Jasper Dancer
From Heroes of Might and Magic: Olden Era Official Wiki
Jasper Dancer |
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Faction |
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Tier III |
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Cost 230 (Upgrade cost) ( 65 |
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Base growth +8 |
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Squad value 211 |
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| Stats | |||
Health 20
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Attack 8
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Defense 8
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 4
Base: 2 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Jasper Dancer |
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| Internal ID | |||
| blade_dancer_upg | |||
Jasper Dancers are upgraded tier-III units of the Dungeon faction. They can be recruited from Amphitheater II.
They are one of the upgrades of the Onyx Dancer, the other being the Aureate Dancer.
Description
As glaive dancers grow more proficient, they are outfitted with armor enhanced by gems traded from their underground allies. After all, looks can kill.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability A Thousand CutsRank I | |
Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
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| Passive Ability Draconic Blade | |
Melee attacks deal double Damage.
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| Passive Ability Swift Strike | |
Enemies do not counterattack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Alternative Attack Fighting Style: Bouncing Glaives | |
Choose two targets for this attack, dealing –50% Damage to each.
Does not spend Focus Charges. | |
Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 Attack and Defense.
Tier IICost: 3/2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals


