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	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198052080502</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198052080502"/>
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	<updated>2026-09-22T14:33:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=OCIs&amp;diff=4840</id>
		<title>OCIs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=OCIs&amp;diff=4840"/>
		<updated>2026-02-09T14:40:18Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added a new column &amp;quot;Effect&amp;quot;, and Sensors, info hub, hacker, decoys, strafe, missile, rocket run, smoke, supply drop and auto laser sentry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OCIs&#039;&#039;&#039;, or &#039;&#039;&#039;Operational Capacity Improvements,&#039;&#039;&#039; are benefits to the systems of the [[TCRN Impetus]] that can be purchased and installed on the strategic layer in one of ten slots the Impetus has available. Their benefits are as follows:&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost per install [[File:Oci points.png|center||5px|]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
|- &lt;br /&gt;
|  [[File:Oci icon 02.png|center|]] [[Sensor|Sensor]] || Sensor Arrays help penetrate enemy electronic defense systems so as to gather and process battlefield data. || Gain +1 Intelligence || 60 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 02.png|center|]] [[Sensor|Sensor II]] || Upgraded Sensor Arrays help penetrate enemy electronic defense systems so as to gather and process battlefield data.  || Gain +2 Intelligence || 120 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 26.png|center|]] [[Info Hub|Info Hub]] || A network of backdoor channels, informants, and data siphoning rootkits.  || Gain +3 Intelligence || 250 || [[DICE of the Gods]] trust reward.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 16.png|center|]] [[Hacker|Hacker]] || Hackers can remotely force reboot enemy weapons systems that depend upon chips and data transferring.  || Gain the Offmap Ability &amp;quot;Hacker Attack&amp;quot;, which disables vehicles or other machines for 1 turn. || 120 || [[DICE of the Gods]] trust reward.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 27.png|center|]] [[Decoys|Decoys]] || Sensor Decoys fill enemy radar with false contacts, leading to miscues and missteps.  || Gain the Offmap Ability &amp;quot;Sensor Decoys&amp;quot;, which advances the turn order up to 6 times without using your own units. || 160 || [[DICE of the Gods]] trust reward.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 07.png|center|]] [[Minigun Strafing|Minigun Strafing]] || Equips the Dropship with a long barrel minigun extending from front to tail. Particularly deadly against clusters of soft targets.  || Gain the Offmap Ability &amp;quot;Minigun Strafing&amp;quot;, which fires at 5 tiles with suppressive minigun fire. || 65 || Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 08.png|center|]] [[Unguided Missile Strike]] || Ship-to-Ship missiles ordinarily used to defend the impetus in space are now juryrigged to be used against ground targets. The sighting systems do not function terrestrially, leaving the weapons somewhat inaccurate but the large explosive payloads only have to land close. || Gain the Offmap Ability &amp;quot;Unguided Missile Strike&amp;quot;, which drops a dummy missile into a generalized area. || 120 || Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 09.png|center|]] [[Rocket Run]] || Rigs rocket pods onto the dropship, allowing it to strafe targets with a barrarge of unguided rockets. Inflicts very high suppression and fragmentation damage, but little in the way or armor penetration.  || Gain the Offmap Ability &amp;quot;Rocket Pod Run&amp;quot;, which fires a large amount of small, unguided rockets onto the battlefield. || 100 || [[The Backbone]] Trust Reward.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 18.png|center|]] [[Smoke Curtain]] || A smoke screen that is dropped from the Impetus onto the battlefield, which helps to block enemy line of sight.  || Gain the Offmap Ability &amp;quot;Smoke Curtain&amp;quot;, which drops a smoke screen over 3 tiles on the battlefield. || 90 || Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 06.png|center|]] [[Supply Drop]] || The Impetus can send additional supplies onto the battlefield. Due to typical battlefield circumstances, a designated landing spot is not always guaranteed.  || Gain the Offmap Ability &amp;quot;Supply Drop&amp;quot;, which drops a crate of ammunition to refill all weapons and Accessories. || 80 || [[The Backbone]] Trust Reward.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 29.png|center|]] [[Auto-Laser Sentry Turret]] || Deploy an auto-laser sentry turret on the map that automatically fires at enemy units.  || Gain the Offmap Ability &amp;quot;Auto Laser Sentry Turret&amp;quot;, which deploys a turret that automatically shoots at enemies. || 150 || [[Zayn-Beecher Corp]] Trust Reward.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Oci icon 21.png|center|]] [[Moonshine Distillery|Moonshine Distillery]] || A secretive (and secretly allowed) area onboard the Impetus for the brewing of unique, TCR-flavored moonshine, a commodity some waybackers might take a strong interest in. || Gain a &amp;quot;Moonshine&amp;quot; Commodity after each operation || 100 || Event&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4532</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4532"/>
		<updated>2026-02-07T15:07:00Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added Renu Rewa skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Yves Vamplew]] || [[File:Vamplew.png|center|100px|link=Jacques Yves Vamplew]] &lt;br /&gt;
| [[File:Promotion.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
&lt;br /&gt;
| 82 || 75 || 65 || 50 || 50 || 0 || 50&lt;br /&gt;
| 10 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachin Singh]] || [[File:Sachin_Singh.png|center|100px|link=Sachin Singh]] &lt;br /&gt;
| [[File:Promotion.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] &lt;br /&gt;
| [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 65 || 60 || 50 || 50 || 50 || 40&lt;br /&gt;
| 5 || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]]  &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || | 75 || 70 || 65 || 10 || 50 || 10 || 5 || 40&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 || 5 || 6 || 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4531</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4531"/>
		<updated>2026-02-07T15:05:54Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added Sachin Singh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Yves Vamplew]] || [[File:Vamplew.png|center|100px|link=Jacques Yves Vamplew]] &lt;br /&gt;
| [[File:Promotion.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
&lt;br /&gt;
| 82 || 75 || 65 || 50 || 50 || 0 || 50&lt;br /&gt;
| 10 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachin Singh]] || [[File:Sachin_Singh.png|center|100px|link=Sachin Singh]] &lt;br /&gt;
| [[File:Promotion.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] &lt;br /&gt;
| [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 65 || 60 || 50 || 50 || 50 || 40&lt;br /&gt;
| 5 || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]]  &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || | - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 || 5 || 6 || 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Sachin_Singh.png&amp;diff=4530</id>
		<title>File:Sachin Singh.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Sachin_Singh.png&amp;diff=4530"/>
		<updated>2026-02-07T15:03:47Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4505</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4505"/>
		<updated>2026-02-07T13:39:35Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added Vamplew&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jacques Yves Vamplew]] || [[File:Vamplew.png|center|100px|link=Jacques Yves Vamplew]] &lt;br /&gt;
| [[File:Promotion.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
&lt;br /&gt;
| 82 || 75 || 65 || 50 || 50 || 0 || 50&lt;br /&gt;
| 10 || 3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]]  &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || | - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 || 5 || 6 || 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Vamplew.png&amp;diff=4504</id>
		<title>File:Vamplew.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Vamplew.png&amp;diff=4504"/>
		<updated>2026-02-07T13:38:14Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4503</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4503"/>
		<updated>2026-02-07T13:31:58Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added L31 MAAL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|300px|link=L100 - PAL]] [[IMX SA-RPG 2]] || 8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || N/A || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|300px|link=L100 - PAL]] [[L100 - PAL]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 10 || 3 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Workshopped RPG.png|center|300px|link=Workshopped RPG]] [[Workshopped RPG]] || 7 || 80 || 160 || 95 || 35 || 1 || 1 || 15|| 0 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zayntech ASGM 2.png|center|300px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]] || 11 || 150 || 300 || 120 || 50 || 1 || 1 || 65 || 0 || 6 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 465x111.png|center|300px|link=L31 MAAL]] [[L31 MAAL]] || 9 || 200 || 330 || 200 || 70 || 1 || 1 || 65 || 10 || 3 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod MK20A3.png|center|300px|link=Tripod MK20A3]] [[Tripod MK20A3]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 36 912x318.png|center|300px|link=Mining Laser]] [[Mining Laser]] || 7 || 130 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || 0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:E4A2 ELSA.png|center|300px|link=E4A2 ELSA]] [[E4A2 ELSA]] || 8 || 30 || 45|| 60 || 15|| 1 || 3 || 110 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 11 465x111.png|center|300px|link=EMP Rifle]] [[EMP Rifle]] || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png|center|300px|link=Flamethrower]] [[Flamethrower]] || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Indirect Fire ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]] || 7|| 10 || 10 || 20 || 50 || 1 || 1 || 50 || -25 || 7 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|300px|link=Kingpost M8]] [[Kingpost M8]] || 14 || 15 || 15 || 10 || 35 || 0 || 1 || 50 || 0 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U60A1 HWCM.png|center|300px|link=U60A1 HWCM]] [[U60A1 HWCM]] || 11 || 20 || 15 || 25 || 25 || 0 || 1 || 55|| 0 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 35 912x318.png|center|300px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || 8 || 10 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M10E ESAW.png|center|300px|link=M10E ESAW]] [[M10E ESAW]] || 7 || 12 || 9 || 28 || 10 || 1 || 15 || 40 || -25 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 14 144x144.png|center|125px|link=M320 SSW]] [[M320 SSW]] || 8 || 14 || 10 || 34 || 11 || 1 || 15 || 480 || -20 || 8 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod CMG50]] [[Tripod CMG50]] || 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 14 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || 10|| 25 || 25 || 70 || 10 || 1 || 10 || 40 || -10 || 6 || 40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anti-Material Rifle &#039;Crocodile&#039;.png|center|300px|link=Anti-Material Rifle &#039;Crocodile&#039;]] [[Anti-Material Rifle &#039;Crocodile&#039;]] || 11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 33 912x318.png|center|300px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || 10 || 25 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SR31 HM SPR.png|center|300px|link=SR31 HM SPR]] [[SR31 HM SPR]] || 11 || 25 || 24 || 75 || 30 || 1 || 1 || 40 || 20 || 10  || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4502</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4502"/>
		<updated>2026-02-07T12:30:46Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Removing old pilot table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]] &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || | - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 || 5 || 6 || 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4500</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4500"/>
		<updated>2026-02-07T12:29:03Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Standardized table to be similar to the SL one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]] &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portrait !! Unique Perk !! Affiliation&lt;br /&gt;
! [[File:Hitpoints per Element Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy Icon.png|20px]]&lt;br /&gt;
! [[File:Detection Icon.png|20px]]&lt;br /&gt;
! [[File:View Range Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
[[Mercenary]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || | - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]]&lt;br /&gt;
| - || - || - || - || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]]&lt;br /&gt;
| 63 || 60 || 60 || 0 || 30 || 5 || 6 || 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4489</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=4489"/>
		<updated>2026-02-07T12:21:47Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added Ivory Isom, changed TBD images to Promotion.png for placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]] &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portrait !! Unique Perk !! Affiliation&lt;br /&gt;
! [[File:Hitpoints per Element Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy Icon.png|20px]]&lt;br /&gt;
! [[File:Detection Icon.png|20px]]&lt;br /&gt;
! [[File:View Range Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:Promotion.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Ivory Isom]] || [[File:Ivory_Isom.png|center|100px|link=Ivory Isom]] || [[File:Promotion.png|center|70px|]] [[Zero In]] || [[Planetary Jingwei]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Ivory_Isom.png&amp;diff=4488</id>
		<title>File:Ivory Isom.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Ivory_Isom.png&amp;diff=4488"/>
		<updated>2026-02-07T12:19:30Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicles&amp;diff=4446</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicles&amp;diff=4446"/>
		<updated>2026-02-07T10:13:42Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added WIP image to pirate truck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
This page covers the various types of vehicles in the game. The page on [[Vehicle Weapons|Vehicle Weapons can be found here]]. [[Vehicle Defects|An explanation of Vehicle Defects can be found here.]]&lt;br /&gt;
&lt;br /&gt;
== Wheeled/Treaded Vehicles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Trade Value|Value}} &lt;br /&gt;
! {{H:title|Unit Size|Size}} &lt;br /&gt;
! {{H:title|Hit Points|HP}} &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Discipline|Disc}} &lt;br /&gt;
! {{H:title|Vision|Vis}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Accessory Slots|Slots}} &lt;br /&gt;
! {{H:title|Heavy Weapon Slots|Heavy Slots}} &lt;br /&gt;
! {{H:title|Medium Weapon Slots|Medium Slots}} &lt;br /&gt;
! {{H:title|Light Weapon Slots|Light Slots}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Troop Carrier.png|center|300px|link=Light Troop Carrier]] [[Light Troop Carrier]] || 60 || 1 || 250 || 125 || 70 || 80 || 7 || -3 || 2 || 1 || 0 || 1 || 220&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 08 912x318.png|center|300px|link=A-ATV (Modular)]] [[A-ATV (Modular)]] || 70 || 1 || 180 || 110 || 70 || 80 || 8 || -2 || 3 || 0 || 1 || 0 || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicle 09 144x144.png|center|140px|link=Light Troop Carrier]] [[Pirate Truck (Modular)]] || 35 || 1 || 140 || 90 || 70 || 80 || 8 || -2 || 2 || 0 || 1 || 0 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Captured Heavy Tank]] || 115 || 1 || 400 || 180 || 70 || 80 || 6 || -4 || 1 || 1|| 1 || 0 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mechs/Walkers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Trade Value|Value}} &lt;br /&gt;
! {{H:title|Unit Size|Size}} &lt;br /&gt;
! {{H:title|Hit Points|HP}} &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Discipline|Disc}} &lt;br /&gt;
! {{H:title|Vision|Vis}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Accessory Slots|Slots}} &lt;br /&gt;
! {{H:title|Heavy Weapon Slots|Heavy Slots}} &lt;br /&gt;
! {{H:title|Medium Weapon Slots|Medium Slots}} &lt;br /&gt;
! {{H:title|Light Weapon Slots|Light Slots}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Walker]] || 60 || 1 || 160 || 110 || 70 || 80 || 8 || -4 || 2 || 0 || 1 || 0 || 160&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=4445</id>
		<title>Vehicle Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Vehicle_Weapons&amp;diff=4445"/>
		<updated>2026-02-07T10:09:04Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added short barrel tank gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.&lt;br /&gt;
&lt;br /&gt;
== Heavy Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Long Barreled Tank Gun.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 180 || 130 || 150 || 30 || 1 || 1 || 80 || 0 || 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cannon short 912x318.png|center|300px|link=Short Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 8 || 170 || 180 || 100 || 60 || 1 || 1 || 60 || 0 || 6 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Twin M6 Heavy Machinegun.PNG|center|300px|link=Twin M6 Heavy Machinegun]] [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 70|| 12 || 1 || 20 ||90 || -13 || 8 || 90&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Mortar 120mm 465x111.png|center|300px|link=120mm Mortar]] [[120mm Mortar]] || 16 || 105 || 50 || 115 || 120 || 1 || 1 || 90 || 50 || 8 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[15cm Assault Howitzer]] || 9 || 170|| 80 || 100|| 80 || 1 || 1 || N/A || N/A || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medium Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laserlance 912x318.png|center|300px|link=:Laser Lance]] [[Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 35 || 0|| 0 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 55 || 12 || 1 || 10 || 60 || -10 || 10 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Atgm 912x318.png|center|300px|link=ATGM]] [[ATGM]] || 11 || 150 || 300 || 160 || 50 || 1 || 1 || 75 || 0 || 8 ||65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 260 || 5 || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket Launcher.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 8 || 8 || 30 || 15 || 10 || 1 || 6 || 45 || N/A || 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 20 || -10 || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 18 || 40 || 35 || 40 || 30 || 1 || 9 || 30 || 0 || 9 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 70 || 0 || 8 || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 320 || -5 || 0 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || 200 || N/A || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 20 || N/A || 1 || 1 || 50 || N/A || 6 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Vehicle Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 160 || -20 || 12 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || 0 || 1 || 1 || 40 || 100 || 14 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:K-GMW Auto Grenade Launcher.PNG|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 10 || 25 || 25 || 25 || 50 || 1 || 3 || 220 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4444</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4444"/>
		<updated>2026-02-07T10:04:32Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Updated XGr image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|300px|link=L100 - PAL]] [[IMX SA-RPG 2]] || 8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || N/A || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|300px|link=L100 - PAL]] [[L100 - PAL]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 10 || 3 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Workshopped RPG.png|center|300px|link=Workshopped RPG]] [[Workshopped RPG]] || 7 || 80 || 160 || 95 || 35 || 1 || 1 || 15|| 0 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zayntech ASGM 2.png|center|300px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]] || 11 || 150 || 300 || 120 || 50 || 1 || 1 || 65 || 0 || 6 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod MK20A3.png|center|300px|link=Tripod MK20A3]] [[Tripod MK20A3]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 36 912x318.png|center|300px|link=Mining Laser]] [[Mining Laser]] || 7 || 130 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || 0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:E4A2 ELSA.png|center|300px|link=E4A2 ELSA]] [[E4A2 ELSA]] || 8 || 30 || 45|| 60 || 15|| 1 || 3 || 110 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 11 465x111.png|center|300px|link=EMP Rifle]] [[EMP Rifle]] || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png|center|300px|link=Flamethrower]] [[Flamethrower]] || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Indirect Fire ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]] || 7|| 10 || 10 || 20 || 50 || 1 || 1 || 50 || -25 || 7 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|300px|link=Kingpost M8]] [[Kingpost M8]] || 14 || 15 || 15 || 10 || 35 || 0 || 1 || 50 || 0 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U60A1 HWCM.png|center|300px|link=U60A1 HWCM]] [[U60A1 HWCM]] || 11 || 20 || 15 || 25 || 25 || 0 || 1 || 55|| 0 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 35 912x318.png|center|300px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || 8 || 10 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M10E ESAW.png|center|300px|link=M10E ESAW]] [[M10E ESAW]] || 7|| 12 || 9 || 28 || 10 || 1 || 15 || 40 || -25 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod CMG50]] [[Tripod CMG50]] || 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 14 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || 10|| 25 || 25 || 70 || 10 || 1 || 10 || 40 || -10 || 6 || 40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anti-Material Rifle &#039;Crocodile&#039;.png|center|300px|link=Anti-Material Rifle &#039;Crocodile&#039;]] [[Anti-Material Rifle &#039;Crocodile&#039;]] || 11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 33 912x318.png|center|300px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || 10 || 25 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SR31 HM SPR.png|center|300px|link=SR31 HM SPR]] [[SR31 HM SPR]] || 11 || 25 || 24 || 75 || 30 || 1 || 1 || 40 || 20 || 10  || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4443</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4443"/>
		<updated>2026-02-07T10:03:08Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Updated K-SAS Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|300px|link=L100 - PAL]] [[IMX SA-RPG 2]] || 8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || N/A || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|300px|link=L100 - PAL]] [[L100 - PAL]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 10 || 3 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Workshopped RPG.png|center|300px|link=Workshopped RPG]] [[Workshopped RPG]] || 7 || 80 || 160 || 95 || 35 || 1 || 1 || 15|| 0 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zayntech ASGM 2.png|center|300px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]] || 11 || 150 || 300 || 120 || 50 || 1 || 1 || 65 || 0 || 6 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod MK20A3.png|center|300px|link=Tripod MK20A3]] [[Tripod MK20A3]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 36 912x318.png|center|300px|link=Mining Laser]] [[Mining Laser]] || 7 || 130 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || 0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:E4A2 ELSA.png|center|300px|link=E4A2 ELSA]] [[E4A2 ELSA]] || 8 || 30 || 45|| 60 || 15|| 1 || 3 || 110 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 11 465x111.png|center|300px|link=EMP Rifle]] [[EMP Rifle]] || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png|center|300px|link=Flamethrower]] [[Flamethrower]] || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Indirect Fire ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]] || 7|| 10 || 10 || 20 || 50 || 1 || 1 || 50 || -25 || 7 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|300px|link=Kingpost M8]] [[Kingpost M8]] || 14 || 15 || 15 || 10 || 35 || 0 || 1 || 50 || 0 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U60A1 HWCM.png|center|300px|link=U60A1 HWCM]] [[U60A1 HWCM]] || 11 || 20 || 15 || 25 || 25 || 0 || 1 || 55|| 0 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || 8 || 10 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M10E ESAW.png|center|300px|link=M10E ESAW]] [[M10E ESAW]] || 7|| 12 || 9 || 28 || 10 || 1 || 15 || 40 || -25 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod CMG50]] [[Tripod CMG50]] || 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 14 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || 10|| 25 || 25 || 70 || 10 || 1 || 10 || 40 || -10 || 6 || 40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anti-Material Rifle &#039;Crocodile&#039;.png|center|300px|link=Anti-Material Rifle &#039;Crocodile&#039;]] [[Anti-Material Rifle &#039;Crocodile&#039;]] || 11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 33 912x318.png|center|300px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || 10 || 25 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SR31 HM SPR.png|center|300px|link=SR31 HM SPR]] [[SR31 HM SPR]] || 11 || 25 || 24 || 75 || 30 || 1 || 1 || 40 || 20 || 10  || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4442</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4442"/>
		<updated>2026-02-07T09:59:51Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added mining laser and AMP Rifle images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|300px|link=L100 - PAL]] [[IMX SA-RPG 2]] || 8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || N/A || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|300px|link=L100 - PAL]] [[L100 - PAL]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 10 || 3 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Workshopped RPG.png|center|300px|link=Workshopped RPG]] [[Workshopped RPG]] || 7 || 80 || 160 || 95 || 35 || 1 || 1 || 15|| 0 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zayntech ASGM 2.png|center|300px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]] || 11 || 150 || 300 || 120 || 50 || 1 || 1 || 65 || 0 || 6 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod MK20A3.png|center|300px|link=Tripod MK20A3]] [[Tripod MK20A3]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 36 912x318.png|center|300px|link=Mining Laser]] [[Mining Laser]] || 7 || 130 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || 0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:E4A2 ELSA.png|center|300px|link=E4A2 ELSA]] [[E4A2 ELSA]] || 8 || 30 || 45|| 60 || 15|| 1 || 3 || 110 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 11 465x111.png|center|300px|link=EMP Rifle]] [[EMP Rifle]] || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png|center|300px|link=Flamethrower]] [[Flamethrower]] || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Indirect Fire ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]] || 7|| 10 || 10 || 20 || 50 || 1 || 1 || 50 || -25 || 7 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|300px|link=Kingpost M8]] [[Kingpost M8]] || 14 || 15 || 15 || 10 || 35 || 0 || 1 || 50 || 0 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U60A1 HWCM.png|center|300px|link=U60A1 HWCM]] [[U60A1 HWCM]] || 11 || 20 || 15 || 25 || 25 || 0 || 1 || 55|| 0 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || 8 || 10 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M10E ESAW.png|center|300px|link=M10E ESAW]] [[M10E ESAW]] || 7|| 12 || 9 || 28 || 10 || 1 || 15 || 40 || -25 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod CMG50]] [[Tripod CMG50]] || 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 14 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || 10|| 25 || 25 || 70 || 10 || 1 || 10 || 40 || -10 || 6 || 40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anti-Material Rifle &#039;Crocodile&#039;.png|center|300px|link=Anti-Material Rifle &#039;Crocodile&#039;]] [[Anti-Material Rifle &#039;Crocodile&#039;]] || 11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 21 tier1 912x318.png|center|300px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || 10 || 25 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SR31 HM SPR.png|center|300px|link=SR31 HM SPR]] [[SR31 HM SPR]] || 11 || 25 || 24 || 75 || 30 || 1 || 1 || 40 || 20 || 10  || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4441</id>
		<title>Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Special_Weapons&amp;diff=4441"/>
		<updated>2026-02-07T09:57:14Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added SA-RPG 2 image, streamlined L100 image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tank ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 20 912x318.png|center|300px|link=L100 - PAL]] [[IMX SA-RPG 2]] || 8 || 110 || 210|| 125 || 45 || 1 || 1 || 120 || N/A || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 09 tier1 912x318.png|center|300px|link=L100 - PAL]] [[L100 - PAL]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 50 || 10 || 3 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Workshopped RPG.png|center|300px|link=Workshopped RPG]] [[Workshopped RPG]] || 7 || 80 || 160 || 95 || 35 || 1 || 1 || 15|| 0 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zayntech ASGM 2.png|center|300px|link=Zayntech ASGM 2]] [[Zayntech ASGM 2]] || 11 || 150 || 300 || 120 || 50 || 1 || 1 || 65 || 0 || 6 || 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autocannon ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod MK20A3.png|center|300px|link=Tripod MK20A3]] [[Tripod MK20A3]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 50 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining Laser]] || 7 || 130 || 200 || 140 || 20 || 1 || 1 || 20 || 0 || 0 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:E4A2 ELSA.png|center|300px|link=E4A2 ELSA]] [[E4A2 ELSA]] || 8 || 30 || 45|| 60 || 15|| 1 || 3 || 110 || 0 || 8 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Rifle]] || 5 || 25|| 1|| 500 || 0|| 1 || 1 || 35|| -10 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flamethrower.png|center|300px|link=Flamethrower]] [[Flamethrower]] || 4 || 30 || 30 || 25 || 0 || 3 || 1 || 25 || 150 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Indirect Fire ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=Gr331 ESG - Grenade Launcher]] [[Gr331 ESG - Grenade Launcher]] || 7|| 10 || 10 || 20 || 50 || 1 || 1 || 50 || -25 || 7 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 26 912x318.png|center|300px|link=Kingpost M8]] [[Kingpost M8]] || 14 || 15 || 15 || 10 || 35 || 0 || 1 || 50 || 0 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:U60A1 HWCM.png|center|300px|link=U60A1 HWCM]] [[U60A1 HWCM]] || 11 || 20 || 15 || 25 || 25 || 0 || 1 || 55|| 0 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gr331 ESG - Grenade Launcher.png|center|300px|link=XGr-20 CDTE]][[XGr-20 CDTE]] || 8 || 10 || 30|| 20 || 10|| 1 || 2 || 60 || 10 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CMG50.png|center|300px|link=CMG50]] [[CMG50]] || 8|| 14 || 12 || 34 || 15 || 1 || 12 || 35 || -20 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Light Chaingun.png|center|300px|link=Light Chaingun]] [[Light Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:M10E ESAW.png|center|300px|link=M10E ESAW]] [[M10E ESAW]] || 7|| 12 || 9 || 28 || 10 || 1 || 15 || 40 || -25 || 8 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod CMG50]] [[Tripod CMG50]] || 8 || 14 || 12 || 34 || 15 || 1 || 12 || 35 || -10 || 14 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tripod CMG50.png|center|300px|link=Tripod M6 CMG]] [[Tripod M6 CMG]] || 10|| 25 || 25 || 70 || 10 || 1 || 10 || 40 || -10 || 6 || 40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anti-Material Rifle &#039;Crocodile&#039;.png|center|300px|link=Anti-Material Rifle &#039;Crocodile&#039;]] [[Anti-Material Rifle &#039;Crocodile&#039;]] || 11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 21 tier1 912x318.png|center|300px|link=K-SAS Designated Marksman Rifle]] [[K-SAS Designated Marksman Rifle]] || 10 || 25 || 25 || 45 || 8 || 1 || 2 || 45 || 10 || 12 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SR31 HM SPR.png|center|300px|link=SR31 HM SPR]] [[SR31 HM SPR]] || 11 || 25 || 24 || 75 || 30 || 1 || 1 || 40 || 20 || 10  || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Weapons|Category: Special Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=4440</id>
		<title>Squad Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Squad_Weapons&amp;diff=4440"/>
		<updated>2026-02-07T09:53:16Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added M46MOD2, fixed demo images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[Weapons|Click here to go back to Weapons.]]&lt;br /&gt;
&lt;br /&gt;
Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
=== Carbines ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]]|| 8 || 9 || 10 || 25 || 2 || 1 || 2 || N/A || 0 || 16 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaR.jpg|center|300px|link=BR3A3 Kr-BaR &#039;Crowbar&#039;]] [[BR3A3 Kr-BaR &amp;quot;Crowbar&amp;quot;]]|| 9 || 11 || 13 || 35 || 4 || 1 || 2 || 15 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD1.png|center|300px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BR3A3 Kr-BaRMOD2 Carbine.png|center|300px|link=BR3A3 Kr-BaRMOD2 Carbine]] [[BR3A3 Kr-BaRMOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 70 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[BR3A3 Kr-BaRMOD3 Suppressed]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 70 || 10 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SMGs ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 07 912x318.png|center|300px|link=Griffin MK1MOD1]][[Griffin MK1MOD1]]|| 6 || 13 || 10 || 20 || 4 || 1 || 5 || 120 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 24 tier1 912x318.png|center|300px|link=M46MOD2 SPC]][[M46MOD2 SPC]]|| 6 || 6 || 8 || 9 || 30 || 3 || 1 || 25 || 0 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weapon 07 tier1 912x318.png|center|300px|link=MP3A9 PPP]][[MP3A9 PPP]]|| 5 || 12 || 9 || 15 || 3 || 1 || 5 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MP3A9_PPP_Hi-Cap_Temp.png|center|300px|link=MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]][[MP3A9 PPP &amp;quot;Hi-Cap&amp;quot;]] || 5 || 12 || 9 || 15 || 3 || 1 || 7 || 70|| 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate looted PDW]] || 6 || 7 || 8 || 30 || 2 || 1 || 5 || 20 || 0 || 16 || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
| [[IAR]] || 9 || 12 || 13 || 35 || 25 || 1 || 5 || 110 || -5 || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 K-PAC.png|center|300px|link=R10A6 K-PAC]][[R10A6 K-PAC]] || 8 || 9 || 9 || 30 || 3 || 1 || 3 || 15 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 K-PAC with Launcher.png|center|300px|link=R10A6 K-PAC with Launcher]][[R10A6 K-PAC with Launcher]] || 8|| 9 || 9 || 30 || 3 || 1 || 3 || 40 || -10 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;CQB&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;CQB&amp;quot; K-PAC]][[R10A6 &amp;quot;CQB&amp;quot; K-PAC]] || 7 || 9 || 9 || 30 || 3 || 1 || 4 || 35 || 5 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;RANGE&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;RANGE&amp;quot; K-PAC]][[R10A6 &amp;quot;RANGE&amp;quot; K-PAC]] || 9|| 9 || 9 || 34 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R10A6 &amp;quot;SOF&amp;quot; K-PAC.png|center|300px|link=R10A6 &amp;quot;SOF&amp;quot; K-PAC]][[R10A6 &amp;quot;SOF&amp;quot; K-PAC]] || 8|| 10 || 9 || 30 || 3 || 1 || 3 || 70|| 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC.png|center|300px|link=R14A2 ARC]][[R14A2 ARC]] || 7|| 12 || 13 || 20 || 3 || 1 || 3 || 25 || 0 || 16 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2_ARC_&#039;ACC&#039;.png|center|300px|link=R14A2 ARC &#039;Range&#039;]] [[R14A2 ARC &#039;Range&#039;]] || 8|| 12 || 13 || 25 || 3 || 1 || 3 || 35 || 0 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &amp;quot;CSP&amp;quot;.png|center|300px|link=R14A2 ARC &amp;quot;CSP&amp;quot;]] [[R14A2 ARC &amp;quot;CSP&amp;quot;]] || 7 || 14 || 14 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:R14A2 ARC &#039;SOCC&#039;.png|center|300px|link=R14A2 ARC &#039;SOCC&#039;]] [[R14A2 ARC &#039;SOCC&#039;]] || 7|| 12 || 13 || 20 || 3 || 1 || 3 || 35 || 10 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| [[R228A1 MRS]] || 9 || 11 || 11 || 35 || 3 || 1 || 3 || 120 || 0 || 16 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Pirate Assault Rifle]] || 8 || 9 || 7 || 24 || 3 || 1 || 3 || 10 || -5 || 16 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[XL1A14]] || 8 || 8 || 25 || 75 || 2 || 1 || 2 || 150 || 5 || 0 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Assault Rifles ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|  [[File:MK22MOD1.png|center|300px|link=MK22MOD1]][[MK22MOD1]] || 7|| 30 || 25 || 30 || 5 || 1 || 2 || 75 || 0 || 16 || 22&lt;br /&gt;
|}&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}} &lt;br /&gt;
! {{H:title|Rate of Fire|RoF}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Ammo Count|Ammo}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Corridor Sweeper.png|center|300px|link=Corridor Sweeper]][[Corridor Sweeper]] || 4|| 12 || 35 || 10 || 5 || 1 || 1 || 45 || 10|| N/A || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stoneclad CS185.png|center|300px|link=Stoneclad CS185]][[Stoneclad CS185]] || 4|| 10 || 30 || 8 || 4 || 1 || 1 || 25 || 5 || 16 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=3615</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=3615"/>
		<updated>2026-02-07T00:29:01Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added SIPV soft armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Armor Durability&#039;&#039;&#039;&lt;br /&gt;
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
| Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Accessory Slots&#039;&#039;&#039;&lt;br /&gt;
| Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Bonus Abilities&#039;&#039;&#039;&lt;br /&gt;
| Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) &#039;&#039;&#039;Only available to a limited number of armor types.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Negative Effects&#039;&#039;&#039;&lt;br /&gt;
| Negative effects imposed by the armor (if applicable)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|center|30px]]&lt;br /&gt;
| How much per soldier the armor will cost to use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Armor Durability|Durability}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Vision|Vision}} &lt;br /&gt;
! {{H:title|Accessory Slots|Accessories}} &lt;br /&gt;
! {{H:title|Bonus Abilities|Abilities}} &lt;br /&gt;
! {{H:title|Negative Effects|Negatives}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|TAGS|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 00 912x318.png|center|300px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 21 912x318.png|center|300px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || N/A || N/A || 15 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 16 912x318.png|center|300px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 20 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 07 912x318.png|center|300px|link=SIPV Standard Protective Vest]] [[SIPV Standard Protective Vest]] || 40 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 17 912x318.png|center|300px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 11 912x318.png|center|300px|link=Marine Infantry Bodyarmor]] [[Marine Infantry Bodyarmor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 18 912x318.png|center|300px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 50 || 0 || 0 || 2 || N/A || N/A || 45 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 56 || -2 || 0 || 1 || Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (80ap to use. 6 uses)  || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 19 912x318.png|center|300px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 55 || -1 || -1 || 1 || N/A || N/A || 55 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 20 912x318.png|center|300px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 70 || -2 || -2 || 1 || N/A || N/A || 70 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=3614</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Armor&amp;diff=3614"/>
		<updated>2026-02-07T00:23:24Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Linked scavenger suit image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Armor Durability&#039;&#039;&#039;&lt;br /&gt;
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
| Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Accessory Slots&#039;&#039;&#039;&lt;br /&gt;
| Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Bonus Abilities&#039;&#039;&#039;&lt;br /&gt;
| Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) &#039;&#039;&#039;Only available to a limited number of armor types.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Negative Effects&#039;&#039;&#039;&lt;br /&gt;
| Negative effects imposed by the armor (if applicable)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|center|30px]]&lt;br /&gt;
| How much per soldier the armor will cost to use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Armor|Armor}} &lt;br /&gt;
! {{H:title|Armor Durability|Durability}} &lt;br /&gt;
! {{H:title|Concealment|Conceal}} &lt;br /&gt;
! {{H:title|Vision|Vision}} &lt;br /&gt;
! {{H:title|Accessory Slots|Accessories}} &lt;br /&gt;
! {{H:title|Bonus Abilities|Abilities}} &lt;br /&gt;
! {{H:title|Negative Effects|Negatives}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|TAGS|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 00 912x318.png|center|300px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 21 912x318.png|center|300px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || N/A || N/A || 15 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 09 912x318.png|center|300px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 16 912x318.png|center|300px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 20 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 17 912x318.png|center|300px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 11 912x318.png|center|300px|link=Marine Infantry Bodyarmor]] [[Marine Infantry Bodyarmor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 18 912x318.png|center|300px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 50 || 0 || 0 || 2 || N/A || N/A || 45 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pirate jumpsuit 00 912x318.png|center|300px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 56 || -2 || 0 || 1 || Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (80ap to use. 6 uses)  || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 19 912x318.png|center|300px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 55 || -1 || -1 || 1 || N/A || N/A || 55 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor 20 912x318.png|center|300px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 70 || -2 || -2 || 1 || N/A || N/A || 70 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=3613</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=3613"/>
		<updated>2026-02-07T00:17:22Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Linked unique perks to their character pages at #Unique Skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim#Unique Starting Perk]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]] &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portrait !! Unique Perk !! Affiliation&lt;br /&gt;
! [[File:Hitpoints per Element Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy Icon.png|20px]]&lt;br /&gt;
! [[File:Detection Icon.png|20px]]&lt;br /&gt;
! [[File:View Range Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Gabriel Exconde#Unique Starting Perk | Prayer]] || [[Mercenary]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:TBD.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:TBD.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Perks.json&amp;diff=3612</id>
		<title>Module:Data/Perks.json</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Perks.json&amp;diff=3612"/>
		<updated>2026-02-07T00:05:55Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added Team Spirit, Full Send, Hit The Deck, Steady Gun, Share The Load, First Aid, and Out Of The Craters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Out Of The Craters&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 13.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-15% ACC \u0026 DISC at mission start, but +5% to both per turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats to a maximum of 8 rounds.&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;&#039;Natural-born Martians are often ill-fitted for combat, but Marta Carda&#039;s earnestness and persistence can, with time, overcome that which comes natural for others.&#039; - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;High Value Target&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 03.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Attacks disable enemy Special Weapons for one turn&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Darby&#039;s attacks disable enemy Special Weapons for one turn&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;&#039;Jane Darby is a rare Full Ace graduate of the Pathfinder School. Her skills at identifying and taking out high-priority targets is virtually without parallel.&#039; - Lieutenant Hayflick&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Commando&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 32.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15% ACC and DEF when isolated&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;+20% Accuracy, Defense, and Discipline when isolated 4+ tiles from any friendly unit&amp;quot;,&lt;br /&gt;
		&amp;quot;Lore&amp;quot;: &amp;quot;Mil-speak for &#039;lone wolf&#039;&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Covert Ops&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 34.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+2 Concealment&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Take Aim&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 08.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;TOGGLED: +50% ACC but subsequent attacks cost +40 AP&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scout&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 29.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+2 View Range and +1 Detection&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Minimize Silhouette&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 16.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+3% DEF for each tile of distance from enemy fire&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Standby&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 26.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;This unit can wait in combat to act later&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Vanguard&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 61.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Increases Deployment Zone&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Well Placed Shots&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Attacks have a +25% chance to inflict +25% more Damage&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Sneak&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 50.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;40 AP ACTIVATION: +3 Concealment for one turn&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Ambush&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 28.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+25% DMG and ACC attacking from Concealment&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Assassin&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 33.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% DMG / +20% ACC against isolated targets&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Sharpshooter&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 35.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-50% Decrease to Enemy Cover Bonus&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Impossible Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 56.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+20% to maximum Weapons Range&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Gun Plattform&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 03.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+25% ACC and LOS when stationary for at least 1 turn&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Aspiring&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 04.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;30% Discount to Promotions&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Sprint&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 44.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-4 AP Movement Cost per tile. Unit is briefly Winded&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Mobile Infantry&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 02.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;5 AP enter/exit of vehicles + more cover from vehicles&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Run And Gun&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 46.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP for next Standard Attack after moving&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Pointfire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 22.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15% ACC when not Deployed or Pinned Down&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Berserk&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 47.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Regain 30 AP after destroying a unit&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Return Of Serve&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 53.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;SL will throw back enemy grenades. Once per turn&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Counter Strike&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 45.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Shoot back at an attacker&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fragmentation&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 21.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+20% Enemy Elements hit by AOE Weapons&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Determined&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 25.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-35% to incoming Suppression&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Bags \u0026 Belts&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 05.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Expanded Accessory Slots by +1&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Zig-Zag&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 10.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;5% DEF for each tile moved this turn. Resets next turn&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Armor Specialist&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 07.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Removes movement debuffs from heavy equipment&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Stalwart&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 02.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Pike never quits or gives up&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Inspiring Presence&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 25.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15% ACC and DISC bonuses conferred to adjacent Allies&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Buff&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 06.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+3 HP per squadmate&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Call Out Target&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 62.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Mark a target within 10 tiles and gain +20% ACC against it for 2 turns&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Die Hard&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 19.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-50% to incoming DMG when at or below 50% HP&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Command: Rally&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 13.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: Rallies allies and reduces their Suppression&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Disruptive Fire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 58.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-15% ACC for 1 turn inflicted on enemy suffering casualties&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Hunker Down&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 43.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Doubles DEF and DR when suppressed or pinned down&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Stubborn&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 25.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;No AP lost from being Suppressed&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Taking Command&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 04.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+40 AP to a friendly unit within 8 tiles&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Economics 101&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 04.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10% Supply Cost for her squad and equipment&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scavenger&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 39.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Dead enemies drop 1 refill for Special Weapon/Accessory&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Solid Grouping&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 09.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+10 ACC for each consecutive attack vs. the SAME target&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Tankbuster&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 37.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+25% DMG and Armor Pen vs. Hardware&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fortify&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 42.