Primal Remnant

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Revision as of 20:58, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Primal Remnant</div><div style='font-size:0.9em;color:gray;'>Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era.</div></div> <div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'> <div style='flex:...")
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Primal Remnant
Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era.
Health Health 50 Tier: 4
Attack Attack 11 Faction -
Defense Defence 18 Attack Type Melee Attack
Damage Damage 12–13 Attack Type
Speed Speed 5 Price 600 Gold
Initiative Initiative 6 Growth
Morale Morale 0 XP 60
Luck Luck 0 SquadValue 600
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Emboldening Spores — Grants itself and all adjacent friendly creatures +20% maximum HP. Duration: 2 round(s).

Ability tier: 3 | Ability cost: 2
Vegetation Propagation — Creates an equal Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.

Ability tier: 3 | Ability cost: 3