Infernal Troglodyte
From Heroes of Might and Magic: Olden Era Official Wiki
Infernal Troglodyte |
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Faction |
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Tier I |
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Cost 60 (Upgrade cost) ( 10 |
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Base growth +27 |
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Squad value 52 |
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| Stats | |||
Health 8
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Attack 3
Base: 2 Increase: +1 |
Defense 6
Base: 3 Increase: +3 |
Damage 1-3
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Morale 0
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Luck 0
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Initiative 6
Base: 4 Increase: +2 |
Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Infernal Troglodyte |
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| Internal ID | |||
| trogl_upg | |||
Infernal Troglodytes are tier-I units of the Dungeon faction. They can be recruited from Warren II.
They are one of the upgrades of the Troglodyte, the other being the Toxic Troglodyte.
Description
Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a stronger foe grants them the title of a Shakkor — “the Infernal.”
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Toxic Spear
Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round.
description_effect_undead_dragon_embodiment_construct_immunities💬.
description_effect_undead_dragon_embodiment_construct_immunities💬.
Alternative Attack
Fighting Style: Viscous Spit
Performs a Long Reach attack, which deals –50% Damage.
Does not spend Focus Charges.
Does not spend Focus Charges.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2.
Tier ICost: 3/2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