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Cover Level. Has no effect when in Heavy Cover&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Blast&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 21.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Light Defect for each defect inflicted&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Guerilla&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Can gain up to +20% DEF vs. adjacent attacks&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Demolitions Expert&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 36.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+50% DMG against structures and buildings&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Finisher&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 33.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% ACC and +20% DMG against suffering enemies&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Revel In Slaughter&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Starting perk 01.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+6% ACC and DISC for each enemy unit destroyed. Max 5x&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Expert Pilot&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 51.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-50% AP vehicle turns. -4 AP for walker movement&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;True Grit&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 51.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+15 Discipline&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Roadkill&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 60.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Makes &#039;Run Over&#039; attacks vastly more deadly&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;First Aid&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 38.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: Heal an element to full HP.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Share The Load&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 15.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Special Weapon Use for each squadie up to +100%.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Steady Gun&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 03.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+25% ACC and +1 view range when stationary for at least 1 turn.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Hit The Deck&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 43.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Doubles DEF and DR when suppressed or pinned down.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Full Send&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 01.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP Hardware or Special Weapon cost for consecutive usage.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Team Spirit&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 12.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;High Spirits morale status unlocked.&amp;quot;,&lt;br /&gt;
		&amp;quot;LongDescription&amp;quot;: &amp;quot;Allied units can now gain the &#039;High Spirits&#039; morale status by killing enemies and pursuing objectives. High Spirits: +5% to Accuracy and Defense, +15% to Suppression Reduction.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Hotwire&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 52.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;EMP&#039;d hardware can still run at 50% AP&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Overload&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 55.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+50 AP on ACTIVATION, but stunned next turn&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Athletic&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-2AP Move cost/-50% Deploy cost&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;New Tricks&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+3 Growth Potential&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Grenadier&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 17.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Throwing Range and +30% ACC to ALL grenades&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Blaze Of Glory&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;ACTIVATE: Remove Suppression and Restore AP&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;This Is My Rifle&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-50% Supply Cost for Squad Weapons&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Firing Line&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 18.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Faster rate of fire when no Special Weapon is equipped&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Grind Down&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+30% Armor DMG&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;To Shreds&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;+1 Light Defect for each defect inflicted&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Unbreakable&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion 57.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Defect thresholds lowered and prevents Heavy Defects&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Drive By&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;-10 AP for next Standard Attack after moving&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fury&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;Promotion.png&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortDescription&amp;quot;: &amp;quot;Gain +40% Base DMG but lose -15% ACC&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=3611</id>
		<title>Marta Carda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=3611"/>
		<updated>2026-02-06T23:46:53Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added complete perk tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Marta Carda.jpg|thumb|200px|Portrait of Marta Carda]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marta Carda&#039;&#039;&#039; is a playable [[Characters|Infantry squad leader]] of the TCR Marine Corps in the game. She is a member of the Martian Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=51|DIS=55|DR=-5|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=57|WS=60|VAL=60|TOU=45|VIT=40|PRE=0|POS=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hitpoints per Element inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Armor Value inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Discipline inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Accuracy inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Detection inverted Icon.png|20px]] &lt;br /&gt;
! [[File:View Range inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Concealment inverted Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||  - ||  - ||  - ||  - ||  - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:?.png|center|70px|]] [[?]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Out Of The Craters&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|First Aid&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Share The Load&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Full Send&lt;br /&gt;
|Team Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=3610</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=3610"/>
		<updated>2026-02-06T23:35:51Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Standardized unique perk images for Fedor and J.G. , Changed the pilot table field to &amp;quot;Unique Perk&amp;quot; instead of &amp;quot;Unique Skill&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=High Value Target]] [[High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Aspiring]] [[Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Out Of The Craters]] [[Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Starting perk 02.png|center|70px|link=Stalwart]] [[Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Starting perk 08.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Starting perk 10.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]] &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portrait !! Unique Perk !! Affiliation&lt;br /&gt;
! [[File:Hitpoints per Element Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy Icon.png|20px]]&lt;br /&gt;
! [[File:Detection Icon.png|20px]]&lt;br /&gt;
! [[File:View Range Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Revel In Slaughter]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Prayer]] || [[Mercenary]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:TBD.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:TBD.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=2884</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=2884"/>
		<updated>2026-02-06T13:47:04Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: Added Kody&amp;#039;s image, Fedor Yazhov with stats, J.G Wetteroth, and Gabriel Exconde&amp;#039;s image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. &#039;&#039;&#039;Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots!&#039;&#039;&#039; A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
