Primal Magic
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Primal Magic The hero can learn tier‑3 Primal spells. |
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| Advanced Primal Magic The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana. |
Scholar Synergy: Hksmilla +4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known. |
Primal Force Negative and positive effects used by the hero and friendly creatures last 1 additional round(s). |
Sharpest Teeth –1 level to all enemy Primal spells. | ||||
| Expert Primal Magic The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s) |
Primal Teachings +1 level to all Primal spells. |
Chaos Reigns The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows Battle Magic. |
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Skill Synergies
Knowing Primal Magic will give the following benefits to other sub-skills:
| Advanced Magic: Arcane, Daylight, Nightshade, Primal |
Heroes who have selected the Scholar's Synergy subskill for a school of magic will add an additional +1 spellpower to those school's spells for each other school of magic known by the hero. | ||||||
Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. This bonus is doubled if the Hero knows Primal Magic. | |||||||
Artefact effects
Holy Sigil of Uurdt grants all unlearned Primal Magic subskills, as well as those of Defence and Recruitment.


