| Gnat | |||||||
| Mutated to serve as the Hive's footsoldiers, gnats are the remnants of giant flies that once roamed the Ironsand Desert. Swift and annoying, they function as scouts, distractions for more significant Hive members, and, in great numbers, a devastating swarm. | |||||||
| Long Reach : Has a short-range attack that hits over 1 hex. It doesn't provoke counterattacks and doesn't move the attacked next to their target.
Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference. | |||||||
| Hive Spawn | X | ||||||
| Melee/Long Reach | Upgrade X | ||||||
| Warden Gnat | |||||||
| When the need arises, warden gnats are dispatched to sageguard the warm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming nubmers to keep reinforcements at bay. | |||||||
| Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Hivemind: Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%. | |||||||
| Hive Spawn | X | ||||||
| Melee | Upgrade N/A | ||||||
| Ravager Gnat | |||||||
| Gnats evolve into ravagers for the sole purpose of sowing chaos and disorder among defenders. Their mandibles prove especially deadly against those, who underestimate their vicious strikes. | |||||||
| Long Reach : Has a short-range attack that hits over 1 hex. It doesn't provoke counterattacks and doesn't move the attacked next to their target.
Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference. Hivemind: Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%. | |||||||
| Hive Spawn | X | ||||||
| Melee | Upgrade N/A | ||||||


