, HP per element, move range, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466136352850184 Dev Diary #6 - Supplies and Equipment]: Describes the supply system and the limits on how much men and materiel a player can bring on a mission, as well as how the [[armor]] system works in battle and [[accessories]] players can attach to their squads for extra benefits. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466136352851019 Dev Diary #7 - Combat Mechanics and Suppression]: Describes what suppression is in real life and how MENACE incorporates it into tactical battles, the three-stage system used to model it, and how it can be worked around or defeated.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466769966436074 Dev Diary #8 - OCIs (Operational Capability Improvements) and Off-Map Abilities]: Describes the [[OCI]] upgrade system in more detail, explaining the three types of upgrades and that they can provide both strategic and tactical benefits.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/512950040394727467 Dev Diary #9 - Perks and Promotions]: Describes how squad leaders/pilots can grow stronger over time through the promotion system, wherein the player can distribute &amp;quot;experience&amp;quot; (so to speak) and decide which characters can be promoted for new skills, or even demoted if necessary (if you&#039;re willing to pay the costs both in wasted experience and the hit to morale).&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10 - Pirate Faction Preview]: Explores the background, tactics, units, and weaponry of the [[pirates]], one of the [[factions]] the player will have to deal with (either as a friend or foe) in the Wayback system.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515203109058773565 Dev Diary #11 - Action Points and Attack Calculation]: Describes how AP can be used, as in classic games like XCOM, to move and fire, how it can be reduced by suppression and other factors, and provides the detailed damage calculation for attacks based on the weapon&#039;s statistics, ideal range, etc. versus the target&#039;s armor, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/500567043120038945 Dev Diary #12 - Mission Types in MENACE]: Describes individual mission types that can make up a full operation and what their characteristics and victory/defeat conditions are. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/577128955243397809 Dev Diary #13 - Discipline and Morale]: Describes the morale system, how the discipline stat affects morale and suppression, what effects high and low morale have on units, and how to damage or recover morale to make use of the system.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515205641165341678 Dev Diary #14 - Lighting and Weather]: Describes the various weather conditions and day/night environments the player can encounter in tactical battles and how they affect gameplay. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515206275424846334 Dev Diary #15 - Rogue Army Faction Preview]: Explores the background, tactics, units, and weaponry of the Rogue Army, one of the [[factions]] the player will have to deal with (either as a friend or foe) in the [[Wayback system]]. These are also a disorganized &amp;quot;faction&amp;quot; that collectively represents nonaligned elements in the system, so they can be encountered on different planets for different reasons.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/642433677808108043 Dev Diary #16 - Deployment and Mission Preparation]: Explains how to choose your units and their loadouts and set their starting positions at the beginning of a battle.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515207543396499581 Dev Diary #17 - Making Menace- Behind the Scenes]: A look at the development process from concept art to UI to 3D art that went into designing the game.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515208181997109523 Dev Diary #18 - Operations in MENACE]: Explains how individual tactical battles are linked together in operations, and how the player can choose between different missions in an operation for different benefits, like gaining an advantage or removing one from the enemy. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515209445812209258 Dev Diary #19 - Concealment, Detection, and Lines of Sight]: Describes the stealth and fog of war systems in tactical battles, and how to conceal units from the enemy or ensure you can detect the enemy to avoid being ambushed. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/541105873081073858 Dev Diary #20 - Work in Progress]: Shows off some more UI, concept art, and 3D art.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515210714689831539 Dev Diary #21 - Frequently Asked Questions by the Community]: FAQ for the most common questions as of May 23, 2025.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515211974718521922 Dev Diary #22 - Off-Map Abilities]: Describes in greater detail some of the special actions the [[TCRN Impetus]] can provide during a tactical battle if it has the right [[OCI]]s, such as rocket strikes, orbital laser blasts, or supply drops. These can also be acquired as tactical assets if won in a previous mission in an operation.  &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/578263105990033547 Dev Diary #23 - Special Weapons]: Describes the operation and usage of special weapons used by the squad leader of an infantry unit in particular in tactical battles. These special weapons, one per squad, include things like LMGs or sniper rifles, or can also be foregone to provide another regular squad weapon or another accessory. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515213251425861913 Dev Diary #24 - Accessories in MENACE]: Describes the assist items squads can equip in tactical battles, such as extra ammo, extra armor, explosives, etc. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515213885413786216 Dev Diary #25 - Mission Walkthrough]: This diary outlines how a typical tactical battle will play out as the game systems are closer to being finalized. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/518593034576723975 Dev Diary #26 - Vehicle Defects]: Explains the vehicular damage system in MENACE  and how vehicles can be disabled without being destroyed. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515215878272319678 Dev Diary #27 - Squaddie System]: After receiving a profusion of player requests, this diary explains how each element of a squad can now be given their own individual name (though, of course, not a full portrait, backstory, etc. the pre-writen characters have). It also describes how the manpower system works and how squad size can be edited.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515216422280888584 Dev Diary #28 - Vehicle Weapon System]: Explains how vehicles can be customized with different weapons (and different combinations of those weapons) before being deployed in tactical battles, as well as how those weapons can affect different parameters (such as crew carrying capacity).&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515217056009814339 Dev Diary #29 - How to Kill a Tank]: Walkthrough of actually destroying a vehicle the player might encounter during a tactical battle, taking into account different armor values vehicles possess in different directions, disabilities, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515217690428702978 Dev Diary #30 - Strategic Assets and Enemy Assets]: Describes in more detail the benefits the player or the enemy can accrue in missions during an operation. Player [[strategic assets]] include extra squads or increased deployment area size for the rest of the operation if gained, among other things, while enemy strategic assets include better armor or increased discipline during a mission if not chosen for elimination.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/581646514275746037 Dev Diary #31 - Infantry Armor]: This diary provides detailed concept art for the various tiers of infantry armor available to the player over the course of a campaign, and how the sci-fi armor compares to real-life ballistic armor protection levels.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515219593395962367 Dev Diary #32 - Development Update]: Describes the importance of thoroughly bug-testing the demo before its release in 2025, the prodigious features and play possibilities the demo will have, and some of the new polishes the players will enjoy, such as special idle animation for the [[pirates]], new units for the [[Alien Wildlife]], and voice acting from Baldur&#039;s Gate 3 and Cyberpunk alumni.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515220226701264632 Dev Diary #33: Development Update and Media Recap]: This diary summarizes a week spent finalizing the Menace public demo, and shares several articles and previews published.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542243094205039705 Dev Diary #34: Real Loot System]: Details changes made to the loot system.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542243728060842405 Dev Diary #35: MENACE Demo Launches September 29, 2025]: Reveals the release date for the public demo by the developers and showcases what features will be present in the demo for players.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542244996316659949 Dev Diary #36: Demo Recap and Next Fest Update Plans]: As of  October 10, 2025, the MENACE demo has received over 100,000 downloads, 600 reviews, and a Very Positive status on Steam! The next step is the addition of a new mission type and new weapons.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/655961606822297826?l=english Dev Diary #37: Enemy Army Lists]: Explains how the generation system for enemy forces was changed and improved since an initial Battle Brothers-inspired system to provide more flexibility.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/686362177252098780 Dev Diary #38: A New Threat Emerges...]: Shows off Syama Pedersen&#039;s full MENACE trailer!&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/686362177252098784?l=english Dev Diary #39: Rating Rework and Secondary Objectives]: Explanation of the mission rating rework and new secondary objectives.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/603047407120286649?l=english Dev Diary #40: Perk Overhaul]: Explains that dev diaries will now be bi-weekly from this point forward, and then explains how the perk system has been completely revamped following player feedback on the demo: Squad leaders are now much more unique.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/490458677934818592?l=english Dev Diary #41: Stats And Attributes]: Explanation of the new Attribute Squad Leaders will have in Early Access.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/516362619486994585?l=english Dev Diary #42: Early Access Roadmap for MENACE]: Overyhype declined a rigid roadmap with specific dates to give themselves more flexibility, but the image posted here describes the features they wish to implement before the game leaves Early Access in about a year, IF everything goes well--changes can happen anytime, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/540007148061458541?l=english Dev Diary #43: Construct Loot, Blueprints, and Workshop - Construct Update 1]: Describes the new Construct Loot system to be implemented in a future update, wherein the unfathomably advanced technology acquired from the wrecks of destroyed MENACE adversaries can be used in a Workshop to create extremely advanced weapons and armors for your troops.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542259581651256108?l Dev Diary #44: Battle Tank]: Unveiling of the upcoming Rogue Army Tank and a teaser of some new 3d weapon models.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/755057297411014919?l=english Dev Diary #45: REDACTED Update 1- Release Date and More]: Describes changes to the promotion system as well as various updates to Construct enemies, including a teaser for a new boss monster. The update will be released on the 22nd of April, 2026.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/685252675610083969 Dev Diary #46: Patch #10 Preview]: Details on the new vehicle Rogue Army Tank, OCI turret rework and being able to mount light vehicle weapons in medium slots.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/667241447643153747 Dev Diary #47: SL Update 1 Preview - Part 1]: Introduces three new Squad Leaders, new weapon models, nested tooltips, and a new Alien Operation, changes to the Black Market restocking method and the enemy army generation, a new Signal Jammer item, and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/669494515959073585?l=english Dev Diary #48: SL Update 1 Preview - Part 2]: Introduces the player to three new Squad Leaders: [[Harlan Corlain]], [[Roisin Murdock]], and [[Weiwu]]!&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/695390848783751295?l=english Dev Diary #49: OCI Rework]: Explains the near-total overhaul of the OCI system (in particular upgrades which can only be accessed by deepening trust with the factions) soon to be implemented.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/713407782495191702?l=english Dev Diary #50: Terrain Update]: Introduces the mechanics and procedural generation changes which will make the environments much nicer and more engaging to look at once implemented.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/671753925832999345?l=english Dev Diary #51: Mission Selection Overhaul]: Introduces sweeping changes to the ways operations are carried out: Rather than a limited &#039;flowchart&#039; of missions, players are now free to select from a pool of missions in any order they like. Missions now provide &amp;quot;victory points&amp;quot; based on their difficulties, with victory being achieved after enough have been gained. Enemies can also now use map abilities, providing another incentive for players to take missions that can foil those plans!&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.13&amp;diff=16439</id>
		<title>Patch v0.7.13</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.13&amp;diff=16439"/>
		<updated>2026-08-15T19:12:15Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;=MENACE Hotfix #12 - Passive Rogue Army Battle Tank=  ==Changelog: v0.7.13==      FIXED The &amp;#039;Rogue Army Battle Tank&amp;#039; was too passive and didn&amp;#039;t use its primary weapon     FIXED Enemy vehicles sometimes still spawned on enclosed tiles     FIXED Adjusted tooltip of &amp;#039;Short Squeeze&amp;#039; to correctly reflect the increased range of 10 tiles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=MENACE Hotfix #12 - Passive Rogue Army Battle Tank=&lt;br /&gt;
&lt;br /&gt;
==Changelog: v0.7.13==&lt;br /&gt;
&lt;br /&gt;
    FIXED The &#039;Rogue Army Battle Tank&#039; was too passive and didn&#039;t use its primary weapon&lt;br /&gt;
    FIXED Enemy vehicles sometimes still spawned on enclosed tiles&lt;br /&gt;
    FIXED Adjusted tooltip of &#039;Short Squeeze&#039; to correctly reflect the increased range of 10 tiles&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198061394713&amp;diff=16330</id>
		<title>User:76561198061394713</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198061394713&amp;diff=16330"/>
		<updated>2026-08-15T00:05:15Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;Thanks for the additions to Kody&amp;#039;s page :D Feel free to give me or the other Wiki guys here a shoutout on the Discord if you need us ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the additions to Kody&#039;s page :D Feel free to give me or the other Wiki guys here a shoutout on the Discord if you need us [[User:76561198088949701|76561198088949701]] ([[User talk:76561198088949701|talk]])&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.12&amp;diff=16048</id>
		<title>Patch v0.7.12</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.12&amp;diff=16048"/>
		<updated>2026-08-08T02:05:19Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;Hotfix #11 fixes some issues introduced with the terrain update yesterday.  Thank you very much for your bug reports and feedback! :)  =Changelog: v0.7.12=  * FIXED Enemies, recoverable objects, and structures sometimes spawned on isolated tiles, which made some objectives unaccomplishable * FIXED During mission preparation, it isn&amp;#039;t possible anymore to place units on large boulders and other blocked tiles * FIXED Half-cover was sometimes floating in the air  =Known Issu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hotfix #11 fixes some issues introduced with the terrain update yesterday.&lt;br /&gt;
&lt;br /&gt;
Thank you very much for your bug reports and feedback! :)&lt;br /&gt;
&lt;br /&gt;
=Changelog: v0.7.12=&lt;br /&gt;
&lt;br /&gt;
* FIXED Enemies, recoverable objects, and structures sometimes spawned on isolated tiles, which made some objectives unaccomplishable&lt;br /&gt;
* FIXED During mission preparation, it isn&#039;t possible anymore to place units on large boulders and other blocked tiles&lt;br /&gt;
* FIXED Half-cover was sometimes floating in the air&lt;br /&gt;
&lt;br /&gt;
=Known Issues=&lt;br /&gt;
* Some antivirus programs incorrectly classify the &amp;quot;GameAssembly.dll&amp;quot; file as malware and delete it, making the game unplayable. If that happens, please whitelist the &amp;quot;GameAssembly.dll&amp;quot; and &amp;quot;Menace.exe&amp;quot;.&lt;br /&gt;
* If the game is installed on HDD drives, loading times are bad, and barks are delayed.&lt;br /&gt;
* Display mode &amp;quot;Fullscreen&amp;quot; sometimes behaves as not expected after minimizing the game. Until this is fixed, please consider using &amp;quot;Fullscreen Window&amp;quot; instead.&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patches&amp;diff=16047</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patches&amp;diff=16047"/>
		<updated>2026-08-08T02:03:51Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Patches and their changes:&lt;br /&gt;
&lt;br /&gt;
== September 2025 demo ==&lt;br /&gt;
[[Patch v0.5.10]] [https://store.steampowered.com/news/app/2432860/view/655961606822299810] - Tues, October 21, 2025&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.9]] [https://store.steampowered.com/news/app/2432860/view/542244996316660201] - Mon, October 13, 2025&lt;br /&gt;
@&lt;br /&gt;
10:54 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.8]] [https://store.steampowered.com/news/app/2432860/view/542244996316659876] - Thurs, October 08, 2025&lt;br /&gt;
@&lt;br /&gt;
06:21 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.7]] [https://store.steampowered.com/news/app/2432860/view/542243728060843547] - Thurs, October 02, 2025&lt;br /&gt;
@&lt;br /&gt;
10:49 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.6]] [https://store.steampowered.com/news/app/2432860/view/542243728060843387] - Wed, October 01, 2025&lt;br /&gt;
@&lt;br /&gt;
10:41 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.5]] [https://store.steampowered.com/news/app/2432860/view/542243728060843224] - Tue, September 30, 2025&lt;br /&gt;
@&lt;br /&gt;
10:09 AM EDT&lt;br /&gt;
&lt;br /&gt;
== Early Access ==&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.3]]  [https://store.steampowered.com/news/app/2432860/view/540003980950897283] - Friday, February 06, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.5+16107]]  [https://store.steampowered.com/news/app/2432860/view/540003980950897774] - Monday, February 09, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.6.+16265]]  [https://store.steampowered.com/news/app/2432860/view/687497604906352683] - Thursday, February 12, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.7+16403]]  [https://store.steampowered.com/news/app/2432860/view/535501649492313053] - Thursday, February 19, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.8]]  [https://store.steampowered.com/news/app/2432860/view/535502283666883054] - Thursday, February 26, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.9]]  [https://store.steampowered.com/news/app/2432860/view/516362619486994785] - Thursday, March 05, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.10]]  [https://store.steampowered.com/news/app/2432860/view/542259581651255701] - Thursday, March 19, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.12+17134]] [https://store.steampowered.com/news/app/2432860/view/537757250473689132] - Wednesday, April 01, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.13]] [https://store.steampowered.com/news/app/2432860/view/755057297411014856] - Thursday, April 16, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.0+17662]] [https://store.steampowered.com/news/app/2432860/view/540010953256731077] - Wednesday April 22, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.3+18395]] [https://store.steampowered.com/news/app/2432860/view/673995578702561562] - Wednesday May 21, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.5+19023]] [https://store.steampowered.com/news/app/2432860/view/679626980701767900] - Tuesday, June 16, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.6+19301]] [https://store.steampowered.com/news/app/2432860/view/695390848783745516] - Thursday, June 25, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.7+19467]] [https://store.steampowered.com/news/app/2432860/view/695390848783748261] - Wednesday, July 1, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.8]] [https://store.steampowered.com/news/app/2432860/view/679629698986149631?l] - Wednesday, July 14, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.11]] [https://store.steampowered.com/news/app/2432860/view/693142853115707649] - Thursday, August 6, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.12]] [https://store.steampowered.com/news/app/2432860/view/693142853115707967?l=english] - Friday, August 7, 2026&lt;br /&gt;
&lt;br /&gt;
== Full Release ==&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.11&amp;diff=16035</id>
		<title>Patch v0.7.11</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.11&amp;diff=16035"/>
		<updated>2026-08-07T03:03:10Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;The Terrain update is now live!  It not only includes overhauled terrains, but also new weapon 3D models, alien skins, quality of life improvements and bugfixes. For details how the new terrain is generated check out our dev diary on the Terrain update HERE.  Changelog - v0.7.11  New      Overhauled the terrain for all existing planets     Squad leaders stat growth is displayed now on the mission result screen and in the Armory     Added new 3D models: Anti Materiel Rifl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terrain update is now live!&lt;br /&gt;
&lt;br /&gt;
It not only includes overhauled terrains, but also new weapon 3D models, alien skins, quality of life improvements and bugfixes. For details how the new terrain is generated check out our dev diary on the Terrain update HERE.&lt;br /&gt;
&lt;br /&gt;
Changelog - v0.7.11&lt;br /&gt;
&lt;br /&gt;
New&lt;br /&gt;
&lt;br /&gt;
    Overhauled the terrain for all existing planets&lt;br /&gt;
    Squad leaders stat growth is displayed now on the mission result screen and in the Armory&lt;br /&gt;
    Added new 3D models: Anti Materiel Rifle, MOD-C MAAL HE-Rocket Launcher&lt;br /&gt;
    Added new skins for Alien Harpy and Blaster Bug&lt;br /&gt;
&lt;br /&gt;
Improvements&lt;br /&gt;
&lt;br /&gt;
    Light, medium and heavy vehicle weapons can now be compared with each other&lt;br /&gt;
    Allied AI will now try to avoid tiles with effects (fire, acid, mines,…)&lt;br /&gt;
    Updated Vamplews &#039;deceased&#039; image&lt;br /&gt;
&lt;br /&gt;
Bugfixes&lt;br /&gt;
&lt;br /&gt;
    FIXED Game froze when a single mine destroyed a truck and all passengers inside&lt;br /&gt;
    FIXED Game softlocked when picking up the smugglers crate while the UI was toggled off&lt;br /&gt;
    FIXED Airdropped bunkers didn&#039;t provide cover to surrounding tiles&lt;br /&gt;
    FIXED &#039;Stop Bleedout&#039; was not usable when tile was occupied by a turret or another unit&lt;br /&gt;
    FIXED Some vehicles were able to traverse ruins&lt;br /&gt;
    FIXED &#039;Battle Tank&#039; wasn&#039;t covered by snow&lt;br /&gt;
    FIXED Recoverable crate was displayed pink while flying through the air&lt;br /&gt;
    FIXED After using the Jetpack aim lines and the units HUD had a wrong offset&lt;br /&gt;
    Items&lt;br /&gt;
        FIXED Twinlinked &#039;Griffin Dynamics Rotary Barrel Machinegun&#039; was firing 60 repetitions instead of the intended 30 repetitions&lt;br /&gt;
        FIXED Accessory &#039;armor piercing ammo&#039; now works with pistols&lt;br /&gt;
        FIXED Shotgun accuracy bonus against flying units no longer applies to all equipped weapons&lt;br /&gt;
    Perks&lt;br /&gt;
        FIXED &#039;Trinketing&#039; and &#039;Scavenger&#039; now works with drone kills&lt;br /&gt;
        FIXED &#039;Ice In The Veins&#039; had different caps for defense and damage reduction&lt;br /&gt;
    UI&lt;br /&gt;
        FIXED Unit turnbar was still visible, if it had 3 columns&lt;br /&gt;
        FIXED Swapped light and heavy vehicle weapons slots on the mission result screen to be consistent with other screens&lt;br /&gt;
&lt;br /&gt;
Balancing&lt;br /&gt;
&lt;br /&gt;
    OCI &#039;Explosives Workshop&#039;&lt;br /&gt;
        Increased uses from 1 to 3&lt;br /&gt;
        Increased OCI cost from 60 to 90&lt;br /&gt;
    Increased effective range for perk &#039;Short Squeeze&#039; to 10 tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Issues&lt;br /&gt;
&lt;br /&gt;
    Some antivirus programs incorrectly classify the &amp;quot;GameAssembly.dll&amp;quot; file as malware and delete it, making the game unplayable. If that happens, please whitelist the &amp;quot;GameAssembly.dll&amp;quot; and &amp;quot;Menace.exe&amp;quot;.&lt;br /&gt;
    If the game is installed on HDD drives, loading times are bad and barks are delayed.&lt;br /&gt;
    Display mode &amp;quot;Fullscreen&amp;quot; sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using &amp;quot;Fullscreen Window&amp;quot; instead.&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patches&amp;diff=16034</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patches&amp;diff=16034"/>
		<updated>2026-08-07T03:01:46Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Early Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Patches and their changes:&lt;br /&gt;
&lt;br /&gt;
== September 2025 demo ==&lt;br /&gt;
[[Patch v0.5.10]] [https://store.steampowered.com/news/app/2432860/view/655961606822299810] - Tues, October 21, 2025&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.9]] [https://store.steampowered.com/news/app/2432860/view/542244996316660201] - Mon, October 13, 2025&lt;br /&gt;
@&lt;br /&gt;
10:54 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.8]] [https://store.steampowered.com/news/app/2432860/view/542244996316659876] - Thurs, October 08, 2025&lt;br /&gt;
@&lt;br /&gt;
06:21 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.7]] [https://store.steampowered.com/news/app/2432860/view/542243728060843547] - Thurs, October 02, 2025&lt;br /&gt;
@&lt;br /&gt;
10:49 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.6]] [https://store.steampowered.com/news/app/2432860/view/542243728060843387] - Wed, October 01, 2025&lt;br /&gt;
@&lt;br /&gt;
10:41 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.5]] [https://store.steampowered.com/news/app/2432860/view/542243728060843224] - Tue, September 30, 2025&lt;br /&gt;
@&lt;br /&gt;
10:09 AM EDT&lt;br /&gt;
&lt;br /&gt;
== Early Access ==&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.3]]  [https://store.steampowered.com/news/app/2432860/view/540003980950897283] - Friday, February 06, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.5+16107]]  [https://store.steampowered.com/news/app/2432860/view/540003980950897774] - Monday, February 09, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.6.+16265]]  [https://store.steampowered.com/news/app/2432860/view/687497604906352683] - Thursday, February 12, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.7+16403]]  [https://store.steampowered.com/news/app/2432860/view/535501649492313053] - Thursday, February 19, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.8]]  [https://store.steampowered.com/news/app/2432860/view/535502283666883054] - Thursday, February 26, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.9]]  [https://store.steampowered.com/news/app/2432860/view/516362619486994785] - Thursday, March 05, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.10]]  [https://store.steampowered.com/news/app/2432860/view/542259581651255701] - Thursday, March 19, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.12+17134]] [https://store.steampowered.com/news/app/2432860/view/537757250473689132] - Wednesday, April 01, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.13]] [https://store.steampowered.com/news/app/2432860/view/755057297411014856] - Thursday, April 16, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.0+17662]] [https://store.steampowered.com/news/app/2432860/view/540010953256731077] - Wednesday April 22, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.3+18395]] [https://store.steampowered.com/news/app/2432860/view/673995578702561562] - Wednesday May 21, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.5+19023]] [https://store.steampowered.com/news/app/2432860/view/679626980701767900] - Tuesday, June 16, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.6+19301]] [https://store.steampowered.com/news/app/2432860/view/695390848783745516] - Thursday, June 25, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.7+19467]] [https://store.steampowered.com/news/app/2432860/view/695390848783748261] - Wednesday, July 1, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.8]] [https://store.steampowered.com/news/app/2432860/view/679629698986149631?l] - Wednesday, July 14, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.11]] [https://store.steampowered.com/news/app/2432860/view/693142853115707649] - Thursday, August 6, 2026&lt;br /&gt;
&lt;br /&gt;
== Full Release ==&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=News&amp;diff=16033</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=News&amp;diff=16033"/>
		<updated>2026-08-07T03:00:12Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2025-09-29: [https://store.steampowered.com/news/app/2432860/view/542243728060842405 The MENACE demo is released!]&lt;br /&gt;
&lt;br /&gt;
2025-09-29: [https://store.steampowered.com/news/app/2432860/view/542243728060842638 Official Early Access is announced as February 5, 2026.]&lt;br /&gt;
&lt;br /&gt;
2025-09-30: [https://steamcommunity.com/games/2432860/announcements/detail/542243728060843225 MENACE demo update #1 (v0.5.5) released!]&lt;br /&gt;
&lt;br /&gt;
2025-10-01: [https://store.steampowered.com/news/app/2432860/view/542243728060843387? Menace Demo Update #2 (v0.5.6.) released!]&lt;br /&gt;
&lt;br /&gt;
2025-10-02: [https://store.steampowered.com/news/app/2432860/view/542243728060843547 Menace Demo Update #3 (v0.5.7.) released!]&lt;br /&gt;
&lt;br /&gt;
2025-10-09: [https://store.steampowered.com/news/app/2432860?emclan=103582791474051294&amp;amp;emgid=542244996316659876 MENACE Demo Update #4 (v0.5.8) released!]&lt;br /&gt;
&lt;br /&gt;
2025-10-13: [https://store.steampowered.com/news/app/2432860?emclan=103582791474051294&amp;amp;emgid=542244996316660201 MENACE Demo Update #5 (v0.5.9) released!]&lt;br /&gt;
&lt;br /&gt;
2025-10-15: [https://www.youtube.com/watch?v=4KcdJck74d8 MENACE cinematic trailer scheduled for October 31!]&lt;br /&gt;
&lt;br /&gt;
2025-10-21: [https://store.steampowered.com/news/app/2432860/view/655961606822299810 MENACE Demo update #6 (v0.5.10) released!]&lt;br /&gt;
&lt;br /&gt;
2025-10-31: [https://www.youtube.com/watch?v=4KcdJck74d8 MENACE full cinematic trailer by Syama Pedersen and Hoplite VFX officially released!]&lt;br /&gt;
&lt;br /&gt;
2026-01-15: [https://discord.com/channels/935517491126468659/936594440909385748/1461408050127704134 Applications opened up for MENACE early closed beta!]&lt;br /&gt;
&lt;br /&gt;
2026-02-05: [https://store.steampowered.com/news/app/2432860/view/540003980950896719? Menace is released!]&lt;br /&gt;
&lt;br /&gt;
2026-02-05: [https://store.steampowered.com/news/app/2432860/view/540003980950897132? Hotfix#1 is released]&lt;br /&gt;
&lt;br /&gt;
2026-02-05: [https://store.steampowered.com/news/app/2432860/view/540003980950897283? Patch#1 is released]&lt;br /&gt;
&lt;br /&gt;
2026-02-05: [https://store.steampowered.com/news/app/2432860/view/540003980950897297? Hotfix#2 is released]&lt;br /&gt;
&lt;br /&gt;
2026-02-05: [https://store.steampowered.com/news/app/2432860/view/540003980950897774? Patch#2 is released]&lt;br /&gt;
&lt;br /&gt;
2026-02-12: [https://store.steampowered.com/news/app/2432860/view/687497604906352683? Patch#3 is released]&lt;br /&gt;
&lt;br /&gt;
2026-02-19  [https://store.steampowered.com/news/app/2432860/view/535501649492313053? Patch#4 is released]&lt;br /&gt;
&lt;br /&gt;
2026-02-26  [https://store.steampowered.com/news/app/2432860/view/535502283666883054? Patch#5 is released]&lt;br /&gt;
&lt;br /&gt;
2026-03-05  [https://store.steampowered.com/news/app/2432860/view/516362619486994785? Patch#6 is released]&lt;br /&gt;
&lt;br /&gt;
2026-03-06 [https://store.steampowered.com/news/app/2432860/view/516362619486994585? Dev Diary #42 is released along with roadmap!]&lt;br /&gt;
&lt;br /&gt;
2026-03-19 [https://store.steampowered.com/news/app/2432860/view/542259581651255701? Patch#7 is released]&lt;br /&gt;
&lt;br /&gt;
2026-03-20 [https://store.steampowered.com/news/app/2432860/view/542259581651256221? Hotfix#3 is released]&lt;br /&gt;
&lt;br /&gt;
2026-04-01 [https://store.steampowered.com/news/app/2432860/view/537757250473689132? Patch#8 is released]. Also, [https://www.reddit.com/r/menace/comments/1s9mzvs/menace_is_getting_a_dating_sim_mode_called_love/ a brand new dating sim is announced!]&lt;br /&gt;
&lt;br /&gt;
2026-04-16 [https://store.steampowered.com/news/app/2432860/view/755057297411014856 Patch#9 is released]&lt;br /&gt;
&lt;br /&gt;
2026-04-22 [https://store.steampowered.com/news/app/2432860/view/540010953256731077 Redacted Update#1 is released]&lt;br /&gt;
&lt;br /&gt;
2026-04-23 [https://store.steampowered.com/news/app/2432860/view/540010953256731211 Hotfix#4 is released]&lt;br /&gt;
&lt;br /&gt;
2026-04-24 [https://store.steampowered.com/news/app/2432860/view/540010953256731403 Hotfix#5 is released]&lt;br /&gt;
&lt;br /&gt;
2026-05-21 [https://store.steampowered.com/news/app/2432860/view/673995578702561562 Patch#10 is released]&lt;br /&gt;
&lt;br /&gt;
2026-05-22 [https://store.steampowered.com/news/app/2432860/view/673995578702561746 Hotfix#6 is released]&lt;br /&gt;
&lt;br /&gt;
2026-06-16 [https://store.steampowered.com/news/app/2432860/view/679626980701767900 Hotfix#7 is released]&lt;br /&gt;
&lt;br /&gt;
2026-06-25 [https://store.steampowered.com/news/app/2432860/view/695390848783745516 SL Update 1 is released]&lt;br /&gt;
&lt;br /&gt;
2026-07-01 [https://store.steampowered.com/news/app/2432860/view/695390848783748261 Hotfix#8 is released]&lt;br /&gt;
&lt;br /&gt;
2026-07-14 [https://store.steampowered.com/news/app/2432860/view/679629698986149631 OCI Rework is released]&lt;br /&gt;
&lt;br /&gt;
2026-08-06 [https://store.steampowered.com/news/app/2432860/view/693142853115707649 Terrain update now live!]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198088563954&amp;diff=16032</id>
		<title>User:76561198088563954</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198088563954&amp;diff=16032"/>
		<updated>2026-08-04T01:12:35Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;Thanks for the lil corrections! Feel free to drop by the Overhype discord to chat with us on the Wiki channel :D ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the lil corrections! Feel free to drop by the Overhype discord to chat with us on the Wiki channel :D [[User:76561198088949701|76561198088949701]] ([[User talk:76561198088949701|talk]])&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Developer_Diaries&amp;diff=16023</id>
		<title>Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Developer_Diaries&amp;diff=16023"/>
		<updated>2026-07-26T02:52:39Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Developer Diaries]] provide a behind-the-scenes glimpse at the development process and philosophy for MENACE, and provide tidbits and previews of the game systems to tide over the fans as we await the release of the full game. Usually posted on Fridays except for holidays and bank holidays in Germany. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/524203331331031065?l=english Dev Diary #1: Breaking the Silence]: Imitating the community-beloved dev diaries from Battle Brothers, the first Dev Diary describes MENACE as a game, gives a rough release date for Early Access in Fall 2025 (subsequently changed), and describes their (Overhype Studios&#039;) intent in creating a new game in a different genre.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/games/2432860/announcements/detail/515196772511907867 Dev Diary #2 - Strategic Part Overview]: The second dev diary and first real one, this describes the [[starmap]] in which the player will select destinations for missions, etc., the [[OCI]] system to upgrade the [[TCRN Impetus]] (the player&#039;s ship and base of operations), and the armory, wherein the player can examine troops, change loadouts, promote squad leaders or pilots, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515196931452961301?l=english Dev Diary #3 - Tactical Combat Overview]: Describes the tactical missions: How maps are designed, how Action Points and Turn Order works, differences between [[vehicles]] and infantry, and cover/LOS mechanics.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535464414104519507 Dev Diary #4 - Weapon Types and Stats]: Describes the difference between squad and leader [[weapons]], the ammo system, and details the specific statistics such as range, armor penetration, HP damage, etc. each [[Weapons|weapon]] will have. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/512947503265480934 Dev Diary #5 - Squad Leaders and Stats]: Describes the rationale behind having pre-written [[Characters]], which are divided between Squad Leaders and Pilots, as well as their statistics such as action points, HP per element, move range, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466136352850184 Dev Diary #6 - Supplies and Equipment]: Describes the supply system and the limits on how much men and materiel a player can bring on a mission, as well as how the [[armor]] system works in battle and [[accessories]] players can attach to their squads for extra benefits. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466136352851019 Dev Diary #7 - Combat Mechanics and Suppression]: Describes what suppression is in real life and how MENACE incorporates it into tactical battles, the three-stage system used to model it, and how it can be worked around or defeated.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466769966436074 Dev Diary #8 - OCIs (Operational Capability Improvements) and Off-Map Abilities]: Describes the [[OCI]] upgrade system in more detail, explaining the three types of upgrades and that they can provide both strategic and tactical benefits.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/512950040394727467 Dev Diary #9 - Perks and Promotions]: Describes how squad leaders/pilots can grow stronger over time through the promotion system, wherein the player can distribute &amp;quot;experience&amp;quot; (so to speak) and decide which characters can be promoted for new skills, or even demoted if necessary (if you&#039;re willing to pay the costs both in wasted experience and the hit to morale).&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10 - Pirate Faction Preview]: Explores the background, tactics, units, and weaponry of the [[pirates]], one of the [[factions]] the player will have to deal with (either as a friend or foe) in the Wayback system.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515203109058773565 Dev Diary #11 - Action Points and Attack Calculation]: Describes how AP can be used, as in classic games like XCOM, to move and fire, how it can be reduced by suppression and other factors, and provides the detailed damage calculation for attacks based on the weapon&#039;s statistics, ideal range, etc. versus the target&#039;s armor, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/500567043120038945 Dev Diary #12 - Mission Types in MENACE]: Describes individual mission types that can make up a full operation and what their characteristics and victory/defeat conditions are. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/577128955243397809 Dev Diary #13 - Discipline and Morale]: Describes the morale system, how the discipline stat affects morale and suppression, what effects high and low morale have on units, and how to damage or recover morale to make use of the system.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515205641165341678 Dev Diary #14 - Lighting and Weather]: Describes the various weather conditions and day/night environments the player can encounter in tactical battles and how they affect gameplay. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515206275424846334 Dev Diary #15 - Rogue Army Faction Preview]: Explores the background, tactics, units, and weaponry of the Rogue Army, one of the [[factions]] the player will have to deal with (either as a friend or foe) in the [[Wayback system]]. These are also a disorganized &amp;quot;faction&amp;quot; that collectively represents nonaligned elements in the system, so they can be encountered on different planets for different reasons.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/642433677808108043 Dev Diary #16 - Deployment and Mission Preparation]: Explains how to choose your units and their loadouts and set their starting positions at the beginning of a battle.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515207543396499581 Dev Diary #17 - Making Menace- Behind the Scenes]: A look at the development process from concept art to UI to 3D art that went into designing the game.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515208181997109523 Dev Diary #18 - Operations in MENACE]: Explains how individual tactical battles are linked together in operations, and how the player can choose between different missions in an operation for different benefits, like gaining an advantage or removing one from the enemy. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515209445812209258 Dev Diary #19 - Concealment, Detection, and Lines of Sight]: Describes the stealth and fog of war systems in tactical battles, and how to conceal units from the enemy or ensure you can detect the enemy to avoid being ambushed. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/541105873081073858 Dev Diary #20 - Work in Progress]: Shows off some more UI, concept art, and 3D art.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515210714689831539 Dev Diary #21 - Frequently Asked Questions by the Community]: FAQ for the most common questions as of May 23, 2025.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515211974718521922 Dev Diary #22 - Off-Map Abilities]: Describes in greater detail some of the special actions the [[TCRN Impetus]] can provide during a tactical battle if it has the right [[OCI]]s, such as rocket strikes, orbital laser blasts, or supply drops. These can also be acquired as tactical assets if won in a previous mission in an operation.  &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/578263105990033547 Dev Diary #23 - Special Weapons]: Describes the operation and usage of special weapons used by the squad leader of an infantry unit in particular in tactical battles. These special weapons, one per squad, include things like LMGs or sniper rifles, or can also be foregone to provide another regular squad weapon or another accessory. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515213251425861913 Dev Diary #24 - Accessories in MENACE]: Describes the assist items squads can equip in tactical battles, such as extra ammo, extra armor, explosives, etc. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515213885413786216 Dev Diary #25 - Mission Walkthrough]: This diary outlines how a typical tactical battle will play out as the game systems are closer to being finalized. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/518593034576723975 Dev Diary #26 - Vehicle Defects]: Explains the vehicular damage system in MENACE  and how vehicles can be disabled without being destroyed. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515215878272319678 Dev Diary #27 - Squaddie System]: After receiving a profusion of player requests, this diary explains how each element of a squad can now be given their own individual name (though, of course, not a full portrait, backstory, etc. the pre-writen characters have). It also describes how the manpower system works and how squad size can be edited.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515216422280888584 Dev Diary #28 - Vehicle Weapon System]: Explains how vehicles can be customized with different weapons (and different combinations of those weapons) before being deployed in tactical battles, as well as how those weapons can affect different parameters (such as crew carrying capacity).&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515217056009814339 Dev Diary #29 - How to Kill a Tank]: Walkthrough of actually destroying a vehicle the player might encounter during a tactical battle, taking into account different armor values vehicles possess in different directions, disabilities, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515217690428702978 Dev Diary #30 - Strategic Assets and Enemy Assets]: Describes in more detail the benefits the player or the enemy can accrue in missions during an operation. Player [[strategic assets]] include extra squads or increased deployment area size for the rest of the operation if gained, among other things, while enemy strategic assets include better armor or increased discipline during a mission if not chosen for elimination.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/581646514275746037 Dev Diary #31 - Infantry Armor]: This diary provides detailed concept art for the various tiers of infantry armor available to the player over the course of a campaign, and how the sci-fi armor compares to real-life ballistic armor protection levels.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515219593395962367 Dev Diary #32 - Development Update]: Describes the importance of thoroughly bug-testing the demo before its release in 2025, the prodigious features and play possibilities the demo will have, and some of the new polishes the players will enjoy, such as special idle animation for the [[pirates]], new units for the [[Alien Wildlife]], and voice acting from Baldur&#039;s Gate 3 and Cyberpunk alumni.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515220226701264632 Dev Diary #33: Development Update and Media Recap]: This diary summarizes a week spent finalizing the Menace public demo, and shares several articles and previews published.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542243094205039705 Dev Diary #34: Real Loot System]: Details changes made to the loot system.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542243728060842405 Dev Diary #35: MENACE Demo Launches September 29, 2025]: Reveals the release date for the public demo by the developers and showcases what features will be present in the demo for players.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542244996316659949 Dev Diary #36: Demo Recap and Next Fest Update Plans]: As of  October 10, 2025, the MENACE demo has received over 100,000 downloads, 600 reviews, and a Very Positive status on Steam! The next step is the addition of a new mission type and new weapons.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/655961606822297826?l=english Dev Diary #37: Enemy Army Lists]: Explains how the generation system for enemy forces was changed and improved since an initial Battle Brothers-inspired system to provide more flexibility.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/686362177252098780 Dev Diary #38: A New Threat Emerges...]: Shows off Syama Pedersen&#039;s full MENACE trailer!&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/686362177252098784?l=english Dev Diary #39: Rating Rework and Secondary Objectives]: Explanation of the mission rating rework and new secondary objectives.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/603047407120286649?l=english Dev Diary #40: Perk Overhaul]: Explains that dev diaries will now be bi-weekly from this point forward, and then explains how the perk system has been completely revamped following player feedback on the demo: Squad leaders are now much more unique.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/490458677934818592?l=english Dev Diary #41: Stats And Attributes]: Explanation of the new Attribute Squad Leaders will have in Early Access.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/516362619486994585?l=english Dev Diary #42: Early Access Roadmap for MENACE]: Overyhype declined a rigid roadmap with specific dates to give themselves more flexibility, but the image posted here describes the features they wish to implement before the game leaves Early Access in about a year, IF everything goes well--changes can happen anytime, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/540007148061458541?l=english Dev Diary #43: Construct Loot, Blueprints, and Workshop - Construct Update 1]: Describes the new Construct Loot system to be implemented in a future update, wherein the unfathomably advanced technology acquired from the wrecks of destroyed MENACE adversaries can be used in a Workshop to create extremely advanced weapons and armors for your troops.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/542259581651256108?l Dev Diary #44: Battle Tank]: Unveiling of the upcoming Rogue Army Tank and a teaser of some new 3d weapon models.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/755057297411014919?l=english Dev Diary #45: REDACTED Update 1- Release Date and More]: Describes changes to the promotion system as well as various updates to Construct enemies, including a teaser for a new boss monster. The update will be released on the 22nd of April, 2026.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/685252675610083969 Dev Diary #46: Patch #10 Preview]: Details on the new vehicle Rogue Army Tank, OCI turret rework and being able to mount light vehicle weapons in medium slots.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/667241447643153747 Dev Diary #47: SL Update 1 Preview - Part 1]: Introduces three new Squad Leaders, new weapon models, nested tooltips, and a new Alien Operation, changes to the Black Market restocking method and the enemy army generation, a new Signal Jammer item, and some bug fixes.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/669494515959073585?l=english Dev Diary #48: SL Update 1 Preview - Part 2]: Introduces the player to three new Squad Leaders: [[Harlan Corlain]], [[Roisin Murdock]], and [[Weiwu]]!&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/695390848783751295?l=english Dev Diary #49: OCI Rework]: Explains the near-total overhaul of the OCI system (in particular upgrades which can only be accessed by deepening trust with the factions) soon to be implemented.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/713407782495191702?l=english Dev Diary #50: Terrain Update]: Introduces the mechanics and procedural generation changes which will make the environments much nicer and more engaging to look at once implemented.&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198191699966&amp;diff=15753</id>
		<title>User:76561198191699966</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198191699966&amp;diff=15753"/>
		<updated>2026-07-04T22:58:42Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;Hey there! Thanks to your edits for some of the weapons, feel free to reach out on Discord too if you have any questions :D ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there! Thanks to your edits for some of the weapons, feel free to reach out on Discord too if you have any questions :D [[User:76561198088949701|76561198088949701]] ([[User talk:76561198088949701|talk]])&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198005456374&amp;diff=15752</id>
		<title>User:76561198005456374</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198005456374&amp;diff=15752"/>
		<updated>2026-07-04T22:58:36Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;Hey there! Thanks to your edits for some of the weapons, feel free to reach out on Discord too if you have any questions :D ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there! Thanks to your edits for some of the weapons, feel free to reach out on Discord too if you have any questions :D [[User:76561198088949701|76561198088949701]] ([[User talk:76561198088949701|talk]])&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198329500645&amp;diff=15751</id>
		<title>User:76561198329500645</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198329500645&amp;diff=15751"/>
		<updated>2026-07-04T22:58:06Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;Hey there! Saw you on the Discord and thought I&amp;#039;d say hello here too ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there! Saw you on the Discord and thought I&#039;d say hello here too [[User:76561198088949701|76561198088949701]] ([[User talk:76561198088949701|talk]])&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.7%2B19467&amp;diff=15723</id>
		<title>Patch v0.7.7+19467</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.7.7%2B19467&amp;diff=15723"/>
		<updated>2026-07-01T20:15:19Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;MENACE Hotfix #8  Hi All, Hotfix#8 addresses some issues we do not want to hold back until the next major update. Thank you very much for your bug reports and feedback! :)  Changelog: v0.7.7+19467 * FIXED Buying a black market restock and other items with one transaction sometimes didn&amp;#039;t grant the other items * FIXED Pinned down enemy units were not displayed grayed out * FIXED Sometimes recover objects were not able to spawn on the map * FIXED Mission &amp;#039;Escort Research T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MENACE Hotfix #8&lt;br /&gt;
&lt;br /&gt;
Hi All,&lt;br /&gt;
Hotfix#8 addresses some issues we do not want to hold back until the next major update.&lt;br /&gt;
Thank you very much for your bug reports and feedback! :)&lt;br /&gt;
&lt;br /&gt;
Changelog: v0.7.7+19467&lt;br /&gt;
* FIXED Buying a black market restock and other items with one transaction sometimes didn&#039;t grant the other items&lt;br /&gt;
* FIXED Pinned down enemy units were not displayed grayed out&lt;br /&gt;
* FIXED Sometimes recover objects were not able to spawn on the map&lt;br /&gt;
* FIXED Mission &#039;Escort Research Truck&#039; - Truck was able to block the entrance to the evac zone after getting deactivated&lt;br /&gt;
* FIXED Perk &#039;Standby&#039; granted accuracy buff when using any skill&lt;br /&gt;
* FIXED Effect of perk &#039;Drive By&#039; was not reset by using the 15cm Assault Howitzer of the heavy tank&lt;br /&gt;
* FIXED Perk &#039;Solid Grouping&#039; stacked up by using non-attack skills&lt;br /&gt;
* FIXED Perk &#039;Spear Of The Spine&#039; now also triggers when moving next to a tower containing an enemy&lt;br /&gt;
* FIXED Operation &#039;Outbreak in Colony&#039; sometimes didn&#039;t generate a random number for the operation name&lt;br /&gt;
* FIXED New custom difficulty settings now properly fit into the New Game window for all languages&lt;br /&gt;
* FIXED When placing a delayed offmap ability sometimes tiles of older offmap abilties were also highlighted&lt;br /&gt;
&lt;br /&gt;
Known Issues&lt;br /&gt;
Rendering performance needs to be optimized on Backbone, especially for older GPUs.&lt;br /&gt;
&lt;br /&gt;
Some antivirus programs incorrectly classify the &amp;quot;GameAssembly.dll&amp;quot; file as malware and delete it, making the game unplayable. If that happens, please whitelist the &amp;quot;GameAssembly.dll&amp;quot; and &amp;quot;Menace.exe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If the game is installed on HDD drives, loading times are bad and barks are delayed.&lt;br /&gt;
&lt;br /&gt;
Display mode &amp;quot;Fullscreen&amp;quot; sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using &amp;quot;Fullscreen Window&amp;quot; instead.&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patches&amp;diff=15722</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patches&amp;diff=15722"/>
		<updated>2026-07-01T20:12:29Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Early Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Patches and their changes:&lt;br /&gt;
&lt;br /&gt;
== September 2025 demo ==&lt;br /&gt;
[[Patch v0.5.10]] [https://store.steampowered.com/news/app/2432860/view/655961606822299810] - Tues, October 21, 2025&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.9]] [https://store.steampowered.com/news/app/2432860/view/542244996316660201] - Mon, October 13, 2025&lt;br /&gt;
@&lt;br /&gt;
10:54 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.8]] [https://store.steampowered.com/news/app/2432860/view/542244996316659876] - Thurs, October 08, 2025&lt;br /&gt;
@&lt;br /&gt;
06:21 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.7]] [https://store.steampowered.com/news/app/2432860/view/542243728060843547] - Thurs, October 02, 2025&lt;br /&gt;
@&lt;br /&gt;
10:49 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.6]] [https://store.steampowered.com/news/app/2432860/view/542243728060843387] - Wed, October 01, 2025&lt;br /&gt;
@&lt;br /&gt;
10:41 AM EDT&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.5.5]] [https://store.steampowered.com/news/app/2432860/view/542243728060843224] - Tue, September 30, 2025&lt;br /&gt;
@&lt;br /&gt;
10:09 AM EDT&lt;br /&gt;
&lt;br /&gt;
== Early Access ==&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.3]]  [https://store.steampowered.com/news/app/2432860/view/540003980950897283] - Friday, February 06, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.5+16107]]  [https://store.steampowered.com/news/app/2432860/view/540003980950897774] - Monday, February 09, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.6.+16265]]  [https://store.steampowered.com/news/app/2432860/view/687497604906352683] - Thursday, February 12, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.7+16403]]  [https://store.steampowered.com/news/app/2432860/view/535501649492313053] - Thursday, February 19, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.8]]  [https://store.steampowered.com/news/app/2432860/view/535502283666883054] - Thursday, February 26, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.9]]  [https://store.steampowered.com/news/app/2432860/view/516362619486994785] - Thursday, March 05, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.10]]  [https://store.steampowered.com/news/app/2432860/view/542259581651255701] - Thursday, March 19, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.12+17134]] [https://store.steampowered.com/news/app/2432860/view/537757250473689132] - Wednesday, April 01, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.6.13]] [https://store.steampowered.com/news/app/2432860/view/755057297411014856] - Thursday, April 16, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.0+17662]] [https://store.steampowered.com/news/app/2432860/view/540010953256731077] - Wednesday April 22, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.3+18395]] [https://store.steampowered.com/news/app/2432860/view/673995578702561562] - Wednesday May 21, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.5+19023]] [https://store.steampowered.com/news/app/2432860/view/679626980701767900] - Tuesday, June 16, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.6+19301]] [https://store.steampowered.com/news/app/2432860/view/695390848783745516] - Thursday, June 25, 2026&lt;br /&gt;
&lt;br /&gt;
[[Patch v0.7.7+19467]] [https://store.steampowered.com/news/app/2432860/view/695390848783748261] - Wednesday, July 1, 2026&lt;br /&gt;
&lt;br /&gt;
== Full Release ==&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Boarding_Commando&amp;diff=15616</id>
		<title>Boarding Commando</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Boarding_Commando&amp;diff=15616"/>
		<updated>2026-06-29T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Pirates|Click here to go back to the Pirates]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; 	A team of heavily armored outlaws specialized in boarding and pacifying spacecraft through violent means. &#039;&#039; - In game description&lt;br /&gt;
&lt;br /&gt;
[[File:Badge boarding 234x234.png|thumb|Boarding Commando Icon]]&lt;br /&gt;
&lt;br /&gt;
== Unit Stats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!!  AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Weapons and Equipment !! Perk!!Army Points !!Campaign Progress Needed To Spawn Unit&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 13|| 75 || 60 ||100 || 66 || 75|| 8 ||0 || 0||[[Pirate looted PDW]], [[Thermite Grenade]], [[Flashbang Grenade]], [[Boarding Commando Jetsuit]] || [[Buff (Perk)|Buff]], [[Counter Strike (Perk)|Counter Strike]]||160 ||3 Minimum, 100 Maximum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* [[Pirate Light Truck|Pirate Boarding Commandos (Truck)]]&lt;br /&gt;
&lt;br /&gt;
== Army Lists ==&lt;br /&gt;
* [[Pirate Defensive Early Game]]&lt;br /&gt;
* [[Pirate Defensive Mid Game]]&lt;br /&gt;
* [[Pirate Offensive Early Game]]&lt;br /&gt;
* [[Pirate Offensive Early Game Reinforcements]]&lt;br /&gt;
* [[Pirate Offensive Mid Game]]&lt;br /&gt;
* [[Pirate Offensive Mid Game Reinforcements]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The voice of the Boarding Commandos, [https://www.imdb.com/name/nm9298458 James T. Alexander], is also well known as the male Judge in Warhammer: Darktide and Beowulf Cadmus in Final Fantasy Tactics: The Ivalice Chronicles. &lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED Objective &amp;quot;Kill [[Boarding Commando|pirate boarding commando]]&amp;quot; will now track the unit, not the vehicle&lt;br /&gt;
*[[Patch v0.7.6+19301| SL Update #1]] - Added [[Buff (Perk)|&#039;Buff&#039;]] perk to [[Boarding Commando|boarding commandos]], [[Pirate First Mate Squad|first mate]] and [[Pirate Captain|pirate captain]]&lt;br /&gt;
*[[Patch v0.7.6+19301| SL Update #1]] - [[Boarding Commando|Pirate Boarding Commandos]] barks are slightly louder&lt;br /&gt;
&lt;br /&gt;
[[Category: Pirate Units]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Cast&amp;diff=15615</id>
		<title>Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Cast&amp;diff=15615"/>
		<updated>2026-06-29T20:36:56Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is an alphabetically-sortable table of all voice actors and actresses in the game and the characters they voice. The voice recording company used was SIDE.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;| Voice Actor/ess !! Character &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4856223/ Zora Bishop] || [[Renu Rewa]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm10833711/ Robin Liew Harper] || [[ Charles Lim]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm1874359/ Jennifer Armour] || [[Jean Sy]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4561688/ Joe Corrigal] || Generic [[Pirates]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0651879 Nathan Osgood] || [[Garry Boganwright]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm1270132/ Stewart Scudamore] || [[Achilleas Kainoo]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm10248759 Nora Lopez Holden] || [[Marta Carda]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm9386976/ Blake Kubena] || [[Harlan Corlain]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm11887946 Nerissa Bradley] || [[Jane Darby]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm11064320 Jeffrey Chekai] || [[Gabriel Exconde]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0627995 Alec Newman] || [[Kody Greifinger]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0247237 Holly Earl] || [[Hayflick|Lieutenant Hayflick ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm8549300 Samya de Meo] || [[Ivory Isom]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm2381142 Amy de Bhrun] || [[Roisin Murdock]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm1385922 Bryan Larkin] || [[Edwin Pike]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4561688/ Joe Corrigal]|| [[Rogue Army]] forces&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0141324 Silas Carson] || [[Sachin Singh]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm9298458 James T. Alexander] || Space Pirate [[Boarding Commando]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0154708 Debbie Chazen] || [[Space Pirate Mamas]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4561688/ Joe Corrigal] || [[Scavengers| Space Pirate Scavs ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4525283 Inel Tomlinson] || [[Tekko&#039;Beo Phosa]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm14299119 Yeukayi Ushe] || [[Jacques Yves Vamplew]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm9356204 Jeremy Ang Jones] || [[Weiwu]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm5219691 Nicholas Bendall] || [[J.G. Wetteroth]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4185737 Greg Kolpakchi] || [[Fedor Yazhov]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0909633 Everal A Walsh] || [[Field Marshal Zama]]&lt;br /&gt;
|-&lt;br /&gt;
| [IMNDB LINK ACTOR/ESS] || [[CHARACTER]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198214255424&amp;diff=15439</id>
		<title>User:76561198214255424</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198214255424&amp;diff=15439"/>
		<updated>2026-06-26T19:28:45Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;Thanks for fixing the typo! Feel free to hit us up on the Overhype Discord if you have any questions :D ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for fixing the typo! Feel free to hit us up on the Overhype Discord if you have any questions :D [[User:76561198088949701|76561198088949701]] ([[User talk:76561198088949701|talk]])&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=The_Backbone&amp;diff=15435</id>
		<title>The Backbone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=The_Backbone&amp;diff=15435"/>
		<updated>2026-06-26T02:35:49Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Faction backbone 1732x480.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[Factions|Click here to go back to Factions Page.]]&lt;br /&gt;
&lt;br /&gt;
The Backbone is temperate, hospitable, and resource-rich, which is what drew the first colonists toward Way-9352, or as it would later be called, the [[Wayback System]]. The faction that rules this planet, while typically referred to as just The Backbone, also calls themselves the &amp;quot;Unbent.&amp;quot; They see themselves as the true rulers of the system and have turned their homeworld into a massive military industrial complex. They do not seem to have any hidden or ulterior motives; they are very forward about their intentions of one day ruling the Wayback. At the moment, however, they still must adhere to the [[Planetary Jingwei]]&#039;s restrictions. Thus, they do not possess a great military spacefleet, but rather a highly trained and disciplined ground army, almost comparable to the [[Marines]] of the [[Terran Congressional Republic]].&lt;br /&gt;
&lt;br /&gt;
Rulers of the Backbone come to power via a complicated election process wherein candidates must sacrifice a piece of themselves physically. This ensures that they are all-in for fulfilling the role, and also that they do the best for the very constituents their crippled bodies must now depend upon. [[Xiao Xiao]], the representative of this faction during the player&#039;s excursion to the system, apparently gave up her arms for this purpose.&lt;br /&gt;
&lt;br /&gt;
= OCIs/Faction Benefits (TBD) =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| NAME || Description of OCI/Benefit&lt;br /&gt;
|-&lt;br /&gt;
| NAME || Description of OCI/Benefit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes/Trivia (TBD) =&lt;br /&gt;
&lt;br /&gt;
=References =&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=15434</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=15434"/>
		<updated>2026-06-26T02:06:58Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Pilots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Each character in the game has their own origin, history, and reason for joining your outfit--the [[Marines]] you start with, for instance, will primarily be loyal to the [[Terran Congressional Republic]], whereas natives of [[Wayback System|the Wayback]] will likely be more suspicious of the TCR and much more loyal to their home planets (or just cold, hard cash). Various [[Events]] the player may encounter might be more favorable to the interests of the TCR over the natives (or vice versa), meaning your decisions run the risk of alienating units from a certain background while pleasing others. Careful management of these factors is crucial in maintaining your [[Authority]] and thus ensuring the ultimate success of your mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties of Characters ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Attributes and Combat Stats =&lt;br /&gt;
&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[Perks#Unique Perks|unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
Furthermore, each character has their own [[Perks|Perk Tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Character Quality Level and Costs=&lt;br /&gt;
Each character has a star rating of 1-3★. This determines their [[Supply_Cost#Base_personnel_cost|base supply cost]], [[Promotion and Demotion#Promotion Cost Factor|promotion cost factor]] and [[Supply_Cost#Squaddie_tax_(infantry_squads)|squaddie tax]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[Promotion and Demotion#Promotion Cost Factor|Promotion Cost Factor]]&lt;br /&gt;
| A multiplier to the number of Promotion Points required to promote a character.&lt;br /&gt;
|-&lt;br /&gt;
| [[Growth Potential]]&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Supply Cost]]&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like equipment costs and number of squaddies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Promotion and Demotion=&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion, and also scales based on [[Promotion and Demotion#Promotion Scaling Factor|Promotion Scaling Factor]], which itself is based on the character&#039;s star rating. The higher the character&#039;s rating, the greater the promotion point cost.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although half of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Starting Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Cost Factor|PCF}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane Darby.png|center|130px|link=Jane Darby]] &lt;br /&gt;
| [[File:Starting perk 03.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 1.3 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles Lim.png|center|130px|link=Charles Lim]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| 1 || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta Carda.png|center|130px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 57 || 60 || 60 || 45 || 40 || 0 || 50&lt;br /&gt;
| 0.8 || 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin Pike.png|center|130px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 70 || 80 || 50 || 50 || 10 || 50&lt;br /&gt;
| 1 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa.png|center|130px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 75 || 70 || 0 || 40&lt;br /&gt;
| 1 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy.png|center|130px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| 63 || 60 || 60 || 50 || 40 || 0 || 50&lt;br /&gt;
| 0.8 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|130px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Promotion 11.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| 88 || 80 || 75 || 65 || 60 || 10 || 60&lt;br /&gt;
| 1.3 || 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazhov.png|center|130px|link=Fedor Yazhov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 55&lt;br /&gt;
| 1 || 6 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G. Wetteroth.png|center|130px|link=J.G. Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G. Wetteroth#Unique Starting Perk]] [[J.G. Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| 57 || 75 || 60 || 40 || 40 || 10 || 40&lt;br /&gt;
| 0.8 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Yves Vamplew]] || [[File:Jacques Yves Vamplew.png|center|130px|link=Jacques Yves Vamplew]] &lt;br /&gt;
| [[File:Promotion 49.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 82 || 75 || 65 || 50 || 50 || 0 || 50&lt;br /&gt;
| 1 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachin Singh]] || [[File:Sachin Singh.png|center|130px|link=Sachin Singh]] &lt;br /&gt;
| [[File:Starting perk 15.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] &lt;br /&gt;
| [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 65 || 60 || 50 || 50 || 0 || 40&lt;br /&gt;
| 0.8 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan Corlain]] || [[File:Corlain 162x162.png|center|130px|link=Harlan Corlain]] &lt;br /&gt;
| [[File:Starting perk 17.png|center|70px|link=Harlan Corlain#Unique Starting Perk]] [[Harlan Corlain#Unique Starting Perk | In and Out]] &lt;br /&gt;
| [[DICE of the Gods]]&lt;br /&gt;
| 80 || 75 || 65 || 45|| 50 || 5 || 50&lt;br /&gt;
| 1 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Weiwu]] || [[File:Weiwu 162x162.png|center|130px|link=Weiwu]] &lt;br /&gt;
| [[File:Starting perk 18.png|center|70px|link=Weiwu#Unique Starting Perk]] [[Weiwu#Unique Starting Perk | Dare to Die]] &lt;br /&gt;
| [[The Backbone]]&lt;br /&gt;
| 75|| 70|| 75|| 50 || 35|| 15 || 55&lt;br /&gt;
| 1|| 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&amp;quot;Pilots&amp;quot; redirects here, for the friendly unit involved in [[Operation|mission]] objectives, see [[Pilots (Unit)]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Starting Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Cost Factor|PCF}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu Rewa.png|center|130px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px|link=Renu Rewa#Unique Starting Perk]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] &lt;br /&gt;
| 75 || 70 || 65 || 10 || 50 &lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel Exconde.png|center|130px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|link=Gabriel Exconde#Unique Starting Perk]] [[Gabriel Exconde#Unique Starting Perk | Sentry]] || Mercenary&lt;br /&gt;
| 75 || 70 || 75 || 0 || 65 &lt;br /&gt;
| 1 || 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry Boganwright.png|center|130px|link=Garry Boganwright]] || [[File:Starting perk 09.png|center|70px|link=Garry Boganwright#Unique Starting Perk]] [[Garry Boganwright#Unique Starting Perk|Juryrigged]] || [[Marines]] &lt;br /&gt;
| 63 || 65 || 60 || 0 || 40 &lt;br /&gt;
| 0.8 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas Kainoo.png|center|130px|link=Achilleas Kainoo]] || [[File:Starting perk 14.png|center|70px|link=Achilleas Kainoo#Unique Starting Perk]] [[Achilleas Kainoo#Unique Starting Perk|Spartan Duty]] || [[Marines]]&lt;br /&gt;
| 88 || 75 || 80 || 20 || 70 &lt;br /&gt;
| 1.3 || 3 || 70&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory Isom.png|center|130px|link=Ivory Isom]] || [[File:Starting perk 16.png|center|70px|link=Ivory Isom#Unique Starting Perk]] [[Ivory Isom#Unique Starting Perk|Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 &lt;br /&gt;
| 0.8 || 6 || 10&lt;br /&gt;
|- &lt;br /&gt;
| [[Roisin Murdock]] || [[File:Murdock 162x162.png|center|130px|link=Roisin Murdock]] || [[File:Starting perk 19.png|center|70px|link=Roisin Murdock#Unique Starting Perk]] [[Roisin Murdock#Unique Starting Perk|Buyout]] || [[Zayn-Beecher Corp]]&lt;br /&gt;
| 80|| 75|| 65 || 0 || 55&lt;br /&gt;
| 1 || 4 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
These characters are not playable in-game nor do they appear in battles, but they have a significant impact on the story and background.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! Affiliation&lt;br /&gt;
|- &lt;br /&gt;
| [[Field Marshal Zama]] || [[File:Zama stand 2192x3668.png|center|100px|link=Field Marshal Zama]] || [[Planetary Jingwei]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Lieutenant Hayflick]] || [[File:Hayflick stand 2192x3668.png|center|100px|link=Lieutenant Hayflick]] || [[Marines]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Frankie Sallustio]] || [[File:Faction leader frankie 01 808x1484.png|center|100px|link=Frankie Sallustio]] || [[DICE of the Gods]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xiao Xiao]] || [[File:Faction leader xiao xiao 01 808x1484.png|center|100px|link=Xiao Xiao]] || [[The Backbone]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--| [[CHARNAME]] || [[File:IMAGE.png|center|100px|link=CHARNAME]] || [[FACTION]]&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=15433</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=15433"/>
		<updated>2026-06-26T02:05:09Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Each character in the game has their own origin, history, and reason for joining your outfit--the [[Marines]] you start with, for instance, will primarily be loyal to the [[Terran Congressional Republic]], whereas natives of [[Wayback System|the Wayback]] will likely be more suspicious of the TCR and much more loyal to their home planets (or just cold, hard cash). Various [[Events]] the player may encounter might be more favorable to the interests of the TCR over the natives (or vice versa), meaning your decisions run the risk of alienating units from a certain background while pleasing others. Careful management of these factors is crucial in maintaining your [[Authority]] and thus ensuring the ultimate success of your mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties of Characters ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Attributes and Combat Stats =&lt;br /&gt;
&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[Perks#Unique Perks|unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
Furthermore, each character has their own [[Perks|Perk Tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Character Quality Level and Costs=&lt;br /&gt;
Each character has a star rating of 1-3★. This determines their [[Supply_Cost#Base_personnel_cost|base supply cost]], [[Promotion and Demotion#Promotion Cost Factor|promotion cost factor]] and [[Supply_Cost#Squaddie_tax_(infantry_squads)|squaddie tax]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[Promotion and Demotion#Promotion Cost Factor|Promotion Cost Factor]]&lt;br /&gt;
| A multiplier to the number of Promotion Points required to promote a character.&lt;br /&gt;
|-&lt;br /&gt;
| [[Growth Potential]]&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Supply Cost]]&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like equipment costs and number of squaddies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Promotion and Demotion=&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion, and also scales based on [[Promotion and Demotion#Promotion Scaling Factor|Promotion Scaling Factor]], which itself is based on the character&#039;s star rating. The higher the character&#039;s rating, the greater the promotion point cost.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although half of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Starting Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Cost Factor|PCF}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane Darby.png|center|130px|link=Jane Darby]] &lt;br /&gt;
| [[File:Starting perk 03.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 1.3 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles Lim.png|center|130px|link=Charles Lim]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| 1 || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta Carda.png|center|130px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 57 || 60 || 60 || 45 || 40 || 0 || 50&lt;br /&gt;
| 0.8 || 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin Pike.png|center|130px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 70 || 80 || 50 || 50 || 10 || 50&lt;br /&gt;
| 1 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa.png|center|130px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 75 || 70 || 0 || 40&lt;br /&gt;
| 1 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy.png|center|130px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| 63 || 60 || 60 || 50 || 40 || 0 || 50&lt;br /&gt;
| 0.8 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|130px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Promotion 11.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| 88 || 80 || 75 || 65 || 60 || 10 || 60&lt;br /&gt;
| 1.3 || 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazhov.png|center|130px|link=Fedor Yazhov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 55&lt;br /&gt;
| 1 || 6 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G. Wetteroth.png|center|130px|link=J.G. Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G. Wetteroth#Unique Starting Perk]] [[J.G. Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| 57 || 75 || 60 || 40 || 40 || 10 || 40&lt;br /&gt;
| 0.8 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Yves Vamplew]] || [[File:Jacques Yves Vamplew.png|center|130px|link=Jacques Yves Vamplew]] &lt;br /&gt;
| [[File:Promotion 49.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 82 || 75 || 65 || 50 || 50 || 0 || 50&lt;br /&gt;
| 1 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachin Singh]] || [[File:Sachin Singh.png|center|130px|link=Sachin Singh]] &lt;br /&gt;
| [[File:Starting perk 15.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] &lt;br /&gt;
| [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 65 || 60 || 50 || 50 || 0 || 40&lt;br /&gt;
| 0.8 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan Corlain]] || [[File:Corlain 162x162.png|center|130px|link=Harlan Corlain]] &lt;br /&gt;
| [[File:Starting perk 17.png|center|70px|link=Harlan Corlain#Unique Starting Perk]] [[Harlan Corlain#Unique Starting Perk | In and Out]] &lt;br /&gt;
| [[DICE of the Gods]]&lt;br /&gt;
| 80 || 75 || 65 || 45|| 50 || 5 || 50&lt;br /&gt;
| 1 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Weiwu]] || [[File:Weiwu 162x162.png|center|130px|link=Weiwu]] &lt;br /&gt;
| [[File:Starting perk 18.png|center|70px|link=Weiwu#Unique Starting Perk]] [[Weiwu#Unique Starting Perk | Dare to Die]] &lt;br /&gt;
| [[The Backbone]]&lt;br /&gt;
| 75|| 70|| 75|| 50 || 35|| 15 || 55&lt;br /&gt;
| 1|| 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
&amp;lt;sup&amp;gt;&#039;&#039;&amp;quot;Pilots&amp;quot; redirects here, for the friendly unit involved in [[Operation|mission]] objectives, see [[Pilots (Unit)]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Starting Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Cost Factor|PCF}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu Rewa.png|center|130px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px|link=Renu Rewa#Unique Starting Perk]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] &lt;br /&gt;
| 75 || 70 || 65 || 10 || 50 &lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel Exconde.png|center|130px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|link=Gabriel Exconde#Unique Starting Perk]] [[Gabriel Exconde#Unique Starting Perk | Sentry]] || Mercenary&lt;br /&gt;
| 75 || 70 || 75 || 0 || 65 &lt;br /&gt;
| 1 || 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry Boganwright.png|center|130px|link=Garry Boganwright]] || [[File:Starting perk 09.png|center|70px|link=Garry Boganwright#Unique Starting Perk]] [[Garry Boganwright#Unique Starting Perk|Juryrigged]] || [[Marines]] &lt;br /&gt;
| 63 || 65 || 60 || 0 || 40 &lt;br /&gt;
| 0.8 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas Kainoo.png|center|130px|link=Achilleas Kainoo]] || [[File:Starting perk 14.png|center|70px|link=Achilleas Kainoo#Unique Starting Perk]] [[Achilleas Kainoo#Unique Starting Perk|Spartan Duty]] || [[Marines]]&lt;br /&gt;
| 88 || 75 || 80 || 20 || 70 &lt;br /&gt;
| 1.3 || 3 || 70&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory Isom.png|center|130px|link=Ivory Isom]] || [[File:Starting perk 16.png|center|70px|link=Ivory Isom#Unique Starting Perk]] [[Ivory Isom#Unique Starting Perk|Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 &lt;br /&gt;
| 0.8 || 6 || 10&lt;br /&gt;
|- &lt;br /&gt;
| [[Roisin Murdock]] || [[File:Murdock 162x162.png|center|130px|link=Roisin Murdock]] || [[File:Starting perk 19.png|center|70px|link=Roisin Murdock#Unique Starting Perk]] [[Roisin Murdock#Unique Starting Perk|Buyouy]] || [[Zayn-Beecher Corp]]&lt;br /&gt;
| 80|| 75|| 65 || 0 || 55&lt;br /&gt;
| 1 || 4 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
These characters are not playable in-game nor do they appear in battles, but they have a significant impact on the story and background.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! Affiliation&lt;br /&gt;
|- &lt;br /&gt;
| [[Field Marshal Zama]] || [[File:Zama stand 2192x3668.png|center|100px|link=Field Marshal Zama]] || [[Planetary Jingwei]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Lieutenant Hayflick]] || [[File:Hayflick stand 2192x3668.png|center|100px|link=Lieutenant Hayflick]] || [[Marines]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Frankie Sallustio]] || [[File:Faction leader frankie 01 808x1484.png|center|100px|link=Frankie Sallustio]] || [[DICE of the Gods]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xiao Xiao]] || [[File:Faction leader xiao xiao 01 808x1484.png|center|100px|link=Xiao Xiao]] || [[The Backbone]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--| [[CHARNAME]] || [[File:IMAGE.png|center|100px|link=CHARNAME]] || [[FACTION]]&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=The_Backbone&amp;diff=15432</id>
		<title>The Backbone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=The_Backbone&amp;diff=15432"/>
		<updated>2026-06-26T01:24:14Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Faction backbone 1732x480.png|center]]&lt;br /&gt;
&lt;br /&gt;
[[Factions|Click here to go back to Factions Page.]]&lt;br /&gt;
&lt;br /&gt;
The Backbone is temperate, hospitable, and resource-rich, which is what drew the first colonists toward Way-9352, or as it would later be called, the [[Wayback System]]. The faction that rules this planet, while typically referred to as just The Backbone, also calls themselves the &amp;quot;Unbent.&amp;quot; They see themselves as the true rulers of the system and have turned their homeworld into a massive military industrial complex. They do not seem to have any hidden or ulterior motives; they are very forward about their intentions of one day ruling the Wayback. At the moment, however, they still must adhere to the [[Planetary Jingwei]]&#039;s restrictions. Thus, they do not possess a great military spacefleet, but rather a highly trained and disciplined ground army, almost comparable to the [[Marines]] of the [[Terran Congressional Republic]].&lt;br /&gt;
&lt;br /&gt;
Rulers of the Backbone come to power via a complicated election process wherein candidates must sacrifice a piece of themselves physically. This ensures that they are all-in for fulfilling the role, and also that they do the best for the very constituents their crippled bodies must not depend upon. [[Xiao Xiao]], the representative of this faction during the player&#039;s excursion to the system, apparently gave up her arms for this purpose.&lt;br /&gt;
&lt;br /&gt;
= OCIs/Faction Benefits (TBD) =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| NAME || Description of OCI/Benefit&lt;br /&gt;
|-&lt;br /&gt;
| NAME || Description of OCI/Benefit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes/Trivia (TBD) =&lt;br /&gt;
&lt;br /&gt;
=References =&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Weiwu&amp;diff=15431</id>
		<title>Weiwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Weiwu&amp;diff=15431"/>
		<updated>2026-06-26T01:20:39Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: 76561198088949701 moved page Weiwu to Wu Wei: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wu Wei]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15430</id>
		<title>Wu Wei</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15430"/>
		<updated>2026-06-26T01:20:39Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: 76561198088949701 moved page Weiwu to Wu Wei: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wu Wei portrait.png|thumb|250px|Portrait of Wu Wei]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; is an infantry [[Squad Leader]] from [[The Backbone]]. He is fanatically devoted to them, so much so that he regards his own life (and the lives of his men) to be of little consequence compared to &amp;quot;The Unbent&#039;s&amp;quot; ultimate goals. As a result, his kit revolves growing stronger the more damage he takes and squaddies he loses.&lt;br /&gt;
&lt;br /&gt;
Weiwu, along with [[Roisin Murdock]] and [[Harlan Corlain]], is a special &#039;&#039;&#039;Honor Guard&#039;&#039;&#039; unit: he can only be recruited after gaining a sufficient level of trust with a particular faction, in his case [[The Backbone]]. Hiring any one of these characters makes the trust requirement for the other two higher, so the player will be unable to get all three at the same time. To make up for the comparatively higher difficulty of recruiting them, these characters have higher stats than most 2-star units, and possess 5 rather than 4 unique [[Perks]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Insignia==&lt;br /&gt;
[[File:Weiwu badge 720x270.png|frame|left|alt=Spear of the Spine|Spear of the Spine]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=81|DR=0|HP=7|CC=3|DEF=2&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=50|VIT=35|PRE=15|POS=55&lt;br /&gt;
|PCF=1|GP=5|SC=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Dare to Die}}&lt;br /&gt;
| Effect: Once per mission, if Weiwu is struck with fatal damage, it will be ignored and he will be invincible until the next round. Gain 3% Crit chance per enemy unit killed, capping at 30%.&lt;br /&gt;
| Description: &amp;quot;The animal that submits without resistance not only ends its own life, it curses the whole species as easy prey. Conversely, even the smallest creature can shield its kind by leaving its attackers with bite, scratch, or sting. An unearned death invites predation, while a worthy one creates trepidation. So it is: dying without a fight endangers the rest of the Backbone. You should always endeavor to make the worst of it for our enemies, so that even in death you shall speak for us all.&amp;quot; Tome of the Unbent, chapter &amp;quot;The Act of Dying.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Weiwu leads the &amp;quot;Spear of the Spine,&amp;quot; one of the Backbone&#039;s elite infantry units. Because the Planetary Jingwei have strict prohibitions on the construction of military spaceships, the Unbent have dedicated their vast resources to the development of an army that is, not unlike the Marines, heavily focused on discipline and training. Outside of his aptitude for combat, little is known about Weiwu&#039;s past. SAGE believes he may have been bred for the sole purpose of helping fulfill the Backbone&#039;s &amp;quot;destiny&amp;quot; as true rulers of the Wayback.&lt;br /&gt;
===Trivia===&lt;br /&gt;
TBD&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-voicetable&amp;quot; style=&amp;quot;font-weight: bold; background: #333; color: white; padding: 5px 10px; border: 1px solid #555; border-radius: 4px; cursor: pointer; display: inline-block; margin: 10px 0;&amp;quot;&amp;gt;[Show / Hide Voice Lines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-voicetable&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | When selected&lt;br /&gt;
| &amp;quot;TBD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:TBD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/Her [[Cast|voice actor]] is [https://www.imdb.com/name/nm9356204 Jeremy Ang Jones]. Mr. Jones is an accomplished theater and film actor, particularly well known for his work in the West End production of Harry Potter and the Cursed Child, but gamers might be most familiar with him as Hermes/Fandaniel in &#039;Final Fantasy XIV: Endwalker&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
[[Patch_v0.7.6%2B19301]] - implemented along with 2 other squad leaders/pilots&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Weiwu_badge_720x270.png&amp;diff=15429</id>
		<title>File:Weiwu badge 720x270.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Weiwu_badge_720x270.png&amp;diff=15429"/>
		<updated>2026-06-26T01:16:11Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Spear of the Spine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Spear of the Spine&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15428</id>
		<title>Wu Wei</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15428"/>
		<updated>2026-06-26T01:15:43Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Starting Unit Name and Insignia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wu Wei portrait.png|thumb|250px|Portrait of Wu Wei]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; is an infantry [[Squad Leader]] from [[The Backbone]]. He is fanatically devoted to them, so much so that he regards his own life (and the lives of his men) to be of little consequence compared to &amp;quot;The Unbent&#039;s&amp;quot; ultimate goals. As a result, his kit revolves growing stronger the more damage he takes and squaddies he loses.&lt;br /&gt;
&lt;br /&gt;
Weiwu, along with [[Roisin Murdock]] and [[Harlan Corlain]], is a special &#039;&#039;&#039;Honor Guard&#039;&#039;&#039; unit: he can only be recruited after gaining a sufficient level of trust with a particular faction, in his case [[The Backbone]]. Hiring any one of these characters makes the trust requirement for the other two higher, so the player will be unable to get all three at the same time. To make up for the comparatively higher difficulty of recruiting them, these characters have higher stats than most 2-star units, and possess 5 rather than 4 unique [[Perks]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Insignia==&lt;br /&gt;
[[File:Weiwu badge 720x270.png|frame|left|alt=Spear of the Spine|Spear of the Spine]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=81|DR=0|HP=7|CC=3|DEF=2&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=50|VIT=35|PRE=15|POS=55&lt;br /&gt;
|PCF=1|GP=5|SC=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Dare to Die}}&lt;br /&gt;
| Effect: Once per mission, if Weiwu is struck with fatal damage, it will be ignored and he will be invincible until the next round. Gain 3% Crit chance per enemy unit killed, capping at 30%.&lt;br /&gt;
| Description: &amp;quot;The animal that submits without resistance not only ends its own life, it curses the whole species as easy prey. Conversely, even the smallest creature can shield its kind by leaving its attackers with bite, scratch, or sting. An unearned death invites predation, while a worthy one creates trepidation. So it is: dying without a fight endangers the rest of the Backbone. You should always endeavor to make the worst of it for our enemies, so that even in death you shall speak for us all.&amp;quot; Tome of the Unbent, chapter &amp;quot;The Act of Dying.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Weiwu leads the &amp;quot;Spear of the Spine,&amp;quot; one of the Backbone&#039;s elite infantry units. Because the Planetary Jingwei have strict prohibitions on the construction of military spaceships, the Unbent have dedicated their vast resources to the development of an army that is, not unlike the Marines, heavily focused on discipline and training. Outside of his aptitude for combat, little is known about Weiwu&#039;s past. SAGE believes he may have been bred for the sole purpose of helping fulfill the Backbone&#039;s &amp;quot;destiny&amp;quot; as true rulers of the Wayback.&lt;br /&gt;
===Trivia===&lt;br /&gt;
TBD&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-voicetable&amp;quot; style=&amp;quot;font-weight: bold; background: #333; color: white; padding: 5px 10px; border: 1px solid #555; border-radius: 4px; cursor: pointer; display: inline-block; margin: 10px 0;&amp;quot;&amp;gt;[Show / Hide Voice Lines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-voicetable&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | When selected&lt;br /&gt;
| &amp;quot;TBD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:TBD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/Her [[Cast|voice actor]] is [https://www.imdb.com/name/nm9356204 Jeremy Ang Jones]. Mr. Jones is an accomplished theater and film actor, particularly well known for his work in the West End production of Harry Potter and the Cursed Child, but gamers might be most familiar with him as Hermes/Fandaniel in &#039;Final Fantasy XIV: Endwalker&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
[[Patch_v0.7.6%2B19301]] - implemented along with 2 other squad leaders/pilots&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Wu_Wei_portrait.png&amp;diff=15427</id>
		<title>File:Wu Wei portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Wu_Wei_portrait.png&amp;diff=15427"/>
		<updated>2026-06-26T01:14:23Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15426</id>
		<title>Wu Wei</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15426"/>
		<updated>2026-06-26T01:08:01Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wu Wei portrait.png|thumb|250px|Portrait of Wu Wei]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; is an infantry [[Squad Leader]] from [[The Backbone]]. He is fanatically devoted to them, so much so that he regards his own life (and the lives of his men) to be of little consequence compared to &amp;quot;The Unbent&#039;s&amp;quot; ultimate goals. As a result, his kit revolves growing stronger the more damage he takes and squaddies he loses.&lt;br /&gt;
&lt;br /&gt;
Weiwu, along with [[Roisin Murdock]] and [[Harlan Corlain]], is a special &#039;&#039;&#039;Honor Guard&#039;&#039;&#039; unit: he can only be recruited after gaining a sufficient level of trust with a particular faction, in his case [[The Backbone]]. Hiring any one of these characters makes the trust requirement for the other two higher, so the player will be unable to get all three at the same time. To make up for the comparatively higher difficulty of recruiting them, these characters have higher stats than most 2-star units, and possess 5 rather than 4 unique [[Perks]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Insignia==&lt;br /&gt;
Spear of the Spine&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=81|DR=0|HP=7|CC=3|DEF=2&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=50|VIT=35|PRE=15|POS=55&lt;br /&gt;
|PCF=1|GP=5|SC=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Dare to Die}}&lt;br /&gt;
| Effect: Once per mission, if Weiwu is struck with fatal damage, it will be ignored and he will be invincible until the next round. Gain 3% Crit chance per enemy unit killed, capping at 30%.&lt;br /&gt;
| Description: &amp;quot;The animal that submits without resistance not only ends its own life, it curses the whole species as easy prey. Conversely, even the smallest creature can shield its kind by leaving its attackers with bite, scratch, or sting. An unearned death invites predation, while a worthy one creates trepidation. So it is: dying without a fight endangers the rest of the Backbone. You should always endeavor to make the worst of it for our enemies, so that even in death you shall speak for us all.&amp;quot; Tome of the Unbent, chapter &amp;quot;The Act of Dying.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Weiwu leads the &amp;quot;Spear of the Spine,&amp;quot; one of the Backbone&#039;s elite infantry units. Because the Planetary Jingwei have strict prohibitions on the construction of military spaceships, the Unbent have dedicated their vast resources to the development of an army that is, not unlike the Marines, heavily focused on discipline and training. Outside of his aptitude for combat, little is known about Weiwu&#039;s past. SAGE believes he may have been bred for the sole purpose of helping fulfill the Backbone&#039;s &amp;quot;destiny&amp;quot; as true rulers of the Wayback.&lt;br /&gt;
===Trivia===&lt;br /&gt;
TBD&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-voicetable&amp;quot; style=&amp;quot;font-weight: bold; background: #333; color: white; padding: 5px 10px; border: 1px solid #555; border-radius: 4px; cursor: pointer; display: inline-block; margin: 10px 0;&amp;quot;&amp;gt;[Show / Hide Voice Lines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-voicetable&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | When selected&lt;br /&gt;
| &amp;quot;TBD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:TBD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/Her [[Cast|voice actor]] is [https://www.imdb.com/name/nm9356204 Jeremy Ang Jones]. Mr. Jones is an accomplished theater and film actor, particularly well known for his work in the West End production of Harry Potter and the Cursed Child, but gamers might be most familiar with him as Hermes/Fandaniel in &#039;Final Fantasy XIV: Endwalker&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
[[Patch_v0.7.6%2B19301]] - implemented along with 2 other squad leaders/pilots&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15425</id>
		<title>Wu Wei</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Wu_Wei&amp;diff=15425"/>
		<updated>2026-06-26T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: Created page with &amp;quot;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot; | class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; | The content below is based on the Early Access release and needs to be &amp;#039;&amp;#039;&amp;#039;updated&amp;#039;&amp;#039;&amp;#039; as it may not accurately represent what&amp;#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}   |&amp;#039;&amp;#039;{{{1}}}&amp;#039;&amp;#039;   |}} |} Portrait of Wu Wei  Squad Leaders|Back to S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wu Wei portrait.png|thumb|250px|Portrait of Wu Wei]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039; is an infantry [[Squad Leader]] from [[The Backbone]]. He is fanatically devoted to them, so much so that he regards his own life (and the lives of his men) to be of little consequence compared to &amp;quot;The Unbent&#039;s&amp;quot; ultimate goals. As a result, his kit revolves growing stronger the more damage he takes and squaddies he loses.&lt;br /&gt;
&lt;br /&gt;
Weiwu, along with [[Roisin Murdock]] and [[Harlan Corlain]], is a special &#039;&#039;&#039;Honor Guard&#039;&#039;&#039; unit: he can only be recruited after gaining a sufficient level of trust with a particular faction, in his case [[The Backbone]]. Hiring any one of these characters makes the trust requirement for the other two higher, so the player will be unable to get all three at the same time. To make up for the comparatively higher difficulty of recruiting them, these characters have higher stats than most 2-star units, and possess 5 rather than 4 unique [[Perks]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Insignia==&lt;br /&gt;
Spear of the Spine&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=81|DR=0|HP=7|CC=3|DEF=2&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=50|VIT=35|PRE=15|POS=55&lt;br /&gt;
|PCF=1|GP=5|SC=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Dare to Die}}&lt;br /&gt;
| Effect: Once per mission, if Weiwu is struck with fatal damage, it will be ignored and he will be invincible until the next round. Gain 3% Crit chance per enemy unit killed, capping at 30%.&lt;br /&gt;
| Description: &amp;quot;The animal that submits without resistance not only ends its own life, it curses the whole species as easy prey. Conversely, even the smallest creature can shield its kind by leaving its attackers with bite, scratch, or sting. An unearned death invites predation, while a worthy one creates trepidation. So it is: dying without a fight endangers the rest of the Backbone. You should always endeavor to make the worst of it for our enemies, so that even in death you shall speak for us all.&amp;quot; Tome of the Unbent, chapter &amp;quot;The Act of Dying.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Weiwu leads the &amp;quot;Spear of the Spine,&amp;quot; one of the Backbone&#039;s elite infantry units. Because the Planetary Jingwei have strict prohibitions on the construction of military spaceships, the Unbent have dedicated their vast resources to the development of an army that is, not unlike the Marines, heavily focused on discipline and training. Outside of his aptitude for combat, little is known about Weiwu&#039;s past. SAGE believes he may have been bred for the sole purpose of helping fulfill the Backbone&#039;s &amp;quot;destiny&amp;quot; as true rulers of the Wayback.&lt;br /&gt;
===Trivia===&lt;br /&gt;
TBD&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-voicetable&amp;quot; style=&amp;quot;font-weight: bold; background: #333; color: white; padding: 5px 10px; border: 1px solid #555; border-radius: 4px; cursor: pointer; display: inline-block; margin: 10px 0;&amp;quot;&amp;gt;[Show / Hide Voice Lines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-voicetable&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | When selected&lt;br /&gt;
| &amp;quot;TBD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:TBD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His/Her [[Cast|voice actor]] is [https://www.imdb.com/name/nm9356204 Jeremy Ang Jones]. Mr. Jones is an accomplished theater and film actor, particularly well known for his work in the West End production of Harry Potter and the Cursed Child, but gamers might be most familiar with him as Hermes/Fandaniel in &#039;Final Fantasy XIV: Endwalker&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
[[Patch_v0.7.6%2B19301]] - implemented along with 2 other squad leaders/pilots&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Harlan_Corlain&amp;diff=15424</id>
		<title>Harlan Corlain</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Harlan_Corlain&amp;diff=15424"/>
		<updated>2026-06-26T00:51:57Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Corlain 162x162.png|thumb|250px|Portrait of Harlan Corlain]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harlan Corlain&#039;&#039;&#039; is an infantry [[Squad Leader]] from [[Dice of the Gods]]. [[Frankie Sallustio]]&#039;s favorite assassin, he will become available to you if you complete many missions on this planet, and his skill tree can make him one of your most effective saboteurs and close-range assassins.&lt;br /&gt;
&lt;br /&gt;
Corlain, along with [[Roisin Murdock]] and [[Wu Wei]], is a special &#039;&#039;&#039;Honor Guard&#039;&#039;&#039; unit: he can only be recruited after gaining a sufficient level of trust with a particular faction, in his case Dice of the Gods. Hiring any one of these characters makes the trust requirement for the other two higher, so the player will be unable to get all three at the same time. To make up for the comparatively higher difficulty of recruiting them, these characters have higher stats than most 2-star units, and possess 5 rather than 4 unique [[Perks]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Insignia==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=TBD|ACC=TBD|DIS=TBD|DR=TBD|HP=TBD|CC=TBD|DEF=TBD&lt;br /&gt;
|AGI=TBD|WS=TBD|VAL=TBD|TOU=TBD|VIT=TBD|PRE=TBD|POS=TBD&lt;br /&gt;
|PCF=TBD|GP=TBD|SC=TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|TBD}}&lt;br /&gt;
| Effect: TBD&lt;br /&gt;
| Description: TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Corlain came from the most impoverished background imaginable: Born in the pipes buried under the icy planet&#039;s surface, a member of the ill-treated unseen society that labors underground to keep the casinos and resorts operational, far from the eyes of their patrons. However, so great was his skill, determination, and ruthlessness that he rose to become [[Frankie Sallustio]]&#039;s right-hand man and favored assassin. If the player builds up sufficient trust with Frankie and her faction, she will make Corlain and his considerable skill available for your use.&lt;br /&gt;
===Trivia===&lt;br /&gt;
Corlain&#039;s personality and background is reminiscent of 20th century mafia or gangster movies; for instance, the description of his &amp;quot;Nothing Personal&amp;quot; skill is a callback to the line from &amp;quot;[https://en.wikipedia.org/wiki/The_Godfather| The Godfather],&amp;quot; &amp;quot;Michael Corleone sends his regards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-voicetable&amp;quot; style=&amp;quot;font-weight: bold; background: #333; color: white; padding: 5px 10px; border: 1px solid #555; border-radius: 4px; cursor: pointer; display: inline-block; margin: 10px 0;&amp;quot;&amp;gt;[Show / Hide Voice Lines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-voicetable&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | When selected&lt;br /&gt;
| &amp;quot;TBD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:TBD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm9386976/?ref_=ext_shr_lnk| Blake Kubena]. Mr. Kubena has extensive experience in America, Britain, and New Zealand in theater (performing in several Shakespeare commemorations) but might be most recognizable to gamers for voicing various side characters in Star Wars: Battlefront II. [https://www.blakekubena.com/my-work/voice-over]&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Patch v0.7.6+19301| SL Update #1]] - Three new Squad Leaders: [[Harlan Corlain|Corlain]], [[Wu Wei|Weiwu]] and [[Roisin Murdock|Murdock]] (Pilot). Because all three are from specific [[Factions|factions]], they require trust with their corresponding faction to unlock&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=15423</id>
		<title>Garry Boganwright</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=15423"/>
		<updated>2026-06-25T22:35:57Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Garry Boganwright.png|thumb|250px|Portrait of Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garry Boganwright,&#039;&#039;&#039; or &amp;quot;Bog,&amp;quot; is a [[Pilot]], belonging to the IXth Tank Formation. By far the oldest Marine in the mission to the [[Wayback System]], Bog might seem at first glance to be slow of both wits and reflexes. This is not entirely inaccurate, as he is only a 1-star pilot and has the lowest stats of the three starting pilots. Still, his very low deployment costs can make him far more useful than you might expect, and his top-tier skill can be devastating if wisely used.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Bog badge 720x270.png|frame|left|alt=9th Tank Formation|9th Tank Formation]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=65|DR=|HP=|CC=0|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=|VIT=|PRE=0|POS=40&lt;br /&gt;
|PCF=0.8|GP=2|SC=10&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_09.png|center|70px|link=Juryrigged (Perk)]] [[Juryrigged (Perk)|Juryrigged]]&lt;br /&gt;
| For 20 AP, removes the vehicle&#039;s most severe defect, or one random defect if afflicted by two or more of equal severity.&lt;br /&gt;
| &amp;quot;Garry Boganwright could fix up a beat junker in his sleep or while drunk, though with him that is a difference without a distinction. The pilot knows the ins-and-outs of anything mechanical, and has the experience -- or lack of self-preservation-- to patch up damaged equipment even while being fired upon in combat.&amp;quot; -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Juryrigged&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Recycled Parts&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Standby&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Fortify&lt;br /&gt;
|Overload&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Lucky Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A decorated Marine, Boganwright has already seen plenty of the TCR&#039;s reuniting of the Core Worlds. Though deep into retirement age, he was one of the first to sign up for the dangerous mission into the Wayback. Bog is missing both legs which leads to minor physical impediments, but nothing the mechanical replacements cannot resolve.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
The insignia of Bog&#039;s unit, the 9th Tank Formation, bears the motto &amp;quot;SEMPER PARATUS&amp;quot;, which is Latin for &amp;quot;Always Ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Yeah?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected several turns without contact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Seein&#039; a whole lotta nothin&#039; out here, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Damn, you got me on a good day, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;(Unintelligible) &#039;&#039;Uuurgh...&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Missing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Coordinates looked right.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill Compliment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Niiice work.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Ally has scored several [[MENACE|Construct]] kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Rah rah, show the Menace what you&#039;re made of.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Ally misses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Might as well have a beer, missing like that.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Wait, which of us is drinkin&#039;?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Ally down&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Get your head out of it, Major, we got men &#039;&#039;&#039;down&#039;&#039;&#039; out here!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Oooh, Zero Daggah, now that&#039;s an itch I&#039;ve been waitin&#039; to scratch.&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|The Major doesn&#039;t issue orders for a minute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I think I packed too many beers.&amp;quot; &#039;&#039;(cracks one open)&#039;&#039; &amp;quot;Problem solved.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We doin&#039; this or whut?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Promoted&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Damn straight, little dawgie.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bringin&#039; me back to the good old days... when I had real legs. And abs. God, those abs.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm0651879/?ref_=ext_shr_lnk| Nathan Osgood]. Mr. Osgood is best known for Holmes &amp;amp; Watson (2018), The English (2022) and Central Intelligence (2024), but gamers might recognize him as Marlow from Aliens: Dark Descent and various voices in Hitman III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Patch v0.6.9| Patch #6]] - FIXED [[Bog]] emotional states now match the audio files&lt;br /&gt;
*[[Patch v0.7.3+18395| Patch 10]] - FIXED Bog, [[Achilleas Kainoo|Achilleas]] and [[Fedor Yazhov|Yaz]] did not have inactive portraits in the &#039;Deceased SL&#039; panel&lt;br /&gt;
*[[Patch_v0.7.6%2B19301]] - &amp;quot;Lucky Shot&amp;quot; can no longer be used again while the effect is active, preventing wasting AP by double-clicking the skill, and &amp;quot;Juryrigged&amp;quot; is only usable if the vehicle actually has a defect&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=J.G._Wetteroth&amp;diff=15422</id>
		<title>J.G. Wetteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=J.G._Wetteroth&amp;diff=15422"/>
		<updated>2026-06-25T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:J.G. Wetteroth.png|thumb|250px|Portrait of Wetteroth]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J.G. Wetteroth&#039;&#039;&#039; is a [[Squad Leader]], belonging to Wetteroth&#039;s Lodge. Apparently of Australian descent judging by his accent, he has made a name for himself on the planet [[Songlurch]] since arriving in the [[Wayback System]]. Though his Unique Perk is useful (at first, at least) only against [[Alien Wildlife]], his other skills are very effective against all foes if used creatively.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wetteroths Lodge Patch.png|frame|left|alt=Wetteroth&#039;s Lodge|Wetteroth&#039;s Lodge]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=75|DIS=64|DR=-10|HP=8|CC=3|DEF=-5&lt;br /&gt;
