| Ra'Shoth | |||||||
|---|---|---|---|---|---|---|---|
| Ra'Shoth, meaning "Small Rift-Dwellers" in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions. | |||||||
| Summoning Rite: Once per battle, summons a stack of Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. Costs 2 Focus Charge. | |||||||
| Magic Creature | 70 | ||||||
| Melee/Flying | Upgrade: 20 | ||||||
| Stinging Ra'Shoth | |||||||
|---|---|---|---|---|---|---|---|
| Some Ra'Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be. | |||||||
| Summoning Rite: Once per battle, summons a stack of Stinging Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Stinging Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. Costs 2 Focus Charge. | |||||||
| Magic Creature | 90 | ||||||
| Ranged/Flying | No Upgrade | ||||||
| Ferocious Ra'Shoth | |||||||
|---|---|---|---|---|---|---|---|
| These red-crested Ra'Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups. | |||||||
| Summoning Rite: Once per battle, summons a stack of Ferocious Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ferocious Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. Costs 2 Focus Charge.
Sweeping Strike: Deals damage to the target and two adjacent hexes to its side. | |||||||
| Magic Creature | 90 | ||||||
| Melee/Flying | No Upgrade | ||||||























