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	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198017446735</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
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	<updated>2026-09-22T11:16:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Tekko%27Beo_Phosa&amp;diff=2392</id>
		<title>Tekko&#039;Beo Phosa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Tekko%27Beo_Phosa&amp;diff=2392"/>
		<updated>2025-10-20T08:44:11Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tekko&#039;Beo Phosa Portrait.png|thumb|200px|Portrait of Tekko&#039;Beo Phosa]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tekko&#039;Beo Phosa&#039;&#039;&#039; is an infantry squad leader from the 54th Regiment of the TCR Marine Corps in the game.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hitpoints per Element inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Detection inverted Icon.png|20px]]&lt;br /&gt;
! [[File:View Range inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment inverted Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||  - ||  - ||  - ||  - ||  - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rampage Icon.png|center|70px|]] Rampage&lt;br /&gt;
| Can use most special weapons without having to deploy them&lt;br /&gt;
| Tech&#039;s impressive strength and lack of respect for military standard procedures allows him to fire even heavy weapons while standing up. Tech can use most special weapons without having to deploy them. Some especially heavy weapons will still have to be deployed.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Edwin_Pike&amp;diff=2390</id>
		<title>Edwin Pike</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Edwin_Pike&amp;diff=2390"/>
		<updated>2025-10-20T08:43:28Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Edwin_Pike.jpg|thumb|200px|Portrait of Edwin Pike]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edwin Pike&#039;&#039;&#039; is an Infantry-type [[Characters|Squad Leader]] of the 1st Spaceborne Regiment. He is a battle-hardened veteran and long-serving member of the [[Terran Congressional Republic]]&#039;s [[Marines|Marine Corps]]. Reflecting that, his starting [[Skills|Skill]] is [[Stalwart]].&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Stalwart_icon.png|center|70px|]] [[Stalwart]]&lt;br /&gt;
| Pike never flees. His squad is set to Neutral morale instead of Wavering, and Wavering instead of Fleeing.&lt;br /&gt;
| When some people say that &#039;Marines grow out of the ground&#039;, they&#039;re usually referring to men like Pike. The man is as mentally tough as they come, and he exudes leadership. His soldiers will follow him anywhere. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Stalwart&lt;br /&gt;
|Inspiring Presence&lt;br /&gt;
|Buff&lt;br /&gt;
|Standby&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Die Hard&lt;br /&gt;
|Rally&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Hunker Down&lt;br /&gt;
|Determined&lt;br /&gt;
|Counter Strike&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Scout&lt;br /&gt;
|Taking Command&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menace-pike perk tree.png]]&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Out of all the Marines invited on the mission to the Wayback, Pike is by far the most decorated and experienced. A Marine since the age of 18, he has experienced multiple [[Reunification]] campaigns and given sublime performances in all of them. Instead of accepting promotions or even outright retiring, Pike wished to settle out the rest of his days in the most hostile operation yet.&lt;br /&gt;
&lt;br /&gt;
==Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhastive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When another squad is incapacitated&lt;br /&gt;
|&amp;quot;Major, we need a casevac!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
|&amp;quot;Good job, Marines. Let&#039;s take it home.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=2387</id>
		<title>Marta Carda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=2387"/>
		<updated>2025-10-20T08:40:55Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Marta Carda.jpg|thumb|200px|Portrait of Marta Carda]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marta Carda&#039;&#039;&#039; is a playable [[Characters|Infantry squad leader]] of the TCR Marine Corps in the game. She is a member of the Martian Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hitpoints per Element inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Armor Value inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Discipline inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Accuracy inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Detection inverted Icon.png|20px]] &lt;br /&gt;
! [[File:View Range inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Concealment inverted Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||  - ||  - ||  - ||  - ||  - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:?.png|center|70px|]] [[?]]&lt;br /&gt;
| TBD&lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Charles_Lim&amp;diff=2386</id>
		<title>Charles Lim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Charles_Lim&amp;diff=2386"/>
		<updated>2025-10-20T08:39:53Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Charles_lim.jpg|thumb|200px|Portrait of Charles Lim]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charles Lim&#039;&#039;&#039; is a playable [[Characters|Infantry squad leader]] from the 81st Astral Assault of the TCR Marine Corps. He is an extremely ambitious Marine seeking to rise up in the military as quickly as possible, but his impressive skills, in particular his versatility, make him more than a worthy candidate. Reflecting this, his starting [[Skills|Perk]] is [[Aspiring]].&lt;br /&gt;
&lt;br /&gt;
==Starting Unit Name and Badge==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:81st_Astral_Assault_Badge.png|81st Astral Assault]] 81st Astral Assault&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hitpoints per Element inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Armor Value inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Discipline inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Accuracy inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Detection inverted Icon.png|20px]] &lt;br /&gt;
! [[File:View Range inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Concealment inverted Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||  - ||  - ||  - ||  - ||  - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting perk 04.png|center|70px|]] [[Aspiring]]&lt;br /&gt;
| 30% Discount to Promotions.&lt;br /&gt;
| Lim is looking to rise through the ranks as quickly as possible. Unlike most, he also has the acumen to fix the ambition. -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Aspiring&lt;br /&gt;
|Sprint&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Run And Gun&lt;br /&gt;
|Pointfire&lt;br /&gt;
|Berserk&lt;br /&gt;
|Return Of Serve&lt;br /&gt;
|Counter Strike&lt;br /&gt;
|Fragmentation&lt;br /&gt;
|Determined&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Well Placed Shots&lt;br /&gt;
|Zig-Zag&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Armor Specialist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menace-lim_perk_tree.png]]&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Born on a moon, Lim was inspired to join the Marines after a platoon saved his colony from pirates. He has participated in one reunification campaign and, knowing the precarious state of the Wayback System, given its infestation with pirates and criminals, joined the mission to bring order to it.&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Jane_Darby&amp;diff=2384</id>
		<title>Jane Darby</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Jane_Darby&amp;diff=2384"/>
		<updated>2025-10-20T08:35:00Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jane Darby.jpg|thumb|200px|Portrait of Jane Darby]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jane Darby&#039;&#039;&#039; is a playable Marine squad leader in the game. She is a member from the 103rd Recon &#039;The Black Sleeves&#039;.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hitpoints per Element inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Armor Value inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Discipline inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Accuracy inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Detection inverted Icon.png|20px]] &lt;br /&gt;
! [[File:View Range inverted Icon.png|20px]] &lt;br /&gt;
! [[File:Concealment inverted Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  10 ||  70 ||  70 ||  2 ||  11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:High Value Target Icon.png|center|70px|]] [[High Value Target]]&lt;br /&gt;
| Darby&#039;s attacks disable enemy Special Weapons for one turn.&lt;br /&gt;
| Jane Darby is a rare full Ace graduate of the Pathfinder School. Her skill at identifying and taking out high-priority targets is virtually without parallel. -Lt. Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|High Value Target&lt;br /&gt;
|Commando&lt;br /&gt;
|Cloak&lt;br /&gt;
|Take Aim&lt;br /&gt;
|Scout&lt;br /&gt;
|Minimize Silhouette&lt;br /&gt;
|Standby&lt;br /&gt;
|Vanguard&lt;br /&gt;
|Well Placed Shots&lt;br /&gt;
|Sneak&lt;br /&gt;
|Ambush&lt;br /&gt;
|Assassin&lt;br /&gt;
|Sharpshooter&lt;br /&gt;
|Impossible Shot&lt;br /&gt;
|Gun Plattform&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menace-darby Perk tree.png]]&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Most records of Darby were destroyed in the dis-straightening incident. What can be said is that unlike most volunteers for the Wayback Mission, Darby has no injuries, age, or personal investments warranting her presence. She very well may be a true believer in ending the [[Era of Estrangement]] and, being a rare Full Ace graduate of the [[Pathfinder School]], she has all the tools to assist us in accomplishing just that.&lt;br /&gt;
&lt;br /&gt;
Or, perhaps, she has reasons of her own for joining the mission.&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2383</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2383"/>
		<updated>2025-10-20T08:33:40Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terran Congressional Republic Marine Corps, otherwise referred to as the TCR Marines, is a service branch of the [[Terran Congressional Republic]]&#039;s armed forces. It is described as the most feared fighting force in all of the Core Worlds. The Marines were involved in military operations on several planets in various systems as part of the TCR&#039;s Reunification campaigns. It is broadly assumed that the Marines function as the primary land-based force of the TCR Navy carried onboard warships, such as the [[TCRN Impetus]], to fight on terrestrial bodies such as planets in the Wayback System.&lt;br /&gt;
&lt;br /&gt;
Currently, Marine troops currently embarked on the TCRN Impetus are purely made up of volunteers who requested to be on the ship&#039;s mission to the Wayback System, with the full knowledge that they might not return back to the Core Worlds.&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Edwin_Pike&amp;diff=2382</id>
		<title>Edwin Pike</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Edwin_Pike&amp;diff=2382"/>
		<updated>2025-10-20T08:33:08Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Edwin_Pike.jpg|thumb|200px|Portrait of Edwin Pike]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edwin Pike&#039;&#039;&#039; is an Infantry-type [[Characters|Squad Leader]]. He is a battle-hardened veteran and the [[Terran Congressional Republic]]&#039;s [[Marines|Marine Corps]] is his life. Reflecting that, his starting [[Skills|Skill]] is [[Stalwart]].&lt;br /&gt;
&lt;br /&gt;
==Perk Tree==&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Stalwart_icon.png|center|70px|]] [[Stalwart]]&lt;br /&gt;
| Pike never flees. His squad is set to Neutral morale instead of Wavering, and Wavering instead of Fleeing.&lt;br /&gt;
| When some people say that &#039;Marines grow out of the ground&#039;, they&#039;re usually referring to men like Pike. The man is as mentally tough as they come, and he exudes leadership. His soldiers will follow him anywhere. - Lieutenant Hayflick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Full Perk Tree===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Stalwart&lt;br /&gt;
|Inspiring Presence&lt;br /&gt;
|Buff&lt;br /&gt;
|Standby&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Die Hard&lt;br /&gt;
|Rally&lt;br /&gt;
|Disruptive Fire&lt;br /&gt;
|Hunker Down&lt;br /&gt;
|Determined&lt;br /&gt;
|Counter Strike&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Scout&lt;br /&gt;
|Taking Command&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menace-pike perk tree.png]]&lt;br /&gt;
&lt;br /&gt;
==Background &amp;amp; Lore==&lt;br /&gt;
Out of all the Marines who volunteered to be on the TCRN Impetus&#039;s mission to the Wayback System, Pike is by far the most decorated and experienced. A Marine since the age of 18, he has experienced multiple [[Reunification]] campaigns and given sublime performances in all of them. Instead of accepting promotions or even outright retiring, Pike wished to settle out the rest of his days in the most hostile operation yet.&lt;br /&gt;
&lt;br /&gt;
==Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhastive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|When another squad is incapacitated&lt;br /&gt;
|&amp;quot;Major, we need a casevac!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
|&amp;quot;Good job, Marines. Let&#039;s take it home.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2381</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2381"/>
		<updated>2025-10-20T08:30:39Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terran Congressional Republic Marine Corps, otherwise referred to as the TCR Marines, is a service branch of the [[Terran Congressional Republic]]&#039;s armed forces. It is described as the most feared fighting force in all of the Core Worlds. The Marines were involved in military operations on several planets in various systems as part of the TCR&#039;s pacification campaigns. It is broadly assumed that the Marines function as the primary land-based force of the TCR Navy carried onboard warships, such as the [[TCRN Impetus]], to fight on terrestrial bodies such as planets in the Wayback System.&lt;br /&gt;
&lt;br /&gt;
Currently, Marine troops currently embarked on the TCRN Impetus are purely made up of volunteers who requested to be on the ship&#039;s mission to the Wayback System, with the full knowledge that they might not return back to the Core Worlds.&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2380</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2380"/>
		<updated>2025-10-20T08:29:59Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terran Congressional Republic Marine Corps, otherwise referred to as the TCR Marines, is a service branch of the [[Terran Congressional Republic]]&#039;s armed forces. It is described as the most feared fighting force in all of the Core Worlds. The Marines were involved in military operations on several planets in various systems as part of the TCR&#039;s pacification campaigns. It is broadly assumed that the Marines function as the primary land-based force of the TCR Navy carried onboard warships, such as the [[TCRN Impetus]] to fight on terrestrial bodies, such as planets in the Wayback System.&lt;br /&gt;
&lt;br /&gt;
Currently, Marine troops currently embarked on the TCRN Impetus are purely made up of volunteers who requested to be on the ship&#039;s mission to the Wayback System, with the full knowledge that they might not return back to the Core Worlds.&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2379</id>
		<title>Marines</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marines&amp;diff=2379"/>
		<updated>2025-10-20T08:04:08Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terran Congressional Republic Marine Corps, otherwise referred to as the TCR Marines, is a service branch of the [[Terran Congressional Republic]]&#039;s armed forces. It is described as the most feared fighting force in all of the Core Worlds. It is broadly assumed that the Marines function as the primary land-based force of the TCR Navy carried onboard warships, such as the [[TCRN Impetus]] to fight on terrestrial bodies, such as planets in the Wayback System.&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Light_Troop_Carrier&amp;diff=2378</id>
		<title>Light Troop Carrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Light_Troop_Carrier&amp;diff=2378"/>
		<updated>2025-10-20T07:54:51Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox vehicle&lt;br /&gt;
|image=[[Light Troop Carrier.png]]&lt;br /&gt;
|faction=Marines&lt;br /&gt;
|value=60&lt;br /&gt;
|size=1&lt;br /&gt;
|hp=250&lt;br /&gt;
|armor=125&lt;br /&gt;
|accmod=70&lt;br /&gt;
|discipline=80&lt;br /&gt;
|vision=7&lt;br /&gt;
|conceal=-3&lt;br /&gt;
|slots=2&lt;br /&gt;
|cost=220&lt;br /&gt;
}}&lt;br /&gt;
[[Vehicles|Click here to go back to Vehicles.]]&lt;br /&gt;
== Description ==&lt;br /&gt;
A light tank used to quickly ferry squads across the battlefield, also referred to as &amp;quot;Battle Taxi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notable Units ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=318</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Characters&amp;diff=318"/>
		<updated>2025-09-27T17:34:54Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: /* Squad Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Characters&#039;&#039;&#039; are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the [[Terran Congressional Republic]] [[Marines]], but you can and will be expected to recruit more from the various factions of the [[Wayback System]] itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.&lt;br /&gt;
&lt;br /&gt;
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called [[Squaddies]], are generic grunts who can be renamed at the player&#039;s behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit&#039;s HP, and a squaddie dies when the unit&#039;s HP is reduced by that percentage, weakening its [[morale]] as well as its number of attacks per turn. If a unit&#039;s HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or &amp;quot;bleeding out,&amp;quot; and must be &amp;quot;stabilized&amp;quot; by another Squad Leader before he or she is lost permanently. A stabilized squad leader cannot be used for the rest of the battle but will not die.[https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters&#039; perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
==Properties of Characters==&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
Each squad leader/pilot comes with a variety of different skills and characteristics. There are 10 different statistics in total: [https://store.steampowered.com/news/app/2432860/view/512947503265480934]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ Character Stats&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot; | &#039;&#039;&#039;Action Points&#039;&#039;&#039;&lt;br /&gt;
| Each character has a finite amount of Action Points, or AP, per turn. Any action, like moving a tile or using a skill, costs a certain amount of AP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hitpoints per Element inverted Icon.png|20px]] &#039;&#039;&#039;Hitpoints per Element&#039;&#039;&#039;&lt;br /&gt;
| The amount of damage a unit can take until one of its elements is removed as a casualty. A squad with 10HP and five elements can take a total of 50 damage until it is completely out of action.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor Value inverted Icon.png|20px]] &#039;&#039;&#039;Armor Value&#039;&#039;&#039;&lt;br /&gt;
| Depends on the armor the squad has equipped. The higher the value, the more penetration an attack needs to deal damage. Armors also have durability that is reduced every time the armor successfully stops a bullet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Discipline inverted Icon.png|20px]] &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
| Reduces incoming suppression and increases suppression recovery. Moral tests are also done against the discipline of a unit. These have to be succeeded when losing elements, friendly units getting killed, or allies fleeing from the battle. The higher the discipline, the less likely a squad is to become wavering or retreat from the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accuracy inverted Icon.png|20px]] &#039;&#039;&#039;Accuracy&#039;&#039;&#039;&lt;br /&gt;
| This determines the chances to hit for all attacks. Accuracy can be reduced by being suppressed by enemy fire and other effects. It can also be improved by deploying.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detection inverted Icon.png|20px]] &#039;&#039;&#039;Detection&#039;&#039;&#039;&lt;br /&gt;
| How well the squad can detect hidden/concealed enemy units. This value is subtracted from the enemy’s concealment value.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:View Range inverted Icon.png|20px]] &#039;&#039;&#039;View Range&#039;&#039;&#039;&lt;br /&gt;
| The distance in tiles the squad can see and reveal enemy units that have no concealment. Certain large objects can completely block lines of sight and allow for unrevealed approaches.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Concealment inverted Icon.png|20px]] &#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
| How well the squad can stay hidden while in the field of view of enemy units. This is also increased by the environment like forests, buildings, or tall grass. A unit with some concealment that is deployed behind cover can ambush enemies very effectively.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unique Starting Perk&#039;&#039;&#039;&lt;br /&gt;
| Every squad leader starts with one unique perk already unlocked. These are very different between SLs and are designed in a way to make them feel unique and emphasize each individual&#039;s character.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Perk Tree&#039;&#039;&#039;&lt;br /&gt;
| Each squad leader has their own perk tree that can be unlocked through “promotions.” Not all perks are unique to this character, but the selection and order of unlocks will be different for each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Promotion and Demotion===&lt;br /&gt;
:&#039;&#039;↪ Main article: [[Promotion and Demotion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Squad leaders and pilots can be promoted with [[Promotion and Demotion#Promotion Points|promotion points]] that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.&lt;br /&gt;
&lt;br /&gt;
The cost of promoting the same character increases with each promotion.&lt;br /&gt;
&lt;br /&gt;
Characters can hold one of eight [[Promotion and Demotion#Ranks|ranks]], ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.&lt;br /&gt;
&lt;br /&gt;
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.&lt;br /&gt;
&lt;br /&gt;
==Squad Leaders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! class=&amp;quot;unsortable&amp;quot; | Portrait !! class=&amp;quot;unsortable&amp;quot; | Unique Skill !! Affiliation &lt;br /&gt;
! {{H:title|Hitpoints per Element|[[File:Hitpoints per Element inverted Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Armor Value|[[File:Armor Value inverted Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Discipline |[[File:Discipline inverted Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Accuracy |[[File:Accuracy inverted Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Detection |[[File:Detection inverted Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|View Range|[[File:View Range inverted Icon.png|20px]]}}&lt;br /&gt;
! {{H:title|Concealment|[[File:Concealment inverted Icon.png|20px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Jane Darby]] || [[File:Jane_Darby.jpg|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:High_Value_Target_Icon.png|center|70px|link=High Value Target]] [[High Value Target]]&lt;br /&gt;
| [[Marine]] || 50 || 10 || 70 || 70 || 0 || 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Lim]] || [[File:Charles_lim.jpg|100px]] &lt;br /&gt;
| [[File:Aspiring_Icon.png|thumb|center|70px|[[Aspiring]]]] &lt;br /&gt;
| [[Marine]] || 50 || 55 || 70 || 70 || 0 || 9 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Marta Carda]] || [[File:Marta_Carda.jpg|100px]] &lt;br /&gt;
| ? &lt;br /&gt;
| [[Marine]] || 50 || 10 || 56 || 56 || 0 || 9 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Edwin Pike]] || [[File:Edwin_Pike.jpg|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Stalwart_icon.png|center|70px|link=Stalwart]] [[Stalwart]]&lt;br /&gt;
| [[Marine]] || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Tekko&#039;Beo Phosa]] || [[File:Tekko&#039;Beo Phosa Portrait.png|100px]] &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rampage Icon.png|center|70px|link=Tekko&#039;Beo_Phosa#Unique Starting Perk]] [[Tekko&#039;Beo_Phosa#Unique Starting Perk | Rampage]] &lt;br /&gt;
| [[Marine]] || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portrait !! Unique Skill !! Affiliation&lt;br /&gt;
! [[File:Hitpoints per Element inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Armor Value inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Discipline inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Accuracy inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Detection inverted Icon.png|20px]]&lt;br /&gt;
! [[File:View Range inverted Icon.png|20px]]&lt;br /&gt;
! [[File:Concealment inverted Icon.png|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Renu Rewa]] || [[File:Renu_Rewa.jpg|100px]] || [[File:Revel_In_Slaughter_Icon.png|thumb|center|70px|[[Revel In Slaughter]]]] || [[Marine]] || 250 || 125 || 80 || 70 || 0 || 7 || -3 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Light_Troop_Carrier&amp;diff=317</id>
		<title>Light Troop Carrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Light_Troop_Carrier&amp;diff=317"/>
		<updated>2025-09-27T17:29:19Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox vehicle&lt;br /&gt;
|image=[[Light Troop Carrier.png]]&lt;br /&gt;
|faction=Marines&lt;br /&gt;
|value=60&lt;br /&gt;
|size=1&lt;br /&gt;
|hp=250&lt;br /&gt;
|armor=125&lt;br /&gt;
|accmod=70&lt;br /&gt;
|discipline=80&lt;br /&gt;
|vision=7&lt;br /&gt;
|conceal=-3&lt;br /&gt;
|slots=2&lt;br /&gt;
|cost=220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A light tank used to quickly ferry squads across the battlefield, also referred to as &amp;quot;Battle Taxi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notable Units ==&lt;br /&gt;
The 81st Light Troop Carrier Troop used Light Troop Carriers to carry their troops, which were also light.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Light_Troop_Carrier&amp;diff=316</id>
		<title>Light Troop Carrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Light_Troop_Carrier&amp;diff=316"/>
		<updated>2025-09-27T17:29:10Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox vehicle&lt;br /&gt;
|image=[[Light Troop Carrier.png]]&lt;br /&gt;
|faction=Marines&lt;br /&gt;
|value=60&lt;br /&gt;
|size=1&lt;br /&gt;
|hp=250&lt;br /&gt;
|armor=125&lt;br /&gt;
|accmod=70&lt;br /&gt;
|discipline=80&lt;br /&gt;
|vision=7&lt;br /&gt;
|conceal=-3&lt;br /&gt;
|slots=2&lt;br /&gt;
|cost=220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A light tank used to quickly ferry squads across the battlefield, also referred to as &amp;quot;Battle Taxi&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notable Units ==&lt;br /&gt;
The 81st Light Troop Carrier Troop used Light Troop Carriers to carry their troops, which were also light.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>76561198017446735</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Developer_Diaries&amp;diff=315</id>
		<title>Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Developer_Diaries&amp;diff=315"/>
		<updated>2025-09-27T17:25:05Z</updated>

		<summary type="html">&lt;p&gt;76561198017446735: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bold text&#039;&#039;&#039;[[Developer Diaries]] provide a behind-the-scenes glimpse at the development process and philosophy for MENACE, and provide tidbits and previews of the game systems to tide over the fans as we await the release of the full game. Usually posted on Fridays except for holidays and bank holidays in Germany. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/524203331331031065?l=english Dev Diary #1: Breaking the Silence]: Imitating the community-beloved dev diaries from Battle Brothers, the first Dev Diary describes MENACE as a game, gives a rough release date for Early Access in Fall 2025 (subsequently changed), and describes their (Overhype Studios&#039;) intent in creating a new game in a different genre.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/games/2432860/announcements/detail/515196772511907867 Dev Diary #2 - Strategic Part Overview]: The second dev diary and first real one, this describes the [[starmap]] in which the player will select destinations for missions, etc., the [[OCI]] system to upgrade the [[TCRN Impetus]] (the player&#039;s ship and base of operations), and the armory, wherein the player can examine troops, change loadouts, promote squad leaders or pilots, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515196931452961301?l=english Dev Diary #3 - Tactical Combat Overview]: Describes the tactical missions: How maps are designed, how Action Points and Turn Order works, differences between [[vehicles]] and infantry, and cover/LOS mechanics.