King-of-Kings

From Heroes of Might and Magic: Olden Era Official Wiki


Lore

As his mind began failing through the repetition of necromantic rituals, this lich gradually formed a narcissistic personality. It began calling itself the King‑of‑Kings. Drawing followers who wish to be remembered, honour the dead, or learn from the past, it eventually caught the attention of the Necromancers’ Guild — who recognised its potential and made it an agent.

Specialty
Charismatic - Keeps its army when fleeing from battle with neutral squads. +5% Persuasion Power when using Diplomacy, plus 1% more for every 4 hero levels.
Notes:
    Death Knight
    3
    1
    1
    2
    Starting skills
    Starting spell
    Starting Army

    24-33

    12-16

    10-13