Stinging Ra'Shoth

From Heroes of Might and Magic: Olden Era Official Wiki
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Faction Schism
Tier 1
Cost
(Upg. Cost)
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Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
-3 - 3 -5 - 5 6 4
Related Units
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Internal ID
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Ra'Shoth Some Ra'Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarlable how adaptive life within the Rift seems to be.

Upgraded version of Ra'Shoth.

Magic Creature

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. —50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Flying

Movement ignores obstacles and traps.

Summoning Rite

Once per battle, summons a stack of Ra'Shoth on a friendly corpse's hex. The summon has 50% HP of the corpse's original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments or Constructs

Ability tier: 3

Ability Cost: 2 Focus Charges

Hiring Cost: 90