Bewitcher

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Faction Schism
Tier 5
Cost
(Upg. Cost)
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Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
-5 - 5 -=3 - 3 6 6
Related Units
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Internal ID
Unit name not specified


Can you imagine being born an ordinary mortal — only to become something else, something greater? It's no wonder some bewitchers seek — and earn — admiration in every gaze. Living

Fallen Living Creatures count towards the power of Necromancy reanimation after battle.

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. —50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Duelist

Receives no penalty in melee, dealing full damage.

Nimbleness

Can perform a ranged attack even if adjacent to an enemy.

Earn Your Magic, Dear

Enemy hero's spells cost +2 mana. This effect doesn't stack. Only the strongest one is active.

Earn Your Abilities, Dear

+3 Focus Points when dealing damage.

Flog Idle Mind

Attack.

Deals 25 Pure Damage per Focus Charge to the target.

Ability tier: 4

Ability Cost: 1 Focus Charge

Bewitch into Passivity

Negative effect

Prevents all enemies from gaining Focus from any source until the end of next round.

Only affects Living targets.

Ability tier: 4

Ability Cost: 1 Focus Charge

Hiring Cost: 780