Map Objects
From Heroes of Might and Magic: Olden Era Official Wiki
| Name | Description | |
|---|---|---|
|
Sawmill | Produces 2 Wood daily. |
| „An indispensable resource for any construction.“ | ||
|
Ore Mine | Produces 2 Ore daily. |
| „An indispensable resource for any construction.“ | ||
|
Gold Mine | Produces 1000 Gold daily. |
| „Everybody likes Gold. Even demons and spirits.“ | ||
|
Gem Mound | Produces 1 Gems daily. |
| „Templars and dragons are mesmerized by them. That’s not the only thing they have in common.“ | ||
|
Crystal Vein | Produces 1 Crystals daily. |
| „Said to be filled with blood.“ | ||
|
Mecrury Fissure | Produces 1 Mercury daily. |
| „The only metal that defies the laws of physic and reason. Perfect for esoteric rites.“ | ||
|
Alchemical Lab | Allows Gems, Crystals and Mercury to be converted into Alchemical Dust. |
| „A haven for alchemist seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.“ | ||
|
Wood Storage | Once per week, gives 6-10 Wood to the first visiting hero. |
| „Whoever left it here, you absolutely need it more.“ | ||
|
Ore Storage | Once per week, gives 6-10 Ore to the first visiting hero. |
| „Whoever left it here, you absolutely need it more.“ | ||
|
Gold Storage | Once per week, gives 2500-3500 Gold to the first visiting hero. |
| „Whoever left it here, you absolutely need it more.“ | ||
|
Gem Storage | Once per week, gives 3-5 Gems to the first visiting hero. |
| „Whoever left it here, you absolutely need it more.“ | ||
|
Crystal Storage | Once per week, gives 3-5 Crystals to the first visiting hero. |
| „Whoever left it here, you absolutely need it more.“ | ||
|
Mercury Storage | Once per week, gives 3-5 Mercury to the first visiting hero. |
| „Whoever left it here, you absolutely need it more.“ | ||
|
Alchemical Dust Storage | Once per week, gives 20-40 Alchemical Dust to the first visiting hero. |
| „Whoever left it here, you absolutely need it more.“ | ||
|
Treasure Chest | Gives a choice of either 1000-2000 Gold or half that amount in XP. |
| „A choice between fleeting riches and timeless wisdom.“ | ||
|
Gold | Gives 400-800 Gold. |
| „Everybody likes Gold. Even demons and spirits.“ | ||
|
Wood | Gives 5-8 Wood. |
| „An indispensable resource for any construction.“ | ||
|
Ore | Gives 5-8 Ore. |
| „An indispensable resource for any construction.“ | ||
|
Gems | Gives 3-5 Gems. |
| „Templars and dragons are mesmerized by them. That’s not the only thing they have in common.“ | ||
|
Crystals | Gives 3-5 Crystals. |
| „Some shine differently than the rest.“ | ||
|
Mercury | Gives 3-5 Mercury. |
| „The only metal that defies the laws of physic and reason.“ | ||
|
Alchemical Dust | Gives 8-12 Alchemical Dust. |
| „Essential for upgrading artefacts and more.“ | ||
|
Pandora’s Box | Gives an unpredictable but great reward. |
| „Did you know it was actually a large jar, not a box?“ | ||
|
Campfire | Gives a small amount of random resources. |
| „Whatever it was before, it’s nothing but ash and base elements now.“ | ||
|
Magic Garden | Once per week, gives Gold or valuable resources to the first visiting hero. |
| „Magic garden of magic riches.“ | ||
|
Village | Once per week, gives the first visiting hero a common resource of their choice. |
| „Some call it racketeering; politicians call it taxes.“ | ||
|
Gingerbread House | Once per week, gives the first visiting hero a valuable resource of their choice. |
| „The wicked witch will pay you well to ignore her cellar.“ | ||
|
Windmill | Once per week, gives the first visiting hero a small amount of random resources. |
| „The miller will pay his sovereign, but he doesn’t have anything fancy.“ | ||
|
Trophy Hunter’s Den | Once per week, gives the first visiting hero a random reward. |
| „When he drinks, he gives away his trophies freely. And he drinks often.“ | ||
|
Lost Library | Once per game, gives 6 000-10 000 XP to visiting hero. |
| „The steps run endless — to the very Abyss, they say.“ | ||
|
Tear of Truth | Once per day for each hero, fully restores the hero’s movement points. |
| „Take a sip of this dew and feel a surge of newfound vigour.“ | ||
|
Stinging Sword | Permanently increases each visiting hero’s Attack by 1. |
| „What hero of old left it behind… and why?“ | ||
|
Summit Automaton | Permanently increases each visiting hero’s Defence by 1. |
| „The automated smith repairs any armour placed before it.“ | ||
|
Magic Wheel | Permanently increases each visiting hero’s Spell Power by 1. |
| „Antagarich will one day adopt this tradition of meditating upon wheels.“ | ||
|
Knowledge Garden | Permanently increases each visiting hero’s Knowledge by 1. |
| „The best place to read.“ | ||
|
Scales of Worth | Permanently increases the first visiting hero’s chosen attribute by 4. |
| „They’ll reveal the true weight of your heart.“ | ||
|
Living Maze | Permanently increases each visiting hero’s chosen attribute by 2. |
| „A labyrinth of self‑discovery, where only the strongest emerge with their true strength.“ | ||
|
Pauper Knight Order | Permanently increases each visiting hero’s Attack or Defence by 2 for 1000 Gold. |
| „They swore off magic, compensating with relentless training.“ | ||
|
Four Scholars Observatory | Permanently increases each visiting hero’s Spell Power or Knowledge by 2 for 1000 Gold. |
| „The Four Scholars wrote spells in the stars. Now it’s up to us to read them.“ | ||
|
Mountain Monastery | Permanently increases each visiting hero’s Attack, Defence, Spell Power, and Knowledge by 1 for 5000 Gold. |
| „These monasteries, built for enlightenment and serenity, hold generations of knowledge — accessible for a price.“ | ||
|
World Mirror | Removes the fog of war in a small radius around each Mirror on the map. |
| „The mirror’s vision of distant lands stirs both yearning and dread.“ | ||
|
Quix’s Altar | Increases each visiting hero’s Morale by 3 until the end of week. |
| „The godling of aimless wanderlust bestows blessings upon those who pass through here.“ | ||
|
Beer Fountain | Increases each visiting hero’s Luck by 3 until the end of week. |
| „Oftentimes called “liquid gold”, a good beer can spark many adventures and tales.“ | ||
|
Pile of Books | Increases XP gained by each visiting hero by 25% until the end of the week. |
| „The bits and pieces you read here will linger in your mind for a while.“ | ||
|
Whispering Stones | Increases each visiting hero’s maximum mana by 50% until the end of week. |
| „A small tear in reality lets pure magic seep through. Use it!“ | ||
|
Nightshade Shrine | Allows the hero to pick and learn 1 out of 3 random Nightshade spells. |
| „Naira’s spells usually deal with curses, defence, and mental effects.“ | ||
|
Daylight Shrine | Allows the hero to pick and learn 1 out of 3 random Daylight spells. |
| „Arina’s spells usually deal with tactical advantages, positive effects, and healing.“ | ||
|
Arcane Shrine | Allows the hero to pick and learn 1 out of 3 random Arcane spells. |
| „Doreath’s spells usually deal with pure concepts, bending space and time.“ | ||
|
Primal Shrine | Allows the hero to pick and learn 1 out of 3 random Primal spells. |
| „Hksmilla’s spells are mostly powerful attacks with various effects.“ | ||
|
Endless Scroll of Gold | While controlled by the player, increases the level of all Daylight spells in the Observatory. |
| „Written in golden ink, this endless living scroll holds the truth of magic.“ | ||
|
Endless Scroll of Silver | While controlled by the player, increases the level of all Nightshade spells in the magical observatory. |
| „Written with silver ink, this endless living scroll holds the truth of a magic.“ | ||
|
Endless Scroll of Platinum | While controlled by the player, increases the level of all Arcane spells in the magical observatory. |
| „Written with platinum ink, this endless living scroll holds the truth of a magic.“ | ||
|
Endless Scroll of Bronze | While controlled by the player, increases the level of all Primal spells in the magical observatory. |
| „Written with bronze ink, this endless living scroll holds the truth of a magic.“ | ||
| File:.png | Dragon Step | Fully restores each visiting hero’s mana, then doubles it. |
| „Olden dragons were so full of magic, even their footprints buzz with it.“ | ||
| File:.png | Celestial Spire | Allows the study of all spells contained within the magical observatory. |
| „The closer you are to the sky, the better you see the spells spelled in stars.“ | ||
| File:.png | Four Scholars Shrine | Resets all skills and attributes gained from levels, allowing one to re‑train the hero. Only once per hero. |
| „Arina, Naira, Doreath, and Hksmilla still walk Enroth. And by communing with them, they can guide heroes onto new paths.“ | ||
|
Tree of Knowledge | Gives a level to each visiting hero. |
| „Connected to Murmurwood’s Mycelium, it knows every tale. But how do its brethren on other continents learn things?“ | ||
|
Wise Owl | Gives a skill to each visiting hero. If they already know this skill, levels it up instead. |
| „Owls are known for wisdom, but not for their ability to learn new things.“ | ||
|
Travelling Circus | Levels up a random skill for each visiting hero. |
| „They juggle skills like balls, just don’t expect them to calculate where they land.“ | ||
|
University | Allows each visiting hero to learn up to 4 random skills for 2500 Gold each. |
| „Many brilliant minds on Enroth hail from Jadamean schools.“ | ||
|
Infernal Cirque | Allows each visiting hero to learn up to {0} random expert skills or level them up. |
| „Those who witness these performances are forever changed.“ | ||
|
Redwood Observatory | Removes the fog of war in a huge radius around it. |
| „It’s better than climbing a random tree!“ | ||
|
Wind Rose | Fully reveals the whole map. |
| „It allows one to see everything not with lenses and spyglasses, but by charming winds.“ | ||
| File:.png | Explorer’s Camp | Restores {0}% current movement points and {1}% maximum mana. |
| „Sit down, and rest your weary legs.“ | ||
|
Stables | Restores 20% movement points and grants +20% until the end of week. |
| „Horses are far from the only mounts maintained here.“ | ||
|
Fountain | Gives +40 movement points this turn. |
| „Jadamean scholars confirm: horses drink.“ | ||
|
Learning Stone | Gives +1000 XP to each visiting hero. |
| „A timeless artefact, its knowledge passed down through generations, offering wisdom to those who seek it.“ | ||
| File:.png | Town Gate | Teleports the visiting hero to a city under your control of your choice. |
| „Space is just another canvas for the mind.“ | ||
| File:.png | Portal Exit | Someone can appear from this portal, but you cannot enter it. |
| „Portals have to be regularly maintained, otherwise all you're left with is pretty architecture.“ | ||
|
Portal | Teleports the visiting hero to a paired Portal. |
| „It’s not that distance doesn’t exist, it’s just irrelevant.“ | ||
|
Marketplace | Allows to trade resources. |
| „How does she connect to other merchants? Must be magic.“ | ||
|
Forge of the Second Man | Allows to trade resources for artefacts. |
| „Forging is their kind of prayer. They don’t much care for what happens with the results and will share them happily for a donation.“ | ||
|
Sacrificial Shrine | Allows to sacrifice artefacts and creatures for experience. |
| „There is wisdom in unveiling innards and dismantling the well‑made.“ | ||
|
Chimerologist | Allows visiting heroes to trade creatures for other random creatures. |
| „Transmutation is an art where science and chaos interwine. It yields unpredictable, often surprising results.“ | ||
|
Tavern | Allows to recruit heroes. |
| „Even the weirdest of heroes need a drink and a chat sometimes.“ | ||
|
Insara’s Eye | Gives the owner an additional level of knowledge about their opponents, as well as {0} Law points daily. |
| „The godling of opportunities and progress keeps a keen eye on the best.“ | ||
|
Hero Cage | Unlock to release a friendly hero. |
| „How long have they been rotting in that cell?“ | ||
|
Well | Fully restores each visiting hero’s mana. |
| „In the end, your magic ability is just your level of concentration. Calm down and carry on.“ | ||
|
Pit of Glory | Allows to upgrade each visiting hero’s creatures for Gold. |
| „Independent veterans fighting here will happily teach your troops — for a price.“ | ||
|
Goblin Cache | Once per game grants a random small reward. |
| „Goblins are like jaybirds, they stash loot everywhere.“ | ||
|
Abandoned Cart | Once per game grants a random small reward. |
| „Merchants are like jaybirds, they carry loot around.“ | ||
|
Crow Nest | Once per game grants a random small reward. |
| „Crows are like jaybirds... but don’t tell them that.“ | ||
|
Forgotten Remains | Once per game grants a random small reward. |
| „Whoever killed them was a really lousy robber and left stuff behind.“ | ||
|
The Monty Hall | Once per game offers to choose 1 out of 3 random artefacts. |
| „They say the other two artefacts turn into goats afterwards.“ | ||
|
Tomb of a Nameless Hero | Once per game grants a random artefact. Curses its plunderer. |
| „No god or godling approves of whoever just takes the offerings to a hero.“ | ||
|
Raiders’ Camp | Gives Gold and possibly also valuable artefacts after defeating its guard. |
| „They camp across Jadame, attacking random villages and travellers. No remorse.“ | ||
|
Ancient Crypt | Gives Gold and possibly also valuable artefacts after defeating its guard. |
| „This crypt is so old, no one remembers who was buried there. If there even was anyone.“ | ||
|
Legion’s Memorial | Gives Gold, Wood, and Ore after defeating its guard. |
| „They’re building these statues all over Jadame... but what if you happen to hate architecture?“ | ||
|
Alvar Outpost | Gives common and valuable resources after defeating its guard. |
| „A safehouse used by the Triumvirate’s spies to rest between missions and store their ill‑gotten wealth.“ | ||
|
Prismatic Nest | Gives Gems, Crystals, and Mercury after defeating its guard. |
| „The inhabitants are united by their love for colorful nesting.“ | ||
|
Uncanny Rite | Gives Gold and Mercury after defeating its guard. |
| „Oddly enough, different occultists can often find a common tongue.“ | ||
|
Circle of Life | Gives Gold and Crystals after defeating its guard. |
| „The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled.“ | ||
|
Iridescent Abbey | Gives Gold and Gems after defeating its guard. |
| „Craftsmen use Gems for stained glass that some believe possesses miraculous qualities.“ | ||
|
Troglodyte Throne | Gives a very large amount of Gold after defeating its guard. |
| „They do say that luck is blind, after all.“ | ||
|
Overgrown Vori Ruins | Gives a very large amount of Gold and resources after defeating its guard. |
| „In the olden days, Vori elves created exquisite outposts all over Jadame. Now they are gone to their secluded land.“ | ||
|
Twilight Bloom | Gives Gold and a valuable artefact after defeating its guard. |
| „Sometimes, opposites attract without a summoner. When they do, a flower blooms.“ | ||
|
Dragon Utopia | Gives a very large amount of Gold and valuable artefacts after defeating its guard. |
| „The utopia in question being that different dragons can live united and in peace.“ | ||
|
Research Laboratory | Gives a very large amount of Gold and valuable artefacts after defeating its guard. |
| „All the “research” here is of necromantic — including attempts to resurrect dragons. So far, they have not succeeded, but they’ve certainly accumulated a great deal of funds.“ | ||
