Vermilion Mantis

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Revision as of 20:34, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Vermilion Mantis</div><div style='font-size:0.9em;color:gray;'>As a scholar, I rarely find myself at risk while traveling across Jadame. An encounter with a vermilion mantis and its incredible speed certainly tested that theory. I have no desire to repeat that experience.</div></div> <div style='display:flex...")
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Vermilion Mantis
As a scholar, I rarely find myself at risk while traveling across Jadame. An encounter with a vermilion mantis and its incredible speed certainly tested that theory. I have no desire to repeat that experience.
Health Health 60 Tier: 4
Attack Attack 11 Faction Hive
Defense Defence 13 Attack Type Melee Attack
Damage Damage 10–12 Attack Type
Speed Speed 4 Price 370 Gold
Initiative Initiative 4 Growth
Morale Morale 1 XP 41
Luck Luck 2 SquadValue 411
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Hivemind: Nest Protector — At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Adaptation: Attack — Deals +20% Damage until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1
Adaptation: Defence — Takes –20% Damage until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1
Adaptation: Speed — Gains 2 Speed until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1