Animated Armor

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Revision as of 20:56, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Animated Armour</div><div style='font-size:0.9em;color:gray;'>The armour is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood’s mycelium, they have a sort of simple mind and sometimes even personalities, though nigh incomprehensible for ordinary mortals.</div></d...")
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Animated Armour
The armour is just a shell — it’s the vines that are actually living. Infused with pieces of Murmurwood’s mycelium, they have a sort of simple mind and sometimes even personalities, though nigh incomprehensible for ordinary mortals.
Health Health 25 Tier: 3
Attack Attack 4 Faction -
Defense Defence 8 Attack Type Melee Attack
Damage Damage 4–12 Attack Type
Speed Speed 4 Price 300 Gold
Initiative Initiative 1 Growth
Morale Morale 0 XP 30
Luck Luck 0 SquadValue 300
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Melee Defence III — Takes –60% Melee Damage.
Ranged Defence III — Takes –60% Ranged Damage.
Magic Defence III — Takes –60% Magic Damage.