Unit list belonging to Schism.
| [[Unit 'Ra'Shoth' not found|Unit 'Ra'Shoth' not found]]
|
| Health
|
|
10
|
Tier
|
1
|
|
| Attack
|
|
3
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Ra'Shoth' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
2
|
Movement
|
Flying
|
| Speed
|
|
4
|
Price
|
Unit 'Ra'Shoth' not found
|
| Initiative
|
|
4
|
Weekly Growth
|
20
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5~5)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. Does not affect Undead, Embodiments, or Constructs. Ability Cost:  
|
| [[Unit 'Stinging Ra'Shoth' not found|Unit 'Stinging Ra'Shoth' not found]]
|
| Health
|
|
10
|
Tier
|
1
|
|
| Attack
|
|
4
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Stinging Ra'Shoth' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
2
|
Movement
|
Flying
|
| Speed
|
|
4
|
Price
|
Unit 'Stinging Ra'Shoth' not found
|
| Initiative
|
|
6
|
Weekly Growth
|
20
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5~5)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Stinging Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Stinging Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. Does not affect Undead, Embodiments, or Constructs. Ability Cost:  
|
| [[Unit 'Ferocious Ra'Shoth' not found|Unit 'Ferocious Ra'Shoth' not found]]
|
| Health
|
|
10
|
Tier
|
1
|
|
| Attack
|
|
4
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Ferocious Ra'Shoth' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
2
|
Movement
|
Flying
|
| Speed
|
|
5
|
Price
|
Unit 'Ferocious Ra'Shoth' not found
|
| Initiative
|
|
6
|
Weekly Growth
|
20
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5~5)
|
Squad Value
|
|
Passive Traits Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Ferocious Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ferocious Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. Does not affect Undead, Embodiments, or Constructs. Ability Cost:  
|
| [[Unit 'Cultist' not found|Unit 'Cultist' not found]]
|
| Health
|
|
15
|
Tier
|
2
|
|
| Attack
|
|
5
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Cultist' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Long Reach
|
| Damage
|
|
3-5
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
Unit 'Cultist' not found
|
| Initiative
|
|
4
|
Weekly Growth
|
12
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3~3)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Glance at the Abyss: Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. Ability Cost: 
|
| [[Unit 'Binder' not found|Unit 'Binder' not found]]
|
| Health
|
|
15
|
Tier
|
2
|
|
| Attack
|
|
6
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Binder' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Long Reach
|
| Damage
|
|
4-5
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Binder' not found
|
| Initiative
|
|
5
|
Weekly Growth
|
12
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3~3)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Glance at the Abyss: Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. Ability Cost: 
Abyssal Tendril: Deals 2 damage per Binder to any enemy and removes one of their counterattack charges. Ability tier 2. Ability Cost: 
|
| [[Unit 'Votary' not found|Unit 'Votary' not found]]
|
| Health
|
|
15
|
Tier
|
2
|
|
| Attack
|
|
8
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Votary' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Long Reach
|
| Damage
|
|
3-5
|
Movement
|
Ground
|
| Speed
|
|
5
|
Price
|
Unit 'Votary' not found
|
| Initiative
|
|
4
|
Weekly Growth
|
12
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3~3)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Curse of the Abyss - Sluggishness: Deals 3 Pure damage per Votary to the target and all adjacent enemies. Initiative of all targets is reduced by 1 until the end of the next round. Ability tier 2. Costs 1 Focus Charge. Ability Cost: 
Curse of the Abyss - Slow: Deals 3 Pure damage per Votary to the target and all adjacent units. Speed of all targets is reduced by 1 until the end of the next round. Ability tier 2. Ability Cost: 
|
| [[Unit 'Aga'Shoth Rider' not found|Unit 'Aga'Shoth Rider' not found]]
|
| Health
|
|
25
|
Tier
|
3
|
|
| Attack
|
|
8
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Aga'Shoth Rider' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
6-7
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Aga'Shoth Rider' not found
|
| Initiative
|
|
6
|
Weekly Growth
|
8
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3~3)
|
Squad Value
|
|
Passive Traits Plows Through: Removes all terrain penalties when in a hero's army.
Piercing Cold: When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.
|
Active Abilities Icy Breath: Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2. Ability Cost:  
|
| [[Unit 'Aga'Shoth Tamer' not found|Unit 'Aga'Shoth Tamer' not found]]
|
| Health
|
|
25
|
Tier
|
3
|
|
| Attack
|
|
10
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Aga'Shoth Tamer' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
6-7
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
Unit 'Aga'Shoth Tamer' not found
|
| Initiative
|
|
9
|
Weekly Growth
|
8
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3~3)
|
Squad Value
|
|
Passive Traits Plows Through: Removes all terrain penalties when in a hero's army.
Piercing Cold: When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.
|
Active Abilities Icy Breath: Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2. Ability Cost:  
|
| [[Unit 'Aga'Shoth Matha' not found|Unit 'Aga'Shoth Matha' not found]]
|
| Health
|
|
30
|
Tier
|
3
|
|
| Attack
|
|
8
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Aga'Shoth Matha' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
6-7
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
Unit 'Aga'Shoth Matha' not found
|
| Initiative
|
|
7
|
Weekly Growth
|
8
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3~3)
|
Squad Value
|
|
Passive Traits Plows Through: Removes all terrain penalties when in a hero's army.
Piercing Cold: When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.
|
Active Abilities Icy Breath: Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2. Ability Cost:  
|
| [[Unit 'Grand Shoth' not found|Unit 'Grand Shoth' not found]]
|
| Health
|
|
50
|
Tier
|
4
|
|
| Attack
|
|
12
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Grand Shoth' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
12-15
|
Movement
|
Flying
|
| Speed
|
|
4
|
Price
|
Unit 'Grand Shoth' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
4
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Frost: Prevents the target from gaining focus
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Grand Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. Does not affect Undead, Embodiments, or Constructs. Ability Cost:  
|
| [[Unit 'Unspeakable Shoth' not found|Unit 'Unspeakable Shoth' not found]]
|
| Health
|
|
50
|
Tier
|
4
|
|
| Attack
|
|
12
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Unspeakable Shoth' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
12-15
|
Movement
|
Flying
|
| Speed
|
|
7
|
Price
|
Unit 'Unspeakable Shoth' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
4
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Frost: Prevents the target from gaining focus
Double Strike: Strikes twice.
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Unspeakable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. Does not affect Undead, Embodiments, or Constructs. Ability Cost:  
|
| [[Unit 'Unthinkable Shoth' not found|Unit 'Unthinkable Shoth' not found]]
|
| Health
|
|
50
|
Tier
|
4
|
|
| Attack
|
|
12
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Unthinkable Shoth' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
12-15
|
Movement
|
Flying
|
| Speed
|
|
5
|
Price
|
Unit 'Unthinkable Shoth' not found
|
| Initiative
|
|
13
|
Weekly Growth
|
4
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Frost: Prevents the target from gaining focus
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Unthinkable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. Does not affect Undead, Embodiments, or Constructs. Ability Cost:  
Black Ice Shard: Deals 200% basic attack damage as pure damage to the target. Does not end turn. Ability tier 5. Ability Cost:   
|
| [[Unit 'Concubus' not found|Unit 'Concubus' not found]]
|
| Health
|
|
60
|
Tier
|
5
|
|
| Attack
|
|
17
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Concubus' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
14-19
|
Movement
|
Ground
|
| Speed
|
|
2
|
Price
|
Unit 'Concubus' not found
|
| Initiative
|
|
6
|
Weekly Growth
|
3
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Nimbleness: Can perform a ranged attack even if adjacent to an enemy.
Earn Your Magic, Dear I: Enemy spells cost +1 mana. The effect doesn’t stack. Only the strongest one is active.
|
Active Abilities Handcuffs: Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4. Ability Cost: 
|
| [[Unit 'Mistress of Chains' not found|Unit 'Mistress of Chains' not found]]
|
| Health
|
|
60
|
Tier
|
5
|
|
| Attack
|
|
17
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Mistress of Chains' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
14-19
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Mistress of Chains' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
3
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Nimbleness: Can perform a ranged attack even if adjacent to an enemy.
Earn Your Magic, Dear II: Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.
Earn Your Abilities, Dear: +3 focus points when dealing damage.
|
Active Abilities Handcuffs: Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4. Ability Cost: 
Hourglass: Blocks the enemy hero’s active abilities until the end of the round. Ability tier 4. Ability Cost:   
|
| [[Unit 'Bewitcher' not found|Unit 'Bewitcher' not found]]
|
| Health
|
|
60
|
Tier
|
5
|
|
| Attack
|
|
17
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Bewitcher' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
17-22
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
Unit 'Bewitcher' not found
|
| Initiative
|
|
6
|
Weekly Growth
|
3
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Nimbleness: Can perform a ranged attack even if adjacent to an enemy.
Earn Your Magic, Dear II: Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.
Duelist: No melee penalty.
|
Active Abilities Flog Idle Mind: Deal 25 Pure Damage per Focus Charge on the target. Ability Cost: 
Bewitch Into Passivity: Prevents all enemies from gaining focus from any source until the end of next round. Ability tier 4. Ability Cost: 
|
| [[Unit 'Arbitrator' not found|Unit 'Arbitrator' not found]]
|
| Health
|
|
80
|
Tier
|
6
|
|
| Attack
|
|
20
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Arbitrator' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
21-27
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Arbitrator' not found
|
| Initiative
|
|
5
|
Weekly Growth
|
2
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Paradoxical Shots: Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.
Power of the Abyss: Increases Hero’s maximum mana by 20. This effect does not stack.
|
Active Abilities Reposition: Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3. Ability Cost: 
Fear: Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3. Ability Cost: 
|
| [[Unit 'Rift Arbitrator' not found|Unit 'Rift Arbitrator' not found]]
|
| Health
|
|
80
|
Tier
|
6
|
|
| Attack
|
|
22
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Rift Arbitrator' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
21-27
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Rift Arbitrator' not found
|
| Initiative
|
|
11
|
Weekly Growth
|
2
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Paradoxical Shots: Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.
Power of the Abyss: Increases Hero’s maximum mana by 20. This effect does not stack.
|
Active Abilities Reposition: Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3. Ability Cost: 
Fear: Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3. Ability Cost: 
Disgorge Storm: Deals 25 pure damage to all enemies and gives them -1 speed and initiative. Lasts 2 rounds. Ability tier 3. Ability Cost:   
|
| [[Unit 'Bloated Arbitrator' not found|Unit 'Bloated Arbitrator' not found]]
|
| Health
|
|
80
|
Tier
|
6
|
|
| Attack
|
|
24
|
Creature Type
|
Living
|
| Defense
|
|
Unit 'Bloated Arbitrator' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Ranged
|
| Damage
|
|
21-27
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Bloated Arbitrator' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
2
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-3-3)
|
Squad Value
|
|
Passive Traits Paradoxical Shots: Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.
Power of the Abyss: Increases Hero’s maximum mana by 20. This effect does not stack.
Slimy Touch: Each attack deals +5 pure damage per bloated arbitrator and lowers the target’s speed and initiative by 1 until the end of the round.
|
Active Abilities Switch Places: Make any 2 units switch places, as long as they are within 8 hexes from another. Does not end turn. This effect does not stack. Ability tier 3. Ability Cost: 
Frozen Pages: Prevents the enemy hero from using their spellbook. This effect does not stack. Ability tier 5. Ability Cost:   
|
| [[Unit 'Abyssal Envoy' not found|Unit 'Abyssal Envoy' not found]]
|
| Health
|
|
250
|
Tier
|
7
|
|
| Attack
|
|
30
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Abyssal Envoy' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
35-70
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Abyssal Envoy' not found
|
| Initiative
|
|
9
|
Weekly Growth
|
1
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Pure Resistance: Immune to all magic damage.
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Abyssal Envoys on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Envoy’s amount. These creatures are permanent and remain after battle. Ability tier 5. Does not affect Undead, Embodiments, or Constructs. Ability Cost: .
Will of the Abyss: Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge. Ability Cost:   
|
| [[Unit 'Abyssal Overseer' not found|Unit 'Abyssal Overseer' not found]]
|
| Health
|
|
250
|
Tier
|
7
|
|
| Attack
|
|
40
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Abyssal Overseer' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
35-70
|
Movement
|
Ground
|
| Speed
|
|
5
|
Price
|
Unit 'Abyssal Overseer' not found
|
| Initiative
|
|
10
|
Weekly Growth
|
1
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Area Strike: Deals Damage to the target and all hexes around it. Additional targets take —50% Damage.
Pure Resistance: Immune to all magic damage.
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Abyssal Overseers on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Overseer’s amount. These creatures are permanent and remain after battle. Ability tier 5. Does not affect Undead, Embodiments, or Constructs. Ability Cost: .
Will of the Abyss: Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge. Ability Cost:   
Moment of Insanity: Makes an enemy unit attack a random target. Does not affect Embodiments or Constructs. Negative Effect. Ability Cost:   
|
| [[Unit 'Abyssal Executor' not found|Unit 'Abyssal Executor' not found]]
|
| Health
|
|
250
|
Tier
|
7
|
|
| Attack
|
|
35
|
Creature Type
|
Magic Creature
|
| Defense
|
|
Unit 'Abyssal Executor' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
70
|
Movement
|
Ground
|
| Speed
|
|
5
|
Price
|
Unit 'Abyssal Executor' not found
|
| Initiative
|
|
12
|
Weekly Growth
|
1
|
| Morale
|
|
0 (-3-3)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Pure Resistance: Immune to all magic damage.
|
Active Abilities Summoning Rite: Once per battle, summons a stack of Abyssal Executors on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Executor’s amount. These creatures are permanent and remain after battle. Ability tier 5. Does not affect Undead, Embodiments, or Constructs. Ability Cost: .
Will of the Abyss: Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge. Ability Cost:   
Control Mind: The target loses all its possible turns and passes. Does not affect Embodiments or Constructs. Negative Effect. Ability Cost:   
|