|
Black Tower | Gives a valuable artefact, some Gold or resources after defeating its guard. |
| „A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.“ | ||
|
Abandoned Mansion | After defeating its guard, grants Gold and possibly also valuable artefacts. |
| „The rich are well‑supplied and eager to donate to your cause after some persuasion.“ | ||
|
Mearea’s Altar | After defeating its guard, grants Gold. |
| „Mearea grants her golden blessing to the worthy alone.“ | ||
|
Arborcopia | Once per game restores all creature growth in all cities under the player’s control. |
| „Life! Life! Life bursts from the ground, unprompted!“ | ||
|
Eternal Dragon | Allows to transform dragons into very powerful Lich Dragons. |
| „Dragons used to be large as a city, with three eyes that saw past, present, and future. We can only try to rebuild that power now.“ | ||
|
Mirage | Defeat your better self to coalesce the illusion into a Grail. It allows the hero to build unique and wondrous buildings in a city. |
| „An artefact so ancient and powerful, it can take any shape... and be brilliant in it.“ | ||
|
Hell Light Arena | The Arena of Champions! After it’s visited and a few days pass, a battle will occur. The winner of the battle wins the game. If the enemy does not appear, you win by default. |
| „They say true duels of skill can only be won in Hell’s lights.“ | ||
|
Mercenary Guild | Allows the hero to recruit up to 3 random units. Refreshes every week. |
| „Look, not everyone has the privilege of having a drama. Sometimes people simply fight for money.“ | ||
| File:.png | Underground Labyrinth | Each week, after defeating the guardian, allows to obtain Basilisks. |
| „Essssssshthhasssaaa...“ | ||
|
Garrison | You can recruit Swordsmen in this dwelling. Their weekly growth increases by 1. |
| „Fancy tactics might be useful, but it won’t achieve much without basic infantry“ | ||
|
Mews | You can recruit Crossbowmen in this dwelling. Their weekly growth increases by 1. |
| „Fun fact: originally \"Eagle Eye\" had nothing to do with magic“ | ||
|
Griffin Rookery | You can recruit Griffins in this dwelling. Their weekly growth increases by 1. |
| „Yes, it’s incredibly fancy. Griffins are entitled to the best nests in the land“ | ||
|
Sundrop Chapel | You can recruit Lightweavers in this dwelling. Their weekly growth increases by 1. |
| „Pray to the Chalice, and it shall heal and bolster you. Or let professionals do the praying for you“ | ||
|
Hippodrome | You can recruit Cavalry in this dwelling. Their weekly growth increases by 1. |
| „They actually do jousting in hippodromes. There’s no law against it!“ | ||
|
Threshold Basilica | You can recruit Inquisitors in this dwelling. Their weekly growth increases by 1. |
| „Humans stand on the verge of becoming pure light here, but still retaining human form and social role“ | ||
|
Radiant Forge | You can recruit Angels in this dwelling. Their weekly growth increases by 1. |
| „The Church’s ill‑wishers like to say that true angels split from the templars. But if that’s the case, then whose armours are forged here?“ | ||
|
Crypts and Graves | You can recruit Skeletons in this dwelling. Their weekly growth increases by 1. |
| „The simplest way to obtain unfractured skeletons is through a grave.“ | ||
|
Quiet Pavilion | You can recruit Wights in this dwelling. Their weekly growth increases by 1. |
| „Brought back against their will, they are drawn by reflection — both physical and mental.“ | ||
|
Kennel | You can recruit Undead Pets in this dwelling. Their weekly growth increases by 1. |
| „Dogs are so loyal to their masters that they often miss the moment of their own death, continuing to serve nonchalantly even after passing.“ | ||
|
Bones Exchange | You can recruit Graverobbers in this dwelling. Their weekly growth increases by 1. |
| „Necromancers are often too detached to gather bones themselves, and that’s where a savvy entrepreneur steps in!“ | ||
|
Timeless Mansion | You can recruit Liches in this dwelling. Their weekly growth increases by 1. |
| „The undead aristocracy relentlessly pursues the study of death, and in doing so, they delve into the study of time itself.“ | ||
|
Tomb of Warriors | You can recruit Dread Knights in this dwelling. Their weekly growth increases by 1. |
| „War never ends — it lingers in the minds of those who perished.“ | ||
|
Chateau of Feasts | You can recruit Vampires in this dwelling. Their weekly growth increases by 1. |
| „Eternal life brings eternal feasts and unending luxuries.“ | ||
|
Warren | You can recruit Troglodytes in this dwelling. Their weekly growth increases by 1. |
| „No matter their usefulness, Troglodytes remain at the bottom of the food chain.“ | ||
|
Safe House | You can recruit Infiltrators in this dwelling. Their weekly growth increases by 1. |
| „They stay for a night and then depart for a new mission.“ | ||
|
Amphitheater | You can recruit Onyx Dancers in this dwelling. Their weekly growth increases by 1. |
| „In times of peace, Dancers enjoy changing accessories, though some admirers prefer them to maintain a constant look.“ | ||
|
Labyrinth | You can recruit Minotaurs in this dwelling. Their weekly growth increases by 1. |
| „Built by Minotaurs, Balthazar’s Lair is arguably the most magnificent city in Jadame.“ | ||
|
Stilled Voices | You can recruit Medusae in this dwelling. Their weekly growth increases by 1. |
| „Be respectful, or your voice will fall silent as well.“ | ||
|
Chthonic Home | You can recruit Hydras in this dwelling. Their weekly growth increases by 1. |
| „The true lair lies deep underground.“ | ||
|
Cave Palace | You can recruit Cave Dragons in this dwelling. Their weekly growth increases by 1. |
| „Even with a plethora of dragons living above ground, these prefer to stay in the shadows.“ | ||
|
Lesser Summoning Rite | You can recruit Ra’Shoth in this dwelling. Their weekly growth increases by 1. |
| „Summoning can be tumultuous, but the chains hold it firmly in place.“ | ||
|
Cultists’ Spire | You can recruit Cultists in this dwelling. Their weekly growth increases by 1. |
| „The rooms are ill‑suited for practicing rigorous self‑control.“ | ||
|
Aga’Shoth Stables | You can recruit Aga’Shoth Riders in this dwelling. Their weekly growth increases by 1. |
| „Aga’Shoth sleep comfortably inside. The riders have their own space upstairs, but they often join their mounts.“ | ||
|
Disturbing Summoning Rite | You can recruit Grand Shoth in this dwelling. Their weekly growth increases by 1. |
| „The center glows and... winks?“ | ||
|
House of Chains | You can recruit Concubi in this dwelling. Their weekly growth increases by 1. |
| „The windows are tiny — if you wish to peer through them, you’ll need to offer something in return.“ | ||
|
Bloated Mansion | You can recruit Arbitrators in this dwelling. Their weekly growth increases by 1. |
| „Half‑drowned in Abyssal emanations, the mansion itself pulses with life.“ | ||
|
Eerie Summoning Rite | You can recruit Abyssal Envoys in this dwelling. Their weekly growth increases by 1. |
| „They will come when called.“ | ||
| File:.png | Temple of the Four Scholars | Allows to recruit Sentinels of Glory. |
| „Though what is Glory, and why do we need Sentinels to guard it?“ | ||
| File:.png | Dragon Crag | Allows to recruit Obsidian Dragons. |
| „Only the mightiest champions earn allies here. The rest are merely food.“ | ||
|
Watcher Platform | Allows to recruit Worldwatchers. |
| „Reality’s laws are measured and recorded here. At times, the Worldwatchers are sent to enforce them.“ | ||
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Pyramid | Allows to recruit Couatls. |
| „These places are said to be the work of Hksmilla, where its mightiest servants now reside.“ | ||
