Blooming Aqualotl

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Blooming Aqualotl
To most in Jadame, water is both the source of life and the veil of oblivion — a hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom. To a blooming aqualotl, it is a pure joy to take such worries away.
Health Health 35 Tier: 4
Attack Attack 11 Faction Sylvan
Defense Defence 9 Attack Type Ranged Attack
Damage Damage 14–16 Attack Type Blink
Speed Speed 6 Price 510 Gold
Initiative Initiative 8 Growth
Morale Morale 0 XP 56
Luck Luck 0 SquadValue 565
Blink — Instead of normal movement, teleports ignoring obstacles and traps.
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Ranged Attack — Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.

If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%).

Embodiment of Water — This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter”.
Awaken: Water II — Increases own Speed and Initiative by 1, HP by 15, and gains the ability to perform Ranged attacks against even when there is an adjacent enemy. Allows the use of other abilities. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3
Rivulet Retreat — Blinks to any hex within 4‑hex range.

Does not end the turn. Can only be used after “Awaken”.

Ability tier: 3 | Ability cost: 0