Aureate Dancer
From Heroes of Might and Magic: Olden Era Official Wiki
Aureate Dancer |
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Faction |
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Tier III |
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Cost 230 (Upgrade cost) ( 65 |
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Base growth +8 |
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Squad value 211 |
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| Stats | |||
Health 20
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Attack 8
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Defense 8
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 7
Base: 4 Increase: +3 |
Speed 3
Base: 2 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Aureate Dancer |
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| Internal ID | |||
| blade_dancer_upg_alt | |||
Aureate Dancers are upgraded tier-III units of the Dungeon faction. They can be recruited from Amphitheater II.
They are one of the upgrades of the Onyx Dancer, the other being the Jasper Dancer.
Description
Eschewing gems in favor of refined gold, the Aureates embody everything others imagine dark elves to be — elegant, ambitious, deadly, and above all, using wealth as their greatest advantage both in negotiations and on the battlefield.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability A Thousand CutsRank II | |
Each attack reduces the target’s Defense by 2 until the end of battle. This effect is stackable.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Alternative Attack Fighting Style: Bouncing Glaives | |
Choose two targets for this attack, dealing –50% Damage to each.
Does not spend Focus Charges. | |
Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 Attack and Defense.
Tier IICost: 3/2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals


