Unthinkable Shoth

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Revision as of 03:54, 21 October 2025 by GravityOffline (talk | contribs) (Created page with "{| class="wikitable" {{Unit Infobox |unit name=Unthinkable Shoth |image=File:grand_shoth_u2.png |faction=Schism |tier=4 |health=50 |damage_range=12-15 |attack=12 |defence=12 |speed=5 |initiative=13 |luck=-5 - 5 |morale=-3 - 3 |passive=Magic Creature, Melee, Flying, Frost |active=Summoning Rite: Unthinkable Shoth, Black Ice Shard |base_unit=Grand Shoth |upgrade_a=Unspeakable Shoth |upgrade_b= }} | colspan="8" |It would seem that some shoth are fighting back ag...")
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Faction Schism
Tier 4
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Morale
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-3 - 3 -5 - 5 13 5
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It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous — and very efficient in some situations. Magic Creature

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Frost

Prevents the target from gaining Focus.

Summoning Rite: Unspeakable Shoth

Once per battle, summons a stack of Unspeakable Shoth in place of an allied corpse. The summon has 50% HP of the corpse's original stack and can't have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments and Constructs

Ability tier: 4

Ability Cost: 2 Focus Charges

Black Ice Shard

Deals 200% basic attack Damage ([ 24—30 x amount of units l) as Pure Damage to the target. Does not end the turn.

Ability tier: 5

Ability Cost: 3 Focus Charges

Hiring Cost: 640