Crossbowman
From Heroes of Might and Magic: Olden Era Official Wiki
Crossbowman |
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Faction |
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Tier II |
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Cost 95 |
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Base growth +14 |
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Squad value 83 |
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| Stats | |||
Health 10
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Attack 5
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Defense 3
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Damage 3-4
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Crossbowman |
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| Internal ID | |||
| crossbowman | |||
Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.
They can be upgraded into the Austringer or the Marksman.
Description
Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Active Ability
Fine Bolts - Rank IThis ability has multiple versions.
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Deals +20% Ranged Damage.Duration: 2 round(s).
Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals


