Giant Toad
From Heroes of Might and Magic: Olden Era Official Wiki
Giant Toad |
|||
Faction |
|||
Tier V |
|||
Cost 1000 |
|||
Base growth +8 |
|||
Squad value 950 |
|||
| Stats | |||
Health 95
|
Attack 19
|
Defense 22
|
Damage 18-18
|
Morale 0
|
Luck 0
|
Initiative 8
|
Speed 4
|
| Other Info | |||
Dwelling |
|||
| Internal ID | |||
| giant_frog | |||
Giant Toads are Neutral tier-V units. They can be recruited from Blooming Marsh.
Description
The Regnan Archipelago, Daggerwound Islands, Jadame’s Jaws, and countless unnamed isles serve as breeding grounds for these giant, semi-aquatic creatures. Grumpy and territorial, they dominate large swaths of the continent’s coastal zones.
Abilities
Creature Type
Dragon
A powerful ancient creature, often intelligent and imbued with wondrous magic.
0 to 5Morale range
0 to 3Luck range
YesFallen Dragons can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Magic Immunity III
Immune to tier-3 and lower spells.
Passive Ability
Tenderizing Spit
Attacks poison the target. Poisoned creatures take [ 24 + 6 × amount of units ] Magic Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s).
Does not affect Undead, Embodiments, or Constructs.
Duration: 2 round(s).
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Leap
Special
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Leaps over one hex. On landing, pushes all adjacent creatures away, if possible.Does not end the turn.
Active Ability
Sticky Tongue
Special
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Targets an adjacent empty hex to grab an enemy creature immediately behind that hex, pulling them into the target hex.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


