Toxic Troglodyte
From Heroes of Might and Magic: Olden Era Official Wiki
Toxic Troglodyte |
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Faction |
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Tier I |
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Cost 60 (Upgrade cost) ( 10 |
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Base growth +27 |
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Squad value 52 |
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| Stats | |||
Health 8
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Attack 5
Base: 2 Increase: +3 |
Defense 3
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Damage 1-4
Base: 3 Increase: +1 |
Morale 0
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Toxic Troglodyte |
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| Internal ID | |||
| trogl_upg_alt | |||
Toxic Troglodytes are tier-I units of the Dungeon faction. They can be recruited from Warren II.
They are one of the upgrades of the Troglodyte, the other being the Infernal Troglodyte.
Description
Some troglodyte tribes have developed a green hue and spikes. Initially a disadvantage, it has quickly proven an asset as these Arla — “bold ones” — are born with poisonous blood lethal to any who try to harm them.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Alert I
Can counterattack up to twice per round.
Passive Ability
Toxic Blood
When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round.
description_effect_undead_dragon_embodiment_construct_immunities💬.
description_effect_undead_dragon_embodiment_construct_immunities💬.
Alternative Attack
Fighting Style: Viscous Spit
Performs a Long Reach attack, which deals –50% Damage.
Does not spend Focus Charges.
Does not spend Focus Charges.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2.
Tier ICost: 3/2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


