Primal Magic

From Heroes of Might and Magic: Olden Era Official Wiki


Skill Subskills
Basic Primal Magic
The hero can learn tier‑3 Primal spells.
Advanced Primal Magic
The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.
Scholar Synergy: Hksmilla
+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.
Primal Force
Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).
Sharpest Teeth
–1 level to all enemy Primal spells.
Expert Primal Magic
The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)
Primal Teachings
+1 level to all Primal spells.
Chaos Reigns
The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows Battle Magic.
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Skill Synergies

Knowing Primal Magic will give the following benefits to other sub-skills:

Advanced Magic:
Arcane, Daylight, Nightshade, Primal

Scholar Synergy

Heroes who have selected the Scholar's Synergy subskill for a school of magic will add an additional +1 spellpower to those school's spells for each other school of magic known by the hero.

Advanced Luck Beastly Confidence

Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. This bonus is doubled if the Hero knows Primal Magic.

Artefact effects

  • Holy Sigil of Uurdt grants all unlearned Primal Magic subskills, as well as those of Defence and Recruitment.
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