Minotaur Lord
From Heroes of Might and Magic: Olden Era Official Wiki
Minotaur Lord |
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Faction |
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Tier IV |
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Cost 530 (Upgrade cost) ( 150 |
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Base growth +5 |
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Squad value 552 |
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| Stats | |||
Health 40
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Attack 11
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Defense 15
Base: 11 Increase: +4 |
Damage 12-14
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Morale 1
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Luck 0
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Initiative 6
Base: 5 Increase: +1 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Minotaur Lord |
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| Internal ID | |||
| minos_upg | |||
Minotaur Lords are tier-IV units of the Dungeon faction. They can be recruited from Labyrinth II.
They are upgraded versions of the Minotaur, the other being the Minotaur Vanguard.
Description
To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Parry | |
When attacked, this creature’s counterattack strikes first.
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| Passive Ability Eager for Battle | |
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
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| Passive Ability Blood for Blood | |
Whenever this creature takes Damage, its Morale increases by 1.
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| Alternative Attack Fighting Style: Grand Slam | |
Hits the target and all creatures within two hexes behind it, dealing –{0}% Damage to each.
Does not spend Focus Charges. | |
| Active Ability Unyielding Will | |
Fully ignores attackers’ Attack values until the end of the round.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


