Onyx Dancer
From Heroes of Might and Magic: Olden Era Official Wiki
Onyx Dancer |
|||
Faction |
|||
Tier III |
|||
Cost 165 |
|||
Base growth +8 |
|||
Squad value 151 |
|||
| Stats | |||
Health 20
|
Attack 8
|
Defense 8
|
Damage 5-7
|
Morale 0
|
Luck 0
|
Initiative 4
|
Speed 2
|
| Other Info | |||
Dwelling |
|||
Specialist hero |
|||
| Related Units | |||
Base unit Onyx Dancer |
|||
| Internal ID | |||
| blade_dancer | |||
Onyx Dancers are tier-III units of the Dungeon faction. They can be recruited from the Amphitheater.
They can be upgraded into the Jasper Dancer or the Aureate Dancer.
Description
The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere, primarily taking roles as spies, traders, and entertainers. With their cultural background, it is no surprise that Alvarian dark elves fill the ranks of a military branch that merges the art of blade dancing with glaive wielding.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
A Thousand Cuts - Rank IThis ability has multiple versions.
Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
Alternative Attack
Fighting Style: Bouncing Glaives
Choose two targets for this attack, dealing –50% Damage to each.
Does not spend Focus Charges.
Does not spend Focus Charges.
Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 Attack and Defense.
Tier IICost: 3/2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals


