Daylight Magic
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Daylight Magic The hero can learn tier‑3 Daylight spells. |
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| Advanced Daylight Magic The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana. |
Scholar Synergy: Arina +4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known. |
Luminous Focus +1 Focus Charge at the start of a battle. |
Brightest Sun –1 level(s) to all enemy Daylight spells. | ||||
| Expert Daylight Magic The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s). |
Daylight Teachings Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild. |
Speed of Light +10 Movement Points. This bonus is doubled if the hero knows Logistics. |
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Skill Synergies
Knowing Daylight Magic will give the following benefits to other sub-skills:
| Advanced Magic: Arcane, Daylight, Nightshade, Primal |
Heroes who have selected the Scholar's Synergy subskill for a school of magic will add an additional +1 spellpower to those school's spells for each other school of magic known by the hero. | |
Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the Hero knows Daylight Magic. | ||