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535464414104519507 Dev Diary #4 - Weapon Types and Stats]: Describes the difference between squad and leader [[weapons]], the ammo system, and details the specific statistics such as range, armor penetration, HP damage, etc. each [[Weapons|weapon]] will have. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/512947503265480934 Dev Diary #5 - Squad Leaders and Stats]: Describes the rationale behind having pre-written [[Characters]], which are divided between Squad Leaders and Pilots, as well as their statistics such as action points, HP per element, move range, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466136352850184 Dev Diary #6 - Supplies and Equipment]: Describes the supply system and the limits on how much men and materiel a player can bring on a mission, as well as how the [[armor]] system works in battle and [[accessories]] players can attach to their squads for extra benefits. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466136352851019 Dev Diary #7 - Combat Mechanics and Suppression]: Describes what suppression is in real life and how MENACE incorporates it into tactical battles, the three-stage system used to model it, and how it can be worked around or defeated.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/535466769966436074 Dev Diary #8 - OCIs (Operational Capability Improvements) and Off-Map Abilities]: Describes the [[OCI]] upgrade system in more detail, explaining the three types of upgrades and that they can provide both strategic and tactical benefits.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/512950040394727467 Dev Diary #9 - Perks and Promotions]: Describes how squad leaders/pilots can grow stronger over time through the promotion system, wherein the player can distribute &amp;quot;experience&amp;quot; (so to speak) and decide which characters can be promoted for new skills, or even demoted if necessary (if you&#039;re willing to pay the costs both in wasted experience and the hit to morale).&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10 - Pirate Faction Preview]: Explores the background, tactics, units, and weaponry of the [[pirates]], one of the [[factions]] the player will have to deal with (either as a friend or foe) in the Wayback system.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/515203109058773565 Dev Diary #11 - Action Points and Attack Calculation]: Describes how AP can be used, as in classic games like XCOM, to move and fire, how it can be reduced by suppression and other factors, and provides the detailed damage calculation for attacks based on the weapon&#039;s statistics, ideal range, etc. versus the target&#039;s armor, etc.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/500567043120038945 Dev Diary #12 - Mission Types in MENACE]: Describes individual mission types that can make up a full operation and what their characteristics and victory/defeat conditions are. &lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/2432860/view/577128955243397809 Dev Diary #13 - Discipline and Morale]: Describes the morale system, how the discipline stat affects morale and suppression, what effects high and low morale have on units, and how to damage or recover morale to make use of the system.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515205641165341678 Dev Diary #14 - Lighting and Weather]: Describes the various weather conditions and day/night environments the player can encounter in tactical battles and how they affect gameplay. &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515206275424846334 Dev Diary #15 - Rogue Army Faction Preview]: Explores the background, tactics, units, and weaponry of the Rogue Army, one of the [[factions]] the player will have to deal with (either as a friend or foe) in the [[Wayback system]]. These are also a disorganized &amp;quot;faction&amp;quot; that collectively represents nonaligned elements in the system, so they can be encountered on different planets for different reasons.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/642433677808108043 Dev Diary #16 - Deployment and Mission Preparation]: Explains how to choose your units and their loadouts and set their starting positions at the beginning of a battle.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515207543396499581 Dev Diary #17 - Making Menace- Behind the Scenes]: A look at the development process from concept art to UI to 3D art that went into designing the game.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515208181997109523 Dev Diary #18 - Operations in MENACE]: Explains how individual tactical battles are linked together in operations, and how the player can choose between different missions in an operation for different benefits, like gaining an advantage or removing one from the enemy. &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515209445812209258 Dev Diary #19 - Concealment, Detection, and Lines of Sight]: Describes the stealth and fog of war systems in tactical battles, and how to conceal units from the enemy or ensure you can detect the enemy to avoid being ambushed. &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/541105873081073858 Dev Diary #20 - Work in Progress]: Shows off some more UI, concept art, and 3D art.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515210714689831539 Dev Diary #21 - Frequently Asked Questions by the Community]: FAQ for the most common questions as of May 23, 2025.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515211974718521922 Dev Diary #22 - Off-Map Abilities]: Describes in greater detail some of the special actions the [[TCRN Impetus]] can provide during a tactical battle if it has the right [[OCI]]s, such as rocket strikes, orbital laser blasts, or supply drops. These can also be acquired as tactical assets if won in a previous mission in an operation.  &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/578263105990033547 Dev Diary #23 - Special Weapons]: Describes the operation and usage of special weapons used by the squad leader of an infantry unit in particular in tactical battles. These special weapons, one per squad, include things like LMGs or sniper rifles, or can also be foregone to provide another regular squad weapon or another accessory. &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515213251425861913 Dev Diary #24 - Accessories in MENACE]: Describes the assist items squads can equip in tactical battles, such as extra ammo, extra armor, explosives, etc. &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515213885413786216 Dev Diary #25 - Mission Walkthrough]: This diary outlines how a typical tactical battle will play out as the game systems are closer to being finalized. &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/518593034576723975 Dev Diary #26 - Vehicle Defects]: Explains the vehicular damage system in MENACE  and how vehicles can be disabled without being destroyed. &lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515215878272319678 Dev Diary #27 - Squaddie System]: After receiving a profusion of player requests, this diary explains how each element of a squad can now be given their own individual name (though, of course, not a full portrait, backstory, etc. the pre-writen characters have). It also describes how the manpower system works and how squad size can be edited.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515216422280888584 Dev Diary #28 - Vehicle Weapon System]: Explains how vehicles can be customized with different weapons (and different combinations of those weapons) before being deployed in tactical battles, as well as how those weapons can affect different parameters (such as crew carrying capacity).&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515217056009814339 Dev Diary #29 - How to Kill a Tank]: Walkthrough of actually destroying a vehicle the player might encounter during a tactical battle, taking into account different armor values vehicles possess in different directions, disabilities, etc.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515217690428702978 Dev Diary #30 - Strategic Assets and Enemy Assets]: Describes in more detail the benefits the player or the enemy can accrue in missions during an operation. Player [[strategic assets]] include extra squads or increased deployment area size for the rest of the operation if gained, among other things, while enemy strategic assets include better armor or increased discipline during a mission if not chosen for elimination.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/581646514275746037 Dev Diary #31 - Infantry Armor]: This diary provides detailed concept art for the various tiers of infantry armor available to the player over the course of a campaign, and how the sci-fi armor compares to real-life ballistic armor protection levels.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515219593395962367 Dev Diary #32 - Development Update]: Describes the importance of thoroughly bug-testing the demo before its release in 2025, the prodigious features and play possibilities the demo will have, and some of the new polishes the players will enjoy, such as special idle animation for the [[pirates]], new units for the [[Alien Wildlife]], and voice acting from Baldur&#039;s Gate 3 and Cyberpunk alumni.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/515220226701264632 Dev Diary #33: Development Update and Media Recap]: This diary summarizes a week spent finalizing the Menace public demo, and shares several articles and previews published.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/542243094205039705 Dev Diary #34: Real Loot System]: Details changes made to the loot system.&lt;br /&gt;
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[https://store.steampowered.com/news/app/2432860/view/542243728060842405 Dev Diary #35: MENACE Demo Launches September 29, 2025]: Reveals the release date for the public demo by the developers and showcases what features will be present in the demo for players.&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;76561198017446735: File uploaded with MsUpload&lt;/p&gt;
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