Mother Superior
From Heroes of Might and Magic: Olden Era Official Wiki
Mother Superior |
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Faction |
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Tier VI |
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Cost 1500 (Upgrade cost) ( 500 |
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Base growth +2 |
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Squad value 1806 |
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| Stats | |||
Health 125
Base: 90 Increase: +35 |
Attack 20
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Defense 28
Base: 24 Increase: +4 |
Damage 19-23
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Morale 0
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Luck 0
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Initiative 9
Base: 7 Increase: +2 |
Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Mother Superior |
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| Internal ID | |||
| inquisitor_upg | |||
Mothers Superior are upgraded tier-VI units of the Temple faction. They can be recruited from Threshold Basilica II.
They are one of the upgrades of the Inquisitor, the other being the Excommunicator.
Description
Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — they will see it through.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Unyielding II
Ignores 40% of the enemy’s Attack when struck.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Passive Ability
Celestial Armor
This creature generates +2 Focus Point(s) when taking Damage.
Active Ability
Infuse Armor
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement.Duration: 2 round(s).
Does not end the turn.
Active Ability
Celestial Flail
Attack Modifier
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Hits the target and all adjacent enemies.Laws
This unit is affected by the following Faction Laws:
Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed.
Tier IVCost: 3/2/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


