Primal Remnant

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 01:18, 5 August 2026 by N (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Primal Remnant
Faction
Tier
IV
Cost
600Gold
Base growth
+16
Squad value
550
Stats
Health
50
Attack
9
Defense
18
Damage
13-14
Morale
0
Luck
0
Initiative
6
Speed
5
Other Info
Internal ID
primal_remnant

Primal Remnants are Neutral tier-IV units. They can be recruited from the Sundew Thicket or summoned as temporary units in battle with Summon Primal Remnant.

Description

Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Cleansing Spores
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Dispels all negative effects from this creature and all adjacent friendly creatures.
Active Ability
Vegetation Propagation
Special
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.

Laws

This unit is affected by the following Faction Laws:

Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages