Grand Shoth

From Heroes of Might and Magic: Olden Era Official Wiki
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Faction Schism
Tier 4
Cost
(Upg. Cost)
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Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
-3 - 3 -5 - 5 8 4
Related Units
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Internal ID
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Grand Shoth are an experiment in binding. While some Shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language. Magic Creature

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Frost

Prevents the target from gaining Focus.

Summoning Rite: Grand Shoth

Once per battle, summons a stack of Grand Shoth in place of an allied corpse. The summon has 50% HP of the corpse's original stack and can't have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments and Constructs

Ability tier: 4

Ability Cost: 2 Focus Charges

Hiring Cost: 450