Hydra
From Heroes of Might and Magic: Olden Era Official Wiki
Hydra |
|||
Faction |
|||
Tier VI |
|||
Cost 1200 |
|||
Base growth +2 |
|||
Squad value 1345 |
|||
| Stats | |||
Health 130
|
Attack 24
|
Defense 22
|
Damage 25-28
|
Morale 0
|
Luck 0
|
Initiative 6
|
Speed 4
|
| Other Info | |||
Dwelling |
|||
Specialist hero |
|||
| Related Units | |||
Base unit Hydra |
|||
| Internal ID | |||
| hydra | |||
Hydras are tier-VI units of the Dungeon faction. They can be recruited from the Chthonic Home.
They can be upgraded into the Chthonic Hydra or the Infernal Hydra.
Description
Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.
And the main course? Why, it’s you, naturally.
And the main course? Why, it’s you, naturally.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Enemies do not counterattack.
| |
| Passive Ability Swift Strike | |
Enemies do not counterattack.
| |
| Passive Ability Sweeping Strike | |
Deals Damage to the target and two adjacent hexes to its sides.
| |
| Passive Ability Growing TeethRank I | |
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
| |
| Alternative Attack Fighting Style: Whirlwind Strike | |
Hits all adjacent enemies, dealing –50% Damage to each.
Does not spend Focus Charges. | |
Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP.
Tier IVCost: 3/2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


