Testupgradedcreature

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 23:51, 10 April 2026 by N (talk | contribs) (Created page with "{{loc}}{{Unit Infobox |unit name=Devourer |image=Hive_Devourer_Battlefield.png |faction=Hive |tier=6 |base_unit=Waurms }} '''Devourers''' are upgraded tier-VI units of the Hive faction. They are one of the upgrades of the Waurms, the other being the Pyroboros. ==Description== ''Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entir...")
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Unit name not specified File:Icon.png
Faction Hive
Tier 6
Cost
(Upg. Cost)
Unit name not specified
(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
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Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
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Internal ID
Unit name not specified

Devourers are upgraded tier-VI units of the Hive faction.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Blink — Instead of normal movement, teleports ignoring obstacles and traps.
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Hivemind: Nest Protector — At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Corpse Eater — Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs
Devour — This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.

Ability tier: 3 | Ability cost: 3
Hive Spawn Creature Type
Hive Spawn
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Ranged Attack Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Hive Passive Ability
Sharpshooter
Deals full ranged damage at any range.
Arrow Barrage Fighting Style
Arrow Barrage
Hits the target and all enemies adjacent to it, dealing -50% damage.
Does not spend Focus Charges.
Slither Away Active Ability - Tier II
Slither Away 1 Focus Charge
Moves to another hex within its movement range without using their turn.

Laws

This unit is specifically affected by following Faction Laws: (table of relevant non-general faction laws that affect specific kinds of units including this one, eg. Elite Medusae, laws about ranged units)

Strategies

(Notes on how to use the unit)

History

(Notes on if this unit appeared in past HOMM and MM titles or if it's new to Olden Era, links to older title wikis etc)

Origins

Medusae are based on Medusa, a character from Greek mythology. (edutainment section, relevant myths and legends, Wikipedia etc links)

Trivia

  • Interesting fact 1 (eg. This creature has the highest such-and-such stat of all Tier V creatures.)
  • Interesting fact 2
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