Sporemancer

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Revision as of 18:53, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Sporemancer</div><div style='font-size:0.9em;color:gray;'>All life in Murmurwoods is interconnected. Those who understand this best become sporemancers — elder mancers who nurture the forest, guide the elementals that dwell within it, and uphold delicate balance of nature.</div></div> <div style='display:f...")
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Sporemancer
All life in Murmurwoods is interconnected. Those who understand this best become sporemancers — elder mancers who nurture the forest, guide the elementals that dwell within it, and uphold delicate balance of nature.
Health Health 65 Tier: 5
Attack Attack 16 Faction Sylvan
Defense Defence 19 Attack Type Long Reach
Damage Damage 14–17 Attack Type —
Speed Speed 5 Price 880 Gold
Initiative Initiative 8 Growth —
Morale Morale 0 XP 107
Luck Luck 0 SquadValue 1070
Living — A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Long Reach — Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Mushroom Magic — Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Shroomsong — Once per battle, spends all Focus Charges to restore the hero’s mana: 5 for each Focus Charge spent.
Swarm of Bees — Deals 8 Normal Damage to the target enemy. Bees keep attacking it, dealing 8 Normal Damage at the beginning of each turn. This effect is stackable.

Duration: 3 round(s).

Protective Roots — Makes the friendly creature immune to Magic Damage.

Duration: 1 round(s).