Minotaur Lord
From Heroes of Might and Magic: Olden Era Official Wiki
Minotaur Lord |
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Faction |
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Tier IV |
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Cost 530 (Upgrade cost) ( 150 |
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Base growth +5 |
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Squad value 552 |
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| Stats | |||
Health 40
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Attack 11
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Defense 15
Base: 11 Increase: +4 |
Damage 12-14
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Morale 1
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Luck 0
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Initiative 6
Base: 5 Increase: +1 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Minotaur Lord |
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| Internal ID | |||
| minos_upg | |||
Minotaur Lords are tier-IV units of the Dungeon faction. They can be recruited from Labyrinth II.
They are upgraded versions of the Minotaur, the other being the Minotaur Vanguard.
Description
To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Passive Ability
Eager for Battle
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Passive Ability
Blood for Blood
Whenever this creature takes Damage, its Morale increases by 1.
Alternative Attack
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
Does not spend Focus Charges.
Does not spend Focus Charges.
Active Ability
Unyielding Will
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Fully ignores attackers’ Attack values until the end of the round.Does not end the turn.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


