Daylight Magic

From Heroes of Might and Magic: Olden Era Official Wiki


Skill Subskills
Basic Daylight Magic
The hero can learn tier‑3 Daylight spells.
Advanced Daylight Magic
The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.
Scholar Synergy: Arina
+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.
Luminous Focus
+1 Focus Charge at the start of a battle.
Brightest Sun
–1 level(s) to all enemy Daylight spells.
Expert Daylight Magic
The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
Daylight Teachings
Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.
Speed of Light
+10 Movement Points. This bonus is doubled if the hero knows Logistics.
[[File:{{{subimage6}}}|30px]] {{{subname6}}}
{{{subdesc6}}}

Skill Synergies

Knowing Daylight Magic will give the following benefits to other sub-skills:

Advanced Magic:
Arcane, Daylight, Nightshade, Primal

Scholar Synergy

Heroes who have selected the Scholar's Synergy subskill for a school of magic will add an additional +1 spellpower to those school's spells for each other school of magic known by the hero.

Expert Leadership Where The Sun Never Sets

Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the Hero knows Daylight Magic.

Artefact effects

  • Holy Sigil of Mearea grants all unlearned Daylight Magic subskills, as well as those of Luck and Economy.
wiki_skills_nav_might💬
No resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo results
No resultswiki_skills_nav_might_only💬
wiki_skills_nav_magic💬
No resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo resultsNo results
No resultswiki_skills_nav_magic_only💬
wiki_skills_nav_general💬
No resultsNo resultsNo resultsNo resultsNo results
wiki_skills_nav_faction💬
No resultsNo resultsNo resultsNo resultsNo resultsNo results