Toxic Troglodyte

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Toxic Troglodyte
Faction
Tier
I
Cost
60Gold
(Upgrade cost)
( 10Gold)
Base growth
+27
Squad value
52
Stats
Health
8
Attack
5This stat is higher compared to the base unit.

Base: 2
Increase: +3
Defense
3
Damage
1-4This stat is higher compared to the base unit.

Base: 3
Increase: +1
Morale
0
Luck
0
Initiative
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Speed
4
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade B
Toxic Troglodyte
Internal ID
trogl_upg_alt

Toxic Troglodytes are tier-I units of the Dungeon faction. They can be recruited from Warren II.

They are one of the upgrades of the Troglodyte, the other being the Infernal Troglodyte.

Description

Some troglodyte tribes have developed a green hue and spikes. Initially a disadvantage, it has quickly proven an asset as these Arla — “bold ones” — are born with poisonous blood lethal to any who try to harm them.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Alert I
Can counterattack up to twice per round.
Passive Ability
Toxic Blood
When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round.

Does not affect Undead, Dragons, Embodiments, or Constructs
Alternative Attack
Fighting Style: Viscous Spit
Performs a Long Reach attack, which deals –50% Damage.

Does not spend Focus Charges.


Laws

This unit is affected by the following Faction Laws:

Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2.
Tier ICost: 3/2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals