Testtemplate1

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 19:44, 10 April 2026 by N (talk | contribs)

Testing some table layouts

Dawn Hoplet
Dawn Hoplet
Faction Tier
Dawn Hoplet Grove II
Dwelling Hop Patch
Hiring cost ??? Gold
Weekly growth ???
Upgrade cost ??? Gold
Creature Type Attack Type
Magic Creature Magic Creature Melee Attack Melee Attack

Option 2:

Dawn Hoplet
Dawn Hoplet
Faction Dawn Hoplet Grove
Tier II
Creature Type Magic Creature Magic Creature
Attack Type Melee Attack Melee Attack
Movement Type Flying Flying
Dwelling Hop Patch Hop Patch
Weekly growth 9
Hiring cost ??? Gold
Upgrade cost ??? Gold
Tier II


Dawn Hoplet
Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason, that these little creatures would mimic such a behaviour, blending both nature’s gift and their mystical influence.
Health Health 18 Tier: 2
Attack Attack 6 Faction Sylvan
Defense Defence 3 Attack Type Melee Attack
Damage Damage 3–6 Attack Type Flying
Speed Speed 5 Price 180 Gold
Initiative Initiative 6 Growth —
Morale Morale 1 XP 16
Luck Luck 2 SquadValue 169
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Swift Strike — Enemies do not counterattack.
Morning Dew — Generates 1 Focus Charge(s).

Does not spend Focus Charges.

Ability tier: 3 | Ability cost: 0