Shoot And Scoot (Perk)
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Short Description
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Long Description
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Lore
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 Shoot And Scoot
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-6 AP Move costs after shooting a weapon
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-6 AP Move costs after shooting a weapon. Lasts until the end of turn.
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"Always be firing upon your enemy. If said enemy is at such a distance that you cannot ascertain friend from foe, fire upon them anyway, then proceed to advance to confirm the nature of the situation." - Planetary Jingwei Combat Manual
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Available to
Changelog
- Patch #1 - FIXED perk 'Shoot and Scoot' getting triggered by non-attacks.
- Redacted Update 1 - Increased movement cost reduction from perk 'Shoot and Scoot' from 4 to 6