Primal Remnant
From Heroes of Might and Magic: Olden Era Official Wiki
Primal Remnant |
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Faction |
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Tier IV |
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Cost 600 |
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Base growth +16 |
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Squad value 550 |
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| Stats | |||
Health 50
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Attack 9
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Defense 18
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Damage 13-14
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Morale 0
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Luck 0
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Initiative 6
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Speed 5
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| primal_remnant | |||
Primal Remnants are Neutral tier-IV units. They can be recruited from the Sundew Thicket or summoned as temporary units in battle with Summon Primal Remnant.
Description
Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era.
Abilities
Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Cleansing Spores
Special
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Dispels all negative effects from this creature and all adjacent friendly creatures.Active Ability
Vegetation Propagation
Special
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals


