Minotaur Lord

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 15:52, 3 August 2026 by Aurelain (talk | contribs)


Minotaur Lord
Faction
Tier
IV
Cost
530Gold
(Upgrade cost)
( 150Gold)
Base growth
+5
Squad value
552
Stats
Health
40
Attack
11
Defense
15This stat is higher compared to the base unit.

Base: 11
Increase: +4
Damage
12-14
Morale
1
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Speed
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Minotaur Lord
Internal ID
minos_upg

Minotaur Lords are tier-IV units of the Dungeon faction. They can be recruited from Labyrinth II.

They are upgraded versions of the Minotaur, the other being the Minotaur Vanguard.

Description

To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Passive Ability
Eager for Battle
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Passive Ability
Blood for Blood
Whenever this creature takes Damage, its Morale increases by 1.
Alternative Attack
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
Does not spend Focus Charges.
Active Ability
Unyielding Will
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Fully ignores attackers’ Attack values until the end of the round.
Does not end the turn.

Specialist Hero

Balthazar's Lair
Minotaur growth in your cities increases by 1.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages