Ashen Dragon
From Heroes of Might and Magic: Olden Era Official Wiki
Ashen Dragon |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 8009 |
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| Stats | |||
Health 300
Base: 275 Increase: +25 |
Attack 37
Base: 29 Increase: +8 |
Defense 25
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Damage 65
Base: 50 Increase: +15-75 Base: 60 Increase: +15 |
Morale 0
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Luck 0
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Initiative 12
Base: 11 Increase: +1 |
Speed 11
Base: 8 Increase: +3 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Ashen Dragon |
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| Internal ID | |||
| black_dragon_upg_alt | |||
Ashen Dragons are upgraded tier-VII units of the
Dungeon faction. They can be recruited from Cave Palace II.
They are one of the upgrades of the Cave Dragon, the other being the Black Dragon.
Description
Ashen Dragons are often misunderstood — viewed as weak by those who fail to grasp their true strength, yet perceived as excessively power-hungry because of it.
I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell.
I hope to live long enough to meet and speak with an ashen wyrm; surely, they would have a fascinating story to tell.
Abilities
Creature Type
Dragon
A powerful ancient creature, often intelligent and imbued with wondrous magic.
0 to 5Morale range
0 to 3Luck range
YesFallen Dragons can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Dragonbreath Strike
Deals Damage to the target and any creature on the hex directly behind it.
Passive Ability
Magic Immunity V
Immune to tier-5 and lower spells.
Passive Ability
Dominating Presence
All adjacent enemies always deal minimum Damage.
Alternative Attack
Fighting Style: Sulfurous Assault
Performs a Cone Strike, dealing –50% Damage to each target.
Does not spend Focus Charges.
Does not spend Focus Charges.
Active Ability
Inner Flame
Positive effect
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.Does not end the turn.
Active Ability
Dragonflight
Movement
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Moves to any hex, dealing 100% basic attack Damage ([ 65–75 × amount of units ]) to all adjacent creatures and pushing them away, if possible.Laws
This unit is affected by the following Faction Laws:
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4/8 Attack and Defense and 1/2 Speed and Initiative.
Tier VCost: 3/2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