|AGI=57|WS=75|VAL=60|TOU=40|VIT=40|PRE=10|POS=40&lt;br /&gt;
|PCF=0.8|GP=3|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_10.png|center|70px|link=Big Game Hunter (Perk)]] [[Big Game Hunter (Perk)|Big Game Hunter]]&lt;br /&gt;
| Against LARGE Organic Targets: +20% Accuracy and +15% Armor Penetration. Does not apply to Vehicles or Structures.&lt;br /&gt;
| &amp;quot;J.G. Wetteroth&#039;s exile in the Wayback has given him new life as a Big Game Hunter. While most panic and shoot wildly before large, imposing enemies, this marksman calmly picks out just the right spot to place his shots.&amp;quot;-Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Big Game Hunter&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|This Is A Knife&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|If It Bleeds...&lt;br /&gt;
|Deploy Wire Slings&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Finisher&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Take Aim&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Finishing Shot&lt;br /&gt;
|Critical Hits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A former Core Worlds CEO who avoided a corporate malfeasance trial by escaping to the Wayback. Has spent the last few years running a big game hunting operation. His desperation to see his family again can be worked in our favor.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
&lt;br /&gt;
As of 6/23/2026, Wetteroth is the only character in the game with a dedicated melee skill (This Is A Knife).&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Okay.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected last&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;It&#039;s about time, mate!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Turning the hunt!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;You got it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;On track!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Yeah, we got some game here.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Locals.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Destroying Static Object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Cleared a way!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hit by friendly fire&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Fuck! Should I wear orange, ya hoon!?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Suppressed by enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m bushwhacked!!!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re on target!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Winged &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Great grouping!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hostile retreating&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;The hunt isn&#039;t for everyone!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;A small hassle.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill vs. Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Just a bug.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting another SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We should go hunting sometime!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting another SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Hell of a shot!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after scoring several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Notching the shit outta my belt!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting a female SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Now that&#039;s a tough Sheila!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting another SL with many kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oy, this mad cunt is on one!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When an Offmap Ability lands&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;That was a ripper!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|On mission completion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Good on ya mates, time to fetch me stubbies.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Disheartened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Will I ever see them again?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Nothing will stand between me and my family.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Animosity towards another SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;This amateur is gonna get us on the wrong end of a turkey shoot.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm5219691/?ref_=ext_shr_lnk| Nicholas Bendall]. Mr. Bendall had a small part in Indiana Jones and the Dial of Destiny and also performed some assorted voices in Dragon Quest VII Reimagined.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
[[Patch_v0.7.6%2B19301]] - Perk [[Big Game Hunter]] now applies to all large targets including vehicles&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=J.G._Wetteroth&amp;diff=15421</id>
		<title>J.G. Wetteroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=J.G._Wetteroth&amp;diff=15421"/>
		<updated>2026-06-25T22:33:32Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:J.G. Wetteroth.png|thumb|250px|Portrait of Wetteroth]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J.G. Wetteroth&#039;&#039;&#039; is a [[Squad Leader]], belonging to Wetteroth&#039;s Lodge. Apparently of Australian descent judging by his accent, he has made a name for himself on the planet [[Songlurch]] since arriving in the [[Wayback System]]. Though his Unique Perk is useful (at first, at least) only against [[Alien Wildlife]], his other skills are very effective against all foes if used creatively.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wetteroths Lodge Patch.png|frame|left|alt=Wetteroth&#039;s Lodge|Wetteroth&#039;s Lodge]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=75|DIS=64|DR=-10|HP=8|CC=3|DEF=-5&lt;br /&gt;
|AGI=57|WS=75|VAL=60|TOU=40|VIT=40|PRE=10|POS=40&lt;br /&gt;
|PCF=0.8|GP=3|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_10.png|center|70px|link=Big Game Hunter (Perk)]] [[Big Game Hunter (Perk)|Big Game Hunter]]&lt;br /&gt;
| Against LARGE Organic Targets: +20% Accuracy and +15% Armor Penetration. Does not apply to Vehicles or Structures.&lt;br /&gt;
| &amp;quot;J.G. Wetteroth&#039;s exile in the Wayback has given him new life as a Big Game Hunter. While most panic and shoot wildly before large, imposing enemies, this marksman calmly picks out just the right spot to place his shots.&amp;quot;-Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Big Game Hunter&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|This Is A Knife&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|If It Bleeds...&lt;br /&gt;
|Deploy Wire Slings&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Finisher&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Take Aim&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Finishing Shot&lt;br /&gt;
|Critical Hits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A former Core Worlds CEO who avoided a corporate malfeasance trial by escaping to the Wayback. Has spent the last few years running a big game hunting operation. His desperation to see his family again can be worked in our favor.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
&lt;br /&gt;
As of 6/23/2026, Wetteroth is the only character in the game with a dedicated melee skill (This Is A Knife).&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Okay.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected last&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;It&#039;s about time, mate!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Turning the hunt!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;You got it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;On track!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Yeah, we got some game here.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Locals.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Destroying Static Object&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Cleared a way!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hit by friendly fire&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Fuck! Should I wear orange, ya hoon!?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Suppressed by enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m bushwhacked!!!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re on target!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Winged &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Great grouping!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hostile retreating&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;The hunt isn&#039;t for everyone!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;A small hassle.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill vs. Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Just a bug.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting another SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We should go hunting sometime!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting another SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Hell of a shot!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after scoring several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Notching the shit outta my belt!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting a female SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Now that&#039;s a tough Sheila!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting another SL with many kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oy, this mad cunt is on one!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When an Offmap Ability lands&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;That was a ripper!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|On mission completion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Good on ya mates, time to fetch me stubbies.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Disheartened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Will I ever see them again?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Nothing will stand between me and my family.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Animosity towards another SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;This amateur is gonna get us on the wrong end of a turkey shoot.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm5219691/?ref_=ext_shr_lnk| Nicholas Bendall]. Mr. Bendall had a small part in Indiana Jones and the Dial of Destiny and also performed some assorted voices in Dragon Quest VII Reimagined.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.hoodedhorse.com/MENACE/Patch_v0.7.6%2B19301]] - Perk [[Big Game Hunter]] now applies to all large targets including vehicles&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jean_Sy&amp;diff=14482</id>
		<title>Jean Sy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jean_Sy&amp;diff=14482"/>
		<updated>2026-06-24T19:28:25Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Behind the Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Jean Sy.png|thumb|250px|Portrait of Jean Sy]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jean Sy&#039;&#039;&#039; is a playable infantry [[Squad Leader]]. She comes from an extremely wealthy background but has ended up slumming it with the pirates of the [[Wayback System]]. Reflecting this, her starting [[Perk]] is [[Economics 101]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Badge==&lt;br /&gt;
&amp;lt;big&amp;gt;Sy&#039;s Unseen&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Sy&#039;s Unseen Patch.png|Sy&#039;s Unseen]]&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=60|DIS=35|DR=0|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=63|WS=60|VAL=60|TOU=50|VIT=40|PRE=0|POS=50&lt;br /&gt;
|PCF=0.8|GP=4|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 05.png|center|70px|link=Economics 101 (Perk)]] [[Economics 101 (Perk)|Economics 101]]&lt;br /&gt;
| -15% Supply Costs for her squad and equipment.&lt;br /&gt;
| A scion of the Sy Corp, the largest megacorp in the Core Worlds, Jean Sy is likely the richest person in the Wayback. However, she does an exceptional job of hiding it, always pretending to be as far away from her father&#039;s silver spoon as possible. Emphasis on &#039;&#039;pretending&#039;&#039;. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Economics 101&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Trinketing&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Scavenger&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Resourceful&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Quick Hands&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Pirate&#039;s Luck&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Scion to a Core Worlds megacorp, Jean Sy is possibly the richest individual in the Wayback, though she is determined to bury the silver spoon. Use of her will require exploiting her father issues--a trivial task.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines== &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhastive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
|&amp;quot;Yeah?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
|&amp;quot;Finally.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after scoring many kills&lt;br /&gt;
|&amp;quot;Keep the boot on their throats!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hired&lt;br /&gt;
|&amp;quot;Don&#039;t think I come this easy, marines.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Response to [[Edwin Pike|Pike]] criticizing her for missing&lt;br /&gt;
|&#039;&#039;(sarcastically)&#039;&#039; &amp;quot;Oh yeah, &#039;&#039;biiig&#039;&#039; Marine, &#039;&#039;&#039;hooooaaahhh!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing/Pinning a target&lt;br /&gt;
|&amp;quot;Flank them, now!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging an enemy&lt;br /&gt;
|&amp;quot;Die already!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging a [[MENACE|Construct]]&lt;br /&gt;
|&amp;quot;Is it... dead?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a Construct during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|&amp;quot;What in the actual fuck is that? (Shouting) What IS that?&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Ally scores a kill&lt;br /&gt;
|&amp;quot;That&#039;s it! You keep them at bay.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Yes! Rinse those philistines.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;I&#039;ll.... give you your due.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Marine SL scores a kill&lt;br /&gt;
|&amp;quot;I could have done all that if I were in your position.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Responding to kill compliment&lt;br /&gt;
|&amp;quot;Yeah, yeah.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Responding to kill compliment from [[Marta Carda|Carda]]&lt;br /&gt;
|&amp;quot;You think I care!?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Ally kills several vehicles&lt;br /&gt;
|&amp;quot;You&#039;re only blowing up all that hardware because &#039;&#039;(mocking tone)&#039;&#039; *ThE mAjOr* gave you the right gear for it.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting enemies after losing many squaddies&lt;br /&gt;
|&amp;quot;Eufh, more enemies...&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Squaddie is killed&lt;br /&gt;
|&amp;quot;(He/She) was cheap anyway.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Stabilizing a downed SL&lt;br /&gt;
|&amp;quot;Back to the Imp you go, you want bottle service too?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several structures have been destroyed&lt;br /&gt;
|&amp;quot;Rebuilding this place could be quite lucrative.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Promoted&lt;br /&gt;
|&amp;quot;It&#039;s all about who you know, and now, you know me!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Frustrated&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;What the fuck is this Major doing, anyway? They should just make me commander!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Eager&lt;br /&gt;
|&amp;quot;The numbers look very good as of late.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Confident&lt;br /&gt;
|&amp;quot;Have you seen these forecasts? Not a single downturn. It&#039;s outstanding.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
|&amp;quot;Girl Boss! Hehehe, don&#039;t get your panties in a twist. I just wanted to see you cringe.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&lt;br /&gt;
Her [[Cast|voice actress]] is [https://www.imdb.com/name/nm1874359/ Jennifer Armour]. Ms. Armour is a native of Minneapolis and can also be heard as various voices in Wuthering Waves, Alien: Dark Descent, and Helldivers II.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* [[Patch v0.6.10|Patch #7]] - FIXED [[Jean Sy]] was sometimes not selectable during the &amp;quot;WHAT&#039;RE&#039;YA&#039;BUYIN&#039;?&amp;quot; event&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Cast&amp;diff=14481</id>
		<title>Cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Cast&amp;diff=14481"/>
		<updated>2026-06-24T19:26:07Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is an alphabetically-sortable table of all voice actors and actresses in the game and the characters they voice. The voice recording company used was SIDE.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!data-sort-type=&amp;quot;text&amp;quot;| Voice Actor/ess !! Character &lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4856223/ Zora Bishop] || [[Renu Rewa]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm10833711/ Robin Liew Harper] || [[ Charles Lim]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm1874359/ Jennifer Armour] || [[Jean Sy]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4561688/ Joe Corrigal] || Generic [[Pirates]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0651879 Nathan Osgood] || [[Garry Boganwright]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm1270132/ Stewart Scudamore] || [[Achilleas Kainoo]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm10248759 Nora Lopez Holden] || [[Marta Carda]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm9386976/ Blake Kubena] || [[Harlan Corlain]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm11887946 Nerissa Bradley] || [[Jane Darby]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm11064320 Jeffrey Chekai] || [[Gabriel Exconde]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0627995 Alec Newman] || [[Kody Greifinger]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0247237 Holly Earl] || [[Hayflick|Lieutenant Hayflick ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm8549300 Samya de Meo] || [[Ivory Isom]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm2381142 Amy de Bhrun] || [[Roisin Murdock]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm1385922 Bryan Larkin] || [[Edwin Pike]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4561688/ Joe Corrigal]|| [[Rogue Army]] forces&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0141324 Silas Carson] || [[Sachin Singh]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm9298458 James T. Alexander] || [[Space Pirate Heavies]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0154708 Debbie Chazen] || [[Space Pirate Mamas]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4561688/ Joe Corrigal] || [[Scavengers| Space Pirate Scavs ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4525283 Inel Tomlinson] || [[Tekko&#039;Beo Phosa]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm14299119 Yeukayi Ushe] || [[Jacques Yves Vamplew]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm9356204 Jeremy Ang Jones] || [[Weiwu]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm5219691 Nicholas Bendall] || [[J.G. Wetteroth]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm4185737 Greg Kolpakchi] || [[Fedor Yazhov]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.imdb.com/name/nm0909633 Everal A Walsh] || [[Field Marshal Zama]]&lt;br /&gt;
|-&lt;br /&gt;
| [IMNDB LINK ACTOR/ESS] || [[CHARACTER]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Charles_Lim&amp;diff=14480</id>
		<title>Charles Lim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Charles_Lim&amp;diff=14480"/>
		<updated>2026-06-24T19:22:41Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Behind the Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Charles Lim.png|thumb|200px|Portrait of Charles Lim]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Charles Lim&#039;&#039;&#039; is a playable infantry [[Squad Leader]] from the 81st Astral Assault of the TCR Marine Corps. He is an extremely ambitious Marine seeking to rise up in the military as quickly as possible, but his impressive skills, in particular his versatility, make him more than a worthy candidate. Reflecting this, his starting [[Perk]] is [[Aspiring]], making Lim&#039;s promotions the least costly of all the SLs.&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Insignia==&lt;br /&gt;
&lt;br /&gt;
[[File:Lim badge 720x270.png|frame|left|alt=81st Astral Assault|81st Astral Assault]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=65|DIS=75|DR=5|HP=10|CC=0|DEF=5&lt;br /&gt;
|AGI=75|WS=65|VAL=70|TOU=55|VIT=50|PRE=0|POS=60&lt;br /&gt;
|PCF=1.0|GP=7|SC=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Although Lim has a Promotion Cost Factor of 1.0 like all other Squad Leaders, his innate perk &amp;quot;Aspiring&amp;quot; still provides a 30% discount, even without changing Promotion Cost Factor.&#039;&#039; Aspiring makes Lim&#039;s promotion costs the lowest of all characters.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ranks of Characters applicable to Charles Lim&lt;br /&gt;
|-&lt;br /&gt;
! Nr. !! Name !! {{H:title|The promotion cost for promoting Charles Lim to the next rank|Lim Prom. Cost}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:Rank 01.png|40px]] Lance Corporal || style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:Rank 02.png|40px]] Corporal || style=&amp;quot;text-align: center;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:Rank 03.png|40px]] Sergeant || style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:Rank 04.png|40px]] Staff Sergeant || style=&amp;quot;text-align: center;&amp;quot; | 49&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:Rank 05.png|40px]] Gunnery Sergeant || style=&amp;quot;text-align: center;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:Rank 06.png|40px]] Master Sergeant || style=&amp;quot;text-align: center;&amp;quot; | 88&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:Rank 07.png|40px]] First Sergeant || style=&amp;quot;text-align: center;&amp;quot; | 112&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:Rank 08.png|40px]] Master Gunnery Sergeant || style=&amp;quot;text-align: center;&amp;quot; | N/A &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Furthermore, Aspiring applies when Promoting but &#039;&#039;not&#039;&#039; when Demoting: the points refunded from Demoting reflect the points of a normal 2-star rated character. &lt;br /&gt;
This means demoting Lim loses fewer points than any other character and replacing his perks is less costly, although still results in a net loss of promotion points.&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 04.png|center|70px|link=Aspiring (Perk)]] [[Aspiring (Perk)|Aspiring]]&lt;br /&gt;
| 30% Discount to Promotions.&lt;br /&gt;
| Lim is looking to rise through the ranks as quickly as possible. Unlike most, he also has the acumen to fix the ambition. -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Aspiring&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Run And Gun&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Return Of Serve&lt;br /&gt;
|Pointfire&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Counter Strike&lt;br /&gt;
|Berserk&lt;br /&gt;
|Blaze Of Glory&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Born on a moon, Lim was inspired to join the Marines after a platoon saved his colony from pirates. He has participated in one reunification campaign and, knowing the precarious state of the Wayback System, given its infestation with pirates and criminals, joined the mission to bring order to it.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
His character portrait appears to depict a [[R228A1 MRS]] assault rifle. These are implied to have semi-recently become the standard issue TCR Marine rifle.&lt;br /&gt;
&lt;br /&gt;
BAMCIS is a US Marine Corps acronym&amp;lt;ref&amp;gt;US Marine Corps, MCWP 5-1 Marine Corps Planning Process[https://www.marines.mil/Portals/1/MCWP%205-1.pdf]&amp;lt;/ref&amp;gt; which stands for Begin planning, Arrange for recon, Make recon, Complete the plan, Issue the order, and Supervise.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
TBD when system is finalized&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Hired via Black Market Dossier&lt;br /&gt;
| &amp;quot;About time you got me in here, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Start&lt;br /&gt;
| &amp;quot;Time to shut up and color boys! YUUUUT!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| &amp;quot;Orders?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected before hostile contact&lt;br /&gt;
| *whispered* &amp;quot;Ready, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
| &amp;quot;&#039;Bout time!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected when enemies are capturing a defense zone&lt;br /&gt;
| &amp;quot;Major! We got enemies threatening the objective!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after many kills&lt;br /&gt;
| &amp;quot;Into the fray!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;One day, we&#039;ll reminisce about this!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Up we go, the guide is right!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Follow me!!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;We&#039;re mowing &#039;em down, Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Give me every burden, Major: I&#039;ll always be ready.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Offmap Ability lands&lt;br /&gt;
| &amp;quot;Woo-hoo!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Hell yeah, Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
| {{Spoiler|type=block|blur=yes|&amp;quot;Are these people sick... or... wait, is that even a person?&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging an enemy&lt;br /&gt;
| &amp;quot;Get some!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Engaging hostile!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging a Construct&lt;br /&gt;
| &amp;quot;Durable, but not invincible!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Enemy is Fleeing&lt;br /&gt;
| &amp;quot;Got &#039;em on the run!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill&lt;br /&gt;
| &amp;quot;Hostile eliminated!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Got &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[Alien Wildlife]]&lt;br /&gt;
| &amp;quot;Yeah, still gross.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing after many kills&lt;br /&gt;
| &amp;quot;Yet another hostile taken out! I&#039;m killing it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Constructs after many kills&lt;br /&gt;
| &amp;quot;And stay down!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing heavily armored infantry or hardware&lt;br /&gt;
| &amp;quot;Heavy armor, neutralized!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife after many kills&lt;br /&gt;
| &amp;quot;Haha, can&#039;t help but feel bad for the little buggers.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A TCR SL scores a kill&lt;br /&gt;
| &amp;quot;Best of the best!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A Waybacker SL scores a kill&lt;br /&gt;
| &amp;quot;That&#039;s it, pog!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL is on a killstreak&lt;br /&gt;
| &amp;quot;God damn, you are REALLY getting after them!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|TCR SL compliments Lim on a kill&lt;br /&gt;
| &amp;quot;Medals don&#039;t earn themselves!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When [[Pike]] scores a kill&lt;br /&gt;
| *Lim laughs* *Pike laughs*&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL destroys hardware&lt;br /&gt;
| &amp;quot;Damn, I wish Major would give &#039;&#039;me&#039;&#039; some good ATH-gear.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A Waybacker SL destroys hardware&lt;br /&gt;
| &amp;quot;Whoo! Yeah! Get &#039;em, pog!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| {{Spoiler|type=block|blur=yes|&amp;quot;Zero... alright! Zero Dagger acknowledged!}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Eager&lt;br /&gt;
| &amp;quot;When&#039;s the next op?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Confident&lt;br /&gt;
| &amp;quot;With the Marines, victory is never far! Oorah!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Euphoric&lt;br /&gt;
| &amp;quot;Service is always an act of valor!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;When you send the best, you get the best! Oorah!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Easy success, this is why they send us.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;BAMCIS, clean through.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm10833711/| Robin Liew Harper]. Mr. Harper is a British actor of mixed Malaysian Chinese and English descent, and since he began working in 2022 in SloClap&#039;s &#039;Sifu&#039; has appeared in roles such as Tessho Yamaoka in Rise of the Ronin and various voices in Age of Empires II and IV.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
To be updated regularly.&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Ivory_Isom&amp;diff=14479</id>
		<title>Ivory Isom</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Ivory_Isom&amp;diff=14479"/>
		<updated>2026-06-24T02:49:34Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Ivory Isom.png|thumb|250px|Portrait of Ivey]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ivory Isom&#039;&#039;&#039;, or &amp;quot;Ivey,&amp;quot; is a [[Pilot]], belonging to Planetary Jingwei. Perhaps one of the more genuinely altruistic recruits the player can come across, her primary concern is the welfare of the [[Wayback System|Wayback&#039;s]] people above all else. Though a one-star pilot, her growth potential is decent and she can punch well above her weight when wielding heavy weaponry.&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Ivey badge 720x270.png|frame|left|alt=Planetary Jingwei, 5th Battalion|Planetary Jingwei]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=60|DIS=50|DR=|HP=|CC=0|DEF=-10&lt;br /&gt;
|AGI=63|WS=60|VAL=60|TOU=|VIT=|PRE=0|POS=30&lt;br /&gt;
|PCF=0.8|GP=6|SC=10&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_16.png|center|70px|link=Zero In (Perk)]] [[Zero In (Perk)]]&lt;br /&gt;
| Ivey&#039;s chance to hit cannot fall below 30% for any reason.&lt;br /&gt;
| The Guardsmen of the Planetary Jingwei rarely impress, It is a lousy outfit corrupted in every manner feasible, hardly incentivizing its members to aim for lofty goals. This makes it easy to discount this pilot as being outstanding in a field of very, very low bars, but by all metrics Ivey would have excelled in the TCR pilot programs. Her devotion to the Wayback is proven in spirit and action at all times.&amp;quot; - SAGE analysis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Zero In&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Shoot And Scoot&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Standby&lt;br /&gt;
|Demolitions Expert&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Directed Fire&lt;br /&gt;
|To Shreds&lt;br /&gt;
|Barrage&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Planetary Jingwei Guardsman. SL-Status. Ivey is perhaps a &amp;quot;citizen&#039;s citizen&amp;quot; when it comes to the Wayback. She seeks to preserve the peoples and their cultures in the system, and to pursue that goal she joined the Planetaary Jingwei. However, it stands to reason that, push comes to shove, she would stand with the Wayback over the Jingwei themselves.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
Ivey&#039;s &#039;A+&#039; patch on her vest suggests her blood type is A Positive.&lt;br /&gt;
&lt;br /&gt;
Although her unit is stated to simply be the [[Planetary Jingwei]], Ivey&#039;s unit insignia actually indicates she was a member of the 5th Battalion. Although no further information about the 5th Battalion is available, the silhouette in the insignia indicates the unit appears to have been equipped with [[Light Troop Carrier]]s armed with [[Long Barreled Tank Gun]]s, suggesting a wheeled tank destroyer role - one that synergizes with Ivey&#039;s [[Barrage (Perk)|Barrage]], [[Tankbuster (Perk)|Tankbuster]], and [[Full Send (Perk)|Full Send]] perks.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When hired&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m ready to fight for the Jingwei and die for the Wayback!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Guardsman here!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected last&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Let&#039;s be about it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing an enemy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;How about THAT!?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Destroying Hardware&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Hardware, now nowhere!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after killing several enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We are the protectors of the Wayback: remember it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after killing several enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re cooking now!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|An offensive Offmap Ability lands&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Impressive!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill complimenting another SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I got no notes for that!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachin Singh]] scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Attaboy, Sachin!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When feeling Euphoric&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;There is NO way we lose this war!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Hr [[Cast|voice actress]] is [https://www.imdb.com/name/nm8549300/?ref_=ext_shr_lnk| Samya De Meo]. Of Kenyan-Italian descent, Ms. De Meo speaks multiple languages fluently and is conversational in Swahili. She performed multiple additional roles in Dragon Age: Veilguard.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
To be updated regularly.&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=14478</id>
		<title>Garry Boganwright</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=14478"/>
		<updated>2026-06-24T02:31:07Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Garry Boganwright.png|thumb|250px|Portrait of Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garry Boganwright,&#039;&#039;&#039; or &amp;quot;Bog,&amp;quot; is a [[Pilot]], belonging to the IXth Tank Formation. By far the oldest Marine in the mission to the [[Wayback System]], Bog might seem at first glance to be slow of both wits and reflexes. This is not entirely inaccurate, as he is only a 1-star pilot and has the lowest stats of the three starting pilots. Still, his very low deployment costs can make him far more useful than you might expect, and his top-tier skill can be devastating if wisely used.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Bog badge 720x270.png|frame|left|alt=9th Tank Formation|9th Tank Formation]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=65|DR=|HP=|CC=0|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=|VIT=|PRE=0|POS=40&lt;br /&gt;
|PCF=0.8|GP=2|SC=10&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_09.png|center|70px|link=Juryrigged (Perk)]] [[Juryrigged (Perk)|Juryrigged]]&lt;br /&gt;
| For 20 AP, removes the vehicle&#039;s most severe defect, or one random defect if afflicted by two or more of equal severity.&lt;br /&gt;
| &amp;quot;Garry Boganwright could fix up a beat junker in his sleep or while drunk, though with him that is a difference without a distinction. The pilot knows the ins-and-outs of anything mechanical, and has the experience -- or lack of self-preservation-- to patch up damaged equipment even while being fired upon in combat.&amp;quot; -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Juryrigged&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Recycled Parts&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Standby&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Fortify&lt;br /&gt;
|Overload&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Lucky Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A decorated Marine, Boganwright has already seen plenty of the TCR&#039;s reuniting of the Core Worlds. Though deep into retirement age, he was one of the first to sign up for the dangerous mission into the Wayback. Bog is missing both legs which leads to minor physical impediments, but nothing the mechanical replacements cannot resolve.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
The insignia of Bog&#039;s unit, the 9th Tank Formation, bears the motto &amp;quot;SEMPER PARATUS&amp;quot;, which is Latin for &amp;quot;Always Ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Yeah?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected several turns without contact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Seein&#039; a whole lotta nothin&#039; out here, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Damn, you got me on a good day, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;(Unintelligible) &#039;&#039;Uuurgh...&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Missing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Coordinates looked right.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill Compliment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Niiice work.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Ally has scored several [[MENACE|Construct]] kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Rah rah, show the Menace what you&#039;re made of.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Ally misses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Might as well have a beer, missing like that.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Wait, which of us is drinkin&#039;?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Ally down&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Get your head out of it, Major, we got men &#039;&#039;&#039;down&#039;&#039;&#039; out here!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Oooh, Zero Daggah, now that&#039;s an itch I&#039;ve been waitin&#039; to scratch.&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|The Major doesn&#039;t issue orders for a minute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I think I packed too many beers.&amp;quot; &#039;&#039;(cracks one open)&#039;&#039; &amp;quot;Problem solved.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We doin&#039; this or whut?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Promoted&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Damn straight, little dawgie.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bringin&#039; me back to the good old days... when I had real legs. And abs. God, those abs.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm0651879/?ref_=ext_shr_lnk| Nathan Osgood]. Mr. Osgood is best known for Holmes &amp;amp; Watson (2018), The English (2022) and Central Intelligence (2024), but gamers might recognize him as Marlow from Aliens: Dark Descent and various voices in Hitman III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Patch v0.6.9| Patch #6]] - FIXED [[Bog]] emotional states now match the audio files&lt;br /&gt;
*[[Patch v0.7.3+18395| Patch 10]] - FIXED Bog, [[Achilleas Kainoo|Achilleas]] and [[Fedor Yazhov|Yaz]] did not have inactive portraits in the &#039;Deceased SL&#039; panel&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=14477</id>
		<title>Garry Boganwright</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Garry_Boganwright&amp;diff=14477"/>
		<updated>2026-06-24T02:28:04Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Voice Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Garry Boganwright.png|thumb|250px|Portrait of Bog]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garry Boganwright,&#039;&#039;&#039; or &amp;quot;Bog,&amp;quot; is a [[Pilot]], belonging to the IXth Tank Formation. By far the oldest Marine in the mission to the [[Wayback System]], Bog might seem at first glance to be slow of both wits and reflexes. This is not entirely inaccurate, as he is only a 1-star pilot and has the lowest stats of the three starting pilots. Still, his very low deployment costs can make him far more useful than you might expect, and his top-tier skill can be devastating if wisely used.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Bog badge 720x270.png|frame|left|alt=9th Tank Formation|9th Tank Formation]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=65|DR=|HP=|CC=0|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=|VIT=|PRE=0|POS=40&lt;br /&gt;
|PCF=0.8|GP=2|SC=10&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_09.png|center|70px|link=Juryrigged (Perk)]] [[Juryrigged (Perk)|Juryrigged]]&lt;br /&gt;
| For 20 AP, removes the vehicle&#039;s most severe defect, or one random defect if afflicted by two or more of equal severity.&lt;br /&gt;
| &amp;quot;Garry Boganwright could fix up a beat junker in his sleep or while drunk, though with him that is a difference without a distinction. The pilot knows the ins-and-outs of anything mechanical, and has the experience -- or lack of self-preservation-- to patch up damaged equipment even while being fired upon in combat.&amp;quot; -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Juryrigged&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Recycled Parts&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Standby&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Fortify&lt;br /&gt;
|Overload&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Lucky Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A decorated Marine, Boganwright has already seen plenty of the TCR&#039;s reuniting of the Core Worlds. Though deep into retirement age, he was one of the first to sign up for the dangerous mission into the Wayback. Bog is missing both legs which leads to minor physical impediments, but nothing the mechanical replacements cannot resolve.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Yeah?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected several turns without contact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Seein&#039; a whole lotta nothin&#039; out here, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Damn, you got me on a good day, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;(Unintelligible) &#039;&#039;Uuurgh...&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Missing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Coordinates looked right.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill Compliment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Niiice work.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Ally has scored several [[MENACE|Construct]] kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Rah rah, show the Menace what you&#039;re made of.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Ally misses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Might as well have a beer, missing like that.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Wait, which of us is drinkin&#039;?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Ally down&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Get your head out of it, Major, we got men &#039;&#039;&#039;down&#039;&#039;&#039; out here!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Oooh, Zero Daggah, now that&#039;s an itch I&#039;ve been waitin&#039; to scratch.&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|The Major doesn&#039;t issue orders for a minute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I think I packed too many beers.&amp;quot; &#039;&#039;(cracks one open)&#039;&#039; &amp;quot;Problem solved.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We doin&#039; this or whut?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Promoted&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Damn straight, little dawgie.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bringin&#039; me back to the good old days... when I had real legs. And abs. God, those abs.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm0651879/?ref_=ext_shr_lnk| Nathan Osgood].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The insignia of Bog&#039;s unit, the 9th Tank Formation, bears the motto &amp;quot;SEMPER PARATUS&amp;quot;, which is Latin for &amp;quot;Always Ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[Patch v0.6.9| Patch #6]] - FIXED [[Bog]] emotional states now match the audio files&lt;br /&gt;
*[[Patch v0.7.3+18395| Patch 10]] - FIXED Bog, [[Achilleas Kainoo|Achilleas]] and [[Fedor Yazhov|Yaz]] did not have inactive portraits in the &#039;Deceased SL&#039; panel&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=14476</id>
		<title>Gabriel Exconde</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Gabriel_Exconde&amp;diff=14476"/>
		<updated>2026-06-24T02:26:33Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Gabriel Exconde.png|thumb|250px|Portrait of Gabriel Exconde]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gabriel Exconde&#039;&#039;&#039; is a [[Pilot]], belonging to Baseline Moonworks. Christianity still exists in the far future, and Exconde is by far the most energetic apostle in the [[Wayback System]], liberally quoting the Bible to friend and foe alike in his barks and interactions. Whether one believes his fervor is inspiring or misplaced, as a pilot he has a strong and versatile skillset, synergizing well with infantry and also enjoying powerful damage reduction abilities.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Exconde badge 720x270.png|frame|left|alt=Baseline Moonworks|Baseline Moonworks]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=70|DIS=80|DR=|HP=|CC=0|DEF=8&lt;br /&gt;
|AGI=75|WS=70|VAL=75|TOU=|VIT=|PRE=0|POS=65&lt;br /&gt;
|PCF=1.0|GP=4|SC=30&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_06.png|center|70px|link=Sentry (Perk)]] [[Sentry (Perk)|Sentry]]&lt;br /&gt;
| +1 Cover Level provided by Exconde&#039;s vehicle.&lt;br /&gt;
| &amp;quot;Whether they like it or not, Exconde cares for the bodies and souls of those around him. In a fight, the mercenary can be found angling his hardware to maximize cover for his &amp;quot;flock.&amp;quot; Off the battlefield, he can just as often be found cornering soldiers for sermons and lectures. I suppose one inclination invites the other.&amp;quot; - Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Sentry&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Shepherd&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Fervor&lt;br /&gt;
|Hotwire&lt;br /&gt;
|Unbreakable&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Divine Intervention&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A holy warrior with a long history of defending mining outposts - for money. If one allows for his obsessions, Exconde could prove useful loaded into some TCR hardware.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
Exconde&#039;s tattoos are religious in nature, of course, but the one on his right forearm seems to be a space shuttle mixed with imagery of the Virgin Mary.&lt;br /&gt;
&lt;br /&gt;
His unique perk&#039;s icon also originates from Battle Brothers and is the :13: emoji on the Overhype discord.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Spotting hostiles&lt;br /&gt;
| &amp;quot;You are but lost, brothers and sisters!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;I will cleanse them!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;&lt;br /&gt;
| &amp;quot;Is this some sort of TCR joke? What the hell is that thing?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging enemy&lt;br /&gt;
| &amp;quot;With pure intentions!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;God&#039;s warriors should be feared!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing a [[Pirates|Pirate]]&lt;br /&gt;
| &amp;quot;See to the King of Terrors.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary SL scores a kill&lt;br /&gt;
| &amp;quot;Don&#039;t let your pride fly, merc.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Negative reaction to kill compliment&lt;br /&gt;
| &amp;quot;Yes Father, I will ignore that.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Ally is on a killstreak against [[Alien Wildlife]]&lt;br /&gt;
| &amp;quot;Terminate those insects!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| &amp;quot;Lord have Mercy!&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Euphoric&lt;br /&gt;
|&amp;quot;God is good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Positive reaction to the Major&#039;s decision-making&lt;br /&gt;
| &amp;quot;Yes, very good, Marine!&amp;quot;&lt;br /&gt;
|# &lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;&#039;&#039;(one of several possible Bible verses)&#039;&#039; Read it. Amen.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm11064320/?ref_=ext_shr_lnk| Jeffrey Chekai]. Menace seems to be Mr. Chekai&#039;s first big role, though he did play the Auctioneer in 2022&#039;s &amp;quot;The 355.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
To be updated regularly&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=14475</id>
		<title>Achilleas Kainoo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=14475"/>
		<updated>2026-06-24T02:17:37Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Behind the Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Achilleas Kainoo.png|thumb|250px|Portrait of Achilleas Kainoo]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achilleas Kainoo&#039;&#039;&#039; is a [[Pilot]], belonging to the Vth Tank Formation. He used to serve in the TCR&#039;s Air Force, but acquired colorblindness, forcing him to assist with the [[Marines|TCR Marines]]&#039; ground vehicle capabilities. However, this reassignment has not dulled his courage, enthusiasm, or love for his Greek heritage in the least. That last one is his defining trait, reflected both in his Hellenic-inspired [[Perks]] as well as his interactions with his fellow Squad Leaders. &lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Achilleas badge 720x270.png|frame|left|alt=5th Tank Formation|5th Tank Formation]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=75|DIS=80|DR=|HP=|CC=5|DEF=10&lt;br /&gt;
|AGI=88|WS=75|VAL=80|TOU=|VIT=|PRE=20|POS=70&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
|PCF=1.3|GP=3|SC=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 14.png|center|70px|link=Spartan Duty (Perk)]] [[Spartan Duty (Perk)|Spartan Duty]]&lt;br /&gt;
| Increases AP for lost health. &lt;br /&gt;
*+15 for 20% lost, &lt;br /&gt;
*+30 for 40% lost, &lt;br /&gt;
*+50 for 60% lost.&lt;br /&gt;
| Before his colorblindness set in, the TCRAF&#039;s primary note on Achilleas was that he was remarkably invigorated when confronted with danger. Given the nature of what we do, I believe the TCR Marines will find plenty of use for his aggressive obsessions. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Spartan Duty&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Lancer&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Dash&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Fortify&lt;br /&gt;
|Drive By&lt;br /&gt;
|Shield Wall&lt;br /&gt;
|Scout&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A talented Air Force pilot, Achilleas acquired color blindness, forcing a reassignment to assist the TCR Marines&#039; hardware combat capabilities. Despite having never even stepped foot on Earth, Achilleas carries a strong affinity for the land of his ancestors: Greece. He is, however, not particularly democratic about his sharing of this interest.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
Although it is an armored vehicle unit, Achilleas&#039; unit ([[Achilleas Kainoo#Starting Unit Name and Insignia|5th Tank Formation]]) bears wings on its insignia. The irony is that Achilleas was a fighter pilot before being forcibly transferred to ground vehicles.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected several turns without contact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Argh, where are these so-called worthy enemies? &#039;&#039;Huh?&#039;&#039;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected as a starting SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;My loins are girded for the days ahead.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;With spirit!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;With honor!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Finding the fight!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Call the crows!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I have suppressed the hostiles!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hostile [[Morale]] broken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We fight cowards!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;&#039;&#039;Hrmm...&#039;&#039; Feckless foes!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Wavering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major! I will die on my shield if you command it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Fleeing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I will displace for the sake of my brothers!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;For the safety of the operation, I will preserve myself!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Zero Dagger confirmed, taking up defensive positions now!}}&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm1270132/?ref_=ext_shr_lnk| Stewart Scudamore]. Mr. Scudamore is a storied theater and film actor, but may be most recognizable to gamers as Oongka in Crimson Desert, Ai Nengqi in Wuchang: Fallen Feathers, and Calgar in Warhammer 40k: Space Marine II.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
[[Patch v0.7.3+18395| Patch 10]] - FIXED [[Garry Boganwright|Bog]], Achilleas and [[Fedor Yazhov|Yaz]] did not have inactive portraits in the &#039;Deceased SL&#039; panel&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=14474</id>
		<title>Achilleas Kainoo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=14474"/>
		<updated>2026-06-24T02:15:27Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Achilleas Kainoo.png|thumb|250px|Portrait of Achilleas Kainoo]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achilleas Kainoo&#039;&#039;&#039; is a [[Pilot]], belonging to the Vth Tank Formation. He used to serve in the TCR&#039;s Air Force, but acquired colorblindness, forcing him to assist with the [[Marines|TCR Marines]]&#039; ground vehicle capabilities. However, this reassignment has not dulled his courage, enthusiasm, or love for his Greek heritage in the least. That last one is his defining trait, reflected both in his Hellenic-inspired [[Perks]] as well as his interactions with his fellow Squad Leaders. &lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Achilleas badge 720x270.png|frame|left|alt=5th Tank Formation|5th Tank Formation]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=75|DIS=80|DR=|HP=|CC=5|DEF=10&lt;br /&gt;
|AGI=88|WS=75|VAL=80|TOU=|VIT=|PRE=20|POS=70&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
|PCF=1.3|GP=3|SC=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 14.png|center|70px|link=Spartan Duty (Perk)]] [[Spartan Duty (Perk)|Spartan Duty]]&lt;br /&gt;
| Increases AP for lost health. &lt;br /&gt;
*+15 for 20% lost, &lt;br /&gt;
*+30 for 40% lost, &lt;br /&gt;
*+50 for 60% lost.&lt;br /&gt;
| Before his colorblindness set in, the TCRAF&#039;s primary note on Achilleas was that he was remarkably invigorated when confronted with danger. Given the nature of what we do, I believe the TCR Marines will find plenty of use for his aggressive obsessions. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Spartan Duty&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Lancer&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Dash&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Fortify&lt;br /&gt;
|Drive By&lt;br /&gt;
|Shield Wall&lt;br /&gt;
|Scout&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A talented Air Force pilot, Achilleas acquired color blindness, forcing a reassignment to assist the TCR Marines&#039; hardware combat capabilities. Despite having never even stepped foot on Earth, Achilleas carries a strong affinity for the land of his ancestors: Greece. He is, however, not particularly democratic about his sharing of this interest.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
Although it is an armored vehicle unit, Achilleas&#039; unit ([[Achilleas Kainoo#Starting Unit Name and Insignia|5th Tank Formation]]) bears wings on its insignia. The irony is that Achilleas was a fighter pilot before being forcibly transferred to ground vehicles.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected several turns without contact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Argh, where are these so-called worthy enemies? &#039;&#039;Huh?&#039;&#039;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected as a starting SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;My loins are girded for the days ahead.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;With spirit!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;With honor!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Finding the fight!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Call the crows!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I have suppressed the hostiles!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hostile [[Morale]] broken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We fight cowards!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;&#039;&#039;Hrmm...&#039;&#039; Feckless foes!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Wavering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major! I will die on my shield if you command it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Fleeing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I will displace for the sake of my brothers!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;For the safety of the operation, I will preserve myself!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Zero Dagger confirmed, taking up defensive positions now!}}&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm1270132/?ref_=ext_shr_lnk| Stewart Scudamore].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
[[Patch v0.7.3+18395| Patch 10]] - FIXED [[Garry Boganwright|Bog]], Achilleas and [[Fedor Yazhov|Yaz]] did not have inactive portraits in the &#039;Deceased SL&#039; panel&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=14473</id>
		<title>Achilleas Kainoo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Achilleas_Kainoo&amp;diff=14473"/>
		<updated>2026-06-24T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Voice Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Achilleas Kainoo.png|thumb|250px|Portrait of Achilleas Kainoo]]&lt;br /&gt;
&lt;br /&gt;
[[Pilots|Back to Pilots]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achilleas Kainoo&#039;&#039;&#039; is a [[Pilot]], belonging to the Vth Tank Formation. He used to serve in the TCR&#039;s Air Force, but acquired colorblindness, forcing him to assist with the [[Marines|TCR Marines]]&#039; ground vehicle capabilities. However, this reassignment has not dulled his courage, enthusiasm, or love for his Greek heritage in the least. That last one is his defining trait, reflected both in his Hellenic-inspired [[Perks]] as well as his interactions with his fellow Squad Leaders. &lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
[[File:Achilleas badge 720x270.png|frame|left|alt=5th Tank Formation|5th Tank Formation]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=110|ACC=75|DIS=80|DR=|HP=|CC=5|DEF=10&lt;br /&gt;
|AGI=88|WS=75|VAL=80|TOU=|VIT=|PRE=20|POS=70&lt;br /&gt;
|Pilot=yes&lt;br /&gt;
|PCF=1.3|GP=3|SC=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 14.png|center|70px|link=Spartan Duty (Perk)]] [[Spartan Duty (Perk)|Spartan Duty]]&lt;br /&gt;
| Increases AP for lost health. &lt;br /&gt;
*+15 for 20% lost, &lt;br /&gt;
*+30 for 40% lost, &lt;br /&gt;
*+50 for 60% lost.&lt;br /&gt;
| Before his colorblindness set in, the TCRAF&#039;s primary note on Achilleas was that he was remarkably invigorated when confronted with danger. Given the nature of what we do, I believe the TCR Marines will find plenty of use for his aggressive obsessions. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Spartan Duty&lt;br /&gt;
|Expert Pilot&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Lancer&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Dash&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Fortify&lt;br /&gt;
|Drive By&lt;br /&gt;
|Shield Wall&lt;br /&gt;
|Scout&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Critical Hits&lt;br /&gt;
|Full Send&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
A talented Air Force pilot, Achilleas acquired color blindness, forcing a reassignment to assist the TCR Marines&#039; hardware combat capabilities. Despite having never even stepped foot on Earth, Achilleas carries a strong affinity for the land of his ancestors: Greece. He is, however, not particularly democratic about his sharing of this interest.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected several turns without contact&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Argh, where are these so-called worthy enemies? &#039;&#039;Huh?&#039;&#039;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|When selected as a starting SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;My loins are girded for the days ahead.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;With spirit!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;With honor!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Finding the fight!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Call the crows!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Suppressing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I have suppressed the hostiles!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Hostile [[Morale]] broken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We fight cowards!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;&#039;&#039;Hrmm...&#039;&#039; Feckless foes!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Wavering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Major! I will die on my shield if you command it!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
| Fleeing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I will displace for the sake of my brothers!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;For the safety of the operation, I will preserve myself!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Zero Dagger confirmed, taking up defensive positions now!}}&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm1270132/?ref_=ext_shr_lnk| Stewart Scudamore].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Although it is an armored vehicle unit, Achilleas&#039; unit ([[Achilleas Kainoo#Starting Unit Name and Insignia|5th Tank Formation]]) bears wings on its insignia. The irony is that Achilleas was a fighter pilot before being forcibly transferred to ground vehicles.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
[[Patch v0.7.3+18395| Patch 10]] - FIXED [[Garry Boganwright|Bog]], Achilleas and [[Fedor Yazhov|Yaz]] did not have inactive portraits in the &#039;Deceased SL&#039; panel&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pilots]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Tekko%27Beo_Phosa&amp;diff=14472</id>
		<title>Tekko&#039;Beo Phosa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Tekko%27Beo_Phosa&amp;diff=14472"/>
		<updated>2026-06-24T02:08:13Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Tekko&#039;Beo Phosa.png|thumb|250px|Portrait of Tekko&#039;Beo Phosa]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tekko&#039;Beo Phosa&#039;&#039;&#039; is an infantry [[Squad Leader]] from the 54th Regiment of the TCR Marine Corps in the game. He is the biggest, strongest, and undoubtedly most foul-mouthed Marine that has been sent to the Wayback. His resilience and expertise in heavy weaponry and grenades, however, far more than makes up for his lack of etiquette.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
TBD UPLOAD&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=100|ACC=65|DIS=45|DR=25|HP=14|CC=0|DEF=-5&lt;br /&gt;
|AGI=75|WS=65|VAL=70|TOU=75|VIT=70|PRE=0|POS=40&lt;br /&gt;
|PCF=1.0|GP=3|SC=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PerkIcon|Get Motherfucked}}&lt;br /&gt;
| Can use most special weapons without having to deploy them&lt;br /&gt;
| Tech&#039;s impressive strength and lack of respect for military standard procedures allows him to fire even heavy weapons while standing up. Tech can use most special weapons without having to deploy them. Some especially heavy weapons will still have to be deployed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Get Motherfucked&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Buff&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Demolitions Expert&lt;br /&gt;
|Quick Hands&lt;br /&gt;
|Linebreaker&lt;br /&gt;
|Pointfire&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Determined&lt;br /&gt;
|Long Bomb&lt;br /&gt;
|Full Send&lt;br /&gt;
|Die Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
&amp;quot;Tech,&amp;quot; as his peers call him, could meet SL-Status metrics via pure brawn alone. He is a physical specimen in every regard, matching or exceeding numerous strength and speed records. However, Intel notes that his understanding of the Corps&#039; code of conduct is strained, and that he frequently crosses the line on professionalism.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
TBD&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-voicetable&amp;quot; style=&amp;quot;font-weight: bold; background: #333; color: white; padding: 5px 10px; border: 1px solid #555; border-radius: 4px; cursor: pointer; display: inline-block; margin: 10px 0;&amp;quot;&amp;gt;[Show / Hide Voice Lines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-voicetable&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | When selected&lt;br /&gt;
| &amp;quot;Let&#039;s get it&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_click_barks_1_01.ogg]] [[File:Tech_click_barks_1_02.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Aight, let&#039;s get it&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_click_barks_1_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Oh yeah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_click_barks_2_01.ogg]] [[File:Tech_click_barks_2_02.ogg]] [[File:Tech_click_barks_2_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | Moving&lt;br /&gt;
| &amp;quot;Bumpin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_1_01.ogg]] [[File:Tech_moving_1_02.ogg]] [[File:Tech_moving_1_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;On it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_2_01.ogg]] [[File:Tech_moving_2_02.ogg]] [[File:Tech_moving_2_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Makin&#039; a play!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_3_01.ogg]] [[File:Tech_moving_3_02.ogg]] [[File:Tech_moving_3_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | Moving to cover&lt;br /&gt;
| &amp;quot;Bumpin&#039; to cover!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_into_cover_1_01.ogg]] [[File:Tech_moving_into_cover_1_02.ogg]] [[File:Tech_moving_into_cover_1_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Slidin&#039; to cover!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_into_cover_2_01.ogg]] [[File:Tech_moving_into_cover_2_02.ogg]] [[File:Tech_moving_into_cover_2_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Takin&#039; defense!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_into_cover_3_01.ogg]] [[File:Tech_moving_into_cover_3_02.ogg]] [[File:Tech_moving_into_cover_3_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | Selected while out of combat&lt;br /&gt;
| (Quietly) &amp;quot;Oooooh it&#039;s comin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_click_barks_quiet_1_01.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| (Quietly) &amp;quot;Oooh yeah it&#039;s comin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_click_barks_quiet_1_02.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| (Quietly) &amp;quot;Hooh yeah, it&#039;s comin&#039;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_click_barks_quiet_1_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| (Quietly) &amp;quot;Where these motherfuckers at?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_click_barks_quiet_2_01.ogg]] [[File:Tech_click_barks_quiet_2_02.ogg]] [[File:Tech_click_barks_quiet_2_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | Moving while out of combat&lt;br /&gt;
| (Quietly) &amp;quot;Yeah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_quietly_1_01.ogg]] [[File:Tech_moving_quietly_1_02.ogg]] [[File:Tech_moving_quietly_1_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| (Quietly) &amp;quot;Oh it&#039;s gonna be a show!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_quietly_2_01.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| (Quietly) &amp;quot;It&#039;s gonna be a show!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_quietly_2_02.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| (Quietly) &amp;quot;Hoh it&#039;s gonna be a show!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| [[File:Tech_moving_quietly_2_03.ogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Spotting an enemy&lt;br /&gt;
&lt;br /&gt;
| &amp;quot;Oh, you&#039;re about to get made...&amp;quot;&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | Spotting [[Alien Wildlife]]&lt;br /&gt;
| &amp;quot;Hey yo! Bugs!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;We got BUGS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Attack absorbed by armor&lt;br /&gt;
&lt;br /&gt;
| &amp;quot;Shit! Deflected!&amp;quot;&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Damaging an enemy&lt;br /&gt;
| &amp;quot;Haha! You ain&#039;t &#039;&#039;shit!&#039;&#039;&amp;quot;&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Selected after several kills&lt;br /&gt;
| &amp;quot;Keep feeding me! I ain&#039;t ever full!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; | Killing after several kills&lt;br /&gt;
| &amp;quot;I&#039;m a one-man Armageddon, muthafucka!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| (Against Wildlife) &amp;quot;I said, I squash you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kill complimenting another SL&lt;br /&gt;
&lt;br /&gt;
| &amp;quot;Eat dog, eat! Arf, arf!&amp;quot;&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Kill complimenting an SL with several kills against Alien Wildlife&lt;br /&gt;
| &amp;quot;Yeah! Stomp them bugs!&amp;quot;&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| When an enemy misses an attack&lt;br /&gt;
| &amp;quot;How could you miss my big black ass?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| {{Spoiler|type=block|blur=yes|&amp;quot;Huh? The fuck is Zero Dagger?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
|#&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Losing a squaddie&lt;br /&gt;
&lt;br /&gt;
| &amp;quot;We got a brotha/sista down!&amp;quot;&lt;br /&gt;
| #&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Feeling Eager&lt;br /&gt;
| &amp;quot;They don&#039;t think it be like it is, but it fuckin&#039; do.&amp;quot;&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm4525283/?ref_=ext_shr_lnk| Inel Tomlinson]. Mr. Tomlinson is one-half of Johnny &amp;amp; Inel, the UK&#039;s first black comedy double-act, and is even more familiar to gamers as the voice of Quartus in Warhammer 40k: Space Marine II.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
To be updated regularly.&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=14471</id>
		<title>Sachin Singh</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=14471"/>
		<updated>2026-06-24T01:58:50Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Sachin Singh.png|thumb|250px|Portrait of Sachin Singh]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sachin Singh&#039;&#039;&#039; is a [[Squad Leader]], belonging to the 15th Vanguard Division. For some reason, Field Marshal Zama suspects him of insubordination, but as far as anyone on the [[TCRN Impetus]] can discern, he is a very loyal soldier of the [[Planetary Jingwei]]. If nothing else, he can do a lot of damage with a good rifle and slew of Squaddies.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:15th Vanguard Division Patch.png|frame|left|alt=15th Vanguard Division|15th Vanguard Division]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=35|DR=0|HP=10|CC=0|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=50|VIT=50|PRE=0|POS=40&lt;br /&gt;
|PCF=0.8|GP=5|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_15.png|center|70px|link=Strength In Numbers (Perk)]] [[Strength In Numbers (Perk)|Strength In Numbers]]&lt;br /&gt;
| Gain +4 Accuracy and Discipline for each squaddie over a minimum of 5, but lose the same for each one under that number.&lt;br /&gt;
| &amp;quot;The old adage &#039;quantity is a quality of its own&#039; was taken to the extreme with the Planetary Jingwei. Guardsmen utilize large formations and target saturation to overwhelm their enemies--and consolidate the Jingwei&#039;s political power. Naturally, this strategy results in high casualties for all involved, but some Guardsmen still believe in achieving firepower superiority through sheer numbers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Strength In Numbers&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Suppressive Fire&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Determined&lt;br /&gt;
|This Is My Rifle&lt;br /&gt;
|Standby&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Fortify&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Jump The Grenade&lt;br /&gt;
|Firing Line&lt;br /&gt;
|Reinforcements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Planetary Jingwei Guardsman. SL-Status. Secretly suspected of insubordination by FM Zama. Intel  has no concern of sudden-allegiance changes.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In his profile picture, Sachin carries a slung [[Crowbar]] battle rifle on his back.&lt;br /&gt;
&lt;br /&gt;
Sachin&#039;s turban appears to be a Dastar, a type of turban associated with Sikh culture.&lt;br /&gt;
&lt;br /&gt;
The unit patch of Sachin&#039;s unit, the [[Sachin Singh#Starting Unit Name and Insignia|15th Vanguard Division]], bears the text &amp;quot;15TH VANGUARD DIVISION BACKBONE&amp;quot;. This suggests Sachin was stationed on, and possibly even a native of, the planet [[Backbone]].&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Start of Mission&lt;br /&gt;
| &amp;quot;By the drills, Guardsmen! By the trainings, by everything we know.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| &amp;quot;At your service!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| &amp;quot;Guardsmen at the ready!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected before hostile contact&lt;br /&gt;
| &amp;quot;Ohhh, once we find something, you&#039;ll be the first to know.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
| &amp;quot;Bringing up the rear!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| &amp;quot;Further together!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting [[Alien Wildlife]]&lt;br /&gt;
| &amp;quot;Bug targets on the move!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
| {{Spoiler|type=block|blur=yes|&amp;quot;What in the hells are those devils?&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Enemy&lt;br /&gt;
| &amp;quot;On target!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Enemy&lt;br /&gt;
| &amp;quot;Give it to them lads!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Construct&lt;br /&gt;
| &amp;quot;The devil will go down.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife&lt;br /&gt;
| &amp;quot;Biff the bugs!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife&lt;br /&gt;
| &amp;quot;Akkered that bug good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife after many kills&lt;br /&gt;
| &amp;quot;Arrey arrey, boys, we&#039;re on &#039;em now!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivory Isom]] scores a kill&lt;br /&gt;
| &amp;quot;Attagirl, Ivey!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL is on a killstreak&lt;br /&gt;
| &amp;quot;Haha, keep biffing &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;That. is. It! Keep biffing &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL misses&lt;br /&gt;
| &amp;quot;Let&#039;s tighten it up.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Get &#039;em next time!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL is under fire&lt;br /&gt;
| &amp;quot;Hold strong!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|[[Offmap Abilities|Offmap Ability]] lands&lt;br /&gt;
| &amp;quot;That&#039;s the stuff Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Eager&lt;br /&gt;
| (*singing*) &amp;quot;Be still in your hearts, for we&#039;ll do our parts! We&#039;re here to stay, the Planetary Jingwei!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| &amp;quot;It is our duty to rebuild this place.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Planetary Jingwei: always bold, always proud!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Consider this territory protected.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Ready to return to your ship, Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm0141324/?ref_=ext_shr_lnk| Silas Carson]. Gamers might recognize him as additional voices in Dragon Quest VII Reimagined, 007 First Light, and Elden Ring: Nightreign.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[Sachin Singh|Sachin]] now has the correct precision stat of 0&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=14470</id>
		<title>Sachin Singh</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=14470"/>
		<updated>2026-06-24T01:51:21Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Voice Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Sachin Singh.png|thumb|250px|Portrait of Sachin Singh]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sachin Singh&#039;&#039;&#039; is a [[Squad Leader]], belonging to the 15th Vanguard Division. For some reason, Field Marshal Zama suspects him of insubordination, but as far as anyone on the [[TCRN Impetus]] can discern, he is a very loyal soldier of the [[Planetary Jingwei]]. If nothing else, he can do a lot of damage with a good rifle and slew of Squaddies.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:15th Vanguard Division Patch.png|frame|left|alt=15th Vanguard Division|15th Vanguard Division]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=35|DR=0|HP=10|CC=0|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=50|VIT=50|PRE=0|POS=40&lt;br /&gt;
|PCF=0.8|GP=5|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_15.png|center|70px|link=Strength In Numbers (Perk)]] [[Strength In Numbers (Perk)|Strength In Numbers]]&lt;br /&gt;
| Gain +4 Accuracy and Discipline for each squaddie over a minimum of 5, but lose the same for each one under that number.&lt;br /&gt;
| &amp;quot;The old adage &#039;quantity is a quality of its own&#039; was taken to the extreme with the Planetary Jingwei. Guardsmen utilize large formations and target saturation to overwhelm their enemies--and consolidate the Jingwei&#039;s political power. Naturally, this strategy results in high casualties for all involved, but some Guardsmen still believe in achieving firepower superiority through sheer numbers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Strength In Numbers&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Suppressive Fire&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Determined&lt;br /&gt;
|This Is My Rifle&lt;br /&gt;
|Standby&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Fortify&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Jump The Grenade&lt;br /&gt;
|Firing Line&lt;br /&gt;
|Reinforcements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Planetary Jingwei Guardsman. SL-Status. Secretly suspected of insubordination by FM Zama. Intel  has no concern of sudden-allegiance changes.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Start of Mission&lt;br /&gt;
| &amp;quot;By the drills, Guardsmen! By the trainings, by everything we know.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| &amp;quot;At your service!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| &amp;quot;Guardsmen at the ready!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected before hostile contact&lt;br /&gt;
| &amp;quot;Ohhh, once we find something, you&#039;ll be the first to know.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
| &amp;quot;Bringing up the rear!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| &amp;quot;Further together!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting [[Alien Wildlife]]&lt;br /&gt;
| &amp;quot;Bug targets on the move!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
| {{Spoiler|type=block|blur=yes|&amp;quot;What in the hells are those devils?&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Enemy&lt;br /&gt;
| &amp;quot;On target!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Enemy&lt;br /&gt;
| &amp;quot;Give it to them lads!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Construct&lt;br /&gt;
| &amp;quot;The devil will go down.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife&lt;br /&gt;
| &amp;quot;Biff the bugs!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife&lt;br /&gt;
| &amp;quot;Akkered that bug good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife after many kills&lt;br /&gt;
| &amp;quot;Arrey arrey, boys, we&#039;re on &#039;em now!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivory Isom]] scores a kill&lt;br /&gt;
| &amp;quot;Attagirl, Ivey!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL is on a killstreak&lt;br /&gt;
| &amp;quot;Haha, keep biffing &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;That. is. It! Keep biffing &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL misses&lt;br /&gt;
| &amp;quot;Let&#039;s tighten it up.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Get &#039;em next time!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL is under fire&lt;br /&gt;
| &amp;quot;Hold strong!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|[[Offmap Abilities|Offmap Ability]] lands&lt;br /&gt;
| &amp;quot;That&#039;s the stuff Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Eager&lt;br /&gt;
| (*singing*) &amp;quot;Be still in your hearts, for we&#039;ll do our parts! We&#039;re here to stay, the Planetary Jingwei!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| &amp;quot;It is our duty to rebuild this place.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Planetary Jingwei: always bold, always proud!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Consider this territory protected.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Ready to return to your ship, Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In his profile picture, Sachin carries a slung [[Crowbar]] battle rifle on his back.&lt;br /&gt;
&lt;br /&gt;
Sachin&#039;s turban appears to be a Dastar, a type of turban associated with Sikh culture.&lt;br /&gt;
&lt;br /&gt;
The unit patch of Sachin&#039;s unit, the [[Sachin Singh#Starting Unit Name and Insignia|15th Vanguard Division]], bears the text &amp;quot;15TH VANGUARD DIVISION BACKBONE&amp;quot;. This suggests Sachin was stationed on, and possibly even a native of, the planet [[Backbone]].&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm0141324/?ref_=ext_shr_lnk| Silas Carson]. Gamers might recognize him as additional voices in Dragon Quest VII Reimagined, 007 First Light, and Elden Ring: Nightreign.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[Sachin Singh|Sachin]] now has the correct precision stat of 0&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=14469</id>
		<title>Sachin Singh</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Sachin_Singh&amp;diff=14469"/>
		<updated>2026-06-24T01:50:25Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Behind the Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[File:Sachin Singh.png|thumb|250px|Portrait of Sachin Singh]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sachin Singh&#039;&#039;&#039; is a [[Squad Leader]], belonging to the 15th Vanguard Division. For some reason, Field Marshal Zama suspects him of insubordination, but as far as anyone on the [[TCRN Impetus]] can discern, he is a very loyal soldier of the [[Planetary Jingwei]]. If nothing else, he can do a lot of damage with a good rifle and slew of Squaddies.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:15th Vanguard Division Patch.png|frame|left|alt=15th Vanguard Division|15th Vanguard Division]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=90|ACC=65|DIS=35|DR=0|HP=10|CC=0|DEF=-5&lt;br /&gt;
|AGI=63|WS=65|VAL=60|TOU=50|VIT=50|PRE=0|POS=40&lt;br /&gt;
|PCF=0.8|GP=5|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_15.png|center|70px|link=Strength In Numbers (Perk)]] [[Strength In Numbers (Perk)|Strength In Numbers]]&lt;br /&gt;
| Gain +4 Accuracy and Discipline for each squaddie over a minimum of 5, but lose the same for each one under that number.&lt;br /&gt;
| &amp;quot;The old adage &#039;quantity is a quality of its own&#039; was taken to the extreme with the Planetary Jingwei. Guardsmen utilize large formations and target saturation to overwhelm their enemies--and consolidate the Jingwei&#039;s political power. Naturally, this strategy results in high casualties for all involved, but some Guardsmen still believe in achieving firepower superiority through sheer numbers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Strength In Numbers&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Scout&lt;br /&gt;
|Suppressive Fire&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Determined&lt;br /&gt;
|This Is My Rifle&lt;br /&gt;
|Standby&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Fortify&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Jump The Grenade&lt;br /&gt;
|Firing Line&lt;br /&gt;
