Bloated Arbitrator

From Heroes of Might and Magic: Olden Era Official Wiki
Unit name not specified File:Icon.png
[[File:|300px|link=]]
Faction Schism
Tier 6
Cost
(Upg. Cost)
Unit name not specified
(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". 24 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
-5 - 5 -3 - 3 8 4
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.

They will doom us all.

Living

Fallen Living Creatures count towards the power of Necromancy reanimation after battle.

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. —50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Paradoxical Shots

Ranged penalties are reversed for this creature. Deals +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.

Slimy Touch

Each attack deals +5 Pure Damage and lowers the target's Speed and Initiative by l until the end of round.

Power of the Abyss

Increases the hero's maximum mana by 20. This effect does not stack.

Command: Switch Places

Special.

Makes any two creatures switch places, as long as they are within 8 hexes from one another.

Does not end the turn.

Ability tier: 3

Ability Cost: 1 Focus Charge

Frozen Pages

Special

Prevents the enemy hero from using Spellbook. This effect does not stack.

Ability tier: 5

Ability Cost: 3 Focus Charges

Hiring Cost: 1600