Skeleton Archer
From Heroes of Might and Magic: Olden Era Official Wiki
Skeleton Archer |
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Faction |
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Tier I |
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Cost 50 (Upgrade cost) ( 15 |
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Base growth +30 |
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Squad value 38 |
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| Stats | |||
Health 6
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Attack 4
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Defense 1
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Damage 1-3
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Skeleton Archer |
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| Internal ID | |||
| skeleton_upg_alt | |||
Skeleton Archers are upgraded tier-I units of the Necropolis faction. They can be recruited from Crypts and Graves II.
They are one of the upgrades of the Skeleton, the other being the Skeleton Warrior.
Description
Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.
After all, it is always easier to repel would-be assailants from afar.
After all, it is always easier to repel would-be assailants from afar.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Laws
This unit is affected by the following Faction Laws:
Skeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense.
Tier ICost: 3/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals