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Dragon Eggshells | Allows to recruit Faerie Dragons. |
| „Faerie Dragons keep a touch of their childhood into adulthood, often shaping their homes to resemble the eggs they hatched from.“ | ||
|
Blooming Marsh | Allows to recruit Giant Toads. |
| „Places like these, rich in both life and mana, give rise to the strangest amphibians.“ | ||
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Unicorn Vale | Allows to recruit Unicorns. |
| „Where creatures of pure beauty answer the call of a pure heart.“ | ||
|
Dragonhunter Base | Allows to recruit Dragonslayers. |
| „Seen by many as a little unhinged, Dragonslayers establish enclaves in remote locations, taking on apprentices with little to lose and everything to gain.“ | ||
|
Crystal Nest | Allows to recruit Kittenhorns. |
| „Adoring crystals to the point of fusing them into their bodies, it’s no surprise that these voracious kittens make their nests among them.“ | ||
|
Starshard | Allows to recruit Starchildren. |
| „Where does it come from? The beings you can recruit here will follow you, but they will never answer this question.“ | ||
|
Sundew Thicket | Allows to recruit Primal Remnants. |
| „A place as ancient as the world itself.“ | ||
|
Battlefield | Allows to recruit Animated Armours. |
| „Places of conflict can breed more than just undead... if the Mycelium reaches it first.“ | ||
|
Terror Wood | Allows to recruit Grolls. |
| „A place straight out of a fairytale. Monsters do dwell here.“ | ||
|
Burrow | Allows to recruit Halflings. |
| „The most intrepid (and shortest) adventurers hail from this humble burrow.“ | ||
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Village Hut | Allows to recruit Peasants. |
| „They’ll join any army just to avoid paying taxes to their lord.“ | ||
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Pixie Tower | Allows to recruit Pixies. |
| „The playful dwellers are eager to join any hero who promises them a good time.“ | ||
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Point of Balance | Defeat its guards to obtain Sentinels of Glory. |
| „Sentinels of Glory are guardians of balance — unwavering in their resolve and cautious of the Church’s expanding influence.“ | ||
|
Colosseum | Defeat its guard to obtain Cavalry. |
| „Jousting and griffin fights! They’ll gladly follow you to a more open area for better jousting action.“ | ||
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Ritual Pyre | Defeat its guard to obtain Phoenixes. |
| „Summoning Phoenixes is the most challenging of the elemental rituals. It requires great pain.“ | ||
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Tomb of Vigilance | Defeat its guard to obtain Dread Knights. |
| „Their loyal Undead Pets refused to leave the grave, even after their masters’ death.“ | ||
|
Boreal Call | Defeat its guard to obtain Abyssal Envoys. |
| „Sometimes, the barrier between the Material World and the Realm Between Realms grows so thin that abominable horrors spill through the cracks.“ | ||
|
Carrion Pile | Defeat its guard to obtain Waurmos. |
| „Carrion‑eaters unite!“ | ||
|
Petrified Memorial | Defeat its guard to obtain Medusae. |
| „A hall where medusae display their most immaculate statues, each one frozen in time — trophies of their deadly craft.“ | ||
|
Remote Foothold | Allows to leave creatures and artefacts here and immediately transfer them to another Remote Foothold you control. |
| „It’s all about secret underground passages. They’re quite peculiar in Jadame.“ | ||
|
Abandoned Outpost | Defeat the guard to transform it into a city of your starting faction. |
| „It has all the basics needed for life... all it lacks is identity.“ | ||



















































































































































