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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7302</id>
		<title>Suppression</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7302"/>
		<updated>2026-02-21T15:04:36Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Suppression in real life? ==&lt;br /&gt;
When modeling the tactical combat in MENACE, we took a step back and looked at real-life firefights and small unit tactics. Throughout history, there has been a predominant aspect of winning these engagements, and that is suppression.&lt;br /&gt;
&lt;br /&gt;
The fundamental idea is when someone gets shot at, they will try to avoid getting hit.&lt;br /&gt;
Ducking down and taking cover will reduce the effect of incoming fire, but also leads to not being able to see what is going on and more importantly not being able to effectively return fire. Additionally, suppressive fire is hindering any movement, effectively fixing a squad in its position.&lt;br /&gt;
&lt;br /&gt;
To sum up, a heavily suppressed or pinned down enemy can&#039;t see what&#039;s going on, is not shooting back, and can not evade or leave its position. This is the perfect setup for an assault element to move in and clear the enemy position in close-quarters fights with grenades or flanking fire.&lt;br /&gt;
&lt;br /&gt;
The above approach is embodied in the four Fs that were established in WW2 and are well known: Find the enemy (we will talk about detection and concealment later), Fix the enemy (by suppressing them with fire), Flank the enemy (move an element around their cover or in close range) and Finish them. Only now is this approach somewhat challenged by excessive drone warfare, but we take a bit of leeway to keep things more straightforward in MENACE.&lt;br /&gt;
&lt;br /&gt;
== How does MENACE model Suppression? ==&lt;br /&gt;
Suppression represents a unit’s performance degrading both physically and mentally due to being attacked, be it directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
A unit is harder to suppress the more discipline (character stat) it has. When a unit accumulates suppression, it will move from unaffected to suppressed and finally to pinned down.&lt;br /&gt;
&lt;br /&gt;
== How to Effectively Apply Suppression ==&lt;br /&gt;
There are several ways to apply suppression to a unit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suppression Effect&#039;&#039;&#039;: Upon dealing damage and especially when killing elements, suppression is applied to the enemy unit.&lt;br /&gt;
* &#039;&#039;&#039;Suppression Application&#039;&#039;&#039;: Suppression is applied per shot, so a weapon with a high rate of fire tends to apply more suppression. Also different weapons deliver different amounts of suppression.&lt;br /&gt;
* &#039;&#039;&#039;Cover and Suppression&#039;&#039;&#039;: Suppression gets REDUCED when the target is in cover or wears heavy armor.&lt;br /&gt;
* &#039;&#039;&#039;Discipline Impact&#039;&#039;&#039;: Suppression gets REDUCED depending on the discipline stat of the target (pirates are easier to suppress than marines).&lt;br /&gt;
* &#039;&#039;&#039;Neighboring Tile Suppression&#039;&#039;&#039;: A portion of the suppression also gets applied to neighboring tiles, not only the targeted tile.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Different Types of Weapons =====&lt;br /&gt;
Not all weapons are created equal when it comes to applying suppression damage. &lt;br /&gt;
As mentioned before, rate of fire matters when it comes to applying more suppression, but it is not the only attribute that matters when it comes to applying suppression. The Suppression attribute attribute on weapons plays a large part in applying the suppression effect to targeted enemies. &lt;br /&gt;
&lt;br /&gt;
[[File:K-PAC Firing mode burst.png|thumb|Burst firing mode, note the suppression damage being 3 per bullet]] [[File:K-PAC Firing mode sustained.png|thumb|Sustained firing mode, note the suppression damage being 4.5 per bullet]]&lt;br /&gt;
For weapons with a high rate of fire, the suppression value can be lower and still be effective. A prime example of this is the [[M10E ESAW]] light machinegun. It has a high rate of fire of 15 with a decent suppression value of 10, delivering a theoretical 150 suppression to the targeted unit. However with its high negative accuracy modifier of 25, that suppression will be applied only partially onto the targeted unit and some onto neighboring tiles. &lt;br /&gt;
Other weapons fire only a single shot and apply a high amount of suppression damage due to their high suppression attribute value alone. Currently in Patch 4 with 120 suppression damage dealt is the [[120mm Mortar]]. This means that despite firing a single shell, it will deal a potentially large amount of suppression damage to whatever it hit.&lt;br /&gt;
&lt;br /&gt;
Another aspect to take into consideration are the different firing modes that come with [[Infantry Weapons]]. &lt;br /&gt;
Assault rifles come with two firing modes, the regular [[File:Skill 05.png|30px]] burst firing mode and the [[File:Skill 04.png|30px]] Sustained semi-automatic firing mode. The latter not only increases the amount bullets fired from 6 to 8 for 80AP, but also increases the suppression per bullet to 4.5 up from 3.0. &lt;br /&gt;
&lt;br /&gt;
Other weapons like the Battle Rifles provide two firing options as well, [[File:Skill 01.png|30px]] a regular 2-shot salvo for medium to long ranges and a [[File:Skill 04.png|30px]] full-auto firing mode that fires a 6-shot salvo at the cost of range and accuracy. Note that for Battle Rifles the suppression damage done does not increase with its second firing mode, only the amount of bullets fired.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Perks on Applied Suppression =====&lt;br /&gt;
&lt;br /&gt;
Currently only the perk [[Suppressive Fire]] boosts the amount of suppression put onto the targeted unit with [[Infantry Weapons]].&lt;br /&gt;
&lt;br /&gt;
== Modeling the Effects of Suppression: A Three-Stage Approach ==&lt;br /&gt;
==== Stage One - Unaffected ====&lt;br /&gt;
As long as the amount of suppression is within the first bar no debuffs are in effect.&lt;br /&gt;
==== Stage Two - Suppressed ==== &lt;br /&gt;
The amount of suppression lies within the second bar. The target unit is forced to kneel down (“deploy”), which makes them stationary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuffs due to being suppressed:&#039;&#039;&#039;&lt;br /&gt;
* - 30 Action Points&lt;br /&gt;
* - 50% accuracy&lt;br /&gt;
&#039;&#039;&#039;Buffs due to being deployed&#039;&#039;&#039;&lt;br /&gt;
* +15% Accuracy&lt;br /&gt;
* +15% Defense&lt;br /&gt;
* -15% Damage taken&lt;br /&gt;
* +1 Concealment&lt;br /&gt;
&lt;br /&gt;
==== Stage Three - Pinned Down ====&lt;br /&gt;
The amount of suppression lies within the third bar. affected units are forced to lie down. They cannot take actions and may only crawl two tiles.&lt;br /&gt;
&lt;br /&gt;
Units get the following status effects:&lt;br /&gt;
* -50% accuracy&lt;br /&gt;
* +30% defense&lt;br /&gt;
* +30% damage reduction&lt;br /&gt;
* -50% vision range&lt;br /&gt;
* 1 concealment&lt;br /&gt;
&lt;br /&gt;
== The Defensive Role of Suppression ==&lt;br /&gt;
Even though it loses its ability to act freely, a unit gets more resilient while being suppressed because its combatants are forced to kneel or even lie flat on the floor when receiving a lot of fire.&lt;br /&gt;
That means the more suppressed an enemy unit is, the less damage it takes.&lt;br /&gt;
So when attacking a unit, it might make sense first to shoot to deal damage, THEN shoot to suppress.&lt;br /&gt;
&lt;br /&gt;
Recovering from suppression happens automatically. It gets reduced by 1/3 at the end of a unit&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
Note that changing stances due to getting suppressed or pinned down happens instantly during the actual attack. This is not a player or AI choice but forced on the unit.&lt;br /&gt;
== How to Effectively Play Around Suppression ==&lt;br /&gt;
Facing suppressive fire can be overwhelming at times, but there are a lot of countermeasures you can take.&lt;br /&gt;
&lt;br /&gt;
===== Countering Suppressive Fire =====&lt;br /&gt;
The easiest solution would be to simply suppress the suppressing enemy. This is best achieved with units that are not affected by suppression themselves while being highly mobile, like vehicles. To this end, it is important to plan ahead and identify avenues of approach that you can cover with your own suppressive fire to make sure your lead units do not get pinned down.&lt;br /&gt;
&lt;br /&gt;
Ideally, you suppress all enemies before they can suppress you. Should you not be able to do so, there are several options to reduce your unit&#039;s suppression.&lt;br /&gt;
&lt;br /&gt;
===== Concealment and Speed =====&lt;br /&gt;
Using smoke to break up sightlines and conceal your troops from the enemy would also be possible. Regular squads can carry smoke grenades, but the smoke can also be deployed by vehicles in a large screen or even by mortars and the like.&lt;br /&gt;
&lt;br /&gt;
By breaking Line of Sight, you prevent enemy units from building up suppression on your units so they can recover during the turns the smoke screen is present.&lt;br /&gt;
&lt;br /&gt;
===== Combat Drugs =====&lt;br /&gt;
Another possibility would be to equip an accessory called “combat drugs” that instantly reduces suppression and grants a discipline bonus as well. These are somewhat rare and expensive, though.&lt;br /&gt;
&lt;br /&gt;
===== Off-Map Abilities =====&lt;br /&gt;
An indirect way to reduce incoming suppression on your units is by disrupting the opposing suppressing units with so-called off-map abilities like dropship strafing runs or orbital rocket strikes. This is especially effective against unarmored, immobile enemy units like heavy weapon teams.&lt;br /&gt;
&lt;br /&gt;
===== Squad Leader Perks =====&lt;br /&gt;
Several Squad Leaders have perks available to them to counter suppression.&lt;br /&gt;
* [[Charles Lim]] has the perk [[Blaze of Glory]], which removes suppression and Restores 40AP.&lt;br /&gt;
* [[Edwin Pike]] has the perk [[Command: Rally]], which rallies allies and reduces their Suppression for 30AP.&lt;br /&gt;
* [[Kody Greifinger]] has the perk [[Recover]], which reduces suppression by 20 points for each enemy element killed.&lt;br /&gt;
* [[Fedor Yazhov]] has the perk [[Gostepriimstvo Babushki]], which in addition to refilling ammo and healing a Squaddies also reduces suppression&lt;br /&gt;
* [[Jacques Yves Vamplew]] has the perk [[Disdain]], which allows him to ignore suppression damage from dying Squaddies.&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7239</id>
		<title>Suppression</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7239"/>
		<updated>2026-02-20T22:51:16Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: /* Stage Three - Pinned Down */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
== What is Suppression in real life? ==&lt;br /&gt;
When modeling the tactical combat in MENACE, we took a step back and looked at real-life firefights and small unit tactics. Throughout history, there has been a predominant aspect of winning these engagements, and that is suppression.&lt;br /&gt;
&lt;br /&gt;
The fundamental idea is when someone gets shot at, they will try to avoid getting hit.&lt;br /&gt;
Ducking down and taking cover will reduce the effect of incoming fire, but also leads to not being able to see what is going on and more importantly not being able to effectively return fire. Additionally, suppressive fire is hindering any movement, effectively fixing a squad in its position.&lt;br /&gt;
&lt;br /&gt;
To sum up, a heavily suppressed or pinned down enemy can&#039;t see what&#039;s going on, is not shooting back, and can not evade or leave its position. This is the perfect setup for an assault element to move in and clear the enemy position in close-quarters fights with grenades or flanking fire.&lt;br /&gt;
&lt;br /&gt;
The above approach is embodied in the four Fs that were established in WW2 and are well known: Find the enemy (we will talk about detection and concealment later), Fix the enemy (by suppressing them with fire), Flank the enemy (move an element around their cover or in close range) and Finish them. Only now is this approach somewhat challenged by excessive drone warfare, but we take a bit of leeway to keep things more straightforward in MENACE.&lt;br /&gt;
&lt;br /&gt;
== How does MENACE model Suppression? ==&lt;br /&gt;
Suppression represents a unit’s performance degrading both physically and mentally due to being attacked, be it directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
A unit is harder to suppress the more discipline (character stat) it has. When a unit accumulates suppression, it will move from unaffected to suppressed and finally to pinned down.&lt;br /&gt;
&lt;br /&gt;
== How to Effectively Apply Suppression ==&lt;br /&gt;
There are several ways to apply suppression to a unit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suppression Effect&#039;&#039;&#039;: Upon dealing damage and especially when killing elements, suppression is applied to the enemy unit.&lt;br /&gt;
* &#039;&#039;&#039;Suppression Application&#039;&#039;&#039;: Suppression is applied per shot, so a weapon with a high rate of fire tends to apply more suppression. Also different weapons deliver different amounts of suppression.&lt;br /&gt;
* &#039;&#039;&#039;Cover and Suppression&#039;&#039;&#039;: Suppression gets REDUCED when the target is in cover or wears heavy armor.&lt;br /&gt;
* &#039;&#039;&#039;Discipline Impact&#039;&#039;&#039;: Suppression gets REDUCED depending on the discipline stat of the target (pirates are easier to suppress than marines).&lt;br /&gt;
* &#039;&#039;&#039;Neighboring Tile Suppression&#039;&#039;&#039;: A portion of the suppression also gets applied to neighboring tiles, not only the targeted tile.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Different Types of Weapons =====&lt;br /&gt;
Not all weapons are created equal when it comes to applying suppression damage. &lt;br /&gt;
As mentioned before, rate of fire matters when it comes to applying more suppression, but it is not the only attribute that matters when it comes to applying suppression. The Suppression attribute attribute on weapons plays a large part in applying the suppression effect to targeted enemies. &lt;br /&gt;
&lt;br /&gt;
[[File:K-PAC Firing mode burst.png|thumb|Burst firing mode, note the suppression damage being 3 per bullet]] [[File:K-PAC Firing mode sustained.png|thumb|Sustained firing mode, note the suppression damage being 4.5 per bullet]]&lt;br /&gt;
For weapons with a high rate of fire, the suppression value can be lower and still be effective. A prime example of this is the [[M10E ESAW]] light machinegun. It has a high rate of fire of 15 with a decent suppression value of 10, delivering a theoretical 150 suppression to the targeted unit. However with its high negative accuracy modifier of 25, that suppression will be applied only partially onto the targeted unit and some onto neighboring tiles. &lt;br /&gt;
Other weapons fire only a single shot and apply a high amount of suppression damage due to their high suppression attribute value alone. Currently in Patch 4 with 120 suppression damage dealt is the [[120mm Mortar]]. This means that despite firing a single shell, it will deal a potentially large amount of suppression damage to whatever it hit.&lt;br /&gt;
&lt;br /&gt;
Another aspect to take into consideration are the different firing modes that come with [[Infantry Weapons]]. &lt;br /&gt;
Assault rifles come with two firing modes, the regular [[File:Skill 05.png|30px]] burst firing mode and the [[File:Skill 04.png|30px]] Sustained semi-automatic firing mode. The latter not only increases the amount bullets fired from 6 to 8 for 80AP, but also increases the suppression per bullet to 4.5 up from 3.0. &lt;br /&gt;
&lt;br /&gt;
Other weapons like the Battle Rifles provide two firing options as well, [[File:Skill 01.png|30px]] a regular 2-shot salvo for medium to long ranges and a [[File:Skill 04.png|30px]] full-auto firing mode that fires a 6-shot salvo at the cost of range and accuracy. Note that for Battle Rifles the suppression damage done does not increase with its second firing mode, only the amount of bullets fired.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Perks on Applied Suppression =====&lt;br /&gt;
&lt;br /&gt;
Currently only the perk [[Suppressive Fire]] boosts the amount of suppression put onto the targeted unit with [[Infantry Weapons]].&lt;br /&gt;
&lt;br /&gt;
== Modeling the Effects of Suppression: A Three-Stage Approach ==&lt;br /&gt;
==== Stage One - Unaffected ====&lt;br /&gt;
As long as the amount of suppression is within the first bar no debuffs are in effect.&lt;br /&gt;
==== Stage Two - Suppressed ==== &lt;br /&gt;
The amount of suppression lies within the second bar. The target unit is forced to kneel down (“deploy”), which makes them stationary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuffs due to being suppressed:&#039;&#039;&#039;&lt;br /&gt;
* - 30 Action Points&lt;br /&gt;
* - 50% accuracy&lt;br /&gt;
&#039;&#039;&#039;Buffs due to being deployed&#039;&#039;&#039;&lt;br /&gt;
* +15% Accuracy&lt;br /&gt;
* +15% Defense&lt;br /&gt;
* -15% Damage taken&lt;br /&gt;
* +1 Concealment&lt;br /&gt;
&lt;br /&gt;
==== Stage Three - Pinned Down ====&lt;br /&gt;
The amount of suppression lies within the third bar. affected units are forced to lie down.&lt;br /&gt;
&lt;br /&gt;
Units get the following status effects:&lt;br /&gt;
* -50% accuracy&lt;br /&gt;
* +30% defense&lt;br /&gt;
* +30% damage reduction&lt;br /&gt;
* -50% vision range&lt;br /&gt;
* 1 concealment&lt;br /&gt;
&lt;br /&gt;
== The Defensive Role of Suppression ==&lt;br /&gt;
Even though it loses its ability to act freely, a unit gets more resilient while being suppressed because its combatants are forced to kneel or even lie flat on the floor when receiving a lot of fire.&lt;br /&gt;
That means the more suppressed an enemy unit is, the less damage it takes.&lt;br /&gt;
So when attacking a unit, it might make sense first to shoot to deal damage, THEN shoot to suppress.&lt;br /&gt;
&lt;br /&gt;
Recovering from suppression happens automatically. It gets reduced by 1/3 at the end of a unit&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
Note that changing stances due to getting suppressed or pinned down happens instantly during the actual attack. This is not a player or AI choice but forced on the unit.&lt;br /&gt;
== How to Effectively Play Around Suppression ==&lt;br /&gt;
Facing suppressive fire can be overwhelming at times, but there are a lot of countermeasures you can take.&lt;br /&gt;
&lt;br /&gt;
===== Countering Suppressive Fire =====&lt;br /&gt;
The easiest solution would be to simply suppress the suppressing enemy. This is best achieved with units that are not affected by suppression themselves while being highly mobile, like vehicles. To this end, it is important to plan ahead and identify avenues of approach that you can cover with your own suppressive fire to make sure your lead units do not get pinned down.&lt;br /&gt;
&lt;br /&gt;
Ideally, you suppress all enemies before they can suppress you. Should you not be able to do so, there are several options to reduce your unit&#039;s suppression.&lt;br /&gt;
&lt;br /&gt;
===== Concealment and Speed =====&lt;br /&gt;
Using smoke to break up sightlines and conceal your troops from the enemy would also be possible. Regular squads can carry smoke grenades, but the smoke can also be deployed by vehicles in a large screen or even by mortars and the like.&lt;br /&gt;
&lt;br /&gt;
By breaking Line of Sight, you prevent enemy units from building up suppression on your units so they can recover during the turns the smoke screen is present.&lt;br /&gt;
&lt;br /&gt;
===== Combat Drugs =====&lt;br /&gt;
Another possibility would be to equip an accessory called “combat drugs” that instantly reduces suppression and grants a discipline bonus as well. These are somewhat rare and expensive, though.&lt;br /&gt;
&lt;br /&gt;
===== Off-Map Abilities =====&lt;br /&gt;
An indirect way to reduce incoming suppression on your units is by disrupting the opposing suppressing units with so-called off-map abilities like dropship strafing runs or orbital rocket strikes. This is especially effective against unarmored, immobile enemy units like heavy weapon teams.&lt;br /&gt;
&lt;br /&gt;
===== Squad Leader Perks =====&lt;br /&gt;
Several Squad Leaders have perks available to them to counter suppression.&lt;br /&gt;
* [[Charles Lim]] has the perk [[Blaze of Glory]], which removes suppression and Restores 40AP.&lt;br /&gt;
* [[Edwin Pike]] has the perk [[Command: Rally]], which rallies allies and reduces their Suppression for 30AP.&lt;br /&gt;
* [[Kody Greifinger]] has the perk [[Recover]], which reduces suppression by 20 points for each enemy element killed.&lt;br /&gt;
* [[Fedor Yazhov]] has the perk [[Gostepriimstvo Babushki]], which in addition to refilling ammo and healing a Squaddies also reduces suppression&lt;br /&gt;
* [[Jacques Yves Vamplew]] has the perk [[Disdain]], which allows him to ignore suppression damage from dying Squaddies.&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7238</id>
		<title>Suppression</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7238"/>
		<updated>2026-02-20T22:45:54Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: /* Stage Three - Pinned Down */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
== What is Suppression in real life? ==&lt;br /&gt;
When modeling the tactical combat in MENACE, we took a step back and looked at real-life firefights and small unit tactics. Throughout history, there has been a predominant aspect of winning these engagements, and that is suppression.&lt;br /&gt;
&lt;br /&gt;
The fundamental idea is when someone gets shot at, they will try to avoid getting hit.&lt;br /&gt;
Ducking down and taking cover will reduce the effect of incoming fire, but also leads to not being able to see what is going on and more importantly not being able to effectively return fire. Additionally, suppressive fire is hindering any movement, effectively fixing a squad in its position.&lt;br /&gt;
&lt;br /&gt;
To sum up, a heavily suppressed or pinned down enemy can&#039;t see what&#039;s going on, is not shooting back, and can not evade or leave its position. This is the perfect setup for an assault element to move in and clear the enemy position in close-quarters fights with grenades or flanking fire.&lt;br /&gt;
&lt;br /&gt;
The above approach is embodied in the four Fs that were established in WW2 and are well known: Find the enemy (we will talk about detection and concealment later), Fix the enemy (by suppressing them with fire), Flank the enemy (move an element around their cover or in close range) and Finish them. Only now is this approach somewhat challenged by excessive drone warfare, but we take a bit of leeway to keep things more straightforward in MENACE.&lt;br /&gt;
&lt;br /&gt;
== How does MENACE model Suppression? ==&lt;br /&gt;
Suppression represents a unit’s performance degrading both physically and mentally due to being attacked, be it directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
A unit is harder to suppress the more discipline (character stat) it has. When a unit accumulates suppression, it will move from unaffected to suppressed and finally to pinned down.&lt;br /&gt;
&lt;br /&gt;
== How to Effectively Apply Suppression ==&lt;br /&gt;
There are several ways to apply suppression to a unit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suppression Effect&#039;&#039;&#039;: Upon dealing damage and especially when killing elements, suppression is applied to the enemy unit.&lt;br /&gt;
* &#039;&#039;&#039;Suppression Application&#039;&#039;&#039;: Suppression is applied per shot, so a weapon with a high rate of fire tends to apply more suppression. Also different weapons deliver different amounts of suppression.&lt;br /&gt;
* &#039;&#039;&#039;Cover and Suppression&#039;&#039;&#039;: Suppression gets REDUCED when the target is in cover or wears heavy armor.&lt;br /&gt;
* &#039;&#039;&#039;Discipline Impact&#039;&#039;&#039;: Suppression gets REDUCED depending on the discipline stat of the target (pirates are easier to suppress than marines).&lt;br /&gt;
* &#039;&#039;&#039;Neighboring Tile Suppression&#039;&#039;&#039;: A portion of the suppression also gets applied to neighboring tiles, not only the targeted tile.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Different Types of Weapons =====&lt;br /&gt;
Not all weapons are created equal when it comes to applying suppression damage. &lt;br /&gt;
As mentioned before, rate of fire matters when it comes to applying more suppression, but it is not the only attribute that matters when it comes to applying suppression. The Suppression attribute attribute on weapons plays a large part in applying the suppression effect to targeted enemies. &lt;br /&gt;
&lt;br /&gt;
[[File:K-PAC Firing mode burst.png|thumb|Burst firing mode, note the suppression damage being 3 per bullet]] [[File:K-PAC Firing mode sustained.png|thumb|Sustained firing mode, note the suppression damage being 4.5 per bullet]]&lt;br /&gt;
For weapons with a high rate of fire, the suppression value can be lower and still be effective. A prime example of this is the [[M10E ESAW]] light machinegun. It has a high rate of fire of 15 with a decent suppression value of 10, delivering a theoretical 150 suppression to the targeted unit. However with its high negative accuracy modifier of 25, that suppression will be applied only partially onto the targeted unit and some onto neighboring tiles. &lt;br /&gt;
Other weapons fire only a single shot and apply a high amount of suppression damage due to their high suppression attribute value alone. Currently in Patch 4 with 120 suppression damage dealt is the [[120mm Mortar]]. This means that despite firing a single shell, it will deal a potentially large amount of suppression damage to whatever it hit.&lt;br /&gt;
&lt;br /&gt;
Another aspect to take into consideration are the different firing modes that come with [[Infantry Weapons]]. &lt;br /&gt;
Assault rifles come with two firing modes, the regular [[File:Skill 05.png|30px]] burst firing mode and the [[File:Skill 04.png|30px]] Sustained semi-automatic firing mode. The latter not only increases the amount bullets fired from 6 to 8 for 80AP, but also increases the suppression per bullet to 4.5 up from 3.0. &lt;br /&gt;
&lt;br /&gt;
Other weapons like the Battle Rifles provide two firing options as well, [[File:Skill 01.png|30px]] a regular 2-shot salvo for medium to long ranges and a [[File:Skill 04.png|30px]] full-auto firing mode that fires a 6-shot salvo at the cost of range and accuracy. Note that for Battle Rifles the suppression damage done does not increase with its second firing mode, only the amount of bullets fired.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Perks on Applied Suppression =====&lt;br /&gt;
&lt;br /&gt;
Currently only the perk [[Suppressive Fire]] boosts the amount of suppression put onto the targeted unit with [[Infantry Weapons]].&lt;br /&gt;
&lt;br /&gt;
== Modeling the Effects of Suppression: A Three-Stage Approach ==&lt;br /&gt;
==== Stage One - Unaffected ====&lt;br /&gt;
As long as the amount of suppression is within the first bar no debuffs are in effect.&lt;br /&gt;
==== Stage Two - Suppressed ==== &lt;br /&gt;
The amount of suppression lies within the second bar. The target unit is forced to kneel down (“deploy”), which makes them stationary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuffs due to being suppressed:&#039;&#039;&#039;&lt;br /&gt;
* - 30 Action Points&lt;br /&gt;
* - 50% accuracy&lt;br /&gt;
&#039;&#039;&#039;Buffs due to being deployed&#039;&#039;&#039;&lt;br /&gt;
* +15% Accuracy&lt;br /&gt;
* +15% Defense&lt;br /&gt;
* -15% Damage taken&lt;br /&gt;
* +1 Concealment&lt;br /&gt;
&lt;br /&gt;
==== Stage Three - Pinned Down ====&lt;br /&gt;
The amount of suppression lies within the third bar. The effects of these are different for player units and AI controlled units, but both are forced to lie down.&lt;br /&gt;
&lt;br /&gt;
Players units get the following status effects:&lt;br /&gt;
* -50% accuracy&lt;br /&gt;
* +30% defense&lt;br /&gt;
* +30% damage reduction&lt;br /&gt;
* -50% vision range&lt;br /&gt;
* 1 concealment&lt;br /&gt;
&lt;br /&gt;
AI controlled units lose all action points and their view range is reduced to one tile. It can be assumed AI units gain similar bonusses and malusses as player units, with the exception being vision.&lt;br /&gt;
&lt;br /&gt;
== The Defensive Role of Suppression ==&lt;br /&gt;
Even though it loses its ability to act freely, a unit gets more resilient while being suppressed because its combatants are forced to kneel or even lie flat on the floor when receiving a lot of fire.&lt;br /&gt;
That means the more suppressed an enemy unit is, the less damage it takes.&lt;br /&gt;
So when attacking a unit, it might make sense first to shoot to deal damage, THEN shoot to suppress.&lt;br /&gt;
&lt;br /&gt;
Recovering from suppression happens automatically. It gets reduced by 1/3 at the end of a unit&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
Note that changing stances due to getting suppressed or pinned down happens instantly during the actual attack. This is not a player or AI choice but forced on the unit.&lt;br /&gt;
== How to Effectively Play Around Suppression ==&lt;br /&gt;
Facing suppressive fire can be overwhelming at times, but there are a lot of countermeasures you can take.&lt;br /&gt;
&lt;br /&gt;
===== Countering Suppressive Fire =====&lt;br /&gt;
The easiest solution would be to simply suppress the suppressing enemy. This is best achieved with units that are not affected by suppression themselves while being highly mobile, like vehicles. To this end, it is important to plan ahead and identify avenues of approach that you can cover with your own suppressive fire to make sure your lead units do not get pinned down.&lt;br /&gt;
&lt;br /&gt;
Ideally, you suppress all enemies before they can suppress you. Should you not be able to do so, there are several options to reduce your unit&#039;s suppression.&lt;br /&gt;
&lt;br /&gt;
===== Concealment and Speed =====&lt;br /&gt;
Using smoke to break up sightlines and conceal your troops from the enemy would also be possible. Regular squads can carry smoke grenades, but the smoke can also be deployed by vehicles in a large screen or even by mortars and the like.&lt;br /&gt;
&lt;br /&gt;
By breaking Line of Sight, you prevent enemy units from building up suppression on your units so they can recover during the turns the smoke screen is present.&lt;br /&gt;
&lt;br /&gt;
===== Combat Drugs =====&lt;br /&gt;
Another possibility would be to equip an accessory called “combat drugs” that instantly reduces suppression and grants a discipline bonus as well. These are somewhat rare and expensive, though.&lt;br /&gt;
&lt;br /&gt;
===== Off-Map Abilities =====&lt;br /&gt;
An indirect way to reduce incoming suppression on your units is by disrupting the opposing suppressing units with so-called off-map abilities like dropship strafing runs or orbital rocket strikes. This is especially effective against unarmored, immobile enemy units like heavy weapon teams.&lt;br /&gt;
&lt;br /&gt;
===== Squad Leader Perks =====&lt;br /&gt;
Several Squad Leaders have perks available to them to counter suppression.&lt;br /&gt;
* [[Charles Lim]] has the perk [[Blaze of Glory]], which removes suppression and Restores 40AP.&lt;br /&gt;
* [[Edwin Pike]] has the perk [[Command: Rally]], which rallies allies and reduces their Suppression for 30AP.&lt;br /&gt;
* [[Kody Greifinger]] has the perk [[Recover]], which reduces suppression by 20 points for each enemy element killed.&lt;br /&gt;
* [[Fedor Yazhov]] has the perk [[Gostepriimstvo Babushki]], which in addition to refilling ammo and healing a Squaddies also reduces suppression&lt;br /&gt;
* [[Jacques Yves Vamplew]] has the perk [[Disdain]], which allows him to ignore suppression damage from dying Squaddies.&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7237</id>
		<title>Suppression</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7237"/>
		<updated>2026-02-20T22:19:23Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
== What is Suppression in real life? ==&lt;br /&gt;
When modeling the tactical combat in MENACE, we took a step back and looked at real-life firefights and small unit tactics. Throughout history, there has been a predominant aspect of winning these engagements, and that is suppression.&lt;br /&gt;
&lt;br /&gt;
The fundamental idea is when someone gets shot at, they will try to avoid getting hit.&lt;br /&gt;
Ducking down and taking cover will reduce the effect of incoming fire, but also leads to not being able to see what is going on and more importantly not being able to effectively return fire. Additionally, suppressive fire is hindering any movement, effectively fixing a squad in its position.&lt;br /&gt;
&lt;br /&gt;
To sum up, a heavily suppressed or pinned down enemy can&#039;t see what&#039;s going on, is not shooting back, and can not evade or leave its position. This is the perfect setup for an assault element to move in and clear the enemy position in close-quarters fights with grenades or flanking fire.&lt;br /&gt;
&lt;br /&gt;
The above approach is embodied in the four Fs that were established in WW2 and are well known: Find the enemy (we will talk about detection and concealment later), Fix the enemy (by suppressing them with fire), Flank the enemy (move an element around their cover or in close range) and Finish them. Only now is this approach somewhat challenged by excessive drone warfare, but we take a bit of leeway to keep things more straightforward in MENACE.&lt;br /&gt;
&lt;br /&gt;
== How does MENACE model Suppression? ==&lt;br /&gt;
Suppression represents a unit’s performance degrading both physically and mentally due to being attacked, be it directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
A unit is harder to suppress the more discipline (character stat) it has. When a unit accumulates suppression, it will move from unaffected to suppressed and finally to pinned down.&lt;br /&gt;
&lt;br /&gt;
== How to Effectively Apply Suppression ==&lt;br /&gt;
There are several ways to apply suppression to a unit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suppression Effect&#039;&#039;&#039;: Upon dealing damage and especially when killing elements, suppression is applied to the enemy unit.&lt;br /&gt;
* &#039;&#039;&#039;Suppression Application&#039;&#039;&#039;: Suppression is applied per shot, so a weapon with a high rate of fire tends to apply more suppression. Also different weapons deliver different amounts of suppression.&lt;br /&gt;
* &#039;&#039;&#039;Cover and Suppression&#039;&#039;&#039;: Suppression gets REDUCED when the target is in cover or wears heavy armor.&lt;br /&gt;
* &#039;&#039;&#039;Discipline Impact&#039;&#039;&#039;: Suppression gets REDUCED depending on the discipline stat of the target (pirates are easier to suppress than marines).&lt;br /&gt;
* &#039;&#039;&#039;Neighboring Tile Suppression&#039;&#039;&#039;: A portion of the suppression also gets applied to neighboring tiles, not only the targeted tile.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Different Types of Weapons =====&lt;br /&gt;
Not all weapons are created equal when it comes to applying suppression damage. &lt;br /&gt;
As mentioned before, rate of fire matters when it comes to applying more suppression, but it is not the only attribute that matters when it comes to applying suppression. The Suppression attribute attribute on weapons plays a large part in applying the suppression effect to targeted enemies. &lt;br /&gt;
&lt;br /&gt;
[[File:K-PAC Firing mode burst.png|thumb|Burst firing mode, note the suppression damage being 3 per bullet]] [[File:K-PAC Firing mode sustained.png|thumb|Sustained firing mode, note the suppression damage being 4.5 per bullet]]&lt;br /&gt;
For weapons with a high rate of fire, the suppression value can be lower and still be effective. A prime example of this is the [[M10E ESAW]] light machinegun. It has a high rate of fire of 15 with a decent suppression value of 10, delivering a theoretical 150 suppression to the targeted unit. However with its high negative accuracy modifier of 25, that suppression will be applied only partially onto the targeted unit and some onto neighboring tiles. &lt;br /&gt;
Other weapons fire only a single shot and apply a high amount of suppression damage due to their high suppression attribute value alone. Currently in Patch 4 with 120 suppression damage dealt is the [[120mm Mortar]]. This means that despite firing a single shell, it will deal a potentially large amount of suppression damage to whatever it hit.&lt;br /&gt;
&lt;br /&gt;
Another aspect to take into consideration are the different firing modes that come with [[Infantry Weapons]]. &lt;br /&gt;
Assault rifles come with two firing modes, the regular [[File:Skill 05.png|30px]] burst firing mode and the [[File:Skill 04.png|30px]] Sustained semi-automatic firing mode. The latter not only increases the amount bullets fired from 6 to 8 for 80AP, but also increases the suppression per bullet to 4.5 up from 3.0. &lt;br /&gt;
&lt;br /&gt;
Other weapons like the Battle Rifles provide two firing options as well, [[File:Skill 01.png|30px]] a regular 2-shot salvo for medium to long ranges and a [[File:Skill 04.png|30px]] full-auto firing mode that fires a 6-shot salvo at the cost of range and accuracy. Note that for Battle Rifles the suppression damage done does not increase with its second firing mode, only the amount of bullets fired.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Perks on Applied Suppression =====&lt;br /&gt;
&lt;br /&gt;
Currently only the perk [[Suppressive Fire]] boosts the amount of suppression put onto the targeted unit with [[Infantry Weapons]].&lt;br /&gt;
&lt;br /&gt;
== Modeling the Effects of Suppression: A Three-Stage Approach ==&lt;br /&gt;
==== Stage One - Unaffected ====&lt;br /&gt;
As long as the amount of suppression is within the first bar no debuffs are in effect.&lt;br /&gt;
==== Stage Two - Suppressed ==== &lt;br /&gt;
The amount of suppression lies within the second bar. The target unit is forced to kneel down (“deploy”), which makes them stationary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuffs due to being suppressed:&#039;&#039;&#039;&lt;br /&gt;
* - 30 Action Points&lt;br /&gt;
* - 50% accuracy&lt;br /&gt;
&#039;&#039;&#039;Buffs due to being deployed&#039;&#039;&#039;&lt;br /&gt;
* +15% Accuracy&lt;br /&gt;
* +15% Defense&lt;br /&gt;
* -15% Damage taken&lt;br /&gt;
* +1 Concealment&lt;br /&gt;
&lt;br /&gt;
==== Stage Three - Pinned Down ====&lt;br /&gt;
The amount of suppression lies within the third bar. The target unit is forced to lie down. It loses all action points and its view range is reduced to one tile.&lt;br /&gt;
&lt;br /&gt;
== The Defensive Role of Suppression ==&lt;br /&gt;
Even though it loses its ability to act freely, a unit gets more resilient while being suppressed because its combatants are forced to kneel or even lie flat on the floor when receiving a lot of fire.&lt;br /&gt;
That means the more suppressed an enemy unit is, the less damage it takes.&lt;br /&gt;
So when attacking a unit, it might make sense first to shoot to deal damage, THEN shoot to suppress.&lt;br /&gt;
&lt;br /&gt;
Recovering from suppression happens automatically. It gets reduced by 1/3 at the end of a unit&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
Note that changing stances due to getting suppressed or pinned down happens instantly during the actual attack. This is not a player or AI choice but forced on the unit.&lt;br /&gt;
== How to Effectively Play Around Suppression ==&lt;br /&gt;
Facing suppressive fire can be overwhelming at times, but there are a lot of countermeasures you can take.&lt;br /&gt;
&lt;br /&gt;
===== Countering Suppressive Fire =====&lt;br /&gt;
The easiest solution would be to simply suppress the suppressing enemy. This is best achieved with units that are not affected by suppression themselves while being highly mobile, like vehicles. To this end, it is important to plan ahead and identify avenues of approach that you can cover with your own suppressive fire to make sure your lead units do not get pinned down.&lt;br /&gt;
&lt;br /&gt;
Ideally, you suppress all enemies before they can suppress you. Should you not be able to do so, there are several options to reduce your unit&#039;s suppression.&lt;br /&gt;
&lt;br /&gt;
===== Concealment and Speed =====&lt;br /&gt;
Using smoke to break up sightlines and conceal your troops from the enemy would also be possible. Regular squads can carry smoke grenades, but the smoke can also be deployed by vehicles in a large screen or even by mortars and the like.&lt;br /&gt;
&lt;br /&gt;
By breaking Line of Sight, you prevent enemy units from building up suppression on your units so they can recover during the turns the smoke screen is present.&lt;br /&gt;
&lt;br /&gt;
===== Combat Drugs =====&lt;br /&gt;
Another possibility would be to equip an accessory called “combat drugs” that instantly reduces suppression and grants a discipline bonus as well. These are somewhat rare and expensive, though.&lt;br /&gt;
&lt;br /&gt;
===== Off-Map Abilities =====&lt;br /&gt;
An indirect way to reduce incoming suppression on your units is by disrupting the opposing suppressing units with so-called off-map abilities like dropship strafing runs or orbital rocket strikes. This is especially effective against unarmored, immobile enemy units like heavy weapon teams.&lt;br /&gt;
&lt;br /&gt;
===== Squad Leader Perks =====&lt;br /&gt;
Several Squad Leaders have perks available to them to counter suppression.&lt;br /&gt;
* [[Charles Lim]] has the perk [[Blaze of Glory]], which removes suppression and Restores 40AP.&lt;br /&gt;
* [[Edwin Pike]] has the perk [[Command: Rally]], which rallies allies and reduces their Suppression for 30AP.&lt;br /&gt;
* [[Kody Greifinger]] has the perk [[Recover]], which reduces suppression by 20 points for each enemy element killed.&lt;br /&gt;
* [[Fedor Yazhov]] has the perk [[Gostepriimstvo Babushki]], which in addition to refilling ammo and healing a Squaddies also reduces suppression&lt;br /&gt;
* [[Jacques Yves Vamplew]] has the perk [[Disdain]], which allows him to ignore suppression damage from dying Squaddies.&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7235</id>
		<title>Suppression</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Suppression&amp;diff=7235"/>
		<updated>2026-02-20T22:04:06Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: Added a paragraph on how to apply suppression and the effects of different weapons, firing modes, and perks. Small addition to countering suppression as well regarding Perks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
== What is Suppression in real life? ==&lt;br /&gt;
When modeling the tactical combat in MENACE, we took a step back and looked at real-life firefights and small unit tactics. Throughout history, there has been a predominant aspect of winning these engagements, and that is suppression.&lt;br /&gt;
&lt;br /&gt;
The fundamental idea is when someone gets shot at, they will try to avoid getting hit.&lt;br /&gt;
Ducking down and taking cover will reduce the effect of incoming fire, but also leads to not being able to see what is going on and more importantly not being able to effectively return fire. Additionally, suppressive fire is hindering any movement, effectively fixing a squad in its position.&lt;br /&gt;
&lt;br /&gt;
To sum up, a heavily suppressed or pinned down enemy can&#039;t see what&#039;s going on, is not shooting back, and can not evade or leave its position. This is the perfect setup for an assault element to move in and clear the enemy position in close-quarters fights with grenades or flanking fire.&lt;br /&gt;
&lt;br /&gt;
The above approach is embodied in the four Fs that were established in WW2 and are well known: Find the enemy (we will talk about detection and concealment later), Fix the enemy (by suppressing them with fire), Flank the enemy (move an element around their cover or in close range) and Finish them. Only now is this approach somewhat challenged by excessive drone warfare, but we take a bit of leeway to keep things more straightforward in MENACE.&lt;br /&gt;
&lt;br /&gt;
== How does MENACE model Suppression? ==&lt;br /&gt;
Suppression represents a unit’s performance degrading both physically and mentally due to being attacked, be it directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
A unit is harder to suppress the more discipline (character stat) it has. When a unit accumulates suppression, it will move from unaffected to suppressed and finally to pinned down.&lt;br /&gt;
&lt;br /&gt;
== How to Effectively Apply Suppression ==&lt;br /&gt;
There are several ways to apply suppression to a unit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suppression Effect&#039;&#039;&#039;: Upon dealing damage and especially when killing elements, suppression is applied to the enemy unit.&lt;br /&gt;
* &#039;&#039;&#039;Suppression Application&#039;&#039;&#039;: Suppression is applied per shot, so a weapon with a high rate of fire tends to apply more suppression. Also different weapons deliver different amounts of suppression.&lt;br /&gt;
* &#039;&#039;&#039;Cover and Suppression&#039;&#039;&#039;: Suppression gets REDUCED when the target is in cover or wears heavy armor.&lt;br /&gt;
* &#039;&#039;&#039;Discipline Impact&#039;&#039;&#039;: Suppression gets REDUCED depending on the discipline stat of the target (pirates are easier to suppress than marines).&lt;br /&gt;
* &#039;&#039;&#039;Neighboring Tile Suppression&#039;&#039;&#039;: A portion of the suppression also gets applied to neighboring tiles, not only the targeted tile.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Different Types of Weapons =====&lt;br /&gt;
Not all weapons are created equal when it comes to applying suppression damage. &lt;br /&gt;
As mentioned before, rate of fire matters when it comes to applying more suppression, but it is not the only attribute that matters when it comes to applying suppression. The Suppression attribute attribute on weapons plays a large part in applying the suppression effect to targeted enemies. &lt;br /&gt;
&lt;br /&gt;
For weapons with a high rate of fire, the suppression value can be lower and still be effective. A prime example of this is the [[M10E ESAW]] light machinegun. It has a high rate of fire of 15 with a decent suppression value of 10, delivering a theoretical 150 suppression to the targeted unit. However with its high negative accuracy modifier of 25, that suppression will be applied only partially onto the targeted unit and some onto neighboring tiles. &lt;br /&gt;
Other weapons fire only a single shot and apply a high amount of suppression damage due to their high suppression attribute value alone. Currently in Patch 4 with 120 suppression damage dealt is the [[120mm Mortar]]. This means that despite firing a single shell, it will deal a potentially large amount of suppression damage to whatever it hit.&lt;br /&gt;
&lt;br /&gt;
[[File:K-PAC Firing mode burst.png|thumb|Burst firing mode, note the suppression damage being 3 per bullet]] [[File:K-PAC Firing mode sustained.png|thumb|Sustained firing mode, note the suppression damage being 4.5 per bullet]]&lt;br /&gt;
Another aspect to take into consideration are the different firing modes that come with [[Infantry Weapons]]. &lt;br /&gt;
Assault rifles come with two firing modes, the regular [[File:Skill 05.png|30px]] burst firing mode and the [[File:Skill 04.png|30px]] Sustained semi-automatic firing mode. The latter not only increases the amount bullets fired from 6 to 8 for 80AP, but also increases the suppression per bullet to 4.5 up from 3.0. &lt;br /&gt;
&lt;br /&gt;
Other weapons like the Battle Rifles provide two firing options as well, [[File:Skill 01.png|30px]] a regular 2-shot salvo for medium to long ranges and a [[File:Skill 04.png|30px]] full-auto firing mode that fires a 6-shot salvo at the cost of range and accuracy. Note that for Battle Rifles the suppression damage done does not increase with its second firing mode, only the amount of bullets fired.&lt;br /&gt;
&lt;br /&gt;
===== Influence of Perks on Applied Suppression =====&lt;br /&gt;
&lt;br /&gt;
Currently only the perk [[Suppressive Fire]] boosts the amount of suppression put onto the targeted unit with [[Infantry Weapons]].&lt;br /&gt;
&lt;br /&gt;
== Modeling the Effects of Suppression: A Three-Stage Approach ==&lt;br /&gt;
==== Stage One - Unaffected ====&lt;br /&gt;
As long as the amount of suppression is within the first bar no debuffs are in effect.&lt;br /&gt;
==== Stage Two - Suppressed ==== &lt;br /&gt;
The amount of suppression lies within the second bar. The target unit is forced to kneel down (“deploy”), which makes them stationary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuffs due to being suppressed:&#039;&#039;&#039;&lt;br /&gt;
* - 30 Action Points&lt;br /&gt;
* - 50% accuracy&lt;br /&gt;
&#039;&#039;&#039;Buffs due to being deployed&#039;&#039;&#039;&lt;br /&gt;
* +15% Accuracy&lt;br /&gt;
* +15% Defense&lt;br /&gt;
* -15% Damage taken&lt;br /&gt;
* +1 Concealment&lt;br /&gt;
&lt;br /&gt;
==== Stage Three - Pinned Down ====&lt;br /&gt;
The amount of suppression lies within the third bar. The target unit is forced to lie down. It loses all action points and its view range is reduced to one tile.&lt;br /&gt;
&lt;br /&gt;
== The Defensive Role of Suppression ==&lt;br /&gt;
Even though it loses its ability to act freely, a unit gets more resilient while being suppressed because its combatants are forced to kneel or even lie flat on the floor when receiving a lot of fire.&lt;br /&gt;
That means the more suppressed an enemy unit is, the less damage it takes.&lt;br /&gt;
So when attacking a unit, it might make sense first to shoot to deal damage, THEN shoot to suppress.&lt;br /&gt;
&lt;br /&gt;
Recovering from suppression happens automatically. It gets reduced by 1/3 at the end of a unit&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
Note that changing stances due to getting suppressed or pinned down happens instantly during the actual attack. This is not a player or AI choice but forced on the unit.&lt;br /&gt;
== How to Effectively Play Around Suppression ==&lt;br /&gt;
Facing suppressive fire can be overwhelming at times, but there are a lot of countermeasures you can take.&lt;br /&gt;
&lt;br /&gt;
===== Countering Suppressive Fire =====&lt;br /&gt;
The easiest solution would be to simply suppress the suppressing enemy. This is best achieved with units that are not affected by suppression themselves while being highly mobile, like vehicles. To this end, it is important to plan ahead and identify avenues of approach that you can cover with your own suppressive fire to make sure your lead units do not get pinned down.&lt;br /&gt;
&lt;br /&gt;
Ideally, you suppress all enemies before they can suppress you. Should you not be able to do so, there are several options to reduce your unit&#039;s suppression.&lt;br /&gt;
&lt;br /&gt;
===== Concealment and Speed =====&lt;br /&gt;
Using smoke to break up sightlines and conceal your troops from the enemy would also be possible. Regular squads can carry smoke grenades, but the smoke can also be deployed by vehicles in a large screen or even by mortars and the like.&lt;br /&gt;
&lt;br /&gt;
By breaking Line of Sight, you prevent enemy units from building up suppression on your units so they can recover during the turns the smoke screen is present.&lt;br /&gt;
&lt;br /&gt;
===== Combat Drugs =====&lt;br /&gt;
Another possibility would be to equip an accessory called “combat drugs” that instantly reduces suppression and grants a discipline bonus as well. These are somewhat rare and expensive, though.&lt;br /&gt;
&lt;br /&gt;
===== Off-Map Abilities =====&lt;br /&gt;
An indirect way to reduce incoming suppression on your units is by disrupting the opposing suppressing units with so-called off-map abilities like dropship strafing runs or orbital rocket strikes. This is especially effective against unarmored, immobile enemy units like heavy weapon teams.&lt;br /&gt;
&lt;br /&gt;
===== Squad Leader Perks =====&lt;br /&gt;
Several Squad Leaders have perks available to them to counter suppression.&lt;br /&gt;
* [[Charles Lim]] has the perk [[Blaze of Glory]], which removes suppression and Restores 40AP.&lt;br /&gt;
* [[Edwin Pike]] has the perk [[Command: Rally]], which rallies allies and reduces their Suppression for 30AP.&lt;br /&gt;
* [[Kody Greifinger]] has the perk [[Recover]], which reduces suppression by 20 points for each enemy element killed.&lt;br /&gt;
* [[Fedor Yazhov]] has the perk [[Gostepriimstvo Babushki]], which in addition to refilling ammo and healing a Squaddies also reduces suppression&lt;br /&gt;
* [[Jacques Yves Vamplew]] has the perk [[Disdain]], which allows him to ignore suppression damage from dying Squaddies.&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:K-PAC_Firing_mode_sustained.png&amp;diff=7234</id>
		<title>File:K-PAC Firing mode sustained.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:K-PAC_Firing_mode_sustained.png&amp;diff=7234"/>
		<updated>2026-02-20T21:39:12Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;K-PAC Firing mode sustained suppression&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:K-PAC_Firing_mode_burst.png&amp;diff=7233</id>
		<title>File:K-PAC Firing mode burst.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:K-PAC_Firing_mode_burst.png&amp;diff=7233"/>
		<updated>2026-02-20T21:38:25Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;K-PAC Firing mode burst suppression&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=E4A2_ELSA_Plasma_Rifle&amp;diff=7180</id>
		<title>E4A2 ELSA Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=E4A2_ELSA_Plasma_Rifle&amp;diff=7180"/>
		<updated>2026-02-19T21:17:43Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Plasmarifle light 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=130&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=40&lt;br /&gt;
|armdamage=80&lt;br /&gt;
|armpen=35&lt;br /&gt;
|suppress=15&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=3&lt;br /&gt;
|ammo=0&lt;br /&gt;
|cost=50&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An improved version the E2A6 this electrothermal accelerator is more safe to use, has a higher range and power. HIG used self-evolving algorithms to ensure maximum stability of the magnet fields used to control the discharge of the weapon. It effectively melts bodyarmor and vehicle platings.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 09.png|30px]] A quick salvo of electrothermal energy with high penetration and damage. Melts the targets armor. &lt;br /&gt;
&lt;br /&gt;
[[File:Skill 23.png|30px]] The weapon heat traps are vented to cool down the system and reduce heat buildup.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=ENERGY|link=Energy(Tag)}}  {{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:E4A2 ELSA Plasma Rifle graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/540003980950897283 v0.6.3+16067] -- Patch #1 - Added heat mechanic to plasma rifles in place of ammunition.&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/687497604906352683 v0.6.6. +16265] -- Patch #3 - Rebalanced Plasma Rifles&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:E4A2_ELSA_Plasma_Rifle_graph.png&amp;diff=7179</id>
		<title>File:E4A2 ELSA Plasma Rifle graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:E4A2_ELSA_Plasma_Rifle_graph.png&amp;diff=7179"/>
		<updated>2026-02-19T21:17:38Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;E4A2 ELSA Plasma Rifle acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=K-GMW_Auto_Grenade_Launcher&amp;diff=7178</id>
		<title>K-GMW Auto Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=K-GMW_Auto_Grenade_Launcher&amp;diff=7178"/>
		<updated>2026-02-19T21:17:13Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}{{Infobox weapon&lt;br /&gt;
|image=[[File:Auto grenade launcher 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=55&lt;br /&gt;
|range=10&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=30&lt;br /&gt;
|armdamage=35&lt;br /&gt;
|armpen=30&lt;br /&gt;
|suppress=50&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=3&lt;br /&gt;
|ammo=8&lt;br /&gt;
|cost=45&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Official designation MK9M0D2 - Kingpost Ordance Factory Grenade Machine Weapon (K-GMW) is an Auto Grenade Launcher that is usually fitted to vehicles. It can fire 3 round explosive bursts in quick succession over decent distance to suppress and disrupt enemy forces or destroy light cover. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 02.png|30px]] Launch a fragmentation grenade salvo over medium distances. Can inflict heavy damage on multiple unarmored targets and ignores cover.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/535501649492313053? v0.6.7+16403] -- Patch #4 - Buffed K-GMW auto grenade launcher&lt;br /&gt;
* Damage from 25 to 30&lt;br /&gt;
* Armor Penetration from 25 to 30&lt;br /&gt;
* Damage to Armor Durability from 25 to 35&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:K-GMW Auto Grenade Launcher graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:K-GMW_Auto_Grenade_Launcher_graph.png&amp;diff=7177</id>
		<title>File:K-GMW Auto Grenade Launcher graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:K-GMW_Auto_Grenade_Launcher_graph.png&amp;diff=7177"/>
		<updated>2026-02-19T21:17:09Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;K-GMW Auto Grenade Launcher acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=CMG50_MMG&amp;diff=7176</id>
		<title>CMG50 MMG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=CMG50_MMG&amp;diff=7176"/>
		<updated>2026-02-19T21:16:35Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}{{Infobox weapon&lt;br /&gt;
|image=[[File:CMG50 MMG.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=40&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=-20&lt;br /&gt;
|hpdamage=16&lt;br /&gt;
|armdamage=7&lt;br /&gt;
|armpen=40&lt;br /&gt;
|suppress=11&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=12&lt;br /&gt;
|ammo=12&lt;br /&gt;
|cost=35&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Catercorner, being specialized in reliable fire support solutions, developed the CMG50 to fill the medium machinegun slot of basic infantry squads and vehicles alike. Sturdy, reliable and packs a punch but the accuracy and ammo capacity are not the best.   &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 07.png|30px]] Fire a sweeping salvo at a target area to suppress the enemy.&lt;br /&gt;
&lt;br /&gt;
== Known Users ==&lt;br /&gt;
* [[Infantry (Carrier)]]&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! {{H:title|AP COST|AP Cost}} &lt;br /&gt;
! {{H:title|DESCRIPTION|Description}} &lt;br /&gt;
! {{H:title|SPECIAL|Special}} &lt;br /&gt;
! {{H:title|AMMO|Ammo}} &lt;br /&gt;
! {{H:title|TAGS|Tags}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Skill 04.png|30px]] SKILL NAME || AP COST || LOREM IPSUM  || SPECIAL || AMMO ||{{ItemTag|name=TAGS|link=}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:CMG50 MMG graph.png|thumb|left]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:CMG50_MMG_graph.png&amp;diff=7175</id>
		<title>File:CMG50 MMG graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:CMG50_MMG_graph.png&amp;diff=7175"/>
		<updated>2026-02-19T21:15:58Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CMG50 MMG acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Flamethrower_(Vehicle)&amp;diff=7174</id>
		<title>Flamethrower (Vehicle)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Flamethrower_(Vehicle)&amp;diff=7174"/>
		<updated>2026-02-19T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}{{Infobox weapon&lt;br /&gt;
|image=[[File:Flamethrower (Vehicle).png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=40&lt;br /&gt;
|range=4&lt;br /&gt;
|accmod=100&lt;br /&gt;
|hpdamage=30&lt;br /&gt;
|armdamage=30&lt;br /&gt;
|armpen=20&lt;br /&gt;
|suppress=0&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=12&lt;br /&gt;
|cost=25&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A flame thrower that propels a jet of ignited liquid over short distances. Ideal to flush out enemies in cover or fortifications. The jet can set the ground but also structures or vehicles on fire.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 03.png|30px]] Shoots a jet of burning liquids at the target, setting it ablaze.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Veh Flamethrower graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Veh_Flamethrower_graph.png&amp;diff=7173</id>
		<title>File:Veh Flamethrower graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Veh_Flamethrower_graph.png&amp;diff=7173"/>
		<updated>2026-02-19T21:15:15Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Veh Flamethrower acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Laser_Lance&amp;diff=7172</id>
		<title>Laser Lance</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Laser_Lance&amp;diff=7172"/>
		<updated>2026-02-19T21:14:22Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Laserlance 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=35&lt;br /&gt;
|range=10&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=130&lt;br /&gt;
|armdamage=120&lt;br /&gt;
|armpen=180&lt;br /&gt;
|suppress=20&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=0&lt;br /&gt;
|cost=70&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A heavy military grade laser lance used in ship to ship combat. A devastating weapon against vehicles and heavy armor. Overheats quickly and as to be vented but has unlimited ammo. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skills ==&lt;br /&gt;
[[File:Skill 09.png|30px]] Fire a highly focused laser beam at the target. The beam will burn with ease through even the hardest armor. Ideal against medium and heavy vehicles. Does half damage against structures. Builds up 4 heat points.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 23.png|30px]] The weapon heat traps are vented to cool down the system and reduce heat buildup.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=ENERGY|link=Energy(Tag)}}  {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}   {{ItemTag|name=ACCURATE|link=Accurate(Tag)}}  {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Laser Lance graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Laser_Lance_graph.png&amp;diff=7171</id>
		<title>File:Laser Lance graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Laser_Lance_graph.png&amp;diff=7171"/>
		<updated>2026-02-19T21:14:18Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laser Lance acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Griffin_Dynamics_Rotary_Barrel_Machinegun&amp;diff=7170</id>
		<title>Griffin Dynamics Rotary Barrel Machinegun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Griffin_Dynamics_Rotary_Barrel_Machinegun&amp;diff=7170"/>
		<updated>2026-02-19T21:13:56Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}{{Infobox weapon&lt;br /&gt;
|image=[[File:Minigun 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=80&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=-5&lt;br /&gt;
|hpdamage=13&lt;br /&gt;
|armdamage=15&lt;br /&gt;
|armpen=40&lt;br /&gt;
|suppress=10&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=15&lt;br /&gt;
|ammo=10&lt;br /&gt;
|cost=70&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A rotary multi-barrel machinegun originally mounted on space- and aircraft. Comes with a very high rate of fire but heats up quickly due to the high rate of fire. The more heat builds up the less accurate the gun gets.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skills ==&lt;br /&gt;
[[File:WeaponSkill Salvo.png|30px]] Fire a 10 bullet minigun salvo at one tile. Each use heats up the barrel of the gun by 1, reducing accuracy by 10 per heat stack. At the start of a round, 2 heat stacks dissolve.&lt;br /&gt;
&lt;br /&gt;
[[File:WeaponSkill Sustained Fire.png|30px]] A wide sweep firing a hail of bullets strafing 4 adjacent tiles. Builds up 3 overheating stacks that reduce accuracy and cool off over time.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}  {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Griffin Dyanamics Rotary Barrel Machinegun graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/540003980950897774 v0.6.5+16107] -- Patch #2 - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11.&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/687497604906352683 v0.6.6. +16265] -- Patch #3 - Adjusted minigun stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Griffin_Dyanamics_Rotary_Barrel_Machinegun_graph.png&amp;diff=7169</id>
		<title>File:Griffin Dyanamics Rotary Barrel Machinegun graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Griffin_Dyanamics_Rotary_Barrel_Machinegun_graph.png&amp;diff=7169"/>
		<updated>2026-02-19T21:13:53Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Griffin Dyanamics Rotary Barrel Machinegun acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=MK20A3_BC_Autocannon&amp;diff=7168</id>
		<title>MK20A3 BC Autocannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=MK20A3_BC_Autocannon&amp;diff=7168"/>
		<updated>2026-02-19T21:13:26Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}{{Infobox weapon&lt;br /&gt;
|image=[[File:MK20A3 BC Autocannon.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=70&lt;br /&gt;
|range=10&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=60&lt;br /&gt;
|armdamage=70&lt;br /&gt;
|armpen=45&lt;br /&gt;
|suppress=15&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=3&lt;br /&gt;
|ammo=8&lt;br /&gt;
|cost=65&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Griffin Dynamics Board Cannon (BC) was initially developed to be attached to air and spacecraft hardpoints. The MK20A3 has been adapted and optimized to be fitted into tanks and other ground fighting vehicles. It fires 20mm explosive rounds in quick succession that are both devastating to light vehicles and infantry alike.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] A controlled salvo with large caliber high explosive rounds. Very effective against clustered infantry or light structures.&lt;br /&gt;
&lt;br /&gt;
== Known Users ==&lt;br /&gt;
* [[Autocannon Walker]]&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}}  {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:MK20A3 BC Autocannon graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:MK20A3_BC_Autocannon_graph.png&amp;diff=7167</id>
		<title>File:MK20A3 BC Autocannon graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:MK20A3_BC_Autocannon_graph.png&amp;diff=7167"/>
		<updated>2026-02-19T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MK20A3 BC Autocannon acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=ATGM_Launcher&amp;diff=7166</id>
		<title>ATGM Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=ATGM_Launcher&amp;diff=7166"/>
		<updated>2026-02-19T21:12:54Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Atgm 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=75&lt;br /&gt;
|range=11&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=220&lt;br /&gt;
|armdamage=300&lt;br /&gt;
|armpen=220&lt;br /&gt;
|suppress=50&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=4&lt;br /&gt;
|cost=65&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A launcher for anti-tank guided missiles. The missiles can be fire either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of site and will automatically hit. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 12.png|30px]] Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. (4 shots)&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 02.png|30px]] Launch an ATGM at a target in direct fire mode. (4 shots)&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
 {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:ATGM Launcher graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/540003980950897283 v0.6.3+16067] -- Patch #1 - Slightly reduced ATGM vehicle ammunition&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/540003980950897774 v0.6.5+16107] -- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage &#039;large&#039; targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:ATGM_Launcher_graph.png&amp;diff=7165</id>
		<title>File:ATGM Launcher graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:ATGM_Launcher_graph.png&amp;diff=7165"/>
		<updated>2026-02-19T21:12:50Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ATGM Launcher acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Swarm_Airburst_Launcher&amp;diff=7164</id>
		<title>Swarm Airburst Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Swarm_Airburst_Launcher&amp;diff=7164"/>
		<updated>2026-02-19T21:11:51Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Rocket organ 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=45&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=12&lt;br /&gt;
|armdamage=30&lt;br /&gt;
|armpen=20&lt;br /&gt;
|suppress=10&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=6&lt;br /&gt;
|ammo=6&lt;br /&gt;
|cost=60&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A launcher shooting a large but inaccurate rocket volley that covers a sizeable area with a hail of shrapnel. Ineffective against any armor but devastating against large groups of soft targets. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 12.png|30px]] A spread of small-caliber fragmentation rockets that explode in the air above the target. Low accuracy and can scatter but devastating against soft targets.  &lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Swarm Airburst Launcher graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Swarm_Airburst_Launcher_graph.png&amp;diff=7163</id>
		<title>File:Swarm Airburst Launcher graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Swarm_Airburst_Launcher_graph.png&amp;diff=7163"/>
		<updated>2026-02-19T21:11:46Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swarm Airburst Launcher acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Rocket_Launcher&amp;diff=7162</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Rocket_Launcher&amp;diff=7162"/>
		<updated>2026-02-19T21:11:23Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Rocket Launcher.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=65&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=5&lt;br /&gt;
|hpdamage=160&lt;br /&gt;
|armdamage=250&lt;br /&gt;
|armpen=110&lt;br /&gt;
|suppress=50&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=6&lt;br /&gt;
|cost=50&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The 100mm diameter portable anti-tank launcher (PAL) produced by the explosives company Powderworks is a cheap and hard hitting anti-vehicle solution. It is rather heavy and cumbersome but will take out most light and even medium vehicles with a single hit. In a pinch it can also be employed against fortified positions. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 12.png|30px]] Launch a rocket at the target. Best used against vehicles and strongpoints. &lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}  {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}  {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Rocket Launcher graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Rocket_Launcher_graph.png&amp;diff=7161</id>
		<title>File:Rocket Launcher graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Rocket_Launcher_graph.png&amp;diff=7161"/>
		<updated>2026-02-19T21:11:20Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rocket Launcher acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=M6_CMG&amp;diff=7160</id>
		<title>M6 CMG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=M6_CMG&amp;diff=7160"/>
		<updated>2026-02-19T21:10:52Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:M6 CMG.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=60&lt;br /&gt;
|range=10&lt;br /&gt;
|accmod=-10&lt;br /&gt;
|hpdamage=25&lt;br /&gt;
|armdamage=12&lt;br /&gt;
|armpen=55&lt;br /&gt;
|suppress=12&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=10&lt;br /&gt;
|ammo=10&lt;br /&gt;
|cost=45&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The M6 - Catercorner Heavy Machinegun (CMG) was originally designed as an anti-aircraft gun, but it has been adopted more and more into an infantry support weapon. With its large 12.7x99mm caliber, it can easily penetrate lightly armored vehicles as well as buildings and cover. Due to its extreme weight the weapon is mainly used mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! {{H:title|AP COST|AP Cost}} &lt;br /&gt;
! {{H:title|DESCRIPTION|Description}} &lt;br /&gt;
! {{H:title|SPECIAL|Special}} &lt;br /&gt;
! {{H:title|AMMO|Ammo}} &lt;br /&gt;
! {{H:title|TAGS|Tags}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Skill 04.png|30px]] Salvo || 40 || A heavy machinegun salvo that suppresses enemy troops well but can also cause severe damage to light structure and vehicles. || N/A || 8 ||{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}}{{ItemTag|name=INNACURATE|link=Inaccurate(Tag)}}{{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}}{{ItemTag|name=INACCURATE|link=Inaccurate(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:M6 CMG graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:M6_CMG_graph.png&amp;diff=7159</id>
		<title>File:M6 CMG graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:M6_CMG_graph.png&amp;diff=7159"/>
		<updated>2026-02-19T21:10:47Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M6 CMG acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Heavy_Flamethrower&amp;diff=7158</id>
		<title>Heavy Flamethrower</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Heavy_Flamethrower&amp;diff=7158"/>
		<updated>2026-02-19T21:10:14Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Heavyflamer 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=50&lt;br /&gt;
|range=5&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=36&lt;br /&gt;
|armdamage=30&lt;br /&gt;
|armpen=30&lt;br /&gt;
|suppress=0&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=6&lt;br /&gt;
|cost=45&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A heavy flame thrower shooting burning substances over a short distance and hits an area of 3x3 tiles. Causes affect tiles to burn and can set structures and vehicles on fire. As it ignores cover, it is ideal to flush out fortified infantry units.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 03.png|30px]] Shoots a jet of burning liquids at the target, setting it ablaze.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Heavy Flamethrower graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Heavy_Flamethrower_graph.png&amp;diff=7157</id>
		<title>File:Heavy Flamethrower graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Heavy_Flamethrower_graph.png&amp;diff=7157"/>
		<updated>2026-02-19T21:10:11Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heavy Flamethrower acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Auto-Laser&amp;diff=7156</id>
		<title>Auto-Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Auto-Laser&amp;diff=7156"/>
		<updated>2026-02-19T21:09:40Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Auto-Laser.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=50&lt;br /&gt;
|range=7&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=30&lt;br /&gt;
|armdamage=40&lt;br /&gt;
|armpen=90&lt;br /&gt;
|suppress=10&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=4&lt;br /&gt;
|ammo=0&lt;br /&gt;
|cost=40&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A multi-barreled autolaser that fires high-energy beams in quick succession. Not very accurate but effective against heavy infantry and most light vehicles. Builds up heat that has to be vented to prevent the system from overheating.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skills ==&lt;br /&gt;
[[File:Skill 09.png|30px]] A quick salvo of high-powered laser blasts. Ideal against heavy infantry but also effective against light and medium vehicles. Each use builds up heat that has to be vented.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 23.png|30px]] The weapon heat traps are vented to cool down the system and reduce heat buildup.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=ENERGY|link=Energy(Tag)}}  {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Auto-Laser graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Auto-Laser_graph.png&amp;diff=7155</id>
		<title>File:Auto-Laser graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Auto-Laser_graph.png&amp;diff=7155"/>
		<updated>2026-02-19T21:09:36Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-Laser acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Mounted_Chaingun&amp;diff=7154</id>
		<title>Mounted Chaingun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Mounted_Chaingun&amp;diff=7154"/>
		<updated>2026-02-19T21:09:14Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}{{Infobox weapon&lt;br /&gt;
|image=[[File:Mounted Chaingun.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=20&lt;br /&gt;
|range=9&lt;br /&gt;
|accmod=-10&lt;br /&gt;
|hpdamage=15&lt;br /&gt;
|armdamage=12&lt;br /&gt;
|armpen=34&lt;br /&gt;
|suppress=10&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=7&lt;br /&gt;
|ammo=18&lt;br /&gt;
|cost=30&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A larger version of the typical Pirate infantry chaingun firing a bigger caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:WeaponSkill Salvo.png|30px]] A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=JAM|link=Jam(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Mounted Chaingun graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Mounted_Chaingun_graph.png&amp;diff=7153</id>
		<title>File:Mounted Chaingun graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Mounted_Chaingun_graph.png&amp;diff=7153"/>
		<updated>2026-02-19T21:09:10Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mounted Chaingun acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Twin_Griffin_Dynamics_Rotary_Barrel_Machinegun&amp;diff=7152</id>
		<title>Twin Griffin Dynamics Rotary Barrel Machinegun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Twin_Griffin_Dynamics_Rotary_Barrel_Machinegun&amp;diff=7152"/>
		<updated>2026-02-19T21:08:05Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=File:Minigun twin 912x318.png&lt;br /&gt;
|faction=&lt;br /&gt;
|value=110&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=-5&lt;br /&gt;
|hpdamage=13&lt;br /&gt;
|armdamage=15&lt;br /&gt;
|armpen=40&lt;br /&gt;
|suppress=10&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=30&lt;br /&gt;
|ammo=10&lt;br /&gt;
|cost=140&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A synchronized pair of rotary multi-barrel machine gun originally mounted on space- and aircraft. Due to the extremely high rate of fire the gun can heat up quickly. The more heat builds up the less accurate the gun gets. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 05.png|30px]] Fire a long salvo at the target.&lt;br /&gt;
&lt;br /&gt;
[[File:WeaponSkill Sustained Fire.png|30px]] A wide sweep firing a hail of bullets strafing adjacent tiles. Builds up heat that reduces accuracy.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}  {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Twin Griffin Dyanamics Rotary Barrel Machinegun graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/540003980950897774 v0.6.5+16107] -- Patch #2 - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11.&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/2432860/view/687497604906352683 v0.6.6. +16265] -- Patch #3 - Adjusted minigun stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Twin_Griffin_Dyanamics_Rotary_Barrel_Machinegun_graph.png&amp;diff=7151</id>
		<title>File:Twin Griffin Dyanamics Rotary Barrel Machinegun graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Twin_Griffin_Dyanamics_Rotary_Barrel_Machinegun_graph.png&amp;diff=7151"/>
		<updated>2026-02-19T21:08:02Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twin Griffin Dyanamics Rotary Barrel Machinegun acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Twin_M6_Heavy_Machinegun&amp;diff=7150</id>
		<title>Twin M6 Heavy Machinegun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Twin_M6_Heavy_Machinegun&amp;diff=7150"/>
		<updated>2026-02-19T21:07:33Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=File:Heavy mg twin 912x318.png&lt;br /&gt;
|faction=&lt;br /&gt;
|value=80&lt;br /&gt;
|range=10&lt;br /&gt;
|accmod=-13&lt;br /&gt;
|hpdamage=25&lt;br /&gt;
|armdamage=12&lt;br /&gt;
|armpen=55&lt;br /&gt;
|suppress=12&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=20&lt;br /&gt;
|ammo=10&lt;br /&gt;
|cost=90&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The M6 - Catercorner Heavy Machinegun (CMG) was originally designed as an anti-aircraft gun, but it has been adopted more and more as an infantry support weapon. With it&#039;s large 12.7x99mm caliber, it can easily penetrate lightly armoured vehicles as well as buildings and cover. Due to its extreme weight the weapon is mainly used mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 04.png|30px]] A heavy machinegun salvo that suppresses enemy troops well but can also cause severe damage to light structure and vehicles. &lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=INACCURATE|link=Inaccurate(Tag)}}  {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Twin M6 Heavy Machinegun graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Twin_M6_Heavy_Machinegun_graph.png&amp;diff=7149</id>
		<title>File:Twin M6 Heavy Machinegun graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Twin_M6_Heavy_Machinegun_graph.png&amp;diff=7149"/>
		<updated>2026-02-19T21:07:29Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twin M6 Heavy Machinegun acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=120mm_Mortar&amp;diff=7148</id>
		<title>120mm Mortar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=120mm_Mortar&amp;diff=7148"/>
		<updated>2026-02-19T21:07:02Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=File:Mortar 120mm 465x111.png&lt;br /&gt;
|faction=&lt;br /&gt;
|value=90&lt;br /&gt;
|range=16&lt;br /&gt;
|accmod=50&lt;br /&gt;
|hpdamage=105&lt;br /&gt;
|armdamage=50&lt;br /&gt;
|armpen=115&lt;br /&gt;
|suppress=120&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=8&lt;br /&gt;
|cost=65&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A 120mm mortar used to shoot HE or smoke rounds over long distances. Very inaccurate but devastating if it hits close to any soft target. It is ideal for long range fire support or to soften up dug in enemies. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 11.png|30px]] Launch a 120mm HE shell at the target. This shell has low accuracy and might scatter, but the large warhead spreads shrapnel over a large area.&lt;br /&gt;
&lt;br /&gt;
[[File:Skill 03.png|30px]] Shoot a smoke shell that creates a smoke screen in the target area. &lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}}  {{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}  {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:120mm Mortar graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:120mm_Mortar_graph.png&amp;diff=7147</id>
		<title>File:120mm Mortar graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:120mm_Mortar_graph.png&amp;diff=7147"/>
		<updated>2026-02-19T21:06:59Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;120mm Mortar acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Long_Barreled_Tank_Gun&amp;diff=7146</id>
		<title>Long Barreled Tank Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Long_Barreled_Tank_Gun&amp;diff=7146"/>
		<updated>2026-02-19T21:06:32Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Heavy cannon long 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=80&lt;br /&gt;
|range=11&lt;br /&gt;
|accmod=10&lt;br /&gt;
|hpdamage=180&lt;br /&gt;
|armdamage=130&lt;br /&gt;
|armpen=150&lt;br /&gt;
|suppress=30&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=6&lt;br /&gt;
|cost=55&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A long barrel smooth bore tank gun designed to deliver powerful APFSDS rounds with high speed and accuracy. Ideal against armored targets.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 26.png|30px]] Shoot an armor piercing fin stabilized discard sabot round designed to penetrate heavy armor.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}  {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Long Barreled Tank Gun graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Long_Barreled_Tank_Gun_graph.png&amp;diff=7145</id>
		<title>File:Long Barreled Tank Gun graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Long_Barreled_Tank_Gun_graph.png&amp;diff=7145"/>
		<updated>2026-02-19T21:06:29Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long Barreled Tank Gun acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Short_Barreled_Tank_Gun&amp;diff=7144</id>
		<title>Short Barreled Tank Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Short_Barreled_Tank_Gun&amp;diff=7144"/>
		<updated>2026-02-19T21:06:04Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Cannon short 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=80&lt;br /&gt;
|range=8&lt;br /&gt;
|accmod=0&lt;br /&gt;
|hpdamage=170&lt;br /&gt;
|armdamage=180&lt;br /&gt;
|armpen=100&lt;br /&gt;
|suppress=60&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=6&lt;br /&gt;
|cost=45&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A short barreled tank gun, also called a howitzer-like. It fires large caliber, low velocity HE rounds. Its attacks are ideal to take out structures and strongpoints. Due to its low armor penetration it is only viable to use against light vehicles.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 27.png|30px]] Fire a high-explosive round at medium range. Does double damage against buildings, structures and fortifications. &lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:Short Barreled Tank Gun graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Short_Barreled_Tank_Gun_graph.png&amp;diff=7143</id>
		<title>File:Short Barreled Tank Gun graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:Short_Barreled_Tank_Gun_graph.png&amp;diff=7143"/>
		<updated>2026-02-19T21:06:00Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short Barreled Tank Gun acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=SR41_KASS&amp;diff=7142</id>
		<title>SR41 KASS</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=SR41_KASS&amp;diff=7142"/>
		<updated>2026-02-19T21:03:31Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Weapon 08 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=125&lt;br /&gt;
|range=12&lt;br /&gt;
|accmod=30&lt;br /&gt;
|hpdamage=40&lt;br /&gt;
|armdamage=50&lt;br /&gt;
|armpen=85&lt;br /&gt;
|suppress=35&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=10&lt;br /&gt;
|cost=35&lt;br /&gt;
}}&lt;br /&gt;
[[Special Weapons|Click here to go back to Special Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high powered precision rifle crafted by Kruger for special military task forces. Fitted with advanced targeting computers for maximum accuracy under all circumstances. Effective against heavily armored infantry. &lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 08.png|30px]] An accurate shot on a single target.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} {{ItemTag|name=ACCURATE|link=Accurate(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:SR41 KASS graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:SR41_KASS_graph.png&amp;diff=7141</id>
		<title>File:SR41 KASS graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:SR41_KASS_graph.png&amp;diff=7141"/>
		<updated>2026-02-19T21:03:26Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SR41 KASS acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=SR31_-_HM_SPR&amp;diff=7140</id>
		<title>SR31 - HM SPR</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=SR31_-_HM_SPR&amp;diff=7140"/>
		<updated>2026-02-19T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:SR31 HM SPR.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=40&lt;br /&gt;
|range=11&lt;br /&gt;
|accmod=20&lt;br /&gt;
|hpdamage=30&lt;br /&gt;
|armdamage=40&lt;br /&gt;
|armpen=75&lt;br /&gt;
|suppress=30&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=1&lt;br /&gt;
|ammo=10&lt;br /&gt;
|cost=30&lt;br /&gt;
}}&lt;br /&gt;
[[Special Weapons|Click here to go back to Special Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Special Purpose Rifle is a bolt-action sniper rifle manufactured by Hachette et Marteau for maximum precision over long ranges. Powerful and reliable but not equipped with the most modern attachments, especially optics.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 08.png|30px]] An accurate shot on a single target.  &lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} {{ItemTag|name=ACCURATE|link=Accurate(Tag)}}  {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:SR31 - HM SPR graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=File:SR31_-_HM_SPR_graph.png&amp;diff=7139</id>
		<title>File:SR31 - HM SPR graph.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=File:SR31_-_HM_SPR_graph.png&amp;diff=7139"/>
		<updated>2026-02-19T21:02:56Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SR31 - HM SPR acc and dmg graph&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=K-SAS_Designated_Marksman_Rifle&amp;diff=7138</id>
		<title>K-SAS Designated Marksman Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=K-SAS_Designated_Marksman_Rifle&amp;diff=7138"/>
		<updated>2026-02-19T21:02:19Z</updated>

		<summary type="html">&lt;p&gt;76561198018267445: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|image=[[File:Weapon 21 tier1 912x318.png]]&lt;br /&gt;
|faction=&lt;br /&gt;
|value=45&lt;br /&gt;
|range=10&lt;br /&gt;
|accmod=10&lt;br /&gt;
|hpdamage=25&lt;br /&gt;
|armdamage=25&lt;br /&gt;
|armpen=45&lt;br /&gt;
|suppress=8&lt;br /&gt;
|numofelements=1&lt;br /&gt;
|rof=2&lt;br /&gt;
|ammo=12&lt;br /&gt;
|cost=25&lt;br /&gt;
}}&lt;br /&gt;
[[Special Weapons|Click here to go back to Special Weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Kruger Semi Automatic Sniper (K-SAS) is a designated marksman rifle filling the squad sniper role. Smaller and lighter than a regular sniper rifle but also with a higher rate of fire. Ideal for accurate fire support against lightly armored enemies.&lt;br /&gt;
&lt;br /&gt;
== Weapon Skill ==&lt;br /&gt;
[[File:Skill 01.png|30px]] 2 shots fired from the designated marksman rifle in semi-automatic fire. Ideal against soft targets over long ranges.&lt;br /&gt;
&lt;br /&gt;
== Known Users ==&lt;br /&gt;
* [[Jaegar Team]]&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ACCURATE|link=Accurate(Tag)}} &lt;br /&gt;
&lt;br /&gt;
== Accuracy &amp;amp; Damage graph ==&lt;br /&gt;
[[File:K-SAS DMR graph.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>76561198018267445</name></author>
	</entry>
</feed>