| Swordsman | |||||||
|---|---|---|---|---|---|---|---|
| The Church of the Sun brought their faith to Jadame in the only way they knew — though steel. Their well armed, disciplined swordsmen serve as both proselytes and guardians of Chalice’s flock. | |||||||
| Ranged Defense I: Takes -30% ranged damage. | |||||||
| Living | 80 | ||||||
| Melee | Upgrade: 20 | ||||||
| Guard Captain | |||||||
|---|---|---|---|---|---|---|---|
| All templars are believers, but some prioritise military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings. | |||||||
| Ranged Defense I: Takes -30% ranged damage. Double Strike | |||||||
| Living | 100 | ||||||
| Melee | No Upgrade | ||||||
| Sun's Aegis | |||||||
| Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels. A bit strange, if not ambitious. | |||||||
| Aegis: This unit and adjacent friendly units take -30% ranged damage.
Anointed for Defense: Whenever this unit gains a positive effect, its defense increases by 2 until the end of combat. | |||||||
| Living | 100 | ||||||
| Melee | Upgrade N/A | ||||||