|Reinforcements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Planetary Jingwei Guardsman. SL-Status. Secretly suspected of insubordination by FM Zama. Intel  has no concern of sudden-allegiance changes.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when the &amp;quot;Support Conversation&amp;quot; system is finalized.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Start of Mission&lt;br /&gt;
| &amp;quot;By the drills, Guardsmen! By the trainings, by everything we know.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| &amp;quot;At your service!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| &amp;quot;Guardsmen at the ready!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected before hostile contact&lt;br /&gt;
| &amp;quot;Ohhh, once we find something, you&#039;ll be the first to know.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Selected last&lt;br /&gt;
| &amp;quot;Bringing up the rear!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Moving&lt;br /&gt;
| &amp;quot;Further together!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting [[Alien Wildlife]]&lt;br /&gt;
| &amp;quot;Bug targets on the move!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;&lt;br /&gt;
| &amp;quot;What in the hells are those devils?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Enemy&lt;br /&gt;
| &amp;quot;On target!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Enemy&lt;br /&gt;
| &amp;quot;Give it to them lads!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Damaging Construct&lt;br /&gt;
| &amp;quot;The devil will go down.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife&lt;br /&gt;
| &amp;quot;Biff the bugs!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife&lt;br /&gt;
| &amp;quot;Akkered that bug good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Alien Wildlife after many kills&lt;br /&gt;
| &amp;quot;Arrey arrey, boys, we&#039;re on &#039;em now!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivory Isom]] scores a kill&lt;br /&gt;
| &amp;quot;Attagirl, Ivey!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL is on a killstreak&lt;br /&gt;
| &amp;quot;Haha, keep biffing &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;That. is. It! Keep biffing &#039;em!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL misses&lt;br /&gt;
| &amp;quot;Let&#039;s tighten it up.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Get &#039;em next time!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|A friendly SL is under fire&lt;br /&gt;
| &amp;quot;Hold strong!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|[[Offmap Abilities|Offmap Ability]] lands&lt;br /&gt;
| &amp;quot;That&#039;s the stuff Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Eager&lt;br /&gt;
| (*singing*) &amp;quot;Be still in your hearts, for we&#039;ll do our parts! We&#039;re here to stay, the Planetary Jingwei!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| &amp;quot;It is our duty to rebuild this place.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Planetary Jingwei: always bold, always proud!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Consider this territory protected.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| &amp;quot;Ready to return to your ship, Major!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In his profile picture, Sachin carries a slung [[Crowbar]] battle rifle on his back.&lt;br /&gt;
&lt;br /&gt;
Sachin&#039;s turban appears to be a Dastar, a type of turban associated with Sikh culture.&lt;br /&gt;
&lt;br /&gt;
The unit patch of Sachin&#039;s unit, the [[Sachin Singh#Starting Unit Name and Insignia|15th Vanguard Division]], bears the text &amp;quot;15TH VANGUARD DIVISION BACKBONE&amp;quot;. This suggests Sachin was stationed on, and possibly even a native of, the planet [[Backbone]].&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
His [[Cast|voice actor]] is [https://www.imdb.com/name/nm0141324/?ref_=ext_shr_lnk| Silas Carson]. Gamers might recognize him as additional voices in Dragon Quest VII Reimagined, 007 First Light, and Elden Ring: Nightreign.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[Sachin Singh|Sachin]] now has the correct precision stat of 0&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=14468</id>
		<title>Marta Carda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=14468"/>
		<updated>2026-06-24T01:29:21Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Behind the Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Marta Carda.png|thumb|200px|Portrait of Marta Carda]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marta Carda&#039;&#039;&#039; is a playable infantry [[Squad Leader]] of the TCR Marine Corps in the game. She is a member of the Martian Expeditionary Force. Her cute face and bubbly personality may lead one to think she would be better suited as a mascot rather than a front-line grunt, and frankly, her poor starting stats buttress that assessment. However, her growth potential is by far the highest among the starting [[Marines]], and if she survives long enough she can become a sterling soldier indeed.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Carda badge 720x270.png|frame|left|alt=Martian Expeditionary Force|Martian Expeditionary Force]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=51|DIS=55|DR=-5|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=57|WS=60|VAL=60|TOU=45|VIT=40|PRE=0|POS=50&lt;br /&gt;
|PCF=0.8|GP=9|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_13.png|center|70px|link=Out Of The Craters (Perk)]] [[Out Of The Craters (Perk)|Out Of The Craters]]&lt;br /&gt;
| &amp;quot;Natural-born Martians are often ill-fitted for combat, but Marta Carda&#039;s earnestness and persistence can, with time, overcome that which comes naturally for others.&amp;quot; - Lieutenant Hayflick&lt;br /&gt;
| Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats up to a maximum of 8 rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Out Of The Craters&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|First Aid&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Share The Load&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Full Send&lt;br /&gt;
|Team Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Marta Carda joined the TCR Marines in a bid to get away from home and see the galaxy. A bubbly personality belies a strong aptitude for control and command, hence her quick ascent to SL-Status. To those that know her, joining the mission into the Wayback was an unsurprising next step for the adventurous leader.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
Carda&#039;s profile picture depicts her holding a custom [[M320 SSW]]. Compared to a typical M320, her M320 sports a paint scheme more similar to the [[R228A1 MRS]] and [[IAR]] in use by the TCR. Carda&#039;s M320 also has an ammunition counter which is not seen on M320s found in the [[Wayback System|Wayback&#039;s]] [[Black Market]], but is another feature found on the R228 family.&lt;br /&gt;
&lt;br /&gt;
Carda&#039;s profile picture may be horizontally flipped: in the game she holds the trigger grip with her right hand, and the magazine on the M320 normally feeds on the weapon&#039;s right side.&lt;br /&gt;
&lt;br /&gt;
Carda appears to carry trauma shears in her vest, implying she has medical training. This aligns with her potential perk [[First Aid (Perk)|First Aid]].&lt;br /&gt;
&lt;br /&gt;
Although all the other Marine Infantry SLs wear a patch with their respective unit insignias in their portraits, Carda does not appear to wear a Martian Expeditionary Force patch.&lt;br /&gt;
&lt;br /&gt;
The insignia of Carda&#039;s unit, the Martian Expeditionary Force, bears the motto &amp;quot;SUMMOM SUMMORUM&amp;quot;. This is Latin for &amp;quot;The Highest of the Highest&amp;quot;. The imagery in the insignia appears to depict Olympus Mons, a volcano on Mars which is the tallest mountain in the Solar System.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when system is completed&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected at start of game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Woo-hoo! I was wondering when I would get my shot!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Start&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Alright Marines, let&#039;s get it done. Just be careful about what kind of memories you make here.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;No matter what happens, it&#039;s all an experience.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Sir?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after several turns have passed without encountering enemies at all in the mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re not seeing anyone out here... should we double-check that intel?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after taking heavy casualties&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;(painfully)&#039;&#039; &amp;quot;&#039;Til it&#039;s done, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting hostiles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hostiles advancing!&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Hey! Hey, what is that? Wh-What IS THAT THING?!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Friendly unit is pinned&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We have to get the enemy off them!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Her attack is mitigated by Cover&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Crater it, let&#039;s flank!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Dealing damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Like I trained!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Firing a rocket launcher&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;ROOOCKET!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Enemy unit is Retreating&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Hostile fleeing the engagement!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Here we go!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[Alien Wildlife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs eliminated!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs taken care of!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Construct&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I-I think it&#039;s dead!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;You are SO good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Waybacker SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Good shootin&#039;, pog!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Marine SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oorah, Marine!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill compliment from an allied SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Practice makes perfect!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing after several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m killing a &#039;&#039;lot&#039;&#039; of hostiles.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m almost feeling bad for those bugs.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Squish &#039;em all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Zero Dagger acknowledged!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after scoring numerous kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;&#039;&#039;&#039;FEEL THE MARTIAN WRATH!!!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Now I&#039;ll show &#039;&#039;you&#039;&#039; the Martian way!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;So much destruction, it&#039;s terrible!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re firing on all cylinders, let&#039;s do another one!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Disheartened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oh... Excuse me, I need to update my journal.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;It&#039;s a shame so many must die... But, you know, that&#039;s the job.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Euphoric&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;There&#039;s so much to see, and I&#039;m going to see it all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Her [[Cast|voice actress]] is [https://www.imdb.com/name/nm10248759/?ref_=ext_shr_lnk| Norah Lopez Holden]. Ms. Holden is most well known for her role in the production of Shakespeare&#039;s Globe Theater&#039;s &amp;quot;The Winter&#039;s Tale&amp;quot; in 2018, but also had side roles in Hellblade II: Senua&#039;s Sacrifice and in Hitman 2 as Alma Renard.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
To be updated regularly&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=14467</id>
		<title>Marta Carda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=14467"/>
		<updated>2026-06-24T01:28:59Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Marta Carda.png|thumb|200px|Portrait of Marta Carda]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marta Carda&#039;&#039;&#039; is a playable infantry [[Squad Leader]] of the TCR Marine Corps in the game. She is a member of the Martian Expeditionary Force. Her cute face and bubbly personality may lead one to think she would be better suited as a mascot rather than a front-line grunt, and frankly, her poor starting stats buttress that assessment. However, her growth potential is by far the highest among the starting [[Marines]], and if she survives long enough she can become a sterling soldier indeed.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Carda badge 720x270.png|frame|left|alt=Martian Expeditionary Force|Martian Expeditionary Force]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=51|DIS=55|DR=-5|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=57|WS=60|VAL=60|TOU=45|VIT=40|PRE=0|POS=50&lt;br /&gt;
|PCF=0.8|GP=9|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_13.png|center|70px|link=Out Of The Craters (Perk)]] [[Out Of The Craters (Perk)|Out Of The Craters]]&lt;br /&gt;
| &amp;quot;Natural-born Martians are often ill-fitted for combat, but Marta Carda&#039;s earnestness and persistence can, with time, overcome that which comes naturally for others.&amp;quot; - Lieutenant Hayflick&lt;br /&gt;
| Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats up to a maximum of 8 rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Out Of The Craters&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|First Aid&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Share The Load&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Full Send&lt;br /&gt;
|Team Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Marta Carda joined the TCR Marines in a bid to get away from home and see the galaxy. A bubbly personality belies a strong aptitude for control and command, hence her quick ascent to SL-Status. To those that know her, joining the mission into the Wayback was an unsurprising next step for the adventurous leader.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
Carda&#039;s profile picture depicts her holding a custom [[M320 SSW]]. Compared to a typical M320, her M320 sports a paint scheme more similar to the [[R228A1 MRS]] and [[IAR]] in use by the TCR. Carda&#039;s M320 also has an ammunition counter which is not seen on M320s found in the [[Wayback System|Wayback&#039;s]] [[Black Market]], but is another feature found on the R228 family.&lt;br /&gt;
&lt;br /&gt;
Carda&#039;s profile picture may be horizontally flipped: in the game she holds the trigger grip with her right hand, and the magazine on the M320 normally feeds on the weapon&#039;s right side.&lt;br /&gt;
&lt;br /&gt;
Carda appears to carry trauma shears in her vest, implying she has medical training. This aligns with her potential perk [[First Aid (Perk)|First Aid]].&lt;br /&gt;
&lt;br /&gt;
Although all the other Marine Infantry SLs wear a patch with their respective unit insignias in their portraits, Carda does not appear to wear a Martian Expeditionary Force patch.&lt;br /&gt;
&lt;br /&gt;
The insignia of Carda&#039;s unit, the Martian Expeditionary Force, bears the motto &amp;quot;SUMMOM SUMMORUM&amp;quot;. This is Latin for &amp;quot;The Highest of the Highest&amp;quot;. The imagery in the insignia appears to depict Olympus Mons, a volcano on Mars which is the tallest mountain in the Solar System.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when system is completed&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected at start of game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Woo-hoo! I was wondering when I would get my shot!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Start&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Alright Marines, let&#039;s get it done. Just be careful about what kind of memories you make here.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;No matter what happens, it&#039;s all an experience.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Sir?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after several turns have passed without encountering enemies at all in the mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re not seeing anyone out here... should we double-check that intel?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after taking heavy casualties&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;(painfully)&#039;&#039; &amp;quot;&#039;Til it&#039;s done, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting hostiles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hostiles advancing!&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Hey! Hey, what is that? Wh-What IS THAT THING?!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Friendly unit is pinned&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We have to get the enemy off them!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Her attack is mitigated by Cover&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Crater it, let&#039;s flank!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Dealing damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Like I trained!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Firing a rocket launcher&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;ROOOCKET!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Enemy unit is Retreating&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Hostile fleeing the engagement!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Here we go!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[Alien Wildlife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs eliminated!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs taken care of!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Construct&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I-I think it&#039;s dead!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;You are SO good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Waybacker SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Good shootin&#039;, pog!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Marine SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oorah, Marine!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill compliment from an allied SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Practice makes perfect!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing after several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m killing a &#039;&#039;lot&#039;&#039; of hostiles.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m almost feeling bad for those bugs.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Squish &#039;em all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Zero Dagger acknowledged!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after scoring numerous kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;&#039;&#039;&#039;FEEL THE MARTIAN WRATH!!!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Now I&#039;ll show &#039;&#039;you&#039;&#039; the Martian way!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;So much destruction, it&#039;s terrible!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re firing on all cylinders, let&#039;s do another one!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Disheartened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oh... Excuse me, I need to update my journal.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;It&#039;s a shame so many must die... But, you know, that&#039;s the job.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Euphoric&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;There&#039;s so much to see, and I&#039;m going to see it all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Her [[Cast|voice actress]] is [https://www.imdb.com/name/nm10248759/?ref_=ext_shr_lnk| Norah Lopez Holden]. Ms Valdez is most well known for her role in the production of Shakespeare&#039;s Globe Theater&#039;s &amp;quot;The Winter&#039;s Tale&amp;quot; in 2018, but also had side roles in Hellblade II: Senua&#039;s Sacrifice and in Hitman 2 as Alma Renard.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
To be updated regularly&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=14466</id>
		<title>Marta Carda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=14466"/>
		<updated>2026-06-24T01:24:18Z</updated>

		<summary type="html">&lt;p&gt;76561198088949701: /* Voice Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Marta Carda.png|thumb|200px|Portrait of Marta Carda]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marta Carda&#039;&#039;&#039; is a playable infantry [[Squad Leader]] of the TCR Marine Corps in the game. She is a member of the Martian Expeditionary Force. Her cute face and bubbly personality may lead one to think she would be better suited as a mascot rather than a front-line grunt, and frankly, her poor starting stats buttress that assessment. However, her growth potential is by far the highest among the starting [[Marines]], and if she survives long enough she can become a sterling soldier indeed.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Carda badge 720x270.png|frame|left|alt=Martian Expeditionary Force|Martian Expeditionary Force]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=51|DIS=55|DR=-5|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=57|WS=60|VAL=60|TOU=45|VIT=40|PRE=0|POS=50&lt;br /&gt;
|PCF=0.8|GP=9|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_13.png|center|70px|link=Out Of The Craters (Perk)]] [[Out Of The Craters (Perk)|Out Of The Craters]]&lt;br /&gt;
| &amp;quot;Natural-born Martians are often ill-fitted for combat, but Marta Carda&#039;s earnestness and persistence can, with time, overcome that which comes naturally for others.&amp;quot; - Lieutenant Hayflick&lt;br /&gt;
| Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats up to a maximum of 8 rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Out Of The Craters&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|First Aid&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Share The Load&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Full Send&lt;br /&gt;
|Team Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Marta Carda joined the TCR Marines in a bid to get away from home and see the galaxy. A bubbly personality belies a strong aptitude for control and command, hence her quick ascent to SL-Status. To those that know her, joining the mission into the Wayback was an unsurprising next step for the adventurous leader.&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected at start of game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Woo-hoo! I was wondering when I would get my shot!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Start&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Alright Marines, let&#039;s get it done. Just be careful about what kind of memories you make here.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;No matter what happens, it&#039;s all an experience.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Sir?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after several turns have passed without encountering enemies at all in the mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re not seeing anyone out here... should we double-check that intel?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after taking heavy casualties&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;(painfully)&#039;&#039; &amp;quot;&#039;Til it&#039;s done, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting hostiles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hostiles advancing!&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Hey! Hey, what is that? Wh-What IS THAT THING?!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Friendly unit is pinned&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We have to get the enemy off them!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Her attack is mitigated by Cover&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Crater it, let&#039;s flank!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Dealing damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Like I trained!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Firing a rocket launcher&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;ROOOCKET!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Enemy unit is Retreating&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Hostile fleeing the engagement!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Here we go!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[Alien Wildlife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs eliminated!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs taken care of!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Construct&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I-I think it&#039;s dead!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;You are SO good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Waybacker SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Good shootin&#039;, pog!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Marine SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oorah, Marine!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill compliment from an allied SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Practice makes perfect!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing after several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m killing a &#039;&#039;lot&#039;&#039; of hostiles.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m almost feeling bad for those bugs.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Squish &#039;em all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Zero Dagger acknowledged!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after scoring numerous kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;&#039;&#039;&#039;FEEL THE MARTIAN WRATH!!!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Now I&#039;ll show &#039;&#039;you&#039;&#039; the Martian way!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;So much destruction, it&#039;s terrible!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re firing on all cylinders, let&#039;s do another one!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Disheartened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oh... Excuse me, I need to update my journal.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;It&#039;s a shame so many must die... But, you know, that&#039;s the job.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Euphoric&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;There&#039;s so much to see, and I&#039;m going to see it all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Carda&#039;s profile picture depicts her holding a custom [[M320 SSW]]. Compared to a typical M320, her M320 sports a paint scheme more similar to the [[R228A1 MRS]] and [[IAR]] in use by the TCR. Carda&#039;s M320 also has an ammunition counter which is not seen on M320s found in the [[Wayback System|Wayback&#039;s]] [[Black Market]], but is another feature found on the R228 family.&lt;br /&gt;
&lt;br /&gt;
Carda&#039;s profile picture may be horizontally flipped: in the game she holds the trigger grip with her right hand, and the magazine on the M320 normally feeds on the weapon&#039;s right side.&lt;br /&gt;
&lt;br /&gt;
Carda appears to carry trauma shears in her vest, implying she has medical training. This aligns with her potential perk [[First Aid (Perk)|First Aid]].&lt;br /&gt;
&lt;br /&gt;
Although all the other Marine Infantry SLs wear a patch with their respective unit insignias in their portraits, Carda does not appear to wear a Martian Expeditionary Force patch.&lt;br /&gt;
&lt;br /&gt;
The insignia of Carda&#039;s unit, the Martian Expeditionary Force, bears the motto &amp;quot;SUMMOM SUMMORUM&amp;quot;. This is Latin for &amp;quot;The Highest of the Highest&amp;quot;. The imagery in the insignia appears to depict Olympus Mons, a volcano on Mars which is the tallest mountain in the Solar System.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Her [[Cast|voice actress]] is [https://www.imdb.com/name/nm10248759/?ref_=ext_shr_lnk| Norah Lopez Holden].&lt;br /&gt;
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{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
	</entry>
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