=== Attributes and Combat Stats ===&lt;br /&gt;
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Corresp. Stat !! Description of the Stat !! SL/Pilots?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 8%&amp;quot; | Agility&lt;br /&gt;
| style=&amp;quot;width: 12%&amp;quot; | &#039;&#039;&#039;[[Action Points]]&#039;&#039;&#039;&lt;br /&gt;
| AP are spent for every action. Once all AP are spent, the current unit&#039;s turn ends automatically. AP are fully refreshed each turn.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill&lt;br /&gt;
| &#039;&#039;&#039;[[Accuracy]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance of hitting a target without any modifiers, like distance and cover.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Valour&lt;br /&gt;
| &#039;&#039;&#039;[[Discipline]]&#039;&#039;&#039;&lt;br /&gt;
| General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee.&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Toughness&lt;br /&gt;
| &#039;&#039;&#039;[[Damage Reduction]]&#039;&#039;&#039;&lt;br /&gt;
| Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Vitality&lt;br /&gt;
| &#039;&#039;&#039;[[Hitpoints]]&#039;&#039;&#039;&lt;br /&gt;
| Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed.&lt;br /&gt;
| SL only&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| &#039;&#039;&#039;[[Critical Chance]]&#039;&#039;&#039;&lt;br /&gt;
| Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. &lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Positioning&lt;br /&gt;
| &#039;&#039;&#039;[[Defense]]&#039;&#039;&#039;&lt;br /&gt;
| The defence is subtracted from any enemy accuracy that attacks this unit. &lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots have four more stats that are not derived from the attributes above:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | [[File:Armor Value Icon.png|25px]] &#039;&#039;&#039;[[Armor Value]]&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection Icon.png|25px]] &#039;&#039;&#039;[[Detection]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment Icon.png|25px]] &#039;&#039;&#039;[[Concealment]]&#039;&#039;&#039;&lt;br /&gt;
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range Icon.png|25px]] &#039;&#039;&#039;[[View Range]]&#039;&#039;&#039;&lt;br /&gt;
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, all characters start with one [[unique starting perk]] already unlocked. These perks vary greatly between characters and are designed to make each character feel unique. &lt;br /&gt;
&lt;br /&gt;
Furthermore, each character has their own [[perk tree]] that can be unlocked through [[promotions]]. While not all perks are unique to each character, the selection and order of unlocks will differ.&lt;br /&gt;
&lt;br /&gt;
=== Character Quality Level and Costs ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; | Promotion Tax&lt;br /&gt;
| The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Growth Potential&lt;br /&gt;
| The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster.&lt;br /&gt;
|-&lt;br /&gt;
| Supply Cost&lt;br /&gt;
| The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Perk !! Affiliation &lt;br /&gt;
! {{H:title|Agility (→ Action Points)|AGI}}&lt;br /&gt;
! {{H:title|Weapon Skill (→ Accuracy)|WS}}&lt;br /&gt;
! {{H:title|Valour (→ Discipline)|VAL}}&lt;br /&gt;
! {{H:title|Toughness (→ Damage Reduction)|TOUG}}&lt;br /&gt;
! {{H:title|Vitality (→ Hitpoints)|VIT}}&lt;br /&gt;
! {{H:title|Precision (→ Critical Chance)|PREC}}&lt;br /&gt;
! {{H:title|Positioning (→ Defense)|POS}}&lt;br /&gt;
! {{H:title|Promotion Tax|Prom. Tax}}&lt;br /&gt;
! {{H:title|Growth Potential|Growth Pot.}}&lt;br /&gt;
! Supply Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|center|100px|link=Jane Darby]] &lt;br /&gt;
| [[File:High_Value_Target_Icon.png|center|70px|link=High Value Target]] [[High Value Target]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 88 || 80 || 70 || 50 || 40 || 20 || 75&lt;br /&gt;
| 15 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|center|100px|link=Charles Lim]] &lt;br /&gt;
| [[File:Starting perk 04.png|center|70px|link=Aspiring]] [[Aspiring]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| 75 || 65 || 70 || 55 || 50 || 0 || 60&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|center|100px|link=Marta Carda]] &lt;br /&gt;
| [[File:Starting perk 13.png|center|70px|link=Out Of The Craters]] [[Out Of The Craters]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|center|100px|link=Edwin Pike]] &lt;br /&gt;
| [[File:Stalwart_icon.png|center|70px|link=Stalwart]] [[Stalwart]]&lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|center|100px|link=Tekko&#039;Beo Phosa]] &lt;br /&gt;
| [[File:Rampage Icon.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marines]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Sy]] || [[File:Jean Sy Portrait.jpg|center|100px|link=Jean Sy]] &lt;br /&gt;
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] &lt;br /&gt;
| [[Pirates]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kody Greifinger]] || [[File:Kody Greifinger.png|center|100px|link=Kody Greifinger]] &lt;br /&gt;
| [[File:Guerilla.png|center|70px|link=Kody_Greifinger#Unique Starting Perk]] [[Kody_Greifinger#Unique Starting Perk | Guerilla]] &lt;br /&gt;
| Unaligned&amp;lt;br&amp;gt;(Former [[Marines|Marine]]) &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fedor Yazhov]] || [[File:Fedor Yazov.png|center|100px|link=Fedor Yazov]] &lt;br /&gt;
| [[File:No Mercy.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] &lt;br /&gt;
| Mercenary&lt;br /&gt;
| 75 || 65 || 65 || 50 || 50 || 10 || 50&lt;br /&gt;
| 10 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G Wetteroth]] &lt;br /&gt;
| [[File:Big Game Hunter.png|center|70px|link=J.G Wetteroth#Unique Starting Perk]] [[J.G Wetteroth#Unique Starting Perk | Big Game Hunter]] &lt;br /&gt;
| Unaligned&lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[?]] || [[File:? Portrait.png|center|100px]] &lt;br /&gt;
| [[File:? Icon.png|center|70px|link=?#Unique Starting Perk]] [[?#Unique Starting Perk | ?]] &lt;br /&gt;
| [[?]] &lt;br /&gt;
| - || - || - || - || - || - || -&lt;br /&gt;
| - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portrait !! Unique Skill !! Affiliation&lt;br /&gt;
! [[File:Hitpoints per Element Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy Icon.png|20px]]&lt;br /&gt;
! [[File:Detection Icon.png|20px]]&lt;br /&gt;
! [[File:View Range Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px]] [[Revel In Slaughter]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel Exconde]] || [[File:Gabriel_Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|]] [[Prayer]] || [[Religious faction?]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Garry Boganwright]] || [[File:Garry_Boganwright.jpg|center|100px|link=Garry Boganwright]] || [[File:TBD.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|- &lt;br /&gt;
| [[Achilleas Kainoo]] || [[File:Achilleas_Kainoo.jpg|center|100px|link=Achilleas Kainoo]] || [[File:TBD.png|center|70px|]] [[TBD]] || [[Marines]] || 250 || 125 || 80 || 70 || 0 || 7 || -3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Gabriel_Exconde.png&amp;diff=2883</id>
		<title>File:Gabriel Exconde.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Gabriel_Exconde.png&amp;diff=2883"/>
		<updated>2026-02-06T13:45:23Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Guerilla.png&amp;diff=2881</id>
		<title>File:Guerilla.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Guerilla.png&amp;diff=2881"/>
		<updated>2026-02-06T13:42:33Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Kody_Greifinger.png&amp;diff=2878</id>
		<title>File:Kody Greifinger.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Kody_Greifinger.png&amp;diff=2878"/>
		<updated>2026-02-06T13:40:36Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Big_Game_Hunter.png&amp;diff=2877</id>
		<title>File:Big Game Hunter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Big_Game_Hunter.png&amp;diff=2877"/>
		<updated>2026-02-06T13:40:36Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
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		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:J.G_Wetteroth.png&amp;diff=2876</id>
		<title>File:J.G Wetteroth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:J.G_Wetteroth.png&amp;diff=2876"/>
		<updated>2026-02-06T13:40:35Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:No_Mercy.png&amp;diff=2875</id>
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		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:No_Mercy.png&amp;diff=2875"/>
		<updated>2026-02-06T13:40:35Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
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		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Fedor_Yazov.png&amp;diff=2874</id>
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		<updated>2026-02-06T13:40:34Z</updated>

		<summary type="html">&lt;p&gt;76561198052080502: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198052080502</name></author>
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