Testtemplate1

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Revision as of 19:01, 2 April 2026 by N (talk | contribs) (Created page with "<infobox theme=OE> <title source="unit name"><default>{{PAGENAME}}</default></title> <image source="unit name"/> <data source="faction"><label>Faction</label><default>?</default></data> <data source="tier"><label>Tier</label><default>?</default></data> <data source="type"><label>Creature Type</label><default>?</default></data> <data source="range"><label>Range</label><default>?</default></data> <data source="movement"><label>Movement</label><default>?</default></data> <d...")
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Usage

Note not all fields are required to be filled for the template to be generated in a page.

{{Unit Infobox
|unit name=
|image=
|faction=
|tier=
|type=
|range=
|movement=
|hirecost=
|upgradecost=
|growth=
|health=
|attack=
|defence=
|damage_range=
|speed=
|initiative=
|morale=
|luck=
|base_unit=
|upgrade_a=
|upgrade_b=
}}



Dawn Hoplet
Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason, that these little creatures would mimic such a behaviour, blending both nature’s gift and their mystical influence.
Health Health 18 Tier: 2
Attack Attack 6 Faction Sylvan
Defense Defence 3 Attack Type Melee Attack
Damage Damage 3–6 Attack Type Flying
Speed Speed 5 Price 180 Gold
Initiative Initiative 6 Growth
Morale Morale 1 XP 16
Luck Luck 2 SquadValue 169
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Swift Strike — Enemies do not counterattack.
Morning Dew — Generates 1 Focus Charge(s).

Does not spend Focus Charges.

Ability tier: 3 | Ability cost: